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-   -   Any feedback on Romulan or Klingon AI's? (http://forum.shrapnelgames.com/showthread.php?t=2654)

God Emperor April 7th, 2001 02:09 AM

Any feedback on Romulan or Klingon AI\'s?
 
Just wondering whether anyone has any feedback on my Romulan or Klingon AI's.
I play on hard level with medium bonus and find them very tough, but, am interested what weaknesses people may have found in them.
Regards,

God Emperor

PS: Am just testing another further tweak on both races and will release it late in the week once I have tested it a bit more.

Marty Ward April 7th, 2001 02:26 AM

Re: Any feedback on Romulan or Klingon AI\'s?
 
They do a good job of keeping me in my place on high dif/ low bonus unless I get to them early.
Nice job.

chewy027 April 7th, 2001 02:27 AM

Re: Any feedback on Romulan or Klingon AI\'s?
 
Am playing a game right now with both races in it. I played in a cluster galaxy with not all warp points connected. I was isolated from everyone else except the romulans. currently i have a partnership with them. I'm in 16th place they are in 13th out of 20.
We'll see what happens.It's around turn 50

God Emperor April 7th, 2001 03:00 AM

Re: Any feedback on Romulan or Klingon AI\'s?
 
Thanks for the info guys...

Magus38 April 7th, 2001 08:44 PM

Re: Any feedback on Romulan or Klingon AI\'s?
 
Actually, there is something I noticed, perhaps this is simply a stylistic preference on your part, but both the Klingons and the Romulans do not seem to spend enough on tech after a certain point, their spending seems to lag others. This is especially evident in their choice of ship types. In my Last game they stuck with light cruisers long after everyone else was sporting battle cruisers or better. At one point I remember defeating 26 Romulan light cruisers with 6 battleships. I had numerous advantages over them, most notable were the fact that they were still using PD I and Ion Engine I. This gave them a trememdous disadvantage against batteships with Jocketed Ion engines + Solar Sail III (stellar harnessing is another tech which the AI seems to ignore) firing at them with level 5 seekers. I just restarted a new game using your latest AI (from the mod forum) and happily the Romulans and Klingons are in 1st and 2nd place respectively. They expand very agressively, very efficiently. I will let you know further into the game if they get stuck technologically.

Taken altogether, their efficient expansion and general aggressiveness makes them challenging and interesting to include in the game. The Romulans are one of the few races I have ever seen construct an armada (26 ships, even if obsolete at the time, gave me a scare!)

My game settings are "no neutrals, 20 hand picked races, AI set to hard and AI bonuses set to medium).

[This message has been edited by Magus38 (edited 07 April 2001).]

God Emperor April 8th, 2001 03:17 AM

Re: Any feedback on Romulan or Klingon AI\'s?
 
Magus38,
Thanks for the report. What you observed was something that tended to happen with my earlier Versions.
The problem was two fold;
1) If the races ended up in galaxies with lots of mining type colonies, there was the possibility that after building the requisite number of construction yards and military installations that they would end up building only a few Research Compounds.
I fixed this by putting a Research compound ahead of military installations and by deleting construction yards altogether (most planet types are allowed to build space yards anyway),
2) Given that the races were building lots of ships, their maintenance level was so high that the maintenance setting trigger was being activated, which forced them to build more mining colonies.
I fixed this by raising the maintenance trigger to 99% and reducing their ship to planet ratio a bit (in the latest patch I am play testing, I have dropped it down a little further).

Hope this helps any would be race modders out there!

Atrocities April 8th, 2001 04:23 AM

Re: Any feedback on Romulan or Klingon AI\'s?
 
I like the AI. Do you mind if I add it to my ship sets for download, giving you credit for the AI in the read me?

------------------
"We've made too many compromises already, too many retreats! They invade our space and we fall back -- they assimilate entire worlds and we fall back! Not again! The line must be drawn here -- this far, no further! And I will make them pay for what they've done!" -- Patric Stewart as Captain Picard
UCP/TCO Ship Yards

God Emperor April 8th, 2001 04:40 AM

Re: Any feedback on Romulan or Klingon AI\'s?
 
Atrocities, you are most welcome to....
Might be worth waiting until I upload v130h later this week though. I have extensively changed the researching of middle and late techs to make the Klingons and Romulans a bit punchier later in the game...

[This message has been edited by God Emperor (edited 08 April 2001).]

Atrocities April 8th, 2001 05:01 AM

Re: Any feedback on Romulan or Klingon AI\'s?
 
Great. As soon as you get it uploaded, I'll add the files, and upload the new ship sets. Thanks, you just made my day. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

Q April 8th, 2001 07:15 AM

Re: Any feedback on Romulan or Klingon AI\'s?
 
God Emperor is it possible to use your AI files without your modification of the tech area and components?
That's the point that prevented me from using your files till now.

God Emperor April 8th, 2001 08:04 AM

Re: Any feedback on Romulan or Klingon AI\'s?
 
Q, I've made a non-point defence Version that utilises standard files (ie Filler techs are gone) and posted it in the mods archive section.
I can't guarantee how well they play without the Filler techs and point defence, but they should be better than your average AI...


