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-   -   Some beginner questions (http://forum.shrapnelgames.com/showthread.php?t=27818)

how786 February 25th, 2006 12:42 AM

Some beginner questions
 
Hi,
I'm in the early stages of my first game. I'm playing Man with a Phoenix, Fire 4, Air 6. Right now I just got Evocation 2 and am researching Conjuration.

I've read a few threads here, a beginners guide and done the walkthru. These questions have popped up:

1-Do my units gain experience or go up in level as they win battles?
2-How do I determine where to build a fortress? (Who actually builds it, btw?)
3-Is it good to leave a commander and some troops in border provinces to guard them?
4-One of the threads suggested sending a Mother to search forest, mountain etc. provinces. When the Mother I recruited searches it says she is not skilled enuf. How does she get more skill?

Your help much appreciated.
How786

Morkilus February 25th, 2006 02:21 AM

Re: Some beginner questions
 
I'm a relatively new player, but I think I can answer most of your questions. Also, the search engine in the forum is pretty robust (helps if you put a plus sign in each term if you have multiple terms).

1. Yes, both commanders and units gain XP and stats with XP. If your commanders are among the deadliest, they get into the Hall of Fame and get special powers.
2. Fortresses "gather" resources and taxes from immediately surrounding territories, so it's good to build them next to mountains and forests if you want to build lots of national troops with high resource costs. They also protect your temples and groups of high-value commanders such as sages, so build them where you have temples and libraries. Any commander can resume building a fort, so you might as well have a cheap one build it. You can switch them off, only one commander is needed to build it.
3. It's up to you... in multiplayer, it's better to make alliances and non-aggression pacts rather than spread your armies about. The AI can be intimidated by large groups of militia, most humans aren't.
4. The skill is refering to your path level... there are no magic sites to be found with path level greater than four, so if your 4e4n Earth Mother can't find anything, there aren't any Earth or Nature sites to be found in that province. Most players like to use site-searching spells from a distance, like Haruspex and Earth Lore.

Have fun

Peacekeeper February 25th, 2006 02:28 AM

Re: Some beginner questions
 
just a little more on #4

There are two ways to increase magic paths. Through items which you can forge(see Construction 4 item Thistle Mace that takes 2 nature magic and 10 nature gems to forge, this is a list of magic items, they will be listed there, or after looking for it, a list of all magic boosting items is here. The extra level(s) in the path last only as long as the mage is wearing the item.

The other is Empowerment. Youll find it in the same list as search for magic sites. You use a number of magic gems to boost your mages magic path(nature for nature magic, earth for earth, etc etc). This boost is permanent but expensive.

If its just searching for magic sites, pay attention to Mork, there are no magic sites above level 4 in a magic path.

/edited to clean up a bit and add a new link.

how786 February 25th, 2006 02:39 AM

Re: Some beginner questions
 
Thanks for your help. The replies prompt a few more questions.
1-The manual says one can only build 3 types of buildings: temples, labs and fortresses. You mention libraries. Can you address these in more depth? If I can't build them, how do I get them? What are they?
2-What is the difference between a castle and a fortress?

THanks again for your help
How786

Ironhawk February 25th, 2006 03:03 AM

Re: Some beginner questions
 
1. Libraries are a level-0 magic site, which means as soon as you capture the province it will be visible to you. Right clicking on it will say "Allows you to recruit sages". And when you check the recruitment screen for that province you will in fact find the Sage commander. Build a Laboratory there to enable recruitment of the Sage. Then, to protect your investment it is usually wise to build a Fort as well. As you play more you will encounter many magic sites of this kind which allow you to recruit different kinds of mages (tho Sages are the best researchers).

2. The term "Fortress" is the general term in dom2 to describe any fortification. Some people use castle and fort terms interchangably. The kind of fort that your nation will build is the one that you select during the Pretender Creation process ie (watchtower, mausoleum, wiz tower, hill fort, etc).

Endoperez February 25th, 2006 04:02 AM

Re: Some beginner questions
 
At this point, the most important variable of fortresses is probably Administration value. Administration tells you how many % of resources and gold the fortress collecs from neighbouring provinces.
Don't build castles too close to each other. It's expensive, they will have less resources between them, and if they were farther away you wouldn't have to move your just-build units too far.

