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Dominions 3 News!
News Release For Immediate Release
The Awakening Is Nigh! Dominions 3: The Awakening Unshackles From Its Immortal Slumber! Cary, NC, 23 March 2006 Lo, mortals, the time is almost upon you! Prepare thyself, for the supreme battle of the cosmos is once more at hand! The sequel to the smash fantasy 4X strategy title, Dominions 2: The Ascension Wars, is coming! So stock up on the caffeinated beverages, get yourself a comfortable chair, and break all social ties! Let not sleep, a sore backside, or annoying friends and family come between you and total godhood! Awaken your god! Destroy the infidels! Reign supreme! Muu-ha-ha-ha-ha-ha!!! Shrapnel Games is pleased to announce that Dominions 3: The Awakening, the next exciting chapter in the Dominions saga, is now available for pre-order and is projecyed to go Gold in June. Developed by Sweden-based Illwinter Game Design, Dominions 3: The Awakening is a multi-OS turn-based fantasy 4X strategy game that will come to dominate your gaming life. Gaming life? Just make that life in general! Officially announced in October 2004 and recently hailed in Computer Games Magazine as one of the most anticipated titles of 2006, Dominions 3: The Awakening will be available for Windows, Mac, and Linux systems and features the robust gameplay that strategy gamers around the world have craved in the Dominions series. The wizards at Illwinter Game Design have been hard at work listening to the fanbase and Dominions 3: The Awakening is poised to be the ultimate Dominions. Gamers can expect the ability to play with up to twenty-one players in a single game, either controlled by the tough AI or other carbon-based lifeforms. Gameplay, though as feature-rich as ever, has been streamlined to make the game more accessible. There is a lot less micromanagement to worry about, allowing players to spend more time enjoying the best aspects of being a conquering nation (like taking blood slaves, and destroying your enemies) instead of the mundane world of tax assessment. A comprehensive manual written by veteran computer game scribe Bruce Geryk will also ease players into the third installment. Dominions 3: The Awakening boasts three ages to play in and fifty different nations. Some are brand new, others have been revised from earlier games. Some of these new nations include: Marverni: Inspired by the Gallic tribes described by Caesar, Maeverni is a semi-civilized nation consisting of several tribes sharing common traits. Vergobrets, their village magistrates serve as priests for their armies, and the Marverni druids are looked upon to show the way for the tribes. Patala: Inspired by Indian and Hindu myths, it is a nation of apes ruled by serpent creatures called nagas. A strict hierarchical caste system governs the apes, while the nagas oversees all. The nagas are divine beings from the nether realm of Patala, where all rivers spring. Jomon: Ancient Japan influences this nation. Enslaved by the evil bakemono, the humans of Jomon rebelled and cast off their yokes of bondage. A feudal society emerged, organized around daimyos and their band of warriors. Warfare is now a very ritualized affair. Right now you can pre-order what will be one of the most talked about games of 2006 for the discounted price of $47.50 at the Shrapnel Games e-store, the Gamers Front. The Gamers Front (www.gamersfront.com/xcart/home.php) is the only place you can pre- order Dominions 3: The Awakening and be guaranteed to be one of the first people on your block to get it when it ships. Be sure to take advantage of the pre-order price soon, because after May 20, 2006, the price will be $54.95. For more information on Dominions 3: The Awakening, or any of our other award- winning lineup of titles, please visit us at www.shrapnelgames.com. Shrapnel Games is also the best place to get news, download demos, or hear about updates concerning all your favorite Shrapnel titles. About the Companies Illwinter Game Design is based in Sweden, specifically the southern towns of Malm and Lund. Formed many years ago with the intent to create massive fantasy turn-based strategy games Illwinter consists of Johan Karlsson and Kristoffer Osterman. By trade Johan is a computer engineer and Kristoffer is a teacher of religion and social studies. Johan Osterman and Daniel Serra also help contribute. Illwinter Game Design's previous titles include Conquest of Elysium I and II, and of course the Dominions series. All of these games share the bond of fantasy turn-based gaming with more creatures and features stuffed into them than usually allowed by law. Inspiration comes from many different sources, such as the various Rogue games (more stuff = more goodness), Masters of Magic (turn-based fantasy), VGA Planets (PBEM is fun), and pen-and-paper RPGs. Shrapnel Games began life online located in Cary, North Carolina but recently moved to Hampstead, North