.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   Lookee what being bored can do..... (http://forum.shrapnelgames.com/showthread.php?t=26819)

kerensky November 22nd, 2005 05:44 PM

Lookee what being bored can do.....
 
1 Attachment(s)
Anyways, so I was bored and was showing my dad how DOGA works when I made this little ship. IT took me about another ten minutes to get the texture right and I had a basis for an energy based ship set.

NullAshton November 22nd, 2005 06:28 PM

Re: Lookee what being bored can do.....
 
Ooo. Now that is a decent ship. You need to make more.

Ed Kolis November 22nd, 2005 08:00 PM

Re: Lookee what being bored can do.....
 
<levar-burton>Ooh, it's so crystalline-like!</levar-burton>
(obscure Reading Rainbow reference http://forum.shrapnelgames.com/image...ies/tongue.gif)

narf poit chez BOOM November 22nd, 2005 09:28 PM

Re: Lookee what being bored can do.....
 
Shiney!

Atrocities November 22nd, 2005 11:12 PM

Re: Lookee what being bored can do.....
 
Its very neat glowy looking ship. http://forum.shrapnelgames.com/images/smilies/happy.gif

dogscoff November 23rd, 2005 06:24 AM

Re: Lookee what being bored can do.....
 
Nice design. Perhaps this could be to the Cryslonite what the EEEvil are to the EEE..?

AdmiralMartin November 23rd, 2005 12:33 PM

Re: Lookee what being bored can do.....
 
Nice ship. It looks more crystalline that energy though http://forum.shrapnelgames.com/images/smilies/wink.gif.

narf poit chez BOOM November 23rd, 2005 02:20 PM

Re: Lookee what being bored can do.....
 
Quote:

dogscoff said:
Nice design. Perhaps this could be to the Cryslonite what the EEEvil are to the EEE..?

*blink* did I miss something? I always though 'EEEvil' was the same as 'EEE'.

Ed Kolis November 23rd, 2005 02:22 PM

Re: Lookee what being bored can do.....
 
No, EEEvil are the evil counterpart to the EEE...
http://seiv.pbw.cc/Download/filelib/468/eeevil.zip

kerensky November 23rd, 2005 05:38 PM

Re: Lookee what being bored can do.....
 
I haven;t really done much thinking into what the race will be but I think that they are going to be a crystalin race. The picture above will probably be something like a destoyer or such.

kerensky November 23rd, 2005 07:17 PM

Re: Lookee what being bored can do.....
 
So here's a question to all of you who have made a shipset before. How do you make good resolution mini images using DOGA? Whenever I render them in the 128x128 size, the ship doesn't look as sharp as it does on larger renders.

PvK November 23rd, 2005 07:20 PM

Re: Lookee what being bored can do.....
 
Nice!

dogscoff November 23rd, 2005 07:27 PM

Re: Lookee what being bored can do.....
 
Quote:

kerensky said:
So here's a question to all of you who have made a shipset before. How do you make good resolution mini images using DOGA? Whenever I render them in the 128x128 size, the ship doesn't look as sharp as it does on larger renders.

On the KanesS set, I had to boost the brightness of my mini images to get them looking nice, and sometimes you have to just go in there, roll up your sleeves and tweak a few pixels by hand.

Also, trim off any excess black bacground before resizing, and where possible try to render and trim to resolutions that divide neatly into the target size. I rendered everything (including portraits) to 512*512.

Atrocities November 23rd, 2005 09:11 PM

Re: Lookee what being bored can do.....
 
A lot of positive posts. http://forum.shrapnelgames.com/images/smilies/wink.gif Good work. http://forum.shrapnelgames.com/images/smilies/happy.gif

kerensky November 23rd, 2005 10:03 PM

Re: Lookee what being bored can do.....
 
1 Attachment(s)
Okay well here is the prospective cruiser. I'm messing around with the "shininess" of the different parts to help the details of the ship stand out better.

Atrocities November 23rd, 2005 10:22 PM

Re: Lookee what being bored can do.....
 
Very nice. http://forum.shrapnelgames.com/images/smilies/happy.gif

Xrati November 23rd, 2005 11:33 PM

Re: Lookee what being bored can do.....
 
Nice work! http://forum.shrapnelgames.com/images/smilies/cool.gif

Where can you get this Doga program? I remember reading a post about it and you also need a translator program? If I remember right it's in Japanese? I'd like to try it.

kerensky November 23rd, 2005 11:40 PM

Re: Lookee what being bored can do.....
 
