.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Campaigns, Scenarios & Maps (http://forum.shrapnelgames.com/forumdisplay.php?f=106)
-   -   DUTCH TERROR! - Mini Campaign (http://forum.shrapnelgames.com/showthread.php?t=27673)

Double_Deuce February 16th, 2006 10:57 AM

DUTCH TERROR! - Mini Campaign
 
The campaign is completed and ready for playtesting. There are 2 paths so I will need them both tested. Please be nit-picky especially on the texts. :cig:

Here's the situation.

DUTCH TERROR!

March 23, 2007

Game Version: WinSPMBT 2.51
Campaign Slot # 014
Format: Fixed Core Campaign
Turns: 10 - 15 per scenario

Player: Netherlands
Command Size: Company
Length: 3 Scenario's (maximum)

INTRODUCTION:
Over the past several weeks there has been an increasing number of terrorist incidents in Holland. Intelligence sources believe these attacks are not the work of local Islamic Fundamentalists organizations but are being conducted by a resurgent Al-Qaeda network operating within Europe. It is well known that Al-Qaeda has threatened many European nations with retaliation for their support of and participation in the "Global War on Terror". Usually these incidents are bombings of high profile government buildings or officials but now a new type of target seems to have been added to the Al-Qaeda hit list.

On the evening of March 22, 2007 a large and heavily armed terrorist group descends upon the village of Schalkwijk in central Holland. While initially putting up fierce resistance local police are heavily outgunned and eventually withdraw from the besieged village. Within an hour Schalkwijk is under complete control of the terrorist band with most of the residents either dead, dying or hiding out in nearby woods.

Initially, Dutch authorities thought they would be negotiating with only the town residents as hostages. They were soon to discover that the terrorists had a much larger target in mind, the entire nation of Holland and her neighbors. As negotiations began the terrorist leader informed Dutch authorities he was in possession of a nuclear device. If Holland does not withdraw all of their troops from the Middle East, Afghanistan and the Balkans within 5 days he will detonate the bomb.

Having no intention of complying with these demands, the Dutch Minister of the Interior immediately authorizes a strike on the village by Holland's elite national counter-terrorism unit the Bijzondere Bijstands Eenhid (Special Intervention Force).

Just after midnight on March 23 the Bijzondere Bijstands Eenhid (BBE) begins moving from their assembly area to board transportation to Schalkwijk. Not knowing if the terrorists actually have a device or not means that the mission must be completed swiftly. No quarter is to be given and any movement within the village should be considered a legitimate target.

For this campaign you are the commander of the elite Dutch counter-terrorism unit, the Bijzondere Bijstands Eenhid (BBE). The BBE (Special Intervention Force) is Holland's national counter-terrorism unit. Answering to the Dutch Ministry of the Interior, this unit of approximately 100 operators is considered to be one of the best counter-terrorism units in the world.

NOTE: You will be given NO points with which to upgrade or repair your units so keeping your casualties to a minimum is essential.

narwan February 16th, 2006 07:16 PM

Re: DUTCH TERROR! Mini campaign - playtester needed!
 
Sounds like fun!
One tiny detail though, it's called the 'Bijzondere Bijstands Eenheid' (note the extra e in eenheid).

Narwan

PS but can you pronounce Schalkwijk? http://forum.shrapnelgames.com/images/smilies/wink.gif

Double_Deuce February 17th, 2006 03:04 AM

Re: DUTCH TERROR! Mini campaign - playtester neede
 
Quote:

narwan said:
One tiny detail though, it's called the 'Bijzondere Bijstands Eenheid' (note the extra e in eenheid).

I musta screwed up the cut and paste from their website. http://forum.shrapnelgames.com/image...s/confused.gif

Quote:

narwan said:PS but can you pronounce Schalkwijk? http://forum.shrapnelgames.com/images/smilies/wink.gif

Of course, it's Schalkwijk! http://forum.shrapnelgames.com/image...es/biggrin.gif

Pyros February 17th, 2006 10:27 AM

Re: DUTCH TERROR! Mini campaign - playtester needed!
 
Quote:

narwan said:
Sounds like fun!
One tiny detail though, it's called the 'Bijzondere Bijstands Eenheid' (note the extra e in eenheid).

Narwan

PS but can you pronounce Schalkwijk? http://forum.shrapnelgames.com/images/smilies/wink.gif

http://forum.shrapnelgames.com/image...es/biggrin.gif http://forum.shrapnelgames.com/image...es/biggrin.gif

narwan February 17th, 2006 04:20 PM

Re: DUTCH TERROR! Mini campaign - playtester neede
 
No, it's Schalkwijk.... http://forum.shrapnelgames.com/images/smilies/cool.gif

MacGalin February 17th, 2006 05:51 PM

Re: DUTCH TERROR! Mini campaign - playtester neede
 
Szalkwik. In Polish http://forum.shrapnelgames.com/images/smilies/happy.gif.

Double_Deuce February 21st, 2006 02:16 PM

Re: DUTCH TERROR! Mini campaign - playtester neede
 
For those who are testing, there was a problem with the campaign file.

You can now get to the air assault scenario from the airfield. You can DL it from the same location or if you got it from me via email please send me an email and I'll forward it to you.

Double_Deuce February 24th, 2006 11:34 AM

Re: DUTCH TERROR! Mini campaign - playtester neede
 
Quote:

narwan said:
Sounds like fun!
One tiny detail though, it's called the 'Bijzondere Bijstands Eenheid' (note the extra e in eenheid).

This has now been corrected and some other changes have been made as well. http://forum.shrapnelgames.com/images/smilies/happy.gif

Double_Deuce April 18th, 2006 10:21 AM

Re: DUTCH TERROR! Mini campaign
 
OK, it's finally ready.

