![]() |
Exiting units off the map
Gentlemen,
I figured in one of my self-made scenarios that units would not exit at the north edge of the map only at the east and west edge. Is that a "feature" or did I do something wrong? If it's a feature I suggest to change it if possible. Many hit&run scenarios or a north -south direction delay scenarios cannot be made with that. Artur. |
Re: Exiting units off the map
That's the way it has always worked. East and west are the exit hexes for retreating units. The game is designed to be played east-west. Everytime someone gets "creative" and builds one north south it bends the game and then little weirdnesses creep in like units retreating in the "wrong" direction
Don |
Re: Exiting units off the map
Hello.
The direction of East-West, North-South is easier to design with if you remember that the games must be made to play out as left to right or right to left. This way you can rename either side of the map to be N-S or E-W. The other day I was completing bitmap images [1600] for a very large battle. Since the Chlanda program allows you to draw a map from an image for SP. This means that I can take a map, scan it, cut it up, then make the spmap in seconds. Since the maps originate in bmp form I can rotate any town or hill or map section. After I rotate it, the game map is in the familiar left to right or right to left format of SP. It is neat since this means that you can attack from any direction in the real world's N-S, E-W but still have it look like the usual SP maps. Afterall, this is much like the days when we played cardboard games and could only fit the map on the table in one direction. Of course we could sit in different spots, much like the SP maps. Gus Danstudentvcc |
Re: Exiting units off the map
Quote:
Thank you in advance. |
Chlanda ...
Hello Pepper.
Chlanda's program comes with the SP'WAW' game. It has it's own separate folder in the SPWAW root directory. Next time I am at the library I will post and email you Fred's homepage that is chock full of editors. He has editors for both the Camo SPMBT/SPWW2 and Matrix SPWAW games. I can also gather all the other links on the various forums that detail edits possible with Fred's programs. [One of my favorites for example [aside from being able to make a complete map from a bmp image] is being able to edit a town road so that once 1 or two vehicles are kaput, no other unit of any type may enter that hex. This is a cool sim of the narrow streets and alleys found in many towns!! Gus Danstudentvcc |
Re: Chlanda ...
|
Thanks DRG.
Hello.
Thanks DRG. By the way does SPCAMO have any plans to make compatible such game editors for the WinWW2 or WinMBT games; now that the games have evolved to Windows enviroments? The Ectizen and Chlanda programs are a gamers delight! I would fully support such a move by buying any CD's made available. In case some did not know what Ectizens and Chlandas programs can do: Ectizens' allows for complete map terrain changes in one step: add/remove mud; rough; change summer trees to winter trees; raise every hex by 30m increments; and so on. Chlandas' allows for hundreds of contiguos maps to be created in mere minutes - on scale even, from cartographic resources! As well, his programs can edit the defense values and height of individual buildings and terrain etc.... Happy holidays to all. Gus Danstudentvcc |
Re: Chlanda ...
Hello. Continuing from the previous post on map/game editors.
For my own personal use: I am nearing the completion of 740 maps of the Ardennes from cartographic sources. Once that is complete I will be rounding up my favorite 30 SP aliases to conduct a mile by mile play out of the Battle of the Bulge Dec 16th to 25th '1944. On the 26th the Allies unleash 1500 aircraft - hence it is not much fun for the NAZI's after the 25th Dec 1944. That works out to about a battalion for each alias. Since the maps can be cut and created quickly, and easily as required; we would thus have both worlds of wargaming occuring. The 'Tactical', tank vs tank combat, to the Operational, Corps to Division by Division, strategic game. I had attempted to do a Sicily game but qucikly became bogged down in the limited 4 distinct levels of SPWAW. I believe that the multi-elevations of Sicily would best be handled by WinWW2. It is simply too much work for the much more limited SPWAW game. As well, SPWW2 by SPCAMO has more units available. Gus Danstudentvcc http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Chlanda ...
Hello.
Apparently, SPWW2/WinMBT game maps can also be made from BMP images. However, the process is quite long and requires committing to making scen. files to facilitate the conversion of Topographic/road maps from previous versions of SP123 to SPWW2. Lacking a one step creation, it is clear that only small battle fields - Operations - can be attempted. Afterall opening and converting 700+ files is quite simply, an inefficient use of game time!! http://forum.shrapnelgames.com/images/smilies/frown.gif In a previous post I asked if maybe SPCAMO could facilitate the update and inclusion of the editors in CD form. If not, how about if SPCAMO were to instead develop a program that would scan an image, then create the scen or map file. Already there exists voice recognition software; OCR and handwriting recognition software; not mention that a piece of music can be scanned then played by some digital music programs like Sibelius [html even]. -colors for roads/towns/rivers/flags/reinforcement-retreat flags/terrain and buildings -for units and formations -colours for supply and damage etc with associated icons. Possible? http://forum.shrapnelgames.com/image...s/confused.gif Gus Danstudentvcc |
Re: Chlanda ...
First off just WHICH "Chlanda Program" are you talking about? He has dozens. Don't you think a NAME might be useful ?
