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-   -   Multiple attacks on Commander question (http://forum.shrapnelgames.com/showthread.php?t=27402)

OG_Gleep January 23rd, 2006 10:31 AM

Multiple attacks on Commander question
 
Wondering if anyone could answer this, I am sure I am just missing something but...

I equipped the Frost Brand (16d 4attks) and Boots of Quickness on one of my melee commanders.

This should give me a total of 5 attacks, or at the very least, a unmodified 4 attacks. But when right clicking the attack info, it only shows 1 attack. On a previous commander, who I can't find now, it showed all the attacks he had, and what attack value each one had.

Can anyone help explain why he is only showing one attack?

Endoperez January 23rd, 2006 11:43 AM

Re: Multiple attacks on Commander question
 
Attack value is different than number of attacks. Attack value of a weapon increases the to-hit chance. Number of attacks is a separate stat, and e.g. Sword of Quickness has that ability.

You can see all the commander's weapons, and their respective attack values, by right-clicking on his attack (Att) value. Weapons with multiple attacks are listed only once in there, but all the unit's weapons are listed. So some of the Foul Spawns could have four tentacle attacks listed, while another might have two Claws attacks both attacking twice.

Besides that, Quickness always gives you whole round. So if you had four weapons (i.e. you are a Nataraja), you'd have 8 attacks instead of 5, twice with every weapon.

Wish January 23rd, 2006 11:45 AM

Re: Multiple attacks on Commander question
 
the boots of quickness will show up when you click on move, it will reflect as double his action points, which means that he may do all those attacks twice per turn.

the frost brand will only show up as 1 attack, which will be thrown 4 times, (8 times with the boots of quickness for a max of two enemies killed per turn, since all the attacks will be aimed at the same enemy, each time he makes them) I suppose.

The other commander must have had more than one weapon. if a nataraja had 4 single handed weapons, it would reflect as attack 1 through 4. Also I think if it is a mounted commander, his horses attacks show up in there too. basically the attack skill screen will show the hit modifier for each weapon, when it is used, not the number of attacks. for instance a knight usually has a sword, a lance, and hoof attacks - so 3 are listed.

your commander with the frost brand only has 1 weapon, so only one will be listed.

OG_Gleep January 23rd, 2006 12:14 PM

Re: Multiple attacks on Commander question
 
Ok, that makes sense. I totally botched that one, looking now I see that there is actually a different value for say the sword of quickness; nbr of attacks.

There are multiple items that speed you up as well as spells. Do these stack?

For example:

Sword of Quickness, Jade Armor, Boots of Quickness + orders set to cast Haste (or whatever the personal verison is).

Would this give you:

Base round - 2 Attacks (Sword of Swift)
+2 attacks (Jade Armor)
+2 Attacks (Boots of Quick)
+2 Attacks (Spell)

For a total of 8 attacks per turn.

Assuming this is true, this does not mean he could kill 8 enemies per turn right? Maximum in this config would be 4 kills per round?

Endoperez January 23rd, 2006 01:07 PM

Re: Multiple attacks on Commander question
 
Boots of Quickness, Jade Armor and the spell Quickness all give the same effect (that of the Quickness spell). Because it's the same effect, it doesn't stack.

There are three other ways of acquiring quickness, and at least two of these stacks with the common quickness. They are the Heroic Quickness Hall of Fame ability, which increases over time, Water 9 blessing, and the Champion's Trident.
The Heroic Quickness stacks with normal quickness, as it gives a percentual ability.
Water 9 blessing gives a blessed unit 50% chance of having a second action each round. It's not sure whether this is random or deteministic (2 actions on the first turn, then 1, then 2, then 1 , then ...). This also stacks with normal quickness, AND with Heroic Quickness.
Champion's Trident either gives the normal quickness, as Jade Armor/Boots of Quickness, or yet another Quickness ability that stacks with them. I think it doesn't stack, but I'm not sure about it.

thejeff January 23rd, 2006 01:28 PM

Re: Multiple attacks on Commander question
 
I believe Jade Armor and Boots of Quickness duplicate the quickness spell and thus do not stack with it, or each other.

Heroic quickness does stack, as does W9 bless.

Also, though it wouldn't apply to a single weapon, but apply to the Nataraja mentioned above, all attacks in single action will target units in the same square.

