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-   -   Could someone help a clueless newbie? (http://forum.shrapnelgames.com/showthread.php?t=27290)

FallenBishop January 12th, 2006 01:54 AM

Could someone help a clueless newbie?
 
I just got this game a few days ago, and I absolutely love it. It has to be one of the most varied strategy games I have ever played. The problem is I'm in the dark about some of the most basic features.

I'm currently in my second game of any real length(the first one as R'yleh ended with every priest and wizard I made going crazy or getting killed by vastnesses or horrors in the void gate) as the Mictlan, with a turmoil and luck heavy dominion for lots of good random events. Well, one of the events I keep getting is fanatics joining the cause While I appreciate the help I'd rather it come from something other than worthless militia that are just sucking up gold and supply and whose morale sucks bad enough that even sending them off to die doesn't work since they break at the first sign of combat. Is there a disband command? I can't find it anywhere in the instruction manual keyboard shortcuts.

Also, since I'm relying heavily on blood and death magic should I be worrying about potentially summoning things that are going to fight me instead of the enemy, like with R'yleh? I'm not far enough into the late level spells to worry yet I think, but it is something I'd like to avoid getting burned on again. Though the possibility of being able to use a horror that was able to tear my pretender to shreds sure seems nice.

Anyway, these are my most pressing questions for now. Thanks for any help you can give!

Saber Cherry January 12th, 2006 03:24 AM

Re: Could someone help a clueless newbie?
 
Funny, I thought those were in the FAQ, but no. So...

Void summoning is very different from the rest of the game. Only the Ryleh Priest-types (and a national hero) can do it effectively, but they still have a 5% (IIRC) chance of insanity each turn, or each summon, or something. And any astral mage - sacred or not - may get attacked, so set the immobile summons to guard him.

Normal summons never attack their creator unless specifically mentioned, as with Ashen Angels or Horrors - so spill all the blood you want.

There is no "Disband" command, but units are easy to kill in Dominions... =) I always like free militia events IFF I have a commander with enough leadership nearby to cart them to the front, or if I am playing some sort of mod that makes them cheaper (lower maintenance) while also giving them fun and clever descriptions. Can't think of any off the top of my head, though.

Edit: Wait a second, here 's one! http://forum.shrapnelgames.com/image...es/biggrin.gif

Saber Cherry January 12th, 2006 03:36 AM

Re: Could someone help a clueless newbie?
 
Hmmm, forgot to mention, when you try to kill militia, be sure to put them in the very front and the rest of your troops in the very back. "Fanaticism" cast by a 4-holy priest can also keep cowardly units in combat longer. And you can also use them to patrol a province, which keeps down unrest (and kills population). Patrolling is usually vital when doing intensive blood-hunting.

Arralen January 12th, 2006 05:34 AM

Re: Could someone help a clueless newbie?
 
Some additional remarks:

- IIRC the national hero has a reduced risk of getting insane

- there are ways to cure insanity, which is an affliction like any other

- neither R'lyeh nor Mictlan make very good newbie nations, really. Too many "peculiarities" ..

FallenBishop January 12th, 2006 06:26 AM

Re: Could someone help a clueless newbie?
 
Thanks for all the help, both of you. Just a few clairifications:
Quote:

Arralen said:
Some additional remarks:

- IIRC the national hero has a reduced risk of getting insane

Do all of them? My Stargazer was doing a really good job before a vastness ate him up, he was up to 7 or 8 summoning I think, but the aboleth went nuts after his second try. I didn't think of using the Traitor, and he was campaigning all the time anyway.

Quote:

- neither R'lyeh nor Mictlan make very good newbie nations, really. Too many "peculiarities" ..

I'm beginning to notice. What would be a good starter, preferably with a wide magic range to choose from?

PrinzMegaherz January 12th, 2006 07:52 AM

Re: Could someone help a clueless newbie?
 
Abysia is the way to go. Hard hitting troops, lots of magic points , Fire Magic with lots of fire resistant troops... I think Abysia is the most easy Nation to start with

Vicious Love January 12th, 2006 08:02 AM

Re: Could someone help a clueless newbie?
 
Quote:

FallenBishop said:

Quote:

Arralen said:
Some additional remarks:

- IIRC the national hero has a reduced risk of getting insane

Do all of them?

Nope. Only the Stargazer. Take care of him, and he'll get much, much more than summoning skill 8. The simplest way of doing so is giving him a few astral pearls and scripting him to cast Returning. I'm not sure whether or not this is considered cheap; if you're reluctant to use this sort of tactic, feel free to give him a bunch of gems, protective items, and a few Greater Otherness bodyguards, instead. He's worth it.