Carolina. Founded in 1999 by industry veteran Timothy W. Brooks (designer of the turn-based tactical simulation, 101st: The Airborne Invasion of Normandy, among other titles) Shrapnel Games has been providing gamers with the very best independent strategy and consim titles, many of which are award-winning. Recently released titles include Weird Worlds: Return to Infinite Space, Land of Legends, The Star and the Crescent, and Horse and Musket 2: Prussia's Glory. From outer space to fantasy realms to sailing the high seas in the Age of Sail, the Shrapnel Games catalog is full of unique titles that will please discriminating gamers of all tastes. For press related information please contact Scott R. Krol at: skrol@shrapnelgames.com To visit our company blog go to www.shrapnelcommunity.com/blog/ For all other information, please contact: Timothy W. Brooks PO Box 488 Hampstead, NC 27523 910-270-9891 tbrooks@shrapnelgames.com |
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I'm squeeing and spasming here, people. The game looks awesome, awesome, AWESOME! Some of the features sound sooooo tasty! I...I have hard time expressing myself.
When will we get a demo? |
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Meanwhile I will try to convince my parents to loan me their credit card by appealing that I'm such a good boy who rarely asks for anything (it's true!), though they are sorta paranoid about ordering stuff online. http://forum.shrapnelgames.com/images/smilies/happy.gif |
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BTW everyone, there is a new forum for Dominions 3. http://forum.shrapnelgames.com/images/smilies/smile.gif
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Where is it? I did not see it from the main list? Perhaps the permissions are not set correctly?
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It's right under the Dominions 2 main forum. Here's a link http://www.shrapnelcommunity.com/thr...amp;Board=dom3
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Thanks! I was looking at
http://www.shrapnelcommunity.com/thr...p?Cat=&C=9 (which I get from clicking the "Illwinter game design" breadcrumb at the top of this page and it does not show up there. Edit: oh probably because I didn't have it on as a "favorite forum". Now that I do, it shows up. |
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"projecyed to go Gold in June"
Does this mean that this is when it is finally released? I will pre-order right away but when will it arrive? |
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Is anyone not excited about the dark backgrounds for the gui? I really liked the old beige/tan color.
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Considering that you can change the GUI background already in Dom2 via a simple mod, I'd be quite surprised if you couldn't modify the interface in Dom3.
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Awesome news!!!! Btw after maj 20 the game will cost 54$?!?!?!? EVEN TES4: Oblivion is cheaper!!!!! WHAT THE! O.O
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how much is oblivion in $? i ordered it from the good old (wet, windy miserable ect) uk
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I don't know about you guys... but as far as value is concerned, Dom2's only rival is MOO2 in terms of value, and I got that for five bucks several years after release. Sticker shock won't affect my opinion, I just hope there's a good demo to get people hooked, because it won't be an easy impulse buy.
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Edit: Shipping is free in the continental US. |
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I'll add to Annette's post that we are giving a $7.50 discount on this title during the pre-order period instead of our usual $5.00, so this isn't really a big difference at all over the previous game. In addition, the previous game manual was only 134 pages, so this manual is a significan increase in pages.
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$54 (-7.50) isn't a bad value, assuming its on par with dom2. |
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$54 is imho hard to explain as price for Dominions 3.
As Dominionsfan said even Oblivion costs only 45$ at Amazon.com and Oblivion was really hyped. And you don't have to pay shipping with Amazon.com, i guess i have to pay another 5$ or so shipping fees. Since i am such a huge fan of Dominions 2 i will buy Dominions 3 nontheless but i doubt that this huge price will give Dominions 3 many new fans. Probably only the die-hard fans like me will buy it. I wouldn't be surprised if the community even decreases instead of increasing, as it should be. |
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pfff
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As long as it doesn't cost insane amounts of money to ship to Israel (like most US delivers cost :\), I'll probably buy it.
