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SE4 Deluxe
I just got the Deluxe,and I was wondering if I need to instal the SE4 Image ModPack, or if it was already included.
Also, there is a file that says extras with the Proportions version 3.0.4, but the version I saw in SE.net is 3.0.2, so I wanted to know if I need to download 3.0.2, or just instal the 3.0.4 that came with the Deluxe. Thanks. |
Re: SE4 Deluxe
Image Mod could not be included with Deluxe due to copyright issues.
I would assume that 3.0.4 is newer that 3.0.2. |
Re: SE4 Deluxe
If you are not looking at joining a specific PBW game using that mod, you should download the latest one. If, however, you are planning on joining an on-going game, they may not be using the latest mod.
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Re: SE4 Deluxe
Thanks.
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Re: SE4 Deluxe
Not a big deal, but there is a Proportions Mod 3.0.5 but my web site is down thanks to incompetance at QWEST.
Yes, 3.0.4 is a stand-alone version, so 3.0.2 is older and not needed. PvK |
Re: SE4 Deluxe
I need 3.0.5 to play some turns for Kwok... can you email it to me? Email is in profile. Thanks.
Edit: Sig, profile, its all the same! |
Re: SE4 Deluxe
What sig?
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Re: SE4 Deluxe
So we don't flood Fyron's account with files, I've sent him the data files for 3.0.5.
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Re: SE4 Deluxe
And I've put it on SEnet for the enjoymnet of all!
http://www.spaceempires.net/home/dow...ons_3.0.5.html |
Re: SE4 Deluxe
I'm glad to see I'm causing so much trouble while away!
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SE4 Deluxe Fleets
It seems that when the PBW games got upgraded to Deluxe that now Bases can be put in fleets. At least this is true in two games I am in. I do not think base fleeting was possible in the games before. TGE and HW Wars are the games, but it may not be limited to just these ones.
Has anyone else noticed this? Is it a bug in Deluxe upgrades? |
Re: SE4 Deluxe
I don't know since I haven't updated to Deluxe. It is an option in Settings.txt though so depending on the mod, it could have base fleeting enabled even pre-Deluxe.
PvK |
Re: SE4 Deluxe
The setting is disabled by default in Deluxe.
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Re: SE4 Deluxe
The "Bases can fleet" setting in an ongoing standard game was set to no. In the middle of the game, it was upgraded to Deluxe and now I can fleet bases. I do not think I could fleet them before. I didn't know this setting could be changed in the middle of game.
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Re: SE4 Deluxe
I wonder if the PBW server copy of Deluxe has this setting enabled?
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Re: SE4 Deluxe
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Parasite, when I checked my latest TGE turn on my machine using 1.94 I cannot fleet bases. It sounds as if somehow your settings.txt file got changed on your copy. If this is the case, that would explain it. I could see why they wouldn't nessecarily get unfleeted by the host turn processing. There's not really an order in process there that could get canceled. |
Re: SE4 Deluxe
Settings.txt is not checked at all for mod compatibility, so it's probably just that it got changed in your local copy somehow.
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Re: SE4 Deluxe
I had not heard of anyone else talking about it. I will look further into my settings. I did not think this setting could be different for different players.
If no one else can do it, I will not use mothballed repair bases to hold fleets for training in TGE. In the other game it is a big pain because of the many bases over worlds and I have locked up the game several times already for having too many fleets. Thanks all! |
Re: SE4 Deluxe
It was reported to MM a few months ago, but we have no fix as of yet.
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Re: SE4 Deluxe
Am I missing (or did I miss) something, or does this thread bring up two issues?
1) Is it possible to "cheat" and change your own settings.txt to allow base fleeting, and thereby be able to fleet bases in PBW games where it is supposed to be disallowed? 2) Is there some sort of limit on the number of fleets in a game, after which the game hangs up during processing? If so, do we know what that limit is? PvK |
Re: SE4 Deluxe
We were hoping not to have this posted on the forums, and for MM to have released a fix by now... http://forum.shrapnelgames.com/images/smilies/Sick.gif
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Re: SE4 Deluxe
Oh...
Is that for both issues? |
Re: SE4 Deluxe
Dunno about the fleets. I seem to recall reading that at some point the game runs out of default names to assign, which leads to utter insanity. Never encountered it myself so I can't tell you more.
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Re: SE4 Deluxe
So does this affect other things in settings.txt? If so, this bug could be HUGE with regards to cheating in multiplayer!
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Re: SE4 Deluxe
Quote:
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Re: SE4 Deluxe
I can confirm that there appears to be a limit to the number of fleets one can have. I had a reproducible error that I encountered many times in the Ankle-Biters game when I reached the point where my fleet names had run out of default greek letters and I just got a blank name. I can go back and look for the post (it was quite a while ago) but like I mentioned above I can say it was reproducible and always seemed to happen when I fleeted units. At the time I hit "create fleet" the game would hang and would have to be ctrl-alt-del killed and restarted.
I got around this by naming fleets on my own rather than just letting the game assign names. Hope this helps Alarik |
Re: SE4 Deluxe
I encountered this whole settings.txt thing a while back, and thought it was an exploit too. I realized one could use it to make the atmosphere of all the planets breathable. But since the hosts settings.txt is the one used, I eventually figured it didn't matter.
Alarik |
Re: SE4 Deluxe
There are a couple things you could do by changing settings.txt that would allow you to cheat a little. There is nothing earth shatteringly unbalancing, as all the stuff that would seriously affect game balance is not processed until the host turn and thus would ignore the player's settings changes anyway.
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