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-   -   The Animal Kingdom [Finished] T'ien C'hi wins. (http://forum.shrapnelgames.com/showthread.php?t=28102)

Animal March 22nd, 2006 05:10 AM

The Animal Kingdom [Finished] T\'ien C\'hi wins.
 
Gratz to Kissblade.

shovah March 22nd, 2006 05:25 AM

Re: The Animal Kingdom
 
put me down for pan (you should put in your opinion on death themes)

Grizannor March 22nd, 2006 06:38 AM

Re: The Animal Kingdom
 
I'm in as R'lyeh

iljah March 22nd, 2006 07:25 AM

Re: The Animal Kingdom
 
I'll play Man

castigated March 22nd, 2006 08:13 AM

Re: The Animal Kingdom
 
put me down for marignon.

Oversway March 22nd, 2006 12:51 PM

Re: The Animal Kingdom
 
I'll take Jotun

For mods, it sounds like you using the latest conceptual balance? I believe it includes the hero mod. Just wanted to check on that.

Wish March 22nd, 2006 04:35 PM

Re: The Animal Kingdom
 
I'll give C'Tis a swing

also, where does one find worthy heroes mod?

Cainehill March 22nd, 2006 04:57 PM

Re: The Animal Kingdom
 

Note that using the "Complete" CB mod overrides or conflicts with Worthy Heroes - better to use the individual CB mods, and then the Worthy Heroes mod, as it actually has Worthy Heroes, while CB nerfed many back down to relative uselessness (not to mention co-opting and subverting Turin's intent for the original W.H. mod - the heroes really ought to be pulled back out of CB imo).

As far as where it is - look here.

Wish March 22nd, 2006 05:14 PM

Re: The Animal Kingdom
 
will cb nations override the heroes too?

shovah March 22nd, 2006 05:38 PM

Re: The Animal Kingdom
 
not sure, id prefer just to stick with cb complete (though i know many will object)

Morkilus March 22nd, 2006 06:14 PM

Re: The Animal Kingdom
 
I could probably stick the Worthy Heroes into CB 5.4 complete, if you like, to make it easy for everyone... let me know here if you do.

Nah27 March 22nd, 2006 06:22 PM

Re: The Animal Kingdom
 
Well heck, put me down for ermor then, I could use a new pbem game

Any idea how quickly you plan for the turns to go Animal? 24? 48? I have no real preference, just curious.

Morkilus March 22nd, 2006 06:50 PM

Re: The Animal Kingdom
 
Well, here it is... I can't test it right now, but I don't see why it wouldn't work; it is the CB 5.4 complete, with the original heroes mod replacing.

(bad file removed for your sanity)

shovah March 22nd, 2006 07:13 PM

Re: The Animal Kingdom
 
i love you mork *laughs as mork backs away*

Wish March 22nd, 2006 07:26 PM

Re: The Animal Kingdom
 
the mod gives me a nagot gick fel error. name2spell.

shovah March 22nd, 2006 07:43 PM

Re: The Animal Kingdom
 
same for me

castigated March 22nd, 2006 07:49 PM

Re: The Animal Kingdom
 
owned

extramedium March 22nd, 2006 08:53 PM

Re: The Animal Kingdom
 
I'm playing my first multiplayer game now and having fun. I'm in as Ulm. How does play by email work?

TheWolf March 22nd, 2006 09:49 PM

Re: The Animal Kingdom
 
I would like to play as Tien Ch'i.

quantum_mechani March 22nd, 2006 10:15 PM

Re: The Animal Kingdom
 
Quote:

Cainehill said:

Note that using the "Complete" CB mod overrides or conflicts with Worthy Heroes - better to use the individual CB mods, and then the Worthy Heroes mod, as it actually has Worthy Heroes, while CB nerfed many back down to relative uselessness (not to mention co-opting and subverting Turin's intent for the original W.H. mod - the heroes really ought to be pulled back out of CB imo).

As far as where it is - look here.

Those are some pretty strong words; the vast majority of heroes have always been indistinguishable in CB vs. worthy heroes. Furthermore, in the latest version I put back the few heroes I could remember having changed.

Turin March 22nd, 2006 10:18 PM

Re: The Animal Kingdom
 
1 Attachment(s)
I don�t want to play, but I have a new somewhat experimental version of my hero mod for you. It further improves the melee heroes and gives ulm�s heroes some nifty special abilitys. It also fixes some mistakes.

Animal March 23rd, 2006 03:23 AM

Re: The Animal Kingdom
 
Ookay. Too much information for the morning. (8 am in Finland)
I need to check on how the CB and Heroes go together.
If it causes problems we'll drop Heroes mod.