You can find it here....

http://www.doga.co.jp/english/

narf poit chez BOOM November 24th, 2005 02:24 AM

Re: Lookee what being bored can do.....
 
I like the detail, the windows, and the claws.

JAFisher44 November 24th, 2005 03:03 AM

Re: Lookee what being bored can do.....
 
I render my ships at 1280x1280 and use a graphics program to reduce them to 10% of original size. I find that it gives better images. Even if you only use paint.

Xrati November 26th, 2005 09:25 PM

Re: Lookee what being bored can do.....
 
1 Attachment(s)
I just downloaded DoGa. My first attempts at "being bored" http://forum.shrapnelgames.com/images/smilies/happy.gif

narf poit chez BOOM November 26th, 2005 09:39 PM

Re: Lookee what being bored can do.....
 
Pretty good. Looks like a whale.

Xrati November 27th, 2005 01:44 PM

Re: Lookee what being bored can do.....
 
1 Attachment(s)
Hey, from download and some more posts here, to an actual rendering, this was only five hours of total time used. Tonight I'll get around to reading the manual to really find out what this program can do.

That would be a good name for it. The Whale Heavy Assult Fighter. Kinda like an A-10. Here's another view.

AgentZero November 27th, 2005 03:45 PM

Re: Lookee what being bored can do.....
 
1 Attachment(s)
Speaking of being bored, here's a Titan-class Explorer ship from the Hell is for Heroes universe I rigged up while trying to get around a nasty case of writer's block. Haven't finished up the texturing & fine detail yet, but I think I've managed to capture that 'big' feeling (Explorer ships are on average 20-25km in length). The bad news, didn't help at all with the writer's block.

El_Phil November 27th, 2005 04:57 PM

Re: Lookee what being bored can do.....
 
Well if I was going to explore the universe, that's about the size of ship I'd want. However I'd be concerned by the lack of obvious shooty guns and/or gun ports. Yes explorer not shooter ship I know, but still. What if your exploring finds someone who isn't friendly?

Xrati November 27th, 2005 08:09 PM

Re: Lookee what being bored can do.....
 
Nice! And sooooooooo big! You must have the L2 version. I can't do texturing yet! I will be getting it shortly...

AgentZero November 27th, 2005 08:09 PM

Re: Lookee what being bored can do.....
 
Well, like I said, the fine details (ie: guns) aren't there yet, but rest assured, an Imperial Explorer ship boasts some of the most formidable firepower in the known galaxy. Even the invincible Second Dynasty superdreadnoughts are only about 15km in length, and current Third Dynasty SDs average about 5. So don't worry, once I get the texture sorted, there'll be guns galore.

zircher November 28th, 2005 11:46 PM

Re: Lookee what being bored can do.....
 
L2 and L3 are essentially free for the purpose of making images and models for SE4 and SE5. You only have to register L2 or L3 if you want to make movies or if you're a nice guy and want to support Team DoGA.

It's true that L3's help files are in japanese, but if you spend a couple of days with L1 and L2 you can use L3 just fine.

I do have a translation of the L3 Parts Assembler help file on my DoGA fan page at http://zircher.iwarp.com/doga.

In basic edit mode, L3 is just the same as L2 with a few more materials and shadow options. The power of L3 is that you can import your own textures, convert DXF files into parts, and change the texture projection settings on new or existing parts. This gives much more control. And, if you're a Metasequoia LE user, you can easily bring in new SUF (part) files via a menu.
--
TAZ

Xrati November 29th, 2005 11:32 PM

Re: Lookee what being bored can do.....
 
Thanks for the heads up.

AgentZero December 10th, 2005 05:27 PM

Re: Lookee what being bored can do.....
 
1 Attachment(s)
So it took me ages. Sue me. Here's the finished version of the Titan-class Explorer ship.

Fyron December 10th, 2005 05:37 PM

Re: Lookee what being bored can do.....
 
Fyron contacts the law ninja...

narf poit chez BOOM December 10th, 2005 06:47 PM

Re: Lookee what being bored can do.....
 
Pretty.

Xrati December 10th, 2005 07:36 PM

Re: Lookee what being bored can do.....
 
It looks really BIG!!! And that front end looks like it can ram a whole fleet. http://forum.shrapnelgames.com/images/smilies/cool.gif

Strategia_In_Ultima December 10th, 2005 08:02 PM

Re: Lookee what being bored can do.....
 
