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New PBW game: SPIN CYCLE
Consider a typical grid map.
Now, connect the top and bottom edges, as well as the left and right edges. You now have a type of Spherical map, in which there is no boundary, and you can keep travelling in one direction forever, eventually reaching your starting point from the opposite direction. Now, consider what would happen if all the warppoints leading westward and northward were collapsed, leaving only one-way warppoints directed south and east. Enemies to the northwest will be able to attack you at will, and you will not be able to counterattack. Any losses you sustain must instead be recovered by taking your southeastern neighbour's territory, and your empire will slowly rotate in a south-easternly direction. Will you be able to keep up with the whirling merry-go-round of violence? Can you handle the dizzying geometry of rotating territory? Which race will come out of this cosmic spin cycle squeaky-clean, and which ones will be relegated to the dustbin of history? SPIN CYCLE - Now open to join on PBW Using Stock SE4, with stellar manipulation disabled. |
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Nice idea for the map!
Keep the map around - others might want to use it later (particularly with a mod; at least PvK Balance Mod). PvK |
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Nifty, but how do you make one way warp points?
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I might join if I wasn't too busy with other stuff.
One interesting ramification of all the one-way warp points is that you will have no indication of where the warp points inbound to your territory come out until something comes through them, at which point it could be too late to even try blockading the sector. |
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I once tried making a map that looked like snakes and ladders without the snakes, but the AI couldn't handle it.
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The 'closed universe' is a good idea. Making it all connect with ONE WAY warp points is not.
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Heh, so far "SJ scares me." is tied for the lead! (It's what I voted http://forum.shrapnelgames.com/images/smilies/laugh.gif )
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You might want to disable stellar manipulation. Otherwise, the map features will be ended once WP openers and closers come about, which doesn't take all that long in stock.
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Always up for a bit of experimentation, SJ. Sounds interesting. http://forum.shrapnelgames.com/images/smilies/cool.gif
Only glitch for me is I leave next Tuesday (22nd) in the morning for Ohio to visit my family over the Thanksgiving holiday and arrive back home on Saturday (26th). If the game can't be paused for me during that time, then go ahead and boot me (rather than me miss crucial beginning turns and lousing the game up). |
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Will said:
Might want to read the last sentence there again, Fyron :p What? Who's last sentence? Where? |
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SJ said
"SPIN CYCLE - Now open to join on PBW Using Stock SE4, with stellar manipulation disabled." right above the poll |
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Four players have joined already, so I've increased the player limit from 6 to 8.
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Looking forward to the game. |
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Its only 10 days from now.
I figure by the time everybody gets organized with empire files uploaded, you'll almost be back. |
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cool map idea
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Very interesting concept, but maybe you could use AT's Expanded mod (is stock but slightly more)
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Hey SJ, I see you have already 8 players , but is it possible for me to get in the game , PLEASE !!
Didn't do PBW for a long time, so I think it is time to start playing again....... |
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I'll ask eorg to increase the number of players to 9 next time I see him.
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Off to Ohio. Back on Saturday.
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Thanks, |
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The game has started!
Good luck to all the participants. You'll need it! http://forum.shrapnelgames.com/images/smilies/laugh.gif |
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Round and round the warp-points,
The monkey chased the weasel. The monkey thought it was all in fun, And pop'd the weasels' homeworld! * Ok, not quite the ring of the original. Still, I think it fits. |
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I can't load the turn. I get an "exception error". http://forum.shrapnelgames.com/image...s/confused.gif
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PBW isn't loading for me, but I'll check it out when I can.
You might try re-downloading the turn when PBW comes back, in case that was the trouble. |
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Thanks! |
SPIN CYCLE completed
Well, it seems congratulations are in order for Khyron of the RDF.
Carefully balancing a stalwart defense and a strong offence, he has emerged victorious in this game after 130 turns! |
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At the end Slynky was by far my biggest worry. I got lucky and defended against his counter attacks into my space only with very disproportionate losses. If I didn't have 2-1 or better odds I wouldn't consider fighting an option. Great game everyone. |
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