Jurri January 23rd, 2006 01:52 PM

Re: Multiple attacks on Commander question
 
Are you guys certain that the water 9 blessing stacks with regular quickness? (Like, actually tested this.) 'Cause I believe I've seen testimonials to the opposite effect on this forum earlier.

halfzware January 23rd, 2006 02:21 PM

Re: Multiple attacks on Commander question
 
the w9 bless doesn't give the same bonuses as regular quickness (+3 att/def), its a different effect. Not sure about herioc quickness though.

Endoperez January 23rd, 2006 02:22 PM

Re: Multiple attacks on Commander question
 
Champion's Trident doesn't stack with normal quickness:
Post#357177

... and it seems Quickness and Water Blessing work in mysterious ways.
Post#373611



Also, it seems I have actually forgotten some of the information I once had:
Post#361137

I had degenerated into thinking it was actually random! http://forum.shrapnelgames.com/image...es/redface.gif
That last thread mentions Heroic Quickness as well, but it all seems too complicated for anyone to grasp. E.g. the whole thread was started because Communion Master seemed to affect Quickness. http://forum.shrapnelgames.com/image...s/confused.gif

archaeolept January 23rd, 2006 03:20 PM

Re: Multiple attacks on Commander question
 
no, zooko was wrong, as W9 doesn't give 2 attacks per round.

W9 and the spell should stack - i don't think there's a 2 action limit from that, but i could be wrong i guess. The heroic ability stacks w/ anything, and can lead to some very nice effects http://forum.shrapnelgames.com/images/smilies/happy.gif

Cainehill January 23rd, 2006 04:56 PM

Re: Multiple attacks on Commander question
 
Quote:

archaeolept said:
no, zooko was wrong, as W9 doesn't give 2 attacks per round.

W9 and the spell should stack - i don't think there's a 2 action limit from that, but i could be wrong i guess. The heroic ability stacks w/ anything, and can lead to some very nice effects http://forum.shrapnelgames.com/images/smilies/happy.gif

Yep nothing like a Jotun Herse with Heroic Quickness 200%+, equipped with Soulstone of the Wolves and scripted to cast spells; even without Jade Armor or a W9 blessing, that's a lot on wolves on the field. http://forum.shrapnelgames.com/image...es/biggrin.gif (Had this going in one game - sadly, the nature blessing wound up making him go berserk eventually.)

shovah January 23rd, 2006 05:09 PM

Re: Multiple attacks on Commander question
 
i thought the soulstone just summoned once then nothing else? if not then im trying it.

Cainehill January 23rd, 2006 06:36 PM

Re: Multiple attacks on Commander question
 
The Fenris Pelt (or some such) summons once at the beginning. Soulstone auto-summons once, and then can cast Howl each turn, if scripted to do so.

The free Call of the Wild each turn is pretty nice - but the in-battle usage is what makes it so great, all those wolves coming at the enemy mages from all directions. http://forum.shrapnelgames.com/images/smilies/happy.gif

shovah January 23rd, 2006 07:28 PM

Re: Multiple attacks on Commander question
 
never realised the castability in it

archaeolept January 23rd, 2006 07:54 PM

Re: Multiple attacks on Commander question
 
its really the only artifact that is clearly overpowered

shovah January 23rd, 2006 08:38 PM

Re: Multiple attacks on Commander question
 
well it and amon hotep really

Cainehill January 23rd, 2006 08:45 PM

Re: Multiple attacks on Commander question
 

Not sure I'd say it was overpowered. Powerful, sure, and as Zen noted, under-rated. http://forum.shrapnelgames.com/images/smilies/wink.gif But look at ... The gate stone, the flying ship, the Ark, the Chalice, the Hammer of the Forge Lord : I'd argue that both of those are more powerful in terms of altering game play and situations. For instance : 200 devils and other top-notch summonings teleporting on top of your armies at whim, leaving before there can be much retribution - I'd say that has a lot more impact than a bunches of scrawny wolves.

shovah January 23rd, 2006 08:50 PM

Re: Multiple attacks on Commander question
 
true, but use a bunch of them together http://forum.shrapnelgames.com/image...ies/tongue.gif a reasonably tough commander with amon hotep is almost untouchable but simply add to that boots of quickness, the gate stone and the soulstone of the wolves. very hard to put together but once assembled you have a VERY hard to kill commander who can teleport around at will (with an army if desired) and spam an insane amount of wolves

Wish January 23rd, 2006 09:35 PM

Re: Multiple attacks on Commander question
 
you actually don't have to script it to cast spells, it casts howl every turn all on its own.

