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-   -   Repairs have ceased to happen.. Any ideas? (http://forum.shrapnelgames.com/showthread.php?t=27219)

Rathar January 5th, 2006 01:18 AM

Repairs have ceased to happen.. Any ideas?
 
Hiyo! Playing a game, Koth challenge for the head of the hill to be specific and well..

My ships have ceased to repair themselves.

It doesn't matter if I have repair bays, spaceyards on the planet or make a new ship with the same components as the one I wish to repair and refit it to that name. Nothing happens. Well.. it refits but doesn't repair..

I have PILES of repair capability and precisely 0 components are being fixed. This has now occurred three turns in a row and is becoming a very very serious problem.

Although I know it doesn't affect it in the least I have lots of min/org/rad resources.

Base seV, no mods, things used to repair just fine, it just stopped for some reason..

I could use some help here as I am perfectly game to lose due to my ineptness but not because the game is freaking out on me!

Thanks!

Rathar

Will January 5th, 2006 03:07 AM

Re: Repairs have ceased to happen.. Any ideas?
 
Only things I can think of:
are the ships to repair and the repair yards/space yards in the same sector?
are the repair components damaged as well?
has your empire taken points away from repair?

The last two would probably slow down repair so it's not noticable, but I can't think of anything else...

Suicide Junkie January 5th, 2006 03:56 AM

Re: Repairs have ceased to happen.. Any ideas?
 
Oooh. Repair priorities!

Try clearing the list, and then re-adding a just a few items. Engines is good.

Rathar January 5th, 2006 05:17 AM

Re: Repairs have ceased to happen.. Any ideas?
 
Hmmm!

Will:
1:yes
2:no
3:yes, but only some and 30+ repair pts in sectors
4:Thanks!

Suicide: Hmmmm now that you mention it I recall rearranging repair priorities from the default everything in a line to only a few I really wanted.... I'll check it out and let ya know results from next turn!

Rathar

Glyn January 5th, 2006 12:40 PM

Re: Repairs have ceased to happen.. Any ideas?
 
Here is a thread to the last time someone had a repair problem.

repair problem

Summary: Must have at least one component on the ship needing repair that is listed on the right side of the repair priority list.

Rathar January 5th, 2006 04:16 PM

Re: Repairs have ceased to happen.. Any ideas?
 
I haven't had a chance to test it but that must be the answer. I looked and somehow I have nothing in the repair priority list. I'll let ya know in a bit!

Rathar

Rathar January 6th, 2006 02:10 AM

Re: Repairs have ceased to happen.. Any ideas?
 
Yep, having nothing in the repair priority list was the problem.

Thanks!

Rathar

Slick January 6th, 2006 12:39 PM

Re: Repairs have ceased to happen.. Any ideas?
 
Yes, based on this fact and the fact that ships are repaired in order of ship ID, the repair priority list is not very useful. Normally you have at least a spaceyard or two where you are doing repairs. And since you can't pick the ship that gets repaired first and once a ship is picked, all repair points go toward that ship until it is fully repaired or you run out of points, the exact order of repairs doesn't usually make much difference. The only thing I usually do is move "construction" to the top of the list so that I repair any components with the "repair" ability as soon as possible when that ship is up to bat.

I can see this being more important in certain mods where there are lots of components (like small armor components) on a ship; where you might want to fiddle with the other repair categories, though.

Suicide Junkie January 6th, 2006 12:57 PM

Re: Repairs have ceased to happen.. Any ideas?
 
What? No.

If at least one of the components on a ship is a priority component, then that ship is flagged as a priority ship.

Damaged ships which did not pick up the priority ship flag get repaired AFTER the ones with the flag no matter what the ID.

---

The priority-repair ship with the lowest ID gets fixed first:
1) Priority components will be repaired in order of placement on the ship.
2) If repair points are left over, then non-priority components on the ship will be repaired in order of placement.
3) If repair points are still left over, pick the next priority ship and goto (1)
4) If repair points are still left over, then no priority ships are left. Pick the damaged but non-priority ship with the lowest ID, and goto (2)

---

Note that if you add all the categories to your priority list, then ships will be repaired in order of ID and then component placement.