Re: unit experience
All units collect experience. 1- and 2-star units are pretty common. Three-star units are rare, and usually only tough or very lucky units achieve three stars of experience. Man's Knights of Avalon have ability to heal their battle wounds, so they have greater chances of surviving unil they get high levels of experience. Even then, 4- and 5-star units are very, very rare. And powerful.
Mindless units can't acquire experience. Undead and demons can, if they aren't mindless.

Re: sites and becoming more powerful:
Most magic sites need level 2 or 3. Those requiring level 4 are rare, but very powerful if found.
If your Mother didn't find any sites, instead of making her more poweful, research Thaumaturgy 2 and use Auspex and Haruspex. These spells search the province for all Air and Nature sites, respectively, and Thaumaturgy has spells for most other paths as well. Astral and Death only need level 1 mage to cast the spell. Death spell is called Dark Knowledge and is in Conjuration, Astral spell is Arcane Probing and is in Evocation. Blood searcher Bowl of Blood is in Blood, which isn't that surprising. There are very few Blood sites which actually need Blood, but they are usually quite powerful. There are a few Holy and Unholy sites as well, but they are very rare.
If you pay close attention to provinces' scales, you can sometimes quess which kind of magic site it must have. As an example, if a province has Death rating, and it has been in your Growth dominion for many turns, it is probably worth it to cast Dark Knowledge on it.

how786 February 25th, 2006 05:00 AM

Re: Some beginner questions
 
Thanks for these tips!
How786

OG_Gleep February 25th, 2006 06:32 AM

Re: Some beginner questions
 
The site searching spells search with a power of 9, it will find any sites for that particular path. There are a couple of other spells, an Astral 3 spell that will find all sites in a provence, including holy sites. There is another spell that will find all elemental sites in a provence.

They all take gems, so you will either have to alchemize, or do some manual searching to find them.

To get a good feel for magic, you might want to try a Rainbow pretender in your next game. Any pretender that costs 10 per path will do, then take 2-4 in every path that your national mages don't have access to (try to get 3 astral). Put Magic sites on 75% and have a ball.

I typically use castles in two ways. As a forward recruting stations, and as speed bumps for opposing armies, placed in tactical positions (borders/chokepoints/ports etc.). If you plan to use it as a forward recruiting station, placement is important. The higher the admin, and the more resource rich provences around it, the more resources you will get access to.

As PK said, boosters are very important. Boosters can turn a Sage useless sage with 1 death, into a Wicked crazy sage with 8 death (absolutley not advisable, but its possible). Its useful to know what your options are, as you can instead use items to boost your pretender, and save a lot of points during creation.

3. I didn't see anyone mention PD. Have you figured out how to use Provence Defense? In the top right corner, you will see the word defense and a number. You can raise this by spending gold. The higher the level, the more troops will be available for defense should anyone attack it. There is a chart in the manual I believe that shows what each nation has for PD. They are not all created equally however. Having 11 PD for Jotun, and 11 PD for Citis is very different. At certain intervals, you gain certain things. I think recommended intervals are 1,11,21,31. The AI will normally go after the lowest PD provence when deciding its attack route. A strong PD is often enough of a detterant to keep the AI at bay. The great thing about PD is it doesn't cost upkeep, and as long as you retain the provence, you get fresh troops for each attack, and they can catch stealth units. I tend to put atleast 1 in PD for every provence. Getting to see the layout of the enemy army is well worth 1 g.

Endoperez February 25th, 2006 07:15 AM

Re: Some beginner questions
 
Ah, THAT was what I thought I was forgetting.

PD 11 is enough to catch spies. And as OG_Gleep mentioned, AI doesn't know the difference between 19 and 11. PD 19 is much more expensive than PD 11, and not that much more useful.

Some types of PD, like Ulm's Crossbowmen or Machaka's Archers, fare much better if you have few infantry units in the same province. It is probably worth it to line 4-8 infantry to the recruitment line for those nations.