Quote:

Quote:

- neither R'lyeh nor Mictlan make very good newbie nations, really. Too many "peculiarities" ..

I'm beginning to notice. What would be a good starter, preferably with a wide magic range to choose from?

Arcoscephale, Jotunheim(particularly Niefelheim), Pythium, Broken Empire Ermor and, in single-player only, T'ien Ch'i. There are other nations and themes that are more accessible than R'lyeh and can tap various schools of magic, but most of them work best with specialized strategies.

Daynarr January 12th, 2006 08:10 AM

Re: Could someone help a clueless newbie?
 
Quote:

Do all of them? My Stargazer was doing a really good job before a vastness ate him up, he was up to 7 or 8 summoning I think, but the aboleth went nuts after his second try. I didn't think of using the Traitor, and he was campaigning all the time anyway.

There is only ONE unique hero that has 2% chance of getting insane per summoning. I think he's called Cthugul. Starspawn priests have 5% chance of insanity and any other astral mage including pretender has 75% chance of getting insanity per summoning.
Heroes are not like standard commanders. They can't be bought and they are nation specific (each nation has different one). Each turn there is a chance based on your luck scale that a hero will appear in your home castle and join your forces. You will get a message about that event. Every hero is unique so you can't have more then one of the same hero and if he dies hes gone for good. Only exception are Man knight heroes (there is 12 of them IIRC).

The luck scale plays crucial part in hero appearance. If your scale is neutral you have 3% chance each turn that a hero will appear. Each scale in luck adds 1% chance to it, so luck 3 means you have 6% chance that a hero will appear. If your scale is misfortune 3 then you will NEVER get any heroes in that game.

Quote:

I'm beginning to notice. What would be a good starter, preferably with a wide magic range to choose from?

Ulm is probably the best 'newbie' nation - not very magic oriented but easiest to learn game with. You can try Arcoscephale or Machaka if you like magic with strong troops. Use elephants carefully though since they rout easily (even more then militia) and when they do they trample any troops on their way including your own.

Endoperez January 12th, 2006 08:12 AM

Re: Could someone help a clueless newbie?
 
Quote:

Arralen said:
- there are ways to cure insanity, which is an affliction like any other


It's feeblemindedness. I'm not so sure about insanity... http://forum.shrapnelgames.com/images/smilies/wink.gif

Daynarr January 12th, 2006 08:18 AM

Re: Could someone help a clueless newbie?
 
Quote:

Endoperez said:
Quote:

Arralen said:
- there are ways to cure insanity, which is an affliction like any other


It's feeblemindedness. I'm not so sure about insanity... http://forum.shrapnelgames.com/images/smilies/wink.gif

There are moments when I feel the need for that cure. http://forum.shrapnelgames.com/image...ies/stupid.gif http://forum.shrapnelgames.com/images/smilies/Sick.gif http://forum.shrapnelgames.com/image...es/biggrin.gif

Saber Cherry January 12th, 2006 08:35 AM

Re: Could someone help a clueless newbie?
 
Quote:

FallenBishop said:
I just got this game a few days ago, and I absolutely love it. It has to be one of the most varied strategy games I have ever played.

How did you hear about Dominions? Almost everyone seems to find it through a forum of another game...

shovah January 12th, 2006 12:51 PM

Re: Could someone help a clueless newbie?
 
i found the demo on a disc that came with a magazine and as soon as i played i was hooked. m first game was as ulm but i found hem boring so i gree with others that abysia and jotuneim arethe ways to go

Morkilus January 12th, 2006 02:09 PM

Re: Could someone help a clueless newbie?
 
I found out about it from PC Gamer magazine, in a wargame column of all things. That, and a GoGamer.com advertisement. Jotunheim is quite appealing for a newbie like me, who hates to see his troops run away. My favorite tactic (in Nifelheim theme) is to send a dozen heavily armored jotun infantry (I like the most expensive one) backed up by a Skratti that casts Quicken and Numbness with an ice pebble staff. Then you can expand your magic diversity with the giant hags.

FallenBishop January 12th, 2006 07:31 PM

Re: Could someone help a clueless newbie?
 
Yeah, I think I'm going to try Abysia next. Being able to crank up the heat scale to what Abysians like and get extra starting points is awesome. Thanks again everyone!

Quote:

Saber Cherry said:
How did you hear about Dominions? Almost everyone seems to find it through a forum of another game...

Well, to be honest I've known about it for a while since I have owned SEIV Gold for over a year. But I had just heard Shrapnel was offering a discount on Dominion II from some thread in the boards of Paradox Entertainment(Europa Universalis II, Hearts of Iron II, etc.) I don't know why I waited so long, ususally the responses about it are really positive besides how steep the learning curve is. And if you like strategy or wargames that is pretty much par for the course, heh.

