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CyberSpace Empires Mod
OK, so Captain Kwok's got Space Food Empires, and Spoon has Fantasy Empires, so why can't I do a total conversion mod of SE4 too, huh? Maybe if I have an original* idea, I'd be more motivated to finish the mod? http://forum.shrapnelgames.com/image...ies/tongue.gif
What I have right now is just some bare-bones ideas: -Galaxy = a computer's filesystem -Systems = directories (the SystemNames.txt would contain stuff like "C:\", "Windows", "System", "McAfee", "Program Files", etc. (or maybe "/", "var", "usr", "gimp", etc. for the open source systems http://forum.shrapnelgames.com/image...ies/tongue.gif) -Planets = files (Text planets are the best! http://forum.shrapnelgames.com/images/smilies/wink.gif) They could be represented with various program icons with comical descriptions relevant to the specific program http://forum.shrapnelgames.com/images/smilies/wink.gif -Warp points = shortcuts / symlinks -Stars = FAT entries / inodes (nuke the star = erase the FAT entry http://forum.shrapnelgames.com/images/smilies/wink.gif) -Minerals = text -Organics = CPU time (think GritEcon "workers" or MOO3/GalCiv "money", used to make the other resources "useful") -Radioactives = binary data -Ships = programs -Empires = hackers / programmers (with "White Hat" and "Black Hat" racial traits - what about Grey Hat and Red Hat though? http://forum.shrapnelgames.com/image...ies/tongue.gif) -Storms/nebulas = viruses (White Hat hackers could get storm destroying components while Black Hat hackers could get storm creating components) -Spaceyards = constructors / initializers -Repair bays = Cyclic Redundancy Checks (White Hat only) -Fighters = subprocesses -Troops = file loaders -Mines/Satellites = spyware (Black Hat only) -Weapons = destructors / deinitializers ...etc... *well not really, I kinda was inspired by "Operation Inner Space", a shareware game from the mid-1990s http://forum.shrapnelgames.com/image...ies/tongue.gif |
Re: CyberSpace Empires Mod
Whacky, but interesting. I like it.
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Re: CyberSpace Empires Mod
I wouldna play it but it sounds interesting for someone who likes that sort of stuff.
Now give me a game that lets me hunt down and TORTURE the hacker and I'll be happy http://forum.shrapnelgames.com/images/smilies/happy.gif (see my latest thread for reason) |
Re: CyberSpace Empires Mod
Another mod I've wanted to do is one "Space Cell Empires" complete with a variety of cells, bacteria, and viruses!
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Re: CyberSpace Empires Mod
On a slightly higher scale, you could make:
System = System Warppoint = Modem Galaxy = Internet Stars = CPUs (Oooh, a dual processor system!) Planets = Hard Drive Partitions (research NTFS colonization tech?) |
Re: CyberSpace Empires Mod
I've been piecing together a rough draft of a Middle Earth mod the last month or so but I am having a heck of a time finding pictures to use. I've got workable comp, facility, vehicle, reaserch and comp enhancement mostly done. I got DOGA L3 monday and metasequoia(sp) yesterday, so I think I can make some decent armies. I don't know if it will get much bast a beta version in SEIV, but hopefully I can transfer most of it to SEV when it comes out.
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Re: CyberSpace Empires Mod
Ooh, looks nice..... I'd be willing to lend a hand if you want. I've got SE4Modder still working, so that'll probably yield some nice results, and I've got pretty much enough free time on my hands http://forum.shrapnelgames.com/images/smilies/happy.gif it's just that I'm not motivated enough to start full-out working on the End of GC mod again for the moment, but this seems interesting enough!
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Re: CyberSpace Empires Mod
I suggest changing supplies into "CPU cycles"...
when you run out, you slow way down http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: CyberSpace Empires Mod
Well, I started on the tech areas, and I've got some system names and colony types... they're on my computer at home so I can't show them to you right now though http://forum.shrapnelgames.com/image...ies/tongue.gif
Strategia, if you'd like to help, I'd be glad, though I was planning on using my latest version of the templatizer to generate the components and facilities... that is, the one that uses XML as input - have you seen that one yet? Not very functional at this point (darn it, I forgot to put in a rounding function, so the division is pretty much useless http://forum.shrapnelgames.com/image...ies/tongue.gif) but you might want to check it out... |
Re: CyberSpace Empires Mod
At least with this mod, the AI will act appropriately for a computer system.
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Re: CyberSpace Empires Mod
Completly random?
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Re: CyberSpace Empires Mod
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Re: CyberSpace Empires Mod
For other possible idea...do a search for the following games...
Shadowrun RPG, and CCG Cyberpunk 2020 RPG, and CCG Netrunner CCG These might give you some more ideas... Kana |
Re: CyberSpace Empires Mod
Awesome idea! I would love to play a mod like this! http://forum.shrapnelgames.com/image...es/biggrin.gif
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Re: CyberSpace Empires Mod
I liked the idea so much I went and whipped up a cybernetic vessel. What do you guys think?
Cybernet Prototype http://www.isacommand.homeip.net/ima..._prototype.png |
Re: CyberSpace Empires Mod
Very nice!
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Re: CyberSpace Empires Mod
Where is it?
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Re: CyberSpace Empires Mod
Sorry. My server had a hiccup last night. I reset it this morning. You should see it now.
