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-   -   Crystal Heart (http://forum.shrapnelgames.com/showthread.php?t=26195)

spirokeat October 1st, 2005 03:52 AM

Crystal Heart
 
Ok, heres the prob. My prophet is diseased. I don't want to lose him. I'm wondering if I can give him a crystal heart and have it heal him upon death.

But aside of that, what other options are there for curing disease or curses ?

Spirokeat

Arralen October 1st, 2005 04:03 AM

Re: Crystal Heart
 
Curse: none

Disease: can be healed like any other affliction. I'm even not sure it's auto-healed upon death. And a Crystal Heart works only in combat o.c., doesn't it?

shovah October 1st, 2005 05:10 AM

Re: Crystal Heart
 
with disease you could try gift of health, the chalice, or i think fairy queens and arco preistesses can heal troops

Molog October 1st, 2005 06:02 AM

Re: Crystal Heart
 
Twiceborn will rebirth your guy as a wight mage if he dies of disease.

spirokeat October 1st, 2005 06:29 AM

Re: Crystal Heart
 
Gift of health I could have tried (hes dead), Im mictlan so no priestess and no chalice within a 7 turn possibility.

Twiceborn has to be cast by the mage in question if I recall ? so that would be a no no as hes a fire mage.

Spiro

Endoperez October 1st, 2005 06:43 AM

Re: Crystal Heart
 
A Ring of Regeneration would have restored his hps in battle. So docked in Air Shield, wielding a good shield, with armor for protection, etc., and just scripted to wait, he would have regained hps.

On the other hand, he would have gotten many afflictions. I think someone once had a Diseased Mictlan Priest get an Infernal Contract early in the game, and had to keep him alive. He was posted into the "most battle afflictions" thread... http://forum.shrapnelgames.com/images/smilies/evil.gif

Chazar October 1st, 2005 10:01 AM

Re: Crystal Heart
 
What about the Ritual of Rebirth? As a prophet, he could well be inside the Hall of Fame, no?

Molog October 1st, 2005 05:34 PM

Re: Crystal Heart
 
Ring of regeneration would have kept him alive on the overland map.

spirokeat October 1st, 2005 08:57 PM

Re: Crystal Heart
 
Ring of regen ? Alive on overland map ?

Hows that work.....I presumed it was only a combat effect. Again I assume he would have been hit by afflictions....but.....

Spiro

Molog October 1st, 2005 09:13 PM

Re: Crystal Heart
 
Regeneration works on overland map too.

Wish October 1st, 2005 10:43 PM

Re: Crystal Heart
 
any regeneration item would have worked, crown of the ivy king, etc, etc

solo October 3rd, 2005 02:53 PM

Re: Crystal Heart
 
You can also add a lucky item to limit chances of additional afflictions until The Chalice or Gift of Health can be used for a cure.

Vicious Love October 4th, 2005 12:47 PM

Re: Crystal Heart
 
Quote:

solo said:
You can also add a lucky item to limit chances of additional afflictions until The Chalice or Gift of Health can be used for a cure.

Whuh? Is this official? I thought luck only reduced the chance of afflictions by reducing the chance of taking damage(by 50%). I've read nothing about it working on disease.

Chazar October 4th, 2005 12:58 PM

Re: Crystal Heart
 
Quote:

Vicious Love said:
Quote:

solo said:You can also add a lucky item to limit chances of additional afflictions

Whuh? Is this official? I thought luck only reduced the chance of afflictions by reducing the chance of taking damage(by 50%). I've read nothing about it working on disease.

According to what was written in an older thread (e.g. Post#353573), Luck does not help, while a Ring of Regeneration does.

solo October 5th, 2005 10:55 AM

Re: Crystal Heart
 
Yes, regeneration stops hit point loss, which is one effect of disease, but I believe additional afflictions are random events.

Are you saying that only certain random events are influenced by luck?

I have tested this, but not exhaustively. I gave two diseased units a Ring of Regneration each to stop hit point loss. For one of them I added a Lucky Coin. The unit without the coin started piling up additional afflictions, whicle the one carrying it only received 1 additional affliction many turns later.

Chazar October 5th, 2005 12:25 PM

Re: Crystal Heart
 
All I am saying is, that according to previous threads that I have read, a "pendant of luck" or similar will only affect battle and battle-like stuff (i.e. SeekingArrow, Assassinations,...) and that I think that the Healing/Disease Part of a turn is not Battle-like in my perception...

solo October 5th, 2005 12:59 PM

Re: Crystal Heart
 
It could be that the Pendant of Luck is limited to just battles, since it is described as a battle charm in the manual.

I used a Lucky Coin in my test, and again during an actual game on my Pretender, where it also seemed to be effective in limiting additional afflictions. I was especially anxious to avoid feeble-mindedness until I had researched Construction 8, when I would need my Pretender's magic to forge the Chalice. As a higher level magic item, perhaps the Coin is an improvement over the Pendant by conferring overall good luck.

Endoperez October 5th, 2005 02:20 PM

Re: Crystal Heart
 
If the icon is seen, the effect is on. The luck effects from Pendant and Coin are both always on. I don't think there are different chances in luck, it's just a 50% (I think) possibility of avoiding damage. It might affect disease-inflicted damage too, but nothing otherwise. The damage received and max hitpoints determine the chance of affliction, it might be as simple as (received damage)/(max hp) = chance of affliction. Regeneration helps against afflictions, besides healing.

spirokeat October 13th, 2005 01:19 PM

Re: Crystal Heart
 
I forgot to ask this when I originally posted the thread. IS the heart a one off effect, as in does it vamoosh when its brought your mage back to life ?

Spiro

Kristoffer O October 14th, 2005 02:37 AM

Re: Crystal Heart
 
Yep! It vamooshes.


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