Thanks Turin for the new mod. I'll give it a go.

KissBlade March 23rd, 2006 04:10 AM

Re: The Animal Kingdom
 
Since TC and Ryleh are taken ... I'll take C'tis?

Animal March 23rd, 2006 04:12 AM

Re: The Animal Kingdom
 
Sorry KissBlade the game is full.

Animal March 23rd, 2006 04:21 AM

Re: The Animal Kingdom
 
Quote:

extramedium said:
I'm playing my first multiplayer game now and having fun. I'm in as Ulm. How does play by email work?

Send me your pretender
...dominions2/newlords/ulm.2h

I'll send you a .trn file
copy it to your game directory
.../dominions2/"game-name"/

Play your turn and send me the .2h file
.../dominions2/"game-name"/ulm.2h

and on and on...
Until you pagans are all dead and the ONE TRUE GOD RULES SUPREME! Muahahahahahaa!

shovah March 23rd, 2006 05:22 AM

Re: The Animal Kingdom
 
did you get my pretender?

Animal March 23rd, 2006 05:42 AM

Re: The Animal Kingdom
 
Quote:

shovah said:
did you get my pretender?

Yeah. Just 8 more to go.

Nah27 March 23rd, 2006 06:19 AM

Re: The Animal Kingdom
 
Just to check, before I make and send my pretender, we're useing the most recent, 5.4 cb mod? (not sure if there are any differences between that and earlier cb mods in terms of pretender setups but just want to be sure)

Animal March 23rd, 2006 08:03 AM

Re: The Animal Kingdom
 
Quote:

Nah27 said:
Just to check, before I make and send my pretender, we're useing the most recent, 5.4 cb mod? (not sure if there are any differences between that and earlier cb mods in terms of pretender setups but just want to be sure)

It's the one behind the link in first post.

castigated March 23rd, 2006 08:10 AM

Re: The Animal Kingdom
 
i haven't had a chance to test mary out at all yet, so i might need another 24 hours before i send it in. i hope that doesn't delay things.

Animal March 23rd, 2006 09:33 AM

Re: The Animal Kingdom
 
I don't think it will delay the game too much. http://forum.shrapnelgames.com/image...es/biggrin.gif

Oversway March 23rd, 2006 11:23 AM

Re: The Animal Kingdom
 
What email to we sent pretenders too? Or should I PM them to you?

Edit: Is the email in your profile the right one?

Animal March 23rd, 2006 01:52 PM

Re: The Animal Kingdom
 
Yep. Use the email in my profile.

Oversway March 23rd, 2006 04:22 PM

Re: The Animal Kingdom
 
Not that it matters all that much, but renaming will be on, yes?

Heh, I've never played a game with more than 1 starting prov, even in sp. Its a cool change! Although...it looks like it may be pretty crowded.

Just running some test games, I'll send my pretender tonight.

Animal March 23rd, 2006 04:37 PM

Re: The Animal Kingdom
 
I don't think it effects the game in anyway, so let's keep it on.

shovah March 23rd, 2006 04:46 PM

Re: The Animal Kingdom
 
if anything it helps (it lets you rename mages to something useful)

Cainehill March 23rd, 2006 05:30 PM

Re: The Animal Kingdom
 
Quote:

quantum_mechani said:
Quote:

Cainehill said:

Note that using the "Complete" CB mod overrides or conflicts with Worthy Heroes - better to use the individual CB mods, and then the Worthy Heroes mod, as it actually has Worthy Heroes, while CB nerfed many back down to relative uselessness (not to mention co-opting and subverting Turin's intent for the original W.H. mod - the heroes really ought to be pulled back out of CB imo).


Those are some pretty strong words; the vast majority of heroes have always been indistinguishable in CB vs. worthy heroes. Furthermore, in the latest version I put back the few heroes I could remember having changed.

Perhaps it was a bit strongly worded - but grabbing all the "good" mods and embedding them into the CB series was a bad idea imo - Worthy Heroes was a stand alone mod, and as such, it could be used, not used, or updated by Turin without consideration of the Conceptual Balance series. And discussions on irc had indicated that you removed some abilities because you didn't think they belonged, while others it was unknown for a while whether it was simply a glitch (hero losing immortality) or philosophical difference, such as Orokestes losing his very minor forge bonus.

While... Bah - I don't mean to be expounding on my original comments. Look - the time and effort you, Zen, Edi and others put into the mod is appreciated, but I think somethings were better left undone.

