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Undocumented Deluxe changes
The sound of cloaking & uncloaking changed. Was it due to the patch or did I have some long-forgotten sound mod installed?
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Re: Undocumented Deluxe changes
You may have had old sounds used before. The sounds were redone in higher quality with the release of Gold. There is a "New" sounds folder that contains these sounds, allowing for the use of the new (to Gold) sounds or the older classic sounds. There is a toggle in the Options window (under main menu, not Empire Options) to switch.
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Re: Undocumented Deluxe changes
someone should update the wiki with unofficial changes
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The music is not awe inspiring to say the least.
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Re: Undocumented Deluxe changes
Can anyone fill us in on the DOCUMENTED changes? Has this patch got any real changes?
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Re: Undocumented Deluxe changes
Doh! I should have simply gone to malfador.com:
TRANSLATION: nothing has changed, just "cosmetic" Patch is not needed for Gold, really, unless you plan on playing with someone who bought from the new publisher... Version 1.94: 1. Fixed - Game would error when loading old Settings.txt with track number fields. The game will now allow either and translate tracks to music filenames. Version 1.93: 1. Note - Strategy First release version. 2. Changed - Changed music to play MP3 files instead of using CD. 3. Added - Music volume selection in Game Options window. 4. Fixed - Starting a new game from within a game and then returning to the main menu would leave the menu buttons disabled. Version 1.92: 1. Fixed - Rare Access Violation when executing orders. 2. Fixed - Rare error when processing a turn. |
Re: Undocumented Deluxe changes
Well, PBW will still need the patch I guess, unless we decide to shoot down any Deluxe user on sight (which seems unlikely).
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So these are the only changes to the game? http://forum.shrapnelgames.com/images/smilies/shock.gif |
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What about all the stuff on the running bug/feature list...? Did any of those get added or addressed?
Kana |
Re: Undocumented Deluxe changes
I don't think they did. However, it's been mentioned by MM that he isn't adverse to releasing future patches for SE:IV, so maybe one day.
I think the .mp3 functionality introduced in the patch is reason enough to update your Gold copies. http://forum.shrapnelgames.com/image...ies/tongue.gif |
Re: Undocumented Deluxe changes
I doubt it. When I sent the list in, it was apparently too late for the deluxe print. The patch only seems to address the mp3 file names vs. track numbers.
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Re: Undocumented Deluxe changes
is there any change or hope for the bugs to get addressed at a later date before SEV comes out?
btw, I've updated the wiki release version. |
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The trade-off to get another bug patch prior to SE:V is that SE:V would be delayed a bit.
But I suspect if SE:IV Deluxe does well, then we might see some sort of patch prior to SE:V's release... does that seem like a reasonable possibility? |
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At this point, I have no intention of wasting my time downloading and installing a patch that does next to nothing. |
Re: Undocumented Deluxe changes
There was a bug that would crash SE:IV when using a "seeking" point-defense weapon... i.e. seekers couldn't hit other seekers. This mods use such weapons.
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Re: Undocumented Deluxe changes
Actually, for the seekers-vs-seekers thing is a host crashing issue. Once the replay is created, it should not be a problem.
However, there are other issues, such as the dissapearing political message glitch, and replays of beam animations firing at range zero. It is a hefty patch though, so I reccommend that dialup users get it through the Torrent posted here. You can download it a little bit at a time in the background. Then, when you find you need it a week or a month later, you'll have it. |
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Hopefully. I haven't had a chance to test them yet.
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I do hope that we will see more work on SEIV over the course of the next few months. There are still a few whopper bugs that need to be hunted down and beaten to death.
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