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-   -   Perma-riots (http://forum.shrapnelgames.com/showthread.php?t=26515)

Ed Kolis October 21st, 2005 02:56 PM

Perma-riots
 
I'm playing a single player P&N game, and something's really bugging me... I've conquered this Sergetti planet, but no matter how long I wait after putting 200 troops on it, the planet doesn't stop rioting... The battle for the planet was quite long, so I suppose that caused a lot of unhappiness, but I'm now at almost 2425.0 and the planet is still rioting... another planet in the same system I conquered soon after is stable at angry... this is weird! http://forum.shrapnelgames.com/image...ies/tongue.gif

Suicide Junkie October 21st, 2005 03:12 PM

Re: Perma-riots
 
Your race isn't emotionless, is it?

I took a peek, and it looks like troops do indeed have a happiness bonus.

Also, if you chose the provincial happiness type, the maximum change in anger per turn is very very small.

Atrocities October 21st, 2005 05:06 PM

Re: Perma-riots
 
Screw it, pull your troops off the planet along with about 200m of the population.. then destroy the planet. Create a new planet and recolonize it with the 200m that you saved. Land the troops for police efforts and build a UPC.

Starhawk October 21st, 2005 05:29 PM

Re: Perma-riots
 
Or let it riot deploy plague bombs and capture the planet once the population dies off facilities and all http://forum.shrapnelgames.com/images/smilies/happy.gif

Parasite October 21st, 2005 06:33 PM

Re: Perma-riots
 
I have not been able to capture planets with no population using strategic movement.

inigma October 21st, 2005 07:31 PM

Re: Perma-riots
 
starhawk, you're wicked. You destroy valuable infrastructure. Your advisor should be beheaded.

No no no no. Simply build stations in orbit with lots of cargo, then upload rioters to the station and jettison them into orbit until the rest of the Sergetti get the message that you're in control. Rings of floating Seregetti would be quite effective at psychological control, and you save the buildings.

Randallw October 21st, 2005 08:05 PM

Re: Perma-riots
 
Concerning spacing malcontents, I must point out how useful it is that you can jettison cargo in a simultaneous game as many times as you want while doing a turn and you don't have to wait for the next turn for it to happen. Just load the transport, jettison the rebels, and they are instantly deleted. Very useful when I captured a planet but didn't want to leave it defenceless while i rampaged through the enemy home system. I spaced the citizens and abandoned the planet.

oh and can someone tell me, is it a fact that emotionless doesn't allow you to stop rioting? I suppose I could virus bomb the planet and then recolonise as mentioned.

Fyron October 21st, 2005 08:18 PM

Re: Perma-riots
 
Emotionless trait means populations on planets you control never change their mood, even from rioting.

Randallw October 21st, 2005 08:28 PM

Re: Perma-riots
 
Ah well, seeing as the race in question is the Dominion (the idea being that they will serve the founders faithfully with no chance at becoming unhappy at losses) I can easily stay in character and exterminate or infect any new subjects that refuse to obey.

Kamog October 21st, 2005 10:53 PM

Re: Perma-riots
 
How do you infect one of your own planets with a plague?

Starhawk October 21st, 2005 11:00 PM

Re: Perma-riots
 
Let the enemy either retake it OR le tthe rioting eventually lead to a full fledged rebellion (I believe this is possible) and when it happens send a ship with a plague deployment system.

Wait a few turns nice empty planet for you.

Then again for the most part with me if I know the enemy is likely to riot I just send in plague warheads right away wait a few turns and go in with transports with a handful of troops and a boatload of population http://forum.shrapnelgames.com/images/smilies/happy.gif

Suicide Junkie October 21st, 2005 11:17 PM

Re: Perma-riots
 
That sounds like an unnessesarily brutal and expensive way to evacuate, abandon and recolonize.

Xrati October 23rd, 2005 11:03 AM

Re: Perma-riots
 
OUR YOU SERIOUS??? You mean to tell me that if I took 'emotionless' for a racial trait and then captured a planet that started rioting, it would continue to riot for the rest of the game??? I think there must be a way to pacify the pop of a planet like that?

Atrocities October 23rd, 2005 09:22 PM

Re: Perma-riots
 
Quote:

Imperator Fyron said:
Emotionless trait means populations on planets you control never change their mood, even from rioting.

Well thats a bug to be sure!

Review my original suggestion for dealing with this problem.

Captain Kwok October 23rd, 2005 11:31 PM

Re: Perma-riots
 
How would an emotionless race even get to be rioting?

Ed Kolis October 23rd, 2005 11:46 PM

Re: Perma-riots
 
Capture a planet that is rioting.

Slick October 23rd, 2005 11:56 PM

Re: Perma-riots
 
I'm pretty sure you can just replace the population with a transport. I'd jettison the rioting population from the transport while I'm at it.

Strategia_In_Ultima October 24th, 2005 04:39 AM

Re: Perma-riots
 
Or you could just redistribute the pop to a lot of other planets, and transplant your own citizens on the rioting world.....

Ed Kolis October 24th, 2005 02:09 PM

Re: Perma-riots
 
But you can't remove the last 1M, and they will remain rioting and override the happiness of any transplanted population, right?

Alneyan October 24th, 2005 02:16 PM

Re: Perma-riots
 
You could remove that last 1M from the original settlers, but I'm pretty sure happiness is *per planet*, and that's it: races only have an impact through their own specific modifiers (the last few lines in happiness.txt).