[This message has been edited by God Emperor (edited 08 April 2001).]

Q April 8th, 2001 11:00 AM

Re: Any feedback on Romulan or Klingon AI\'s?
 
That's great God Emperor. Thank you very much.

Q April 8th, 2001 11:28 AM

Re: Any feedback on Romulan or Klingon AI\'s?
 
I discovered a small typing error in the General.Txt file of the Romulan which creates an error message if the Romulan are used as randon empire:

Race Opt 2 Characteristic 3 Type := Intelligence
Race Opt 2 Characteristic 3 Amount := 120

It should read:
Race Opt 2 Characteristic 2 Type := Intelligence
Race Opt 2 Characteristic 2 Amount := 120

Q April 8th, 2001 11:52 AM

Re: Any feedback on Romulan or Klingon AI\'s?
 
It's not that I want a promotion, but I just saw another minor error in the general race description of the Romulan: You still have mainly the Cardassian description!
I created two empire files for the Klingon and Romulans, but because I used additional design name files these may not be generally compatible. But it might be useful if you create empire files with the standard data files.

God Emperor April 8th, 2001 12:18 PM

Re: Any feedback on Romulan or Klingon AI\'s?
 
Q,
Thanks for the bug catch. With respect to the description, {smile} been a long time since I worked on that file (thanks again).

PS: Not quite sure about your Last comment about standard data files. Would you elaborate a bit more.

PPS: Have posted v130h2 as a fix...Spotted a few other minor bits with the Klingons too.

[This message has been edited by God Emperor (edited 08 April 2001).]

Q April 8th, 2001 06:22 PM

Re: Any feedback on Romulan or Klingon AI\'s?
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by God Emperor:
Q,
Thanks for the bug catch. With respect to the description, {smile} been a long time since I worked on that file (thanks again).

PS: Not quite sure about your Last comment about standard data files. Would you elaborate a bit more.

PPS: Have posted v130h2 as a fix...Spotted a few other minor bits with the Klingons too.

[This message has been edited by God Emperor (edited 08 April 2001).]
<HR></BLOCKQUOTE>

You did not include any empire files, which are needed to select the empire in the starting game menu.
When I created an empire file for the Klingons and Romulans I used ship name files which were not included in the original SEIV or TDM-ModPack. I did this because I have now about 30 races and you can't give two empire the same ship names. Now if you would use my empire files, you will get an error unless you downloaded these special ship name files. So may be you create empire files to be included in your races, which use the standard ship names files?

God Emperor April 9th, 2001 02:33 AM

Re: Any feedback on Romulan or Klingon AI\'s?
 
Q,
Looks like I did work out what you are getting at. V130h2 includes EMP files with standard ship names.
Thanks again,
GE

Tampa_Gamer April 10th, 2001 01:21 AM

Re: Any feedback on Romulan or Klingon AI\'s?
 
Hey GE - nice job! The modded tech's were actually why I had not d/l and played with it yet. B/T/W - if you don't mind, I think your quad mod (which I am also getting ready to play a game with) should probably be in the "data/sound/graphic modifications" subtopic (where Daynarr's is). The ideal is for the "maps/scenarios" suptopic will be used for preset scenarios and maps created from the map editor.

Thanks
Tampa_Gamer

PsychoTechFreak April 13th, 2001 01:03 AM

Re: Any feedback on Romulan or Klingon AI\'s?
 
Both races do a great job in my recent game. The Klingons are 1st place, 2.2 Mill Score, I have 1.1 Mill Points, 2nd place, seem to have not the chance to reach the Klingons score though I have to pay no maintenance for ships and I have all Colony Techs and expand like the rabbits (Happy Easter, BTW). Romulans are 3rd place, they surprised me with cloak-III ships long time before I have researched hyper optics.

One planet of the Klingon Empire likely has declared independency, I have never seen that before: suddenly another empire arose... when I have seen that (during Players taking turn) I switched the new empire to human control to observe it (GJ 1061 Commonwealth). It has the same Race Picture (I guess it has the same race description also) as the Klingons and it is one Homeworld among several Klingon Planets. The Klingons don't seem to care about it since some 1 year now.

GE, your AI-mods are great ! I play with high diff/low bonus/lot fun. I have seen you have made some updates meanwhile, I'm looking forward to them with my next game.

God Emperor April 13th, 2001 03:27 AM

Re: Any feedback on Romulan or Klingon AI\'s?
 
PsychoTechFreak,
Thanks for the feedback. I generally find on high diff/low bonus that the Klingons and Romulans generally are in the top 5 (unless they get mugged early or trapped in a corner).

One problem I am wrestling with is with trying to get them to use later weapons types. Have put a post out to the others modders for advice on this.

Atrocities April 13th, 2001 03:57 AM

Re: Any feedback on Romulan or Klingon AI\'s?
 
Right now, the Romulans are doing a very good job of being, well Romulans. I have not yet encountered the Klingons. But for the most part, they are doing well score wise. Top 3. Klingon # 1 Romulan #3. Ferengi are #2 not that you would care about that. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif


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