Otherwise I'll just have to wait for either prices to drop or some of the independant Israeli importers to get it. Or I'll just convince my friends to buy it, and play at their house and just wait for a year and buy their copy from them =P. How much does shipping to Israel cost anyway? |
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For me the price is ok because of the printed manual and replay value. Also I think it will be nice if shrapnel will at some time make a collectors edition of dominions with all the dominions titles, fan made stuff and other goodies. |
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I dnt think I will bother comparing Dom3 price to games that MIGHT last a month at most on my machine (like Oblivon). Also Im not sure that asking any company to compare their prises to the types of places that have their own factory cranking something out in bulk ever works anyway. I see it tried alot, I just dont think Ive ever seen it work.
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If I preorder, the 7.5$ will cover the 5$ for shipment =P I remember once trying to order a game (can't remember which :\) from the USA and the cheapest shipping option was ~30$ for a game that costs ~30$, so you can see why this is can be an issue. *wanders off to raise some funds http://forum.shrapnelgames.com/images/smilies/wink.gif* |
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I frankly would be surprised if a mundane player found 50$ to be a bargain for Dominions. A few more bucks does not seem that likely to make a difference for the non-convinced player: 50 bucks is still as expensive (if not more so) than a retail game with their shiney graphics, so the comparison is never going to turn out to Shrapnel's favour.
Then again, perhaps I'm biased. I bought Dom II for roughly 60 euros, with a fast delivery and no hassle, and found the price fair enough. Games here are (or were? Been a while since I last purchased anything in retail) more expensive than either Dom II or Dom III (through Shrapnel). Or perhaps it is because there were also complaints about the pricetag for Dom II a couple years ago. http://forum.shrapnelgames.com/images/smilies/wink.gif Of course, I'm not saying it is good news, but I'm more concerned about the "why" than the end result. Somehow, I doubt Shrapnel has raised the pricetag so that Tim can buy his third mansion in California. I'd trust Shrapnel that something is not looking quite so well in the Book of Scribbled Figures of Doom (the accounting department, and the dust therein), hence making the price increase necessary. |
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Sounds like you never heard about Linley's Dungeon Crawl
http://dungeoncrawl.org/ Most computer 'RPG' games tend to look primitive when compared to typical roguelike game (A.D.O.M., Nethack, I suppose I also have to mention Angband but I'd rather not) |
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Anyways, I already preordered my copy of the game of course, I would even buy doms 3 for 100 euro. :-) .. my post regarding doms 3 price was not about myself, but it might scare away many people. |
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Well the key will be getting them to try to the DOM_3 demo... I recommend the demo lasting 55 turns instead of 40 as before. Once they recognize the content and depth of the game they'll be convinced to buy the game which has a slightly higher price then other games.
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My only problem with the price is that the I'm not sure if I have any way to pay it.
The closest credit card to me is owned by my paranoid mom. http://forum.shrapnelgames.com/image...ies/tongue.gif |
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Not if it's worthwhile to compare Dom3 with Oblivion. Oblivion has to compete with bunch of other RPGs (admittedly, there wasn't good RPG in a while) and attract plenty of casual buyers. Dom3 has no competition (AFAIK) in its niche. |
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Unfortunately, you have to consider indy games as "custom". Consider the price differential between a home-made berry pie and the equivalent from a grocery store. One is priceless, and the other (IMO) is garbage. You can step down a notch, and go to a many-star restaurant for pie... where you'll pay way more for the same thing than at a grocery store, and it will be substantially better.