Wish January 23rd, 2006 09:38 PM

Re: Multiple attacks on Commander question
 
amon hotep is overpowered because it combines invulnerability with high magic resistence and awe. The fact that it can also give you a free mummy each turn is just an added bonus.

archaeolept January 23rd, 2006 10:01 PM

Re: Multiple attacks on Commander question
 
amon hotep is nowhere near as useful as soulstone. all the others are nice, and useful, but nothing combines both very valuable ritual attacks and the most overwhelming battlefield magic. Its always amongst the very first artifacts to be forged... the others, like gatestone and amon hotep, can stay around being unbuilt for ages.

Cainehill January 23rd, 2006 10:38 PM

Re: Multiple attacks on Commander question
 
Arguably, that's because it's rarer to have the magic paths required for gatestone and amon hotep - you almost have to have astral on your pretender, and most people avoid that because of the Magic Duel issue. (But I know I often plan to get those in a long term game http://forum.shrapnelgames.com/images/smilies/happy.gif )

archaeolept January 23rd, 2006 10:47 PM

Re: Multiple attacks on Commander question
 
gatestone is vastly expensive - while soulstone is barely a couple bags of peanuts http://forum.shrapnelgames.com/images/smilies/laugh.gif

Endoperez January 24th, 2006 12:01 AM

Re: Multiple attacks on Commander question
 
Quote:

Cainehill said:
Quote:

archaeolept said:
no, zooko was wrong, as W9 doesn't give 2 attacks per round.

W9 and the spell should stack - i don't think there's a 2 action limit from that, but i could be wrong i guess. The heroic ability stacks w/ anything, and can lead to some very nice effects http://forum.shrapnelgames.com/images/smilies/happy.gif

Yep nothing like a Jotun Herse with Heroic Quickness 200%+, equipped with Soulstone of the Wolves and scripted to cast spells; even without Jade Armor or a W9 blessing, that's a lot on wolves on the field. http://forum.shrapnelgames.com/image...es/biggrin.gif (Had this going in one game - sadly, the nature blessing wound up making him go berserk eventually.)

You know, in the Calling All Players game I missed Ritual of Rebirthing my original prophet by two turns. Three turns ago. He was over 100% when he died... http://forum.shrapnelgames.com/image...s/rolleyes.gif Sometimes I really hate how pretenders take space in HoF when they don't merit heroic abilities.

Emelio Lizardo January 26th, 2006 10:00 AM

Re: Multiple attacks on Commander question
 
Soulstone, even if it is overpowered, who really wants to be leader of a bunch of dogs?

Oversway January 26th, 2006 02:28 PM

Re: Multiple attacks on Commander question
 

***** Queen

shovah January 26th, 2006 04:52 PM

Re: Multiple attacks on Commander question
 
lol, even if they are only wolves they still kick butt (does gift of health affect them?)

Wish January 26th, 2006 09:49 PM

Re: Multiple attacks on Commander question
 
the do horrors on coordinating the actions of your units. Basicaly they are a great distraction for mages with hard hitting spells and SCs to work their stuff.

OG_Gleep January 27th, 2006 04:06 PM

Re: Multiple attacks on Commander question
 
Quick question:

Frostbrand has 2 attacks in its profile. The Sword of Quickness also has 2 attacks in its profile. Is the 2 attacks for the sword of quickness in addition to the 2 actions per round? Or are those 2 actions reflected in the stats?

archaeolept January 27th, 2006 05:03 PM

Re: Multiple attacks on Commander question
 
frostbrand doesn't have two attacks - perhaps you are reading it's attack value? (don't remember if that is two or not) - the attack value of a weapon is added to the attack value of the commander to determine the final attack value, which is then rolled against the target unit's defense...

OG_Gleep January 27th, 2006 05:32 PM

Re: Multiple attacks on Commander question
 
Ya I missed something. I think it was when looking at it earlier today (right when I woke up) I had a commander duel wielding a frost brand and a sword of quickness. I must have transposed the two stats. My fault.

shovah January 27th, 2006 07:09 PM

Re: Multiple attacks on Commander question
 
2 attack=the attack bonus which means better chance of hitting, only the sword of quickness and a few other weapons have multiple attacks (such as gloves of the gladiator)

Morkilus January 27th, 2006 09:47 PM

Re: Multiple attacks on Commander question
 
The CB mod made some changes to up the number of attacks of some otherwise underwhelming weapons... the Fire Bola is my current favorite: Equip one of those and the Sandals of the Crane to a giant or banelord for a really irritating thug!


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