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-   -   Q. about magic site - Flesh Eater's Isle (http://forum.shrapnelgames.com/showthread.php?t=26078)

Tough Guy September 25th, 2005 11:30 AM

Q. about magic site - Flesh Eater\'s Isle
 

It says that Unholy priests can recruit ghouls here.

I have my priest enter the site. But ghouls do not appear in the recruiting window?

Any ideas?

Alneyan September 25th, 2005 11:35 AM

Re: Q. about magic site - Flesh Eater\'s Isle
 
Some sites allow you to recruit units; others allow your mages to summon units. I gather this site falls under the second category, so your mage will summon one Ghoul per turn spent with "Enter Site" orders.

quantum_mechani September 25th, 2005 03:10 PM

Re: Q. about magic site - Flesh Eater\'s Isle
 
Quote:

Alneyan said:
so your mage will summon one Ghoul per turn spent

Actually, in this case it's five ghouls per turn.

Wish September 26th, 2005 01:53 PM

Re: Q. about magic site - Flesh Eater\'s Isle
 
but it has to be an unholy priest, mictlan sometimes gets one as a hero who shows up, other than that, only ermor gets unholy priests. ou can wish for one though)

quantum_mechani September 26th, 2005 02:20 PM

Re: Q. about magic site - Flesh Eater\'s Isle
 
Quote:

Wish_For_Blood_Slaves said:
but it has to be an unholy priest, mictlan sometimes gets one as a hero who shows up, other than that, only ermor gets unholy priests. ou can wish for one though)

You don't need wish, there are several other nations with unholy, and summons.

*C'tis desert tombs has national unholy priest summon spells.

*So does Carrion Woods Pangaea.

*Almost any nation can get to Mound Fiends, which have unholy.

*One of the Ice Devils has unholy magic.

Wish September 27th, 2005 11:59 AM

Re: Q. about magic site - Flesh Eater\'s Isle
 
yeah just discovered the joy of mound fiends last night (never really got into a undead heavy game, until last night)

Edi September 28th, 2005 06:13 AM

Re: Q. about magic site - Flesh Eater\'s Isle
 
BF Ulm also has a hero (the Ghoul Baron) with unholy powers. U1, I think it was.

Edi

archaeolept September 28th, 2005 12:28 PM

Re: Q. about magic site - Flesh Eater\'s Isle
 
I've never seen the ghoul Baron, but Mictlan as well has an Unholy Hero - Mictlipotli, the king of legends: 3D3B3U

Edi September 29th, 2005 03:21 PM

Re: Q. about magic site - Flesh Eater\'s Isle
 
With BF Ulm, getting heroes is always dicey because of the misfortune, and the one you really want especially early on anyway is Burkhard, the vampire hero. It doesn't get much better than when on turn 2 this guy shows up and you can just toos him at indies. A full vampire lord minus the magics, but equipped with full plate mail, great sword and all the vamp immunities and other abilities, he eats armies for breakfast.

The Ghoul Baron is the most useless of them all, mapmove of just 1 and all he can do is reanimate ghouls. I had occasion to dig this guy up via scripting when I did the Unit DB.

Mictllipoctli, now there's a hero with altogether a lot more usefulness...

Edi

Ironhawk September 29th, 2005 04:00 PM

Re: Q. about magic site - Flesh Eater\'s Isle
 
Quote:

Tough Guy said:

It says that Unholy priests can recruit ghouls here.

I have my priest enter the site. But ghouls do not appear in the recruiting window?

Any ideas?

Just as an addendum, ToughGuy, the situation you describe above will never happen. The only way a unit will appear in the recruitment screen is when you find a new magic site that allows recruitment of that unit. Sites which state "have a mage enter to get unit X" only mean that when your mage enters that site, the unit in question is automatically summoned - check your army screen for the new ghouls, not the recruitment screen.

shovah September 29th, 2005 04:17 PM

Re: Q. about magic site - Flesh Eater\'s Isle
 
and of course you gota w8 a turn for them to be summoned

NTJedi October 4th, 2005 02:38 PM

Re: Q. about magic site - Flesh Eater\'s Isle
 
Quote:

Wish_For_Blood_Slaves said:
yeah just discovered the joy of mound fiends last night (never really got into a undead heavy game, until last night)

I always pray for lots of magic sites with death gems... superb summoning commander/unit spells, devastating ritual attack spells, and deadly combat spells.
Unfortunately my current game I've found only one death site.

shovah October 4th, 2005 04:20 PM

Re: Q. about magic site - Flesh Eater\'s Isle
 
why not just play a mainly death nation (ermor or ctis) or atleast take pretender with high death and hope for well of misery

AMF October 9th, 2005 06:00 AM

Re: Q. about magic site - Flesh Eater\'s Isle
 
Ok, so, in relation to this, I have a real newbie question. I have sites that say "entering this site allows a leader to summon creature X" - but whenever I give a leader an order to enter a site like that, he is just listed as "entering site" and I can't figure out how to use that to summon beasties.

I know this is an obvious question, but...help?

I'm talking about Ermor in this case, and sites in their homeland.

Thanks,

Alarik

Alneyan October 9th, 2005 06:21 AM

Re: Q. about magic site - Flesh Eater\'s Isle
 
The creature will appear next turn in your army setup screen, and you don't pay anything for that (well, except the lost mage-turn).

Endoperez October 9th, 2005 06:30 AM

Re: Q. about magic site - Flesh Eater\'s Isle
 
Wait for a turn. Next turn, if a commander was entering the site, the units will be summoned. Think of it as a specialized summoning ritual.

NTJedi October 10th, 2005 07:22 PM

Re: Q. about magic site - Flesh Eater\'s Isle
 
Quote:

shovah said:
why not just play a mainly death nation (ermor or ctis) or atleast take pretender with high death and hope for well of misery

Too many other good spells, items and magic sites from other paths... but my pretender always has some death magic with him.

AMF October 11th, 2005 10:19 AM

Re: Q. about magic site - Flesh Eater\'s Isle
 
Ok, cool. A follow-up: if I keep him in the site, does he pop a new beastie out each turn?

Thanks for the help!

Alarik

Molog October 11th, 2005 10:52 AM

Re: Q. about magic site - Flesh Eater\'s Isle
 
Quote:

alarikf said:
Ok, cool. A follow-up: if I keep him in the site, does he pop a new beastie out each turn?


Yes.


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