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-   -   Missile mounts! (http://forum.shrapnelgames.com/showthread.php?t=2609)

Aussie Gamer April 4th, 2001 04:17 AM

Missile mounts!
 
For those who love missiles!

Long Name := Armoured Missile Mount
Short Name := Armour Mount
Description := Armoured weapon mount which increases damage resistance of a missile. Requires a vehicle size of at least 400kT. Can only be used on seeking weapons. Due to the weight, it has reduce chance to hit target.
Code := AM
Cost Percent := 150
Tonnage Percent := 150
Tonnage Structure Percent := 300
Damage Percent := 100
Supply Percent := 200
Range Modifier := 0
Weapon To Hit Modifier := -10
Vehicle Size Minimum := 400
Weapon Type Requirement := Seeking
Vehicle Type := Ship

Long Name := Extra Range Mount
Short Name := Range Mount
Description := A reduced damage seeker which has it's range increased by 5. Requires a vehicle size of at least 400kT. Can only be used on seeking weapons.
Code := ERM
Cost Percent := 150
Tonnage Percent := 150
Tonnage Structure Percent := 100
Damage Percent := 75
Supply Percent := 100
Range Modifier := 5
Weapon To Hit Modifier := 0
Vehicle Size Minimum := 400
Weapon Type Requirement := Seeking
Vehicle Type := Ship

Lucanos April 4th, 2001 04:29 AM

Re: Missile mounts!
 
Have you tried it?

I mean - does it work?

Thanks!

Aussie Gamer April 4th, 2001 04:43 AM

Re: Missile mounts!
 
Yep!

You should see the armoured Version of capital missiles, dam res 150kt, ouch!

CaptSpoogy April 4th, 2001 05:01 AM

Re: Missile mounts!
 
That's was a good idea - they sound very effective...

I have come up with an interesting missile idea as well. I call it a "Concussion Missile" - it splits into several parts and causes a large explosion over a wide area - effective against fighters, drones, and seekers!

Aussie Gamer April 4th, 2001 05:29 AM

Re: Missile mounts!
 
post it please!

Trachmyr April 4th, 2001 10:43 AM

Re: Missile mounts!
 
Reduced chance to hit target?!?
Missiles ALWAYS hit, regardless of the % shown.

Instead reduce speed or range.

Deathstalker April 4th, 2001 04:22 PM

Re: Missile mounts!
 
Do these mounts actually work?? A patch or so ago I tried this with a 'miniMissile' mount, 1/2 cost, 1/2 damage and +2 range with 1/2 size for fun and everything worked except when I really looked at the damage. Try looking at a ships shield strength after one hit, it was always the seekers original damage, not the lesser (or greater for that matter) damage. It seemed the seeker damage takes priority over the mount damage. Have not checked this patch, has anyone else looked closely??
Just checking.....

------------------
"The Empress took your name away," said Chance.
Owen smiled coldly. "It wasn't hers to take. I'm a Deathstalker until I die. And we never forget a slight or an enemy." -Owen Deathstalker.

Baron Munchausen April 4th, 2001 05:17 PM

Re: Missile mounts!
 
Yes, this has been my experience as well. Both the seeker damage and damage resistance have been unaffected by any mounts as far as I could see. I'll have to check again. I've heard (but not yet seen for myself) that the range is not extended either. I guess that the way mount work is only valid for direct-fire weapons and you're merely making smaller seeker components with mounts. I hope this gets fixed, though.

Aussie Gamer April 4th, 2001 11:22 PM

Re: Missile mounts!
 
I hope that is not true!

I will have to have a good look at it, it showed up OK on the vehicle design page.
Bummer!

I would have liked to reduce the range but I was unsure if you could use a negative in the file for that!

By the way I have seen missiles cause no damage, they always look like they hit!

New bit---

I just looked at it and you can not increase the damage res of the missile only the component firing it.
So it's back to redsigning new components such as the armoured capital missile, 20kt more resistant, 2 range down.

Sorry guys its back to the drawing board.

You can increase the range and damage. I change it to 150% damage, loss of two squares range. Called it overloaded missile.

[This message has been edited by Aussie Gamer (edited 05 April 2001).]

GruelThePurple April 4th, 2001 11:46 PM

Re: Missile mounts!
 
In my tweakings I have also noticed that while seeker mounts "appear" to be correct, in combat use they default to their original settings.

CaptSpoogy April 5th, 2001 12:00 AM

Re: Missile mounts!
 
I think I know why the armored missiles won't work:

The extra shielding (armor) applies to the component only (ie the missile launcher). The missile itself is the same old missile, except the missile launcher itself can take a lot of punishment...

Suicide Junkie April 5th, 2001 12:25 AM

Re: Missile mounts!
 
Why don't you just copy-paste the component? Simplest solution ever, & guaranteed to work.

The Mount-based range extension on missiles, it allows you to fire from farher away, but the seeker has the same fuel as before and fizzles out after going normal distances.

[This message has been edited by suicide_junkie (edited 04 April 2001).]

GruelThePurple April 5th, 2001 01:25 AM

Re: Missile mounts!
 
The way I got around the whole mount mess, to use Armoured Missiles, extended range, etc.; was to create variant missile types. (Like SJ suggested.) Granted, this is not pretty, and adds a bunch of extra missile types, but if done right, the AI will also use them and you can have your extra damage, extra range, extra armour, and whatever else you want.

BUT, for each variant, you have to have an extra missile component.

I can upload what I did for Capital Ship Missiles, if'n anyone is interested (for the sake of ideas).

[This message has been edited by GruelThePurple (edited 05 April 2001).]

mottlee April 5th, 2001 01:35 AM

Re: Missile mounts!
 
I like the idea of tweekin the files (I've not done this) will some one who has please Email me with the instructions to use this I for one think will be cool how ever IF it takes ALL the damage might limit it to bases

Thanks http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif

------------------
mottlee@gte.net
"Kill em all let God sort em out"

chewy027 April 5th, 2001 01:39 AM

Re: Missile mounts!
 
Isn't there some more missile mounts in the Davesmod. I think in the external missile mounts tech. You get sprint missiles and heavy bombardment missiles along with externally mounted missiles. Maybe these could give you some ideas or be of some help.

Aussie Gamer April 5th, 2001 07:32 AM

Re: Missile mounts!
 
I edited a reply earlier but just in case you missed it.
Yep! The mount increased the component not the missile, bugger!
The rest I think are OK!

But time will tell.

It looks like it back to making more components!!!!

Aussie Gamer April 6th, 2001 02:44 AM

Re: Missile mounts!
 
From a couple of combat I think that the extra range works OK, I am still looking at the overlaoded weapon for the extra damage.

So it lookd like missile mounts do work!


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