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Missile mounts!
For those who love missiles!
Long Name := Armoured Missile Mount Short Name := Armour Mount Description := Armoured weapon mount which increases damage resistance of a missile. Requires a vehicle size of at least 400kT. Can only be used on seeking weapons. Due to the weight, it has reduce chance to hit target. Code := AM Cost Percent := 150 Tonnage Percent := 150 Tonnage Structure Percent := 300 Damage Percent := 100 Supply Percent := 200 Range Modifier := 0 Weapon To Hit Modifier := -10 Vehicle Size Minimum := 400 Weapon Type Requirement := Seeking Vehicle Type := Ship Long Name := Extra Range Mount Short Name := Range Mount Description := A reduced damage seeker which has it's range increased by 5. Requires a vehicle size of at least 400kT. Can only be used on seeking weapons. Code := ERM Cost Percent := 150 Tonnage Percent := 150 Tonnage Structure Percent := 100 Damage Percent := 75 Supply Percent := 100 Range Modifier := 5 Weapon To Hit Modifier := 0 Vehicle Size Minimum := 400 Weapon Type Requirement := Seeking Vehicle Type := Ship |
Re: Missile mounts!
Have you tried it?
I mean - does it work? Thanks! |
Re: Missile mounts!
Yep!
You should see the armoured Version of capital missiles, dam res 150kt, ouch! |
Re: Missile mounts!
That's was a good idea - they sound very effective...
I have come up with an interesting missile idea as well. I call it a "Concussion Missile" - it splits into several parts and causes a large explosion over a wide area - effective against fighters, drones, and seekers! |
Re: Missile mounts!
post it please!
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Re: Missile mounts!
Reduced chance to hit target?!?
Missiles ALWAYS hit, regardless of the % shown. Instead reduce speed or range. |
Re: Missile mounts!
Do these mounts actually work?? A patch or so ago I tried this with a 'miniMissile' mount, 1/2 cost, 1/2 damage and +2 range with 1/2 size for fun and everything worked except when I really looked at the damage. Try looking at a ships shield strength after one hit, it was always the seekers original damage, not the lesser (or greater for that matter) damage. It seemed the seeker damage takes priority over the mount damage. Have not checked this patch, has anyone else looked closely??
Just checking..... ------------------ "The Empress took your name away," said Chance. Owen smiled coldly. "It wasn't hers to take. I'm a Deathstalker until I die. And we never forget a slight or an enemy." -Owen Deathstalker. |
Re: Missile mounts!
Yes, this has been my experience as well. Both the seeker damage and damage resistance have been unaffected by any mounts as far as I could see. I'll have to check again. I've heard (but not yet seen for myself) that the range is not extended either. I guess that the way mount work is only valid for direct-fire weapons and you're merely making smaller seeker components with mounts. I hope this gets fixed, though.
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Re: Missile mounts!
I hope that is not true!
I will have to have a good look at it, it showed up OK on the vehicle design page. Bummer! I would have liked to reduce the range but I was unsure if you could use a negative in the file for that! By the way I have seen missiles cause no damage, they always look like they hit! New bit--- I just looked at it and you can not increase the damage res of the missile only the component firing it. So it's back to redsigning new components such as the armoured capital missile, 20kt more resistant, 2 range down. Sorry guys its back to the drawing board. You can increase the range and damage. I change it to 150% damage, loss of two squares range. Called it overloaded missile. [This message has been edited by Aussie Gamer (edited 05 April 2001).] |
Re: Missile mounts!
In my tweakings I have also noticed that while seeker mounts "appear" to be correct, in combat use they default to their original settings.
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Re: Missile mounts!
I think I know why the armored missiles won't work:
The extra shielding (armor) applies to the component only (ie the missile launcher). The missile itself is the same old missile, except the missile launcher itself can take a lot of punishment... |
Re: Missile mounts!
Why don't you just copy-paste the component? Simplest solution ever, & guaranteed to work.
The Mount-based range extension on missiles, it allows you to fire from farher away, but the seeker has the same fuel as before and fizzles out after going normal distances. [This message has been edited by suicide_junkie (edited 04 April 2001).] |
Re: Missile mounts!
The way I got around the whole mount mess, to use Armoured Missiles, extended range, etc.; was to create variant missile types. (Like SJ suggested.) Granted, this is not pretty, and adds a bunch of extra missile types, but if done right, the AI will also use them and you can have your extra damage, extra range, extra armour, and whatever else you want.
BUT, for each variant, you have to have an extra missile component. I can upload what I did for Capital Ship Missiles, if'n anyone is interested (for the sake of ideas). [This message has been edited by GruelThePurple (edited 05 April 2001).] |
Re: Missile mounts!
I like the idea of tweekin the files (I've not done this) will some one who has please Email me with the instructions to use this I for one think will be cool how ever IF it takes ALL the damage might limit it to bases
Thanks http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif ------------------ mottlee@gte.net "Kill em all let God sort em out" |
Re: Missile mounts!
Isn't there some more missile mounts in the Davesmod. I think in the external missile mounts tech. You get sprint missiles and heavy bombardment missiles along with externally mounted missiles. Maybe these could give you some ideas or be of some help.
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Re: Missile mounts!
I edited a reply earlier but just in case you missed it.
Yep! The mount increased the component not the missile, bugger! The rest I think are OK! But time will tell. It looks like it back to making more components!!!! |
Re: Missile mounts!
From a couple of combat I think that the extra range works OK, I am still looking at the overlaoded weapon for the extra damage.
So it lookd like missile mounts do work! |
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