Morkilus March 23rd, 2006 08:07 PM

Re: The Animal Kingdom
 
I can't wait for Dom3 to be released... thousands of new things to quibble about! Why don't we start right now? Flying Monkeys is soooo broken...

shovah March 23rd, 2006 08:29 PM

Re: The Animal Kingdom
 
no theys not cuz they will see da big shiney sparkly tingy comin from da sky an dan try to eat it cuz it looks like da shiney banana of the gods. that was pointless

castigated March 23rd, 2006 10:17 PM

Re: The Animal Kingdom
 
not to mention the fact that their commander melts if you throw water on her...

Wish March 23rd, 2006 11:45 PM

Re: The Animal Kingdom
 
so she takes extra damage from cold attacks... not unusual!

quantum_mechani March 24th, 2006 02:22 AM

Re: The Animal Kingdom
 
Quote:

Cainehill said:
Quote:

quantum_mechani said:
Quote:

Cainehill said:

Note that using the "Complete" CB mod overrides or conflicts with Worthy Heroes - better to use the individual CB mods, and then the Worthy Heroes mod, as it actually has Worthy Heroes, while CB nerfed many back down to relative uselessness (not to mention co-opting and subverting Turin's intent for the original W.H. mod - the heroes really ought to be pulled back out of CB imo).


Those are some pretty strong words; the vast majority of heroes have always been indistinguishable in CB vs. worthy heroes. Furthermore, in the latest version I put back the few heroes I could remember having changed.

Perhaps it was a bit strongly worded - but grabbing all the "good" mods and embedding them into the CB series was a bad idea imo - Worthy Heroes was a stand alone mod, and as such, it could be used, not used, or updated by Turin without consideration of the Conceptual Balance series. And discussions on irc had indicated that you removed some abilities because you didn't think they belonged, while others it was unknown for a while whether it was simply a glitch (hero losing immortality) or philosophical difference, such as Orokestes losing his very minor forge bonus.

While... Bah - I don't mean to be expounding on my original comments. Look - the time and effort you, Zen, Edi and others put into the mod is appreciated, but I think somethings were better left undone.

I must admit I'm a bit astonished this is much of an issue at all (what other mods were embedded in CB?). There were some very minor edits made to the hero portion of the mod in Turin's absence, but not only were these so small as to have almost zero impact in the course of a game, there is no problem with changing them back (and incorporating any new changes) if he wishes.

Anyway, as I recall, activating the worthy heroes mod at the same time as CB would in fact overwrite any CB changes.

Animal March 24th, 2006 02:58 AM

Re: The Animal Kingdom
 


[/quote]Anyway, as I recall, activating the worthy heroes mod at the same time as CB would in fact overwrite any CB changes.

[/quote]

I tested the mods separately and together. While they were both activated the heroes had the CB mods weapons and stats.

quantum_mechani March 24th, 2006 03:25 AM

Re: The Animal Kingdom
 
Quote:

Animal said:


Anyway, as I recall, activating the worthy heroes mod at the same time as CB would in fact overwrite any CB changes.

[/quote]

I tested the mods separately and together. While they were both activated the heroes had the CB mods weapons and stats.

[/quote]hmm, it's messier then, possibly renaming worthy heroes to something that would put it higher on the list than CB would do it. If it is really a big issue I suppose I could go ahead and release a new CB version with Turin's lastest mod in it.

Animal March 24th, 2006 03:52 AM

Re: The Animal Kingdom
 
It's not an issue for this game. We just won't use the Hero's mod. Don't bother doing it for just this game.

Oversway March 24th, 2006 10:55 PM

Re: The Animal Kingdom
 
Only 3 pretenders left to go? This might get started soon.

Peacekeeper March 25th, 2006 12:26 AM

Re: The Animal Kingdom
 
Usually its good to have someone outside the game host it for you, there can be a master password that way and such.

Ive hosted a couple PBEMs for me and my friends before and could do it for you guys if you like, or I'm sure there is someone else out there with more experience than me who would eb willing to host too.

Animal March 26th, 2006 08:08 AM

Re: The Animal Kingdom
 
Anyone know TheWolf? He's hasn't got a emailaddress in his profile. We are good to go when I get his pretender.

castigated March 26th, 2006 09:35 AM

Re: The Animal Kingdom
 
maybe if we dont' hear from him soon, kiss can play?

kiss will have to pick another race, though. he chose c'tis since TC and rlyeh were taken, but c'tis is taken too.

hopefully thewolf hasn't disappread, though.

Oversway March 27th, 2006 12:03 PM

Re: The Animal Kingdom
 

If we have not heard from him by tonight, lets find someone else.


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