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-   -   First Look Klingon SE5 (http://forum.shrapnelgames.com/showthread.php?t=25975)

Atrocities September 18th, 2005 07:36 PM

First Look Klingon SE5
 
1 Attachment(s)
I have the basic models for the Klingons started. These are rendered in X format with no texturing. They are not sized correctly nor are they final designs.

http://www.shrapnelcommunity.com/thr...KlingonSE5.PNG

Ed Kolis September 18th, 2005 07:51 PM

Re: First Look Klingon SE5
 
Nice http://forum.shrapnelgames.com/images/smilies/laugh.gif
What did you make them with?

Atrocities September 18th, 2005 07:54 PM

Re: First Look Klingon SE5
 
The models were made in DOGA, exported to Meta then rendered in X format. I can do a UV map but for some reason this latest batch didn't want to load for viewing. http://forum.shrapnelgames.com/images/smilies/frown.gif So I just rendered the ships without the UV maps.

Texturing the models and getting them to load is going to be the major problem I think.

Atrocities September 18th, 2005 09:42 PM

Re: First Look Klingon SE5
 
1 Attachment(s)
A bit cartoonie, but again its a work in progress. http://forum.shrapnelgames.com/image...s/confused.gif

http://www.shrapnelcommunity.com/thr...9-testship.PNG

Atrocities September 18th, 2005 10:39 PM

Re: First Look Klingon SE5
 
1 Attachment(s)
Green Vortcha

Renegade 13 September 18th, 2005 11:43 PM

Re: First Look Klingon SE5
 
I think they'll look great when you get the textures worked out http://forum.shrapnelgames.com/images/smilies/happy.gif

Xrati September 19th, 2005 12:50 PM

Re: First Look Klingon SE5
 
They look great, BUT as Klingons shouldn't they be firing weapons at something? http://forum.shrapnelgames.com/image...es/biggrin.gif

El_Phil September 19th, 2005 01:46 PM

Re: First Look Klingon SE5
 
Klingons have to fire all the guns, all the time! They might rust up otherwise. And that would be a bad thing. http://forum.shrapnelgames.com/images/smilies/wink.gif

Ragnarok-X September 19th, 2005 02:09 PM

Re: First Look Klingon SE5
 
hey AC, according to my research that latest ship of yours is not actually utilizing textures is it ? it seems you just gave the polygons/objects a color, contradictionary to using a proper texture to be put "around" the actual polygons.

Or am i wrong ?
Anyways, UV-Mapping is PRETTY fking difficult. If you manage to get something to look properly, congratulations. Its so damn hard, alost impossible to apply a good texture on a ship that is more than just your standart borg cube ! http://forum.shrapnelgames.com/images/smilies/laugh.gif

narf poit chez BOOM September 19th, 2005 04:31 PM

Re: First Look Klingon SE5
 
Looks good, even without the textures.

Baron Munchausen September 19th, 2005 05:04 PM

Re: First Look Klingon SE5
 
Yeah, looking at this I am definitely looking forward to Star Trek ships in SE V 3-D combat.

Atrocities September 19th, 2005 05:42 PM

Re: First Look Klingon SE5
 
Sizing the ships is going to be interesting as we all know the Negh'Var is fricking huge compared to BOP's. And there are three classifications for BOP's from 12 man B'Rels to 200 man K'Vorts. Klingons tend to stick with designs that work and then make them in various sizes.


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