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mod. in process please read I need help
I have decided it is time for me to make a mod. I have being playing for over a year, can some one tell me what to do and how and I know most people would say ha! he doesnt know how to mod he shouldn't be let near a computer but I have never done it before so please if I get fustrated please be patient with me http://forum.shrapnelgames.com/images/smilies/happy.gif and please can you explain everything with detail
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Re: modding????
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where can I find the modding manual?
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sorry but it comes up with syntax error
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The modding manual should be in the Dominions2\doc folder on your computer if you've patched the game to the latyest version. It's in PDF format.
Anotehr good thing to do is to examine some of the existing mods to see ready examples of how things are done. The Conceptual Balance mods are good examples of this, and so would the Forerst of Loren mod be, I think. Edi |
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thank you edi...
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I have started my mod, what is the range of a spear if any?
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Start small. Try adding a few units to a nation. Check if it works. Then try making a new unit. If you aren't an artist, you probably won't have images to use in it, and I can send you some to get you started. Mainly sprites from the game, but I have edited some of them.
Write down the idea. Add things to it, remove some, try to scrabble little description in there. And check the pricing guidelines at www.illwinter.com (click Mods, then modding guidelines). If you have a playable version, and are sending it, and decide to add a tiny, simple thing, however small, check that it works! I have made many a mistake when sending the "surely working" program/file onward without checking. And after you have checked that one last small thing, send the mod here, and prepare to edit it. It takes skill to do something, anything, balanced. Illwinter team has added unbalanced pretenders/themes/things in patches, like the Vampire Queen (it was fixed afterwards). Also, you have to decide if you want to make it combatible with some other mods. As an example, some people prefer Conceptional Mods series' nations, and would like to add you nation into it. It would be some extra work, but could get your mod more users. Try to enjoy it, but remember that creating is always work. If you can finish it, you have something to be proud of. Many mods just are never completed. |
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I have made a small mod. it is about dragons... I have added 1 unit and 3 weapons so far so good...
I have tried to get it to work but it wont come up in the mod list... |
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dragon mod sounds good, it would be coll if you did something like mod 2 nations to recruit different pretenders and summons ( armys of scs vrs armys of scs ) would be fun. i have mod ideas if u ever run out of ne and i cant wait to see the 1 ur on
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yes please PM them to me
as tesco say every little helps! |
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Also, there was a Draconian mod in the making, but it seems to have drifted off to nothingness... Someone should try to dive into the Void to retrieve it. http://forum.shrapnelgames.com/image...ies/tongue.gif
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not me! this is my first time I think I just want something I like, but is fairly simple...
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well if you can get some1 to help you get your mod working i wouldnt mind helping you test it, and i'll send you some of my ideas now
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thanks I'm sure endorperez would help as well... right?
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At least in some things. And as you might have noticed, if I'm asked a question, the answer is long... http://forum.shrapnelgames.com/images/smilies/happy.gif Pays well for my parents for not letting me speak enough when I was a kid (that is, until few years ago).
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thanks I am having a few difficulies with my first troop...
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