Any place has a similar cost for ingredients (although the cheaper the pie, the cheaper and crappier the ingredients... they still aren't the primary expense). But expensive (and priceless) pies have a much lower capital investment in production facilities. In the generic case, there is a strict inverse relation between the capital investment in a food product, and its quality. Personally, I never, ever buy pie, and only eat it when I make it, or my dad makes it. Much like Adam and/or Eve, having tasted the fruit of wisdom, I cannot go back - though I know I would be happier without my new knowledge, as I would be satisfied with anything. But I am a busy person, and I don't have time to make pie... so, I go without. It is therefore a blessing that some industries - primarily books and software, but also produce, peanut butter, bread, electricity, water, radio, and so forth allow consumers to pay more for low-volume, high-quality items. At an organic food store, one can buy apples, pears, kiwis, peaches, and many other goods at a higher price than at a conventional store... for stuff that clearly looks worse. Sometimes I buy it, and sometimes I don't. Often it is incomparable (most peaches I eat taste like ****, and most walnuts are old or even rancid, and I'd pay at least triple for good versions of either). I don't have the time or space to grow my own peaches, and I'm thankful that the people who do - and are willing to sacrifice 30% of their yield to forego ethene treatments (the "fruit ripener" that kills chlorophyll, and is responsible for rock-hard strawberries and apple-like tomatoes that dominate the US market) and pesticide sprays - will sell their products on the open market, rather than caving to "industry knowledge". At a real bakery, they sell real bread, made from ground wheat kernels, salt, water, and usually yeast and sugar/honey/molasses. Most people find this stuff nasty; I love it, and find bleached ultra-fine white flour "Wonderbread" inedible. Normal factory bakeries somehow turn pure **** into a white, fluffy, rectangular solid, and legally market it as "bread", while supermarket and standalone bakeries produce the exact same crap and sell it at a premium, because it is "free-form" or "loaf-shaped". Again, I rarely have the time or will to make bread... so I am very thankful that in the last 5 years, a niche market has arisen to provide real bread to people who know what bread is. Is $5 for a 20-slice loaf that only lasts a week before getting moldy too much, compared to $2 for 50 slices of Wonderbread that will last until Doomsday? No... because the real bread tastes like bliss, and contains actual nutrients, while the Rainbow **** gives you colon cancer and diabetes - and tastes like ***. Not to mention that the loaf of bread weighs 2 lbs (.9kg) while the loaf of imitation bread weighs 1.5 lbs (.68 kg), despite being double the volume. I could go through all the examples. But at the end of the day, it's personal choice. Most people prefer to use coal power, Wonderbread, rock-hard strawberries, canned/frozen orange juice, LCD monitors, tapwater, console games, television, and fast-food chains. If you are in the minority that believes the alternatives to be superior, regardless of their disadvantages, accept that they will cost more - that's how an efficient (and/or free market) economy works. You should be happy that there is a reasonable price you can pay to get what you want, instead of the popular alternative... in many areas, there is no price - let alone a reasonable one - that will allow you to purchase a superior alternative, simply because most people like the crap they're told to like. |
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I DON'T believe they'll do that radical change, though. I think the 70 extra pages are going to be in addition to the item/spell lists. As I doubt there are enough new items and spells to last for 70 pages, most of that will have to be something else. What else? Explanation of game mechanics can't take that much, maybe 50 pages, at maximum. Currently, they take 30 pages, so there'd still be about 50 pages left for non-mechanics, non-spell-list, non-item-list stuff. That is probably this part: "A comprehensive manual written by veteran computer game scribe Bruce Geryk will also ease players into the third installment." I don't really know who he is, but Google tells me that he has done some kind of Dom2 tutorial already. It's a .pdf in Shrapnel Games' DomII downloads page, so I have probably went through it, but I don't remember what it actually says. If you are worried, read through that and see if 50 pages of that would be worth the 5$. I find this whole price discussion absurd, BTW. If we are waiting for a game this much, we are going to buy it. Of course, we would be much happier to pay only half price for it, but that wouldn't make us buy two of them. Shrapnel Games knows we are hooked, and won't let us just get away with less. They also know what they are doing. Their blog covered this over a year ago. http://www.shrapnelcommunity.com/blo...mes-dont-work/ |
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Isn't Bruce Geryk a writer for Computer Gaming World?
If I'm not mistaken he's also the one that reviewed Dom2 and fell in love with it. |
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Can you tell me the cost of shipping for France, please?
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Only games in recent memory that gave me pause about the price are Guitar Hero ($80) and Steel Battalion ($125?). I ended up eventually buying both....funny thing is I hardly played the most expensive game I have ever bought.