On the evening of March 22, 2007 a large and heavily armed terrorist group descends upon the village of Schalkwijk in central Holland. While initially putting up fierce resistance local police are heavily outgunned and eventually withdraw from the besieged village. Within an hour Schalkwijk is under complete control of the terrorist band with most of the residents either dead, dying or hiding out in nearby woods.

For this campaign you are the commander of the elite Dutch counter-terrorism unit, the Bijzondere Bijstands Eenheid (BBE). The BBE (Special Intervention Force) is Holland’s national counter-terrorism unit. Answering to the Dutch Ministry of the Interior, this unit of approximately 100 operators is considered to be one of the best counter-terrorism units in the world.

You can read more and get the file here --> Dutch Terror!

desh44 April 21st, 2006 02:36 AM

Re: DUTCH TERROR! Mini campaign
 
Hi Mike

Am looking forward to playing this one. As soon as real life settles down to get into it

Tom

MacGalin April 21st, 2006 10:04 AM

Re: DUTCH TERROR! Mini campaign
 
Good work. I just finished airport mission.
Winning was quite easy, the tricky part was keeping troops alive http://forum.shrapnelgames.com/images/smilies/happy.gif. Too bad you decided to arm the troops with FAL-s - if more of them had mp-5s, player would be forced to work harder to win this one. With FALs my troops were able to decimate the terrorists far too easily http://forum.shrapnelgames.com/images/smilies/happy.gif.
Anyway, it was very good mission to play.

Double_Deuce April 21st, 2006 03:02 PM

Re: DUTCH TERROR! Mini campaign
 
Well, I was caught between which weapon to issue. The MP5's seemed to make it too hard and the FAL's a lot easier.

Hopefully more will post some feedback and depending on that I will redo the campaign so that their is an easier(FAL) one and harder (MP5) one.

Pepper April 22nd, 2006 01:58 AM

Re: DUTCH TERROR! Mini campaign
 
if you go back to mp5s, i would suggest giving a sniper to each platoon, maybe a 2 man heavy sniper team even.

macktheknifeau June 14th, 2006 06:25 AM

Re: DUTCH TERROR! Mini campaign
 
this is a great infantry mini-campaign, I enjoy very much these "small scale" style of infantry maps, like the contra raid and whatnot, and this is another good one.

I did the air assault, and after a few missteps, I got into the groove of the first mission, got in the planes.

There i had a few problems. It seemed no matter where I told the planes to drop, 2 of them always dropped right ontop of the train station, which basically wiped out half the team.

Instead of that I just put them on the northern area (I assumed they just jumped a bit off and marched to the target), near where the police are.

Getting into the town was steady, but hard in parts.

I liked the mines on the train tracks, seemed like an extra touch of realisim.

Ended up with a complete victory, losing maybe 10 or so of my people.

The best unit was unquestionably the Heavy Sniper, he just saved my guys time after time, when I thought we would get blocked, boom boom boom down goes half a insurgent squad and we kept moving.

Good stuff http://forum.shrapnelgames.com/images/smilies/laugh.gif

now doing the road version.

Double_Deuce June 14th, 2006 09:11 AM

Re: DUTCH TERROR! Mini campaign
 
Glad to hear you liked it.

I am planning to revise it using some of the newer AI Waypoint techniques and some other things I' ve learned the last couple of months. Also plan to redo Silver Lions and Drug War but will probably start with Dutch Terror since it is smaller and will take less time.

macktheknifeau June 14th, 2006 10:23 AM

Re: DUTCH TERROR! Mini campaign
 
I played the "Roadblock" part, and did not exactly do well. I went over the river on rafts, but got 4 or 5 trucks immobilised, with 2 units unable to get out, I made it across, and ended up "bogged" down fighting about 6 Al Queda groups, and a few RPG teams (I hate them so much), ended up in a defensive position, I eventually won the firefight, I was going to get the VP hex in the last turn, with the HQ unit and it's armoured transport, instead of going behind a house, it went on the "road" side, and got destroyed by another RPG team, which quickly finished off the HQ and that was the end of that.

Reload, got a few more of the trucks over, and used them (this is the first time i've had to use the old school "expendable truck" tactic in a looong time) to soak up OP fire and then move my commandos into the adjacent hex and take them out.

Heavy Sniper was in one of them, made a big difference, in ONE round, he took out the entire enemy HQ, and still had enough shots to take out 2 of 1 squad (in one "shot") and then 1 from another, forcing both to retreat.

The Al-Queda squads are tough to take on, and if you send one commando squad, chances are the 3 Ak's will tear the squad apart and hurt it.

Paladin42 June 29th, 2006 09:49 PM

Re: DUTCH TERROR! Mini campaign
 
Double Duece:

Very cool campaign--thanks for taking the time. I too really like the small unit games that force you to use tactics. I too had problems with the air drop deployment. The a/c would only deploy right to left. I seemed to be able to change the entry and exit directions but it never 'took'. I also seemed to be able to change the drop initial points but the troopers always seemed to drop randomly centered around the train station and always getting chopped up by the enemy below. Do you think that this scenario is suffering from the air drop bug (reported elsewhere in this forum) that Don has now fixed for the patch due out in July? I agree that the heavy sniper (and smoke) was a big key to success. The MMG barely supressed folks and never dropped anyone for me. Thanks /Paladin/

Double_Deuce June 30th, 2006 01:25 AM

Re: DUTCH TERROR! Mini campaign
 
Once WinSPWW2 is patched and finished I understand they'll apply many of the same adjustments to WinSPMBT. As soon as the final verison of it is out I plan to refurbish Silver Lions, Drug War and the Dutch Terror campaigns. Maybe by them my Marine Campaign will be done too. http://forum.shrapnelgames.com/image...s/confused.gif


All times are GMT -4. The time now is 07:18 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.