You can recruit units even if you don't have the resources, BTW. The resources will accumulate over many turns, so 15-resource province CAN recruit 20-resource heavy infantry if given a few turns.

how786 February 25th, 2006 01:09 PM

Re: Some beginner questions
 
Thanks for all the excellent input. Altho I'm only at turn 27 of my very first game, I can appreciate the great depth and complexity of this game. Wow! It presents a daunting task for a newbie like myself.
I'll give the rainbow mage a try.
Could you define 'choke points'?
The tricky thing about Forts (are you also referring to them as castles?) is their ability to drain resources from adjacent provinces, which, if not well thought out, can create problems. This area seems 'above my head' right now. The choice of WHERE to place them.
Last night, I had a fort in a nice province close to my capitol. I kept trying to recruit a rather cheap commander to man the defense force there but it never would appear as acquired even tho it appeared I had both the gold and resources.
Also, it seems that I always have unspent resources after each turn. I'm wondering if there is some way to use these well other than buying troops.
Could one of you elaborate as to how gems are used to raise mage skills? I've not figured that out. Is it a temporary elevation or permanent?
Also, how does I fast forward or speed up combat?
I appreciate the heads up re:PD. I did not know about it. Sounds very useful.
Thanks for all the help! Keep it coming. please. I'm soaking it all in.
How786

shovah February 25th, 2006 01:27 PM

Re: Some beginner questions
 
chokepoints are generally areas where only 1-2 provinces are exposed and can therefore be easily defended (ie not a wide front). gems can be used to raise lvl through empowerment or temporary during a battle. resources are only used for troops. good places for castles/forts=high resource areas (mountains are good examples) and chokepoints and finaly the reason you couldnt recruit could have been because your unrest was over 100 in that provinces (lower it by lowering taxes/doing some patrolling) and if you want any other help either pm me or add me on msn (my emails in my profile i think)

how786 February 25th, 2006 01:36 PM

Re: Some beginner questions
 
Ah...Shovah. Thanks so much. I never looked at the unrest. I'll have to read up on that.
I appreciate the help offer greatly.
How786

shovah February 25th, 2006 02:02 PM

Re: Some beginner questions
 
enemy spies can also cause unrest, which can be a pain if they get to an unpatrolled/un-pded recruitment center. and plz talk to me http://forum.shrapnelgames.com/image...ies/tongue.gif im bored

how786 February 25th, 2006 02:10 PM

Re: Some beginner questions
 
Ah...thanks Shovah.
BTW, which map is a good one for a beginner to use? (I'm playing with the CB mod active)
Best
How786

how786 February 25th, 2006 02:13 PM

Re: Some beginner questions
 
Ah...thanks Shovah.
BTW, which map is a good one for a beginner to use? (I'm playing with the CB mod active)
I'm not sure how to contact you via MSN.
Best
How786

shovah February 25th, 2006 02:23 PM

Re: Some beginner questions
 
i like the map urgaia, alot of water to practice in+a great chokepoint if your lucky.

castigated February 25th, 2006 03:03 PM

Re: Some beginner questions
 
also, just because it hasn't been mentionned, if your'e able to get on irc somehow (download mIRC or something, if you don't have it).....then just type "/server irc.gamesurge.net", and then type "/join dominions", and BAM! you'll be in a chat room almost always occupied by people asking and answering dom2 questions. a little intimidating at first (i know i was scared forever), but they're all really nice, and no one but QM bites.

shovah February 25th, 2006 03:17 PM

Re: Some beginner questions
 
go here: http://www.gamesurge.net/chat and type /join #dominions

how786 February 25th, 2006 03:17 PM

Re: Some beginner questions
 
Hmmmm....don't have that or know what it is. Where do I DL it?
How786

Morkilus February 25th, 2006 03:57 PM

Re: Some beginner questions
 
there's a java applet on the website... you don't need a download if you have java.

how786 February 25th, 2006 04:10 PM

Re: Some beginner questions
 
Ah..OK. I DO have Sun Java.
BTW, 'Pythium' means CRAZY in Tamil.
How786

how786 February 25th, 2006 05:10 PM

Re: Some beginner questions
 
BTW, I'm assuming, as a newbie, my computer AI should be set to 'normal', correct?

shovah February 25th, 2006 05:25 PM

Re: Some beginner questions
 
i would actually set it to easy for the start. while for most games easy=5 year old lvl dominions can be harsh so go easy your first few games

how786 February 25th, 2006 05:58 PM

Re: Some beginner questions
 
KK. Ty Shovah.