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Re: CyberSpace Empires Mod
Ooh... Nice http://forum.shrapnelgames.com/images/smilies/laugh.gif
I once tried to make a shipset in Moray called the "Metabit", and they'd be sort of a translucent gray smooth shipset with green binary numbers on the exterior... but I never figured out how to get the texture working properly... http://forum.shrapnelgames.com/images/smilies/frown.gif Too bad such a set won't work in Starfury or SE5, given that ships in those games can't be both textured and translucent... I might be able to figure out how to do that stuff now http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: CyberSpace Empires Mod
It's more than a little bit good.
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Re: CyberSpace Empires Mod
If I removed those green tube things, this ship would probably work for SE5 as is. It should be low poly since I used mostly just rectangles.
So, are you really gonna follow through on this mod? If so I will glady make a set for it. |
Re: CyberSpace Empires Mod
I really don't know... judging from past mods I doubt it, but you never know... http://forum.shrapnelgames.com/image...ies/tongue.gif
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Re: CyberSpace Empires Mod
This is such an awesome mod idea! If you don't think you will be able to finish it Ed, I would love to take a stab at it. Eclipse is mostly finished except for a few bugs and I have been itching to take on a new mod. I put together a new list from stuff posted here and some of my own ideas.
Minerals: Binary Code Organics: Memory Radioactives: Power Research: Raw Data Intelligence: Network Info Supply: CPU Cycles Galaxy: Cyberspace Systems: Computers Planets: Partitions Stars: Processors Warp Points: Internet Links Asteroids: Data Fragments Storms: Corrupted Sectors Populations: Bytes Rock: NTFS Ice: FAT32 Gas: Linux Oxygen: Applications CDioxide: Entertainment Hydrogen: Utilities Methane: Documents None: Viral Bases: Programs Ships: Processes Fighters: Sub-Processes Troops: Formatters Satellites: Spyware ^ Mines: Glitches ^ Facilities: Primary Operations Engines: Transfer Protocols Weapons: Decompilers Armor: Security Code Shields: Firewalls * Sensors: Analysis Protocols Spaceyards: Data Compilers Repair Bays: Diagnostic Protocols * Creative Manip: System Formatters * Destructive Manip: System Decompilers ^ * = Programmer ^ = Hacker |
Re: CyberSpace Empires Mod
Something like this, perhaps?
Basic Preview |
Re: CyberSpace Empires Mod
I'd make systems LANs and computers planets.
I like your image Kevin, but perhaps a green colour for the "circuit" background? |
Re: CyberSpace Empires Mod
There is a green and a red background also for variety.
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Re: CyberSpace Empires Mod
Some more ideas:
I'd make planets either PCs, Unix, or Macs. http://forum.shrapnelgames.com/image...ies/tongue.gif The atmospheres can represent different OSes. Maybe minerals can be HD space, organics memory, and rads power? |
Re: CyberSpace Empires Mod
That sounds intersting. But I dont even know enough operating systems to fill 5 atmospheres for each of the 3 computer types. What is the Mac OS called anyway? I can think of a few Unix and Linux OS types but not enough to fill all the types.
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Re: CyberSpace Empires Mod
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Re: CyberSpace Empires Mod
Ok. Maybe OSes as atmospheres won't work so much here (in SE:5 it would be very easy to do, http://forum.shrapnelgames.com/image...ies/tongue.gif).
I don't think it matters what you call them anyway, since you can't rename the atmospheres anyway. |
Re: CyberSpace Empires Mod
How about: Windoze, Mac OS, Unix, Linux, BSD.
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Re: CyberSpace Empires Mod
The problem is that some people will complain if you have a pc with "mac-os". The same kind who complain about sci-fi canon. http://forum.shrapnelgames.com/image...ies/tongue.gif
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Re: CyberSpace Empires Mod
You guys gave me a great idea. How about this:
Rock: Desktop Ice: Laptop Gas: Palms, Printers, Scanners, etc. Star: Network Hub Oxygen: Windows Carbon Dioxide: Macintosh Hydrogen: Unix Methane: Linux None: Hacker I definitly wanted a hacker "atmosphere" type so that you could visually see the red hacked images on your reformatted computers. Reformatting (terraforming) should be easier than stock. And I noticed that it is possible to have a gas\none combination in the system files. The planets seem to generate with that option just fine. |
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Re: CyberSpace Empires Mod
I'd make stars the "servers" for the "LANs". I'd personally prefer pc-mac-unix for planets, but it's your mod. http://forum.shrapnelgames.com/image...ies/tongue.gif
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Re: CyberSpace Empires Mod
Ships would be various programs?
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Re: CyberSpace Empires Mod
Facilities could be various programs that run on the computers, and their functions would be related to what they produce/manage.
Ships could then be special programs like viruses or other protocols etc. that are sent out to other computers. Bases could be peripherals... Colony components could be said to install "OSes" on computers to make them useable. |
Re: CyberSpace Empires Mod
Version 2
Improved Preview It's not really my mod unless Ed wants to pass the torch. I'm working on basic graphics just in case they are needed. http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: CyberSpace Empires Mod
What if you just use the internet icons full-size?
It would get some nice variety in your WP connections. IE should probably be reserved for the damaging warppoints, though http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: CyberSpace Empires Mod
Looks good.
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Re: CyberSpace Empires Mod
Very nice looking! http://forum.shrapnelgames.com/images/smilies/laugh.gif
Maybe this will convince me to switch to the systems=computers or systems=LAN's rather than systems=directories metaphor http://forum.shrapnelgames.com/image...ies/tongue.gif |
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