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World Map -unbalanced?
I've noticed at least one world map which appears unbalanced and I recommend caution when using for multiplayer. Whoever made the map placed high magic sites and high income for the majority of Europe... as a result anyone starting here has a much greater and unbalanced advantage. Another note is no where else in the world exists such an advantage making it unbalanced for multiplayer in my book.
Also to make the map unbalanced to such a degree is also not historically correct. |
Re: World Map -unbalanced?
Which world map is this?
Don't most nation start in Europe, and thus fight each other for the sites? Vanheim, Jotunheim, Man, Pangaea, Ermor/Pythium, Marignon, etc. In e.g. South America, with less competition you can grab more provinces -> potentially more sites. Didn't Europe have more resources than the other parts of the World? Or at least, weren't the Europeans the first to use e.g. Coal to power machines, and thus first to industrialize, and then able to share the rest of the world between themselves? |
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Many unique achievements and inventions were made all over the world... China first to use gunpowder and the USA has a HUGElist of their own. |
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I don't think the map was meant to be balanced. Just my opinion. It seems entirely too difficult to do so if you're jamming that much nations there.
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A little unbalance or even some unbalance is expected with most maps... but the world map I viewed in the editor was seriously way unbalanced. This makes it virtually impossible to play a legitimate multiplayer game without using fixed starting locations. |
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WHICH of the world maps are you talking about? Official Illwinter world map, satellite world map (or was that just Northern America?), the updated-graphics one, Neo-Pangaea...
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also, i dont' mean to be a snob or anything, but shoudln't this thread be in the maps and mods forum?
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Next time I'm home I'll check... my work keeps me moving and busy. It shouldn't be that difficult to find I believe less than 5 world maps exist. |
Re: World Map -unbalanced?
My original design might very well have been unbalanced, but this was hopefully remedied a bit by double starting locations. Haven't played on it since just after the release of dom2 though.
> This makes it virtually impossible to play a legitimate multiplayer game without using fixed starting locations. Perhaps the maker of that particular map (me or someone else) intended the map to be used with fixed strating locations and though that it was reasonably well balanced if used with fixed starts. |
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I'm confused, why not just use it with the fixed starting locations? |
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To start a map where every kingdom always starts in the same place quickly kills replay value of the map. |
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Doog Dog! Who would want to play the World map multiplayer more than once??? Nothing against Kristoffer's map - I guess a number of people like it for SP games, but I've found that most people, even those who said they loved huge maps, wound up hating MP games on World or Faerun. If it isn't the level of micromanagement when multiple nations have 100+ provinces, then it's the way players drop out (often without even having the grace to go AI or notify of it). And if it isn't players dropping out, it's the bugs that crop up in the mid to late game on the huge maps, where you can no longer see what's in provinces despite having control of neighboring provinces or even spies in the province. Not to mention, the game getting blown away when the hard unit limit is finally broken. |
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Perhaps Gandalf or ZEN or Arryn would be interested in adding a Hall_of_Glory_and_Shame to their website.
(Not sure if ZEN has a website but he seems like the type which would) Since the information would list pure facts about previous games I don't see any issues. |
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It is especially important for Single Player (which i still play sometimes and still enjoy). The AIs have a lot of troops there and as player i find it always fun to try to defeat them with troops only too. Even a 150 province Map can in SP get very close to the unit limit. |
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I would hate to moderate the complaints on such a list.
"I shouldnt be on that list because" 1) my computer died 2) my ISP died 3) my country had a military coup 4) we had a baby 4) my dog died 5) my dog ate my turn 6) my dog ate the computer cables, then died, which also killed my computer, and my country had a military coup which caused my wife to give birth early But I suppose it could be done if you kept it purely factual. At xx turns into the game player yyyyyyy left with XX provinces and a pretender. Gandalf Parker -- Do not go quietly into the night rage rage rage against the dying of the light - Dylan Thomas What does that mean? It means dont be a putz and quit the multiplayer game before your candles are snuffed. |
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A one time vanish because of a down computer or personal issue won't hurt the reputation of those playing many many games being played for DOM_2 and on into DOM_3. Quote:
This rewards the players with the guts to stick it out. And encourages those with more yellow bellies to be more brave. |
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the only games ive left are 2 blitzs due to the amount of time they lasted and one game were i had maybe 2-3 smiths, a crusher, 4 ulmish infantry, 2-3 provinces and atleast 30 giants including a giant pretender on my doorstep, can you blame me?
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Ive seen people leave because they managed to kill off their pretender in the first few moves. Before even meeting another player. On the other extreme Ive continued playing with no castle, no temples, no labs, and no god.
But still such a list could have some problems. Listing only the facts will help, but who provides the "facts"? By the way Im still not volunteering. Maybe when Dom3 is up and running I will be motivated to do it. Or provide access as I have in the past so that someone else can provide such things off of my site. Did you notice the "theme song" for such a project in my sig? http://forum.shrapnelgames.com/images/smilies/happy.gif Gandalf Parker -- Do not go quietly into the night rage rage rage against the dying of the light - Dylan Thomas What does that mean? It means dont be a putz and quit the multiplayer game before all of your candles are snuffed. |
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I suggest the following facts: At xx turns into the game player yyyyyyy left with ZZ provinces and WW players remaining. Thus if someone leaves on Turn_122 with 10 provinces remaining on the Faerun map when only 2 players are left it won't look as bad as someone leaving on Turn_34 with 7 provinces on the Orania map when 8 players are remaining. Quote:
Yes I like the signature and completely agree. |
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