Second, since Fred built this program for WaW don't you think asking him if it ( whatever it's called ) could be adapted to our games would make a bit more sense since it *IS* his program rather than asking us if we plan to adapt our games to it? Third, do you own a CD copy of the game? There is a much more advanced map editor included on the CD Don |
Re: Chlanda ...
Quote:
|
Re: Chlanda ...
It looks like Fred's hosting company has changed their policies and no longer allows zip files to be downloaded unless he upgrades his plan. http://forum.shrapnelgames.com/images/smilies/mad.gif
Are his files available anywhere else as backup? |
Re: Chlanda ...
|
Re: Chlanda ...
DRG said:First off just WHICH "Chlanda Program" are you talking about? He has dozens. Don't you think a NAME might be useful ?
Dvcc--- Yes, all the SP Chlanda programs. Second, since Fred built this program for WaW don't you think asking him if it ( whatever it's called ) could be adapted to our games would make a bit more sense since it *IS* his program rather than asking us if we plan to adapt our games to it? Dvcc--- No, there are programs for SPMBT and SPWW2 and "S P W A W". Actually, I don't have to ask Chlanda for anything at all since it is also possible for individuals to work co-operatively and to thus get the ball rolling. In fact my posts go further and ask for such editors to be developed for the games of MBT and WW2. I do not think that Chlanda's programs are the final word on the subject of SP Editors. Third, do you own a CD copy of the game? There is a much more advanced map editor included on the CD Dvcc--- Clearly, if you had spent time with the Chlanda programs you would've realized that I can post on the forum for SPMBT/SPWW2 'because' Fred deigned to work on WW2 and MBT programs. In fact as my posts point out you can make SP maps from bitmaps using Chlanda programs for SPMBT/SPWW2/SPWAW. The only difference being that WAW's editor can do it in one step. While the WW2/MBT Chlanda editors require you to make scen files and to then convert them up to the Windows/DOS based versions. Gee, Don I can't tell if Gus has bought an MBT CD or not; clearly he must have left that off of his post history. Since it is a required purchase for civilized posting according to you then I must apologize for being remiss. In the future I will endeavour to mention it all the time. Gus Danstudentvcc "Has bought an MBT CD; has offered to buy more CD's as the game is updated; has offered to buy game editor enhanced CD's" By the way, no the map editor that comes with the game is insufficient. It played 'zero' in my choice to buy a WinMBT CD. Hence, I post to let others know that the SPWW2 and SPMBT Chlanda programs can exceed the basic SPMBT game editor and that we would all want such editors, for the games of MBT/WW2 to be further developed including if SPCAMO/Shrapnel Games were to release them. DVCC |
Re: Chlanda ...
Quote:
Hello. Oh really?! No, as I've pointed out many times at SZO the SPWW2 and SPMBT editors do work for the Windows version of MBT as well. The WAW editor is not the only SP Editor Chlanda has released. No, what the WAW allows for maps from BMP images also applies for the SPWW2 editor and conversion editors that Fred lists on his website. By the way Double Deuce, I will always answer for myself and will never require a "What hes means, ... " As always ... Danstudentvcc |
Re: Chlanda ...
If anyone wants one of Fred's programs updated contact Fred
chlanda@peoplepc.com he likes feedback from the users however, he tells me he's busy with a Panzer General remake ATM but he invites anyone who may be interested in an upgrade to write to him If he wants to update the ww2map program he will but we have no intention of copying his work I asked if you had the CD version simply because it has a more advanced map editor than the DL version and I had no idea if you used it or not so I asked if you had it. I answer questions from anyone who asks when I get time to answer them as both Andy and I are working every spare minute on WinSPww2 at the moment. Buying a CD is not a "required purchase" to get answers here and you know that so lose the attitude. If you'd given me clear info in the first place I wouldn't have to ask what editor you were referring to. Don |
Re: DRG.
Clearly DRG it is you who has the bad attitude.
By asking in the forum if I had an MBT CD at all. By stating that the game has an advanced map editor: if so then why would any one want a Chlanda program? If so then why would anyone even bother with a WW2 SP? Your responses and deconstructive posts are infantile. There is more than sufficient information in each of the Danstudentvcc post to realize that the game's map editor that comes with the game is insufficient; hence Danstudentvcc mentions that there are programs that add to the designers toolbox many key tools. It is too bad that you mention you and one other are working on SP at the moment. Since Danstudentvcc also mentions in his post that it is the collabrative work of many individuals that has propelled SP past its SP123 heritage. So stick your infantile comments where the SPMBT sun don't shine. Danstudentvcc <font color="red"> </font> http://forum.shrapnelgames.com/images/smilies/evil.gif |
Re: DRG.
I'm locking this thread as it seems nothing good is going to come of it. danstudentvcc, please let this serve as a warning to keep things respectful on this board. There is no need to call other posters names, much less Shrapnel staff members or to try to denigrate Don and Andy's efforts and future projects. Please keep our board rules in mind when posting on this forum: http://forum.shrapnelgames.com/faq.php=
|
All times are GMT -4. The time now is 11:47 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.