OG_Gleep February 25th, 2006 10:38 PM

Re: Some beginner questions
 
Also the more AI's the smaller the map, the harder it gets.

IMHO the best map to learn on is cradle of dominion. A lot of maps don't have natural chokepoints (especially the ones that came with the game). You can actually get away with a good number of AI and still get a sizeable empire that is easy to defend.

Its also my favorite map. It looks good, it plays well. Only complaint is a little too much terrain, but thats a minor one.

Oh forgot these two questions:

1. Empowerment is Permanent. Its very expensive but also worth it in most cases, because your trying to either a) Get access to something you need, or b) give a commander access to something you feel he needs to survive. I don't have the number infront of me, but its easy to mull through.

2. I hated watching combat until someone told me about the little letter we call N. N skips to the next round of combat. Q quits. When I first got this game I would actually go on smoke breaks waiting for long battles to get done hehe.

how786 February 26th, 2006 12:14 AM

Re: Some beginner questions
 

3. I didn't see anyone mention PD. Have you figured out how to use Provence Defense? In the top right corner, you will see the word defense and a number. You can raise this by spending gold. The higher the level, the more troops will be available for defense should anyone attack it. There is a chart in the manual I believe that shows what each nation has for PD. They are not all created equally however. Having 11 PD for Jotun, and 11 PD for Citis is very different. At certain intervals, you gain certain things. I think recommended intervals are 1,11,21,31. The AI will normally go after the lowest PD provence when deciding its attack route. A strong PD is often enough of a detterant to keep the AI at bay. The great thing about PD is it doesn't cost upkeep, and as long as you retain the provence, you get fresh troops for each attack, and they can catch stealth units. I tend to put atleast 1 in PD for every provence.

Have you seen this thread?
http://www.shrapnelcommunity.com/thr...art=1&vc=1

how786 February 26th, 2006 12:47 AM

Re: Some beginner questions
 
Where are the Saved Game files for Dom II?
Thanks
How786

OG_Gleep February 26th, 2006 01:22 AM

Re: Some beginner questions
 
Theres no save game files, there are only game directories. The only way I have figured out how to "Quick save", is do your turn, save and exit the game. Then go into dominions 2 root directory, find the folder with the same name as your game, and copy that folder to another location. You can get away without exiting if you don't care about your orders for that turn. This is why I assume you were asking. Also, Alt-Tab switches to windowed mode. I have gotten in the habit lately of playing this way.

I am pretty sure the thread you mentioned is talking about human opponents. I have yet to see the AI attack with one seraph, and FH spam. I get numerous reports in my SP games that PD's have beaten an opposing army.

PD in MP games are a mixed bag. It really depends on the race your playing. Jotun for instance can get good results from PD. But no amount of PD will hold off an opposing player, or stop a strong AI. In MP PD is useful for stopping distance summon spells. For instance, Call of the Wind is an annoying but very easy to defend against. It will however always win vs 0 troops. A nominal PD is often enough to drive off the Birds. I haven't played nearly enough MP to give good advice, but just from my limited experience, as Vanheim, its not worth it to invest heavily in PD. Nominal investments however to ward off spells is a sound one, especially in key provences.

*edit*

Case in point, a PD of 2 or 3 chased off my flock of birds in my last turn.

Ironhawk February 26th, 2006 01:35 AM

Re: Some beginner questions
 
Quote:

OG_Gleep said:
2. I hated watching combat until someone told me about the little letter we call N. N skips to the next round of combat. Q quits.

And F is fast forward.

OG_Gleep February 26th, 2006 07:57 AM

Re: Some beginner questions
 
I knew I forgot something.

shovah February 26th, 2006 11:15 AM

Re: Some beginner questions
 
and w makes the battlefield grid-like and removes all scenery (and is helpful for judging the power of AoE spells)

how786 February 26th, 2006 12:37 PM

Re: Some beginner questions
 
Thanks again for all the input.
(grumble)
This game is very addicting.
(bleary eyed)
How786

Ironhawk February 26th, 2006 06:40 PM

Re: Some beginner questions
 
Hehehe, yeah. Welcome to the club http://forum.shrapnelgames.com/images/smilies/happy.gif

OG_Gleep February 26th, 2006 11:16 PM

Re: Some beginner questions
 
Hopefully Dom III gets some hype before its released. This deserves to be among the greats.


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