FallenBishop January 16th, 2006 02:54 AM

Re: Could someone help a clueless newbie?
 
Ok I've just recently learned about the wonders of Wish and I'm interested to learn all I can about it. I've read all the things Sunray was able to find(for the people who haven't seen it, I'll quote it directly below) and I was wondering if anyone has found any other keywords and what effect they have?
Quote:

Wish : a few keywords are acceptable for the computer. All wishes can be repeated. This is a (probably incomplete) list:
"Armageddon" : earthquakes and meteors kill 20% of the population and of the units in most provinces of the world.
"Army" : gives you 300 militiamen.
"Artifact" gives you a random unique artifact. This is pretty funny if that artifact exists, whoever has it gets a message that it disappears into a poof of smoke and your mage suddenly has it! If the item is cursed, the mage cannot remove it.
"(Artifact)" : gives you the said artifact... including those which aren't listed in the magical item manual or in the forge lists : Vial of Frozen Tears (+1 D,W), Sun Sword/Shield/Armor/Helmet (of Solaris - mostly awe, berserk, and magic resistance), Hammer of the Cyclops (50% forge, 37 damage), Precious (attack and strength bonus), Greenstone Armor (prot 17), Robe of the Sorceress (+1 S,D,N,B and prot 15), Crown of Karafagus (+1D and 1 mummy/t), Admiral's Sword (curses those it touches).
"Blood slaves" : you get 250.
"Broth" : same as "food"
"(Creature Name)" : you get the said creature. Like "hero", they lose all magic. However, if you can cast Gift of Reason, they still have secondary powers, so Arco Priestesses have heal, etc.
"Death" : guess what happens to the mage...
"Death Match" : a Death Match is scheduled next turn.
"Defence" : same as "power"
"Dominion" : your dominion increases slightly.
"Experience" : the caster gets 1000 experience.
"Fame" : same as "experience".
"Food" : you get 2 Cauldrons of Broth and 5 Endless Bags of Wine.
"Gems" : gives 25 of each gem type, including astral (that's 175 gems for the price of 100 astral), but no slaves.
"Gold" : gives you 3000 gold pieces.
"Hero" you get a random hero from any race. The hero shows up as a normal unit, but loses his magic skills since he is not a commander (if you cast gift of reason on him, he still has no spells available). You cannot ask for a specific hero however.
"Magic power" : the caster gets +1 to all magic levels, up to 10.
"No starve" : same as "food"
"Population" : brings more pop (+20%) in a random province you control.
"Power" : the caster gets +20 strength, +10 attack, +10 defence, +10 precision, and +50 hitpoints.
"(Pretender name)" : you get that pretender, with default magic and abilities (Daughter of the Land gets gems, Moloch gets imp, Ghost King gets ghosts, etc).
"Provinces" : a couple of provinces just convert to be yours.
"Strength" : same as "power"
"Supply" : same as "food"
"Troops" : same as "army"
"Weapons" : get a random weapon artifact.

Also, what things do you recommend the most for getting the 100 pearls worth out of this spell? I imagine Pretender Super-Combatants would be pretty high on the list, like the 4 armed Nataraja. Are there any regular creatures that would be worth it too, like perhaps Doom Horrors or Vastnesses? Though I guess enough Power wishes would make even a crone a super-combatant eventually. Just curious what you guys thought.

PDF January 16th, 2006 09:20 AM

Re: Could someone help a clueless newbie?
 
The usual best use of Wish is to ask for gems or slaves ...

A nataraja is cool sure, but you'll get all creatures as non-leaders, and have to additionnaly cast Gift of Reason on them to have "real" SC chassis.

Daynarr January 16th, 2006 12:45 PM

Re: Could someone help a clueless newbie?
 
I think wishing for 'power' works only once for each caster.
Not 100% sure though.

Casting Gift of Reason usually isn't that much of the problem. http://forum.shrapnelgames.com/image...ies/tongue.gif

On Sunray's site you will also find a full item list in .pdf format. You can use it to see all the items you can wish for.

Graeme Dice January 16th, 2006 03:44 PM

Re: Could someone help a clueless newbie?
 
You can only wish for "power" once for each caster. You can wish for "magic power" as many times as you want, but it will not raise your magic paths beyond 10.

shovah January 16th, 2006 04:01 PM

Re: Could someone help a clueless newbie?
 
try wishing for a mandragora ettin, he rocks. and if you can gift of reason him... and yes power only works once


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