As I understand it, Emotionless simply means "no happiness checks throughout the Empire", so happiness stays the same everywhere, and cannot change for rioting planets. It might also be a very high "Go back to indifferent" routine, if Angry/Jubilant captured planets go down to the Indifferent level (rioting can never go away through natural decrease).

Suicide Junkie October 24th, 2005 04:33 PM

Re: Perma-riots
 
Quote:

Ed Kolis said:
But you can't remove the last 1M, and they will remain rioting and override the happiness of any transplanted population, right?

You abandon the planet, say "keep the facilties".

Then one turn later, drop the colonists back down from your transport.

Ed Kolis October 24th, 2005 05:57 PM

Re: Perma-riots
 
I thought abandoning the planet abandoned the colony as well...

Renegade 13 October 24th, 2005 06:18 PM

Re: Perma-riots
 
You have the option whether or not you want to destroy all facilities or not when you abandon.

Alneyan October 24th, 2005 06:51 PM

Re: Perma-riots
 
Not scrapping the facilities allow you to retain your colony, but with no population. I don't really see the point of doing that: you cannot use the colony, but it is still a liability (can be captured/glassed for the happiness hit), and it isn't a new colony.

Suicide Junkie October 24th, 2005 08:28 PM

Re: Perma-riots
 
Quote:

Alneyan said:
Not scrapping the facilities allow you to retain your colony, but with no population. I don't really see the point of doing that: you cannot use the colony, but it is still a liability (can be captured/glassed for the happiness hit), and it isn't a new colony.

Because you can "drop cargo" to fill it up with people again on the very next turn.

Alneyan October 25th, 2005 03:14 AM

Re: Perma-riots
 
Yup, it can be used to forcefully remove a riot, as no population cancels the rioting (and other states, like plagues). It doesn't make much sense, but it works in game.

Atrocities October 25th, 2005 03:46 AM

Re: Perma-riots
 
I would stick with my suggestion, its the best method for dealing with this kind of problem.

atari_eric October 25th, 2005 04:07 AM

Re: Perma-riots
 
I agree. Wouldn't building enough space stations to temporarily hold all but one of your colonists suffice? At worst, only 1 colonist would snuff it when you (sell off your buildings and) abandon the planet and recolonize...

The stations then can be scrapped or retrofitted into defense/construction bases.

narf poit chez BOOM October 25th, 2005 04:09 AM

Re: Perma-riots
 
Why not large transports?

I once evacuated nearly all of three systems with them.

Renegade 13 October 25th, 2005 04:21 AM

Re: Perma-riots
 
Hey, I've got a great idea! Have you tried being a kind, benevolent leader? Maybe that'll stop the riots! http://forum.shrapnelgames.com/image...ies/tongue.gif

narf poit chez BOOM October 25th, 2005 01:10 PM

Re: Perma-riots
 
...That's what SE needs. A 'Throw your people a party' button.

Parasite October 25th, 2005 05:38 PM

Re: Perma-riots
 
Quote:

atari_eric said:
I agree. Wouldn't building enough space stations to temporarily hold all but one of your colonists suffice? At worst, only 1 colonist would snuff it when you (sell off your buildings and) abandon the planet and recolonize...

The stations then can be scrapped or retrofitted into defense/construction bases.

Yes, but if it is rioting, you can't build anything there.

atari_eric October 26th, 2005 02:23 AM

Re: Perma-riots
 
Oh, good point. Maybe with a construction ship...

Space_Viking October 26th, 2005 02:37 AM

Re: Perma-riots
 
http://forum.shrapnelgames.com/images/smilies/shock.gif
Dude... you _spaced_ my citizens?! You are soooo dead http://forum.shrapnelgames.com/images/smilies/wink.gif

-JKUO in Ultimate Game

Puke October 26th, 2005 06:57 PM

Re: Perma-riots
 
Quote:

Alneyan said:
Yup, it can be used to forcefully remove a riot, as no population cancels the rioting (and other states, like plagues). It doesn't make much sense, but it works in game.

this does not work anymore. it was patched out several versions ago: you can no longer add or remove population from a plague infested world - theyre under quarantine.

Alneyan October 26th, 2005 07:35 PM

Re: Perma-riots
 
Actually, what I meant was "let the bloody settlers die out, and replace them": why bother removing them when they are already dying out? http://forum.shrapnelgames.com/images/smilies/wink.gif

Space_Viking October 28th, 2005 02:32 AM

Re: Perma-riots
 
Hey, I just tried the "move all populace except 1 onto transports, abandon planet while leaving facilities intact, then repopulating" trick and it worked like a charm to stop the emotionless yet rioting populations... now I just need to do this on about twenty more rioting worlds... lol...

narf poit chez BOOM October 28th, 2005 02:35 AM

Re: Perma-riots
 
Welcome to the world of micromanagement.

How come micromanagement never is?

Randallw October 28th, 2005 02:57 AM

Re: Perma-riots
 
Quote:

Space_Viking said:
http://forum.shrapnelgames.com/images/smilies/shock.gif
Dude... you _spaced_ my citizens?! You are soooo dead http://forum.shrapnelgames.com/images/smilies/wink.gif

-JKUO in Ultimate Game

Well I intended to exterminate them from orbit, but something went wrong and it dropped troops on the planet. I could hardly leave the planet for you to take back. Anyway it won't happen again. At least not until I get another fleet into your homesystem http://forum.shrapnelgames.com/images/smilies/happy.gif


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