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LZ-Xray topo map
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After several days of map work I have almost completed the topo stage of the LZ-Xray map.
The next post shows part of the topo map. http://www.shrapnelcommunity.com/thr...-Xray-topo.JPG |
Re: LZ-Xray topo map
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Re: LZ-Xray topo map
Excellent job on that map Pyros!
Thats kind of how I do it except I put a level 10 hill at each grid connection where you put the digit grid coordinates. I haven't done it for a while and so am kind of rusty. I'll have to get back into practice. |
Re: LZ-Xray topo map with water
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Re: LZ-Xray topo map with dense forest - stage 1
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I added the dense forest locations (dense green)
http://www.shrapnelcommunity.com/thr...Xrayforest.JPG |
Re: LZ-Xray topo map with dense forest - stage 1
Wow, gotta admit that's very impressive http://forum.shrapnelgames.com/images/smilies/shock.gif, I love the way you did the contour lines.
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Re: LZ-Xray topo map with dense forest - stage 1
Stephane,
The bad thing is that with all the vegetation on it (dense forest) the curves won't be visible... http://forum.shrapnelgames.com/images/smilies/happy.gif cheers, Pyros |
Re: LZ-Xray topo map with dense forest - stage 1
Pyros, you need to write a map making tutorial at some point and use this map as the basis/example.
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Re: LZ-Xray topo map with dense forest - stage 1
Perhaps we could make this map tutorial a joint effort! http://forum.shrapnelgames.com/images/smilies/happy.gif
cheers, Pyros |
Re: LZ-Xray topo map with seconda forest
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I added secondary trees and short green (modified)
http://www.shrapnelcommunity.com/thr...sec_forest.JPG |
Re: LZ-Xray topo map with rough
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I added some rough in the mountain to make somehow visible the slops and topo contours ( i think the LZ X-ray is visible in this part of the map (huge map with other LZs as well) http://forum.shrapnelgames.com/images/smilies/happy.gif
http://www.shrapnelcommunity.com/thr...-LZX-rough.JPG |
ZOOM-IN of LZ_X-ray
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here is an aerial photo of LZ_X-ray (almost same orientation 20 degrees difference of North axis)
After the final revision I post again the same map comparison http://forum.shrapnelgames.com/image...es/biggrin.gif http://www.shrapnelcommunity.com/thr...pleLZXpair.JPG |
Re: ZOOM-IN of LZ_X-ray with color
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I guess I was lucky since the refinement stage has not yet started... I don't really know how much time should I spent on this phase? http://forum.shrapnelgames.com/image...s/confused.gif
http://www.shrapnelcommunity.com/thr...pair-color.JPG |
Re: ZOOM-IN of LZ_X-ray with color
That looks really great.
If we're going to spend this much time and effort (including playtesting) on all parts of the campaign though we may need some more help or time! http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: ZOOM-IN of LZ_X-ray with color
Hi Remco,
No, Actually the LZ X-ray scenario should be released as a stand alone scenario as soon as possible (ASAP). Although it will be included in the campaign, the stand alone scenario should depend on just historical units, deployed in the historical locations and we have to achieve the maximum historical accuracy (leader names, modified experiences, weapons etc...) All needed modifications (of the units, etc) should be made in order to achieve the best possible historical simulation. This is why I insist in this one so much. After we finish it we may promote it http://forum.shrapnelgames.com/images/smilies/cool.gif as a 99% historical simulation of the battle of LZ X-ray. So far (I think that there isn't any game in this engine or other PC game) that will have acquired this kind of historical (and map) accuracy... After we finish that scenario, we will resume normally the campaign. Of course this scenario (the map and most of the NVA & US formations) will also be used in the campaign; ToO No1 / chapter3). Anyway, this stand alone scenario will be our first test to find out what is the level of professionalism (quality of work) that we may aim at... http://forum.shrapnelgames.com/image...es/biggrin.gif cheers, Pyros |
Part of map LZ_X-ray with all LZ on it
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here is a part of the map including the various LZ
http://www.shrapnelcommunity.com/thr...leLZ_X-ray.JPG |
Zoom in on map
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Re: Zoom in on map
I have received some new material (Hi Res aerial photos) from Touchard Laurent.
In the next few days there will be a major revision of the map. |
Zoom in on map on Dry Creek
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This is a Zoom in of a section of a dry creek next to an aerial photo of dry creek bed.
http://www.shrapnelcommunity.com/thr...ek_Compare.JPG |
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