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macro software
Does anyone have any experience using any sort of macro software for SE and other games? I'd be terribly grateful if anyone give me any information about using something to automate as I believe it would make life just a lot easier.
Given the nature of the SE series I'd imagine that I'd likely be able to find someone here with the advice I seek. Thanks in advance. |
Re: macro software
What is Marco software?
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Re: macro software
Marco software is a program you run to call polo for you in the pool.
CapnMorgan: SE4 does not have any macro functionality built in. There are however waypoints that you can use to gather ships. You can set a build queue to automatically order newly finished ships to move to a predefined waypoint as well. There are also Fill Queues that you can use to save the current build queue. You can then add the list to any (legal) build queue. This is useful for common batches of units, predefined lists of facilities to construct on a new colony, etc. You can also add ships or units to muliple build queues at once from the construction window with the Multi add button. Hold shift to select the target queues, then hit that button after the queues are selected. |
Re: macro software
I would think that it would be possible to use an external application and am surprised that no one has immediately suggested something.
I realize that there are varioues shortcuts built into SE, but I'd just like something more functional. |
Re: macro software
There are external applications that act as 'helpers' for SEIV, but this is limited strictly to the realms of switching between mods and multiplayer automation. As Fyron said, there is no macro capability in SEIV.
The only way I can think of to do basic automation outside of Ministers and such would be a program that captures the user input messages from the Windows and/or DirectX APIs, and records specific sequences to be played back later. But this would require quite a bit of effort to create, since you would need to maintain a state of where the game is (any windows open? which ones? which system is displayed? what sector is selected? what is in the sector list? etc.), and most likely would require a way to read the information in the *.gam files. And that last bit would be opening up a huge ability to cheat. What exactly are you wanting this external application to do? |
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Nothing fancy like actually work with the SE app. Just basic command executions.
I guess I'll just try some software trials and go from there. Thanks for the input guys. |
Re: macro software
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You guys are talking waaaaaaaaaaaaaaay beyond my understanding.
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narf poit chez BOOM said:
*Regards Fyron dubiously* See Atrocities' post... |
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I don't understand. What does "call polo" mean? http://forum.shrapnelgames.com/image...s/confused.gif
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Re: macro software
Do you not know the (swimming) pool game of Marco Polo?
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No, I thought Marco Polo was an explorer who travelled to China. Don't know about the swimming pool game.
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You guys up in the great white north sure are deprived! One person is "it." He must keep his eyes closed. He goes underwater and counts to 10 or 20, then surfaces. Every time he says "Marco," all other players must say "Polo" (assuming they are above water and can hear the person that is it). When he tags someone, that person becomes it and the process starts over. Also, you are not allowed to get out of the water. The person that is it may call "fish out of water" if he suspects that someone is out of the pool. If someone is out of the pool when he calls this, that person is automatically it and the process starts over.
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I'm familiar with the game. So not all of us are deprived.
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Your not serious?
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I never understood this one till now.
http://www.penny-arcade.com/view.php...0-22&res=l I don't think I still do. |
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Who reads it too much?. The guy who can guess what it is, or the guy who knew which one to post concerning the subject http://forum.shrapnelgames.com/image...es/biggrin.gif.
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We play "shark", where the person who is "it" tries to catch the others... the shark has to get a 2-second hold too. But you don't have to say anything. Stealth is good. Splashing a bit of water to make noise away from yourself or towards the other "fish" helps keep you alive too. Note: For a faster-paced game, the shark is allowed to open their eyes underwater only. The fish then use bubbles for chaff. Note2: Goggles are total cheating. Without goggles, you can't focus in water, so the shark can only see vague outlines a couple meters away. Its quite fun in a round pool, where you can make either a whirlpool by running around the edge before you play, or set up a big harmonic wave. A good harmonic wave in a 4-meter diameter pool can make a cool 1-meter high spike of water in the center. |
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I totally agree.
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harmonic waves are totally cool. the crest of the largest one I ever helped make managed to fill the nearby hot pool with luke warm water. the ladies weren't too pleased.
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I was at a water park in colorado once. They had a wave pool there that was shaped like a mushroom. The wave would come down the stem part and into the half-circle part, bounce off the rounded wall and converge back in the middle with about a 10-12 foot spike of water. Fun place to stand. http://forum.shrapnelgames.com/images/smilies/happy.gif
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That would be Water World. when I move next week, I'll only be 20 minutes from it. http://forum.shrapnelgames.com/images/smilies/happy.gif
yes, that wave pool is awesome. They now have an even larger one, and the wave spikes at about 20 feet. |
Re: macro software
Cool, it's been about 15 years since I was there. Lot of fun.
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