If you add only "repair", then ships with damaged repair bays get to "jump the line". And even if there isn't enough points to fix the whole repair ship, the repair bays themselves will be first to get fixed.

Also note that if there aren't enough points to fully repair the ship, but enough for all the priority components, then the ship will no longer be a priority ship next turn.
If there are still other priority-repair ships, then it will not be picked next turn, and may not finish repairs for quite a while.

Slick January 6th, 2006 01:03 PM

Re: Repairs have ceased to happen.. Any ideas?
 
I guess I never see this because I never leave any repair categories on the left-hand side, thus once I have a ship start getting repaired, it finishes and since any damaged ship is a "priority" then my ships get repaired in order of ship ID. Sounds like only putting things on the right-hand side that you care about is a smart thing to do. Gotta try that.

Suicide Junkie January 6th, 2006 02:17 PM

Re: Repairs have ceased to happen.. Any ideas?
 
The key to understanding it is the fact that priority is a True/False thing, not an ordered list.

PvK January 6th, 2006 02:24 PM

Re: Repairs have ceased to happen.. Any ideas?
 
I'm pretty sure that the sequence of the items on the right side determines the order of ships to be repaired. That is, if my right side starts out:

Weapons
Engines

then if I have two damaged ships in the same sector with repair yards, and only one has a damaged weapon, but both have engine damage, then the one with the damaged weapon will be repaired first, starting with repairing the weapons on that ship, then its engines, then the engines on the ship which had no damaged weapons.

So, I don't think there is any reason not to have everything listed on the right - the left is mainly useful to arrange the sequence of the entries on the right.

PvK

Suicide Junkie January 6th, 2006 02:52 PM

Re: Repairs have ceased to happen.. Any ideas?
 
That's what I thought for years.

But I hadn't really cared much about it until I got into some big Carrier Battles.
With all those damaged ships lying around, it was a perfect testing ground.

douglas January 6th, 2006 03:21 PM

Re: Repairs have ceased to happen.. Any ideas?
 
Quote:

PvK said:
I'm pretty sure that the sequence of the items on the right side determines the order of ships to be repaired.

I specifically tested this a while back, and my test clearly established that the order of the list does not matter at all. I did not consider at that time the possibility of whether something is on the list at all being the important thing, but SJ has apparently had a lot of experience with it and I'm willing to take his word for it.

Rathar January 6th, 2006 05:02 PM

Re: Repairs have ceased to happen.. Any ideas?
 
I may have read something wrongly but it seems that you are saying that ships with no priority repairs will get repaired after all priority ships have been fully repaired. No?

Well, I can say that in this case I had ships with 2-3 components needing repairs not get repaired at all for three turns in a row while 40+ repair points stood by and watched. This was with no repair priorities set, everything was to the left.

There were no other ships there needing repairs, absolutely nothing got repaired.

Shrug, I shan't make that mistake again! All fixed now at any rate!

Rathar

Suicide Junkie January 6th, 2006 05:32 PM

Re: Repairs have ceased to happen.. Any ideas?
 
Yeah. But you need at least one thing in the priority list or it tends to lock up like you saw.

Fyron January 6th, 2006 06:52 PM

Re: Repairs have ceased to happen.. Any ideas?
 
I think part of the confusion stems from how repair priorities worked in SE3, where it did go in order of priorities (and I don't think you could remove anything from the list, just move them up and down).

Grandpa Kim January 6th, 2006 09:27 PM

Re: Repairs have ceased to happen.. Any ideas?
 
Most people set their priorities at the start of the game and forget 'em. You can reset them at any time and it is probably a good idea to do so. For instance, if most of your repairs bays were damaged it's smart to remove everything from the list except construction thus ensuring a maximum of repair bays ready for the next turn. On that next turn reset them again to take maximum advantage. IE. supply and engines.

PvK January 9th, 2006 05:12 PM

Re: Repairs have ceased to happen.. Any ideas?
 
Oh wow that's bizarre. Good to know. I guess I did pick that up from SE3 and never noticed it being different. I tend to micro-manage and pay attention to things like repairs, and never saw something that made me stop and figure out it was different. Interesting...

PvK


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