You can perform well with L3 without spending time in L1 and/or L2 first. Heck, I created my first shipset without yet having fully exploited L3's possibilities, and I think it turned out pretty well.

TerranC December 18th, 2005 03:19 AM

Re: Lookee what being bored can do..... *DELETED*
 
Post deleted by TerranC

JAFisher44 December 18th, 2005 05:19 AM

Re: Lookee what being bored can do.....
 
Nice TC I really like the bottom two. They are... original.

AgentZero December 18th, 2005 01:16 PM

Re: Lookee what being bored can do.....
 
Very sweet, Terran C. I'm assuming the 'lights' on certain sections are a 'glow' bitmap? If so can I rob it off ya? I'm too lazy to do my own textures for recreational modelling.

Atrocities December 18th, 2005 07:35 PM

Re: Lookee what being bored can do.....
 
Damn nice ships TC.

kerensky December 18th, 2005 09:41 PM

Re: Lookee what being bored can do.....
 
To make "glowy" things in Doga, just bumb their emittion up really high.

narf poit chez BOOM December 19th, 2005 05:34 AM

Re: Lookee what being bored can do.....
 
Great ships, TC.

El_Phil December 19th, 2005 06:46 AM

Re: Lookee what being bored can do.....
 
Ohhh now there's a different style for ships. My natural fear of change aside they do look good.

TurinTurambar December 20th, 2005 01:35 AM

Re: Lookee what being bored can do.....
 
I especially like the second to last one. It looks like a colony ship or a deep space refueler. 'Twould line up nicely next to a Battlestar.

T

Patroklos December 20th, 2005 01:40 PM

Re: Lookee what being bored can do.....
 
Do those glowing bitmaps work for SEV models in game?

Phoenix-D December 20th, 2005 02:52 PM

Re: Lookee what being bored can do.....
 
DOGA models in general have a ridiclously high number of polygons, so they likely won't work in SEV..

AgentZero December 20th, 2005 05:37 PM

Re: Lookee what being bored can do.....
 
Not really... The big explorer ship I posted further up is only about 2500, and that's with lots of little guns & turrets that you could trim off a SEV model. A trimmed version of that Explorer came in at 895 polys which should be quite manageable for SE5.

Only problem is that, in Starfury at least, .X models created in Doga have a slight wee issue with the textures. Unless I'm doing something wrong. Not an unprecedented occurance, but rare.

Patroklos December 21st, 2005 10:31 AM

Re: Lookee what being bored can do.....
 
Certainly that effect is not limited to DOGA only (I use Rhino).

But assuming I did put that DOGA model into SEV, would the game actually show the glow?

zircher December 21st, 2005 11:39 PM

Re: Lookee what being bored can do.....
 
No, the glow is an effect of the rendering engine in DoGA. You can have 100% ambient textures in .X models, but nothing with a glowing aura unless the game engine supports that effect. Given what I seen, some special effects are supported, but I don't know if they're available to the ship mod author.

As to DoGA having too many polygons, you have to (of course) be wise in choosing your parts. When making models for real time use, if that model is the size of a stamp, you don't need high resolution parts.

I wrote of a handy game mesh creation tutorial for Metasequoia that uses DoGA to create the basic ship design. So, I know it's doable since I used DoGA and Meta to build a complete and functional ship set for the SEV beta.
--
TAZ

AgentZero December 22nd, 2005 09:18 AM

Re: Lookee what being bored can do.....
 
Quote:

zircher said:
I wrote of a handy game mesh creation tutorial for Metasequoia that uses DoGA to create the basic ship design. So, I know it's doable since I used DoGA and Meta to build a complete and functional ship set for the SEV beta.
--
TAZ

Linky?

I remember from Starfury that the problem with the textures was that the game stored them as an external bitmap, but when you export from DoGA, the texture is included in the .X file, but SF doesn't read it so you wind up with a 'blank' model.

zircher January 27th, 2006 01:30 AM

Re: Lookee what being bored can do.....
 
Sorry about the delay on this, I missed the reply.

Go to http://www.virmin.com/doga and scroll down a little bit.

When doing the raw export from DoGA to .X, you can have problems with path names. Edit the .X file with Notepad, remove the texture paths, and then keep the model and textures together. It should work out fine (with the exception of intersecting parts, but that's what the tutorial is about.]
--
TAZ


All times are GMT -4. The time now is 12:50 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.