Games regardless are still going to be the best value as far as entertainment goes. As long as its not out of the "norm", price never factors into it for me. Just because we know the situation of the developer, and the publisher is a small company, doesn't mean they shouldn't get a premium for their product. You would be pretty shocked at the actual cost of the items you put in your shopping cart. I'll never buy Jewlery retail...ever. $60 is pretty much the ceiling for games today, the average being $49. Dunno it seems pretty silly to miss out on Dom III because they won't charge less then EA. Nerfix....that must be by choice, if they want to give my 2 year old a credit card...it can't be that hard. Hell they issue credit card to dead people. *edit* hate it when I accidently hit send. |
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In many places the quality of tapwater is more regulated than is the quality of bottled water, if you're worried about contaminants. Of course there are also areas that lack regulations or follow them laxly, so I don't think generalizations apply to either side of the argument: for some the use of bottled water is the only viable choice, whereas for others it's only rational to use tapwater. Easy for me to say, seeing how great the quality of tapwater is in most of Finland. It could be that I've been told to 'like the crap' but then again your preference of alternatives over tapwater might quite as well spring from someone telling you that it's better. Not knowing what the tapwater is like in Crystal Tokyo, I'd better not hazard a guess. Of course, if the alternative isn't bottled water but a natural spring nearby (like I have where I go for Summer) it's all cool. http://forum.shrapnelgames.com/images/smilies/happy.gif Other things in your little rant I have to agree with, although admittedly many higher-quality alternatives for common things aren't ecologically as effective as the lesser-quality alternative. Like LCD-monitors: they use less energy compared to a CRT of same screen-size (1/2 to 1/3 unless I'm mistaken) and when discarded are far easier to dispose of since they contain less ecologically harmful materials. Of course, LCD-monitors are also more expensive than CRTs (which might indicate a larger ecological strain in the production process: I don't really know), so maybe you've got some other alternative that you prefer over either? |
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On the subject of the manual; I like manuals that have a lot of flavour and fluff in them, like the StarCraft manual that featured long background stories for the three races. (long compared to every other manual)
Or the IWD manual with "tips" from an "experienced adventurer", which were quite humourus and thematic. If the planned manual is that kind of manual, than I especially don't mind paying extra for it. As for LCD VS CRT... I know this isn't exactly what the "arguement" is about, but I think CRT monitors are far better than LCD monitors: 1) CRT monitors support many resolutions, much higher than LCD monitors, and they support them all just as well. LCD monitors support only a few resolutions (usually not more than the common resolutions between 800*600 and 1280*1024), and only really support one resolution (their native resolution, most commonly 1280*1024), and other resolution look really bad. 2) CRT monitors cost less than LCD monitors. Atleast in here, a good LCD monitor costs 50% more than a good CRT monitor. 3) I didn't see it in my own eyes, but I heard that LCD monitors tend to produce "smears" and "smudges" in games, especially fast paced and intensive FPS games. 4) CRT monitors don't have the problem of "burnt pixels", which I've heard tend to appear quite commonly in LCD monitors. 5) CRT monitors are just as easy to view from any angle, if you try to look at an LCD monitor from a wide enough angle, things tend to look darker, in strange colors or you get to see reflections (say from the window). |
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Yeah, that's exactly the point being made: LCD monitors are crappy. However, CRTs might incur a greater ecological cost for reasons listed above, so there could be a reason for using an inferior product over the better one. (Again, I'm not familiar with the production methods of either, I only know of power usage and recycling considerations.) Of course, Cherry's list was of things that have better alternatives for higher price, so maybe it's a poor example to use the one thing on the list that doesn't comform. http://forum.shrapnelgames.com/images/smilies/wink.gif
Well, upon reflection this is way OT, but I like tapwater so much that I couldn't not comment! http://forum.shrapnelgames.com/images/smilies/happy.gif A paper manual is not a good solution in my opinion and I'm rather saddened to see it used as a reason to have high prices. Also, it's an ecological stress to print paper manuals: small one, I know, but for something that has no value even that is too much. You already need a computer to play the game, so not having the manual on the cd or on the net (a wiki is an awesome solution: minimal production costs!) is something of a missed opportunity, in my opinion. You can't do word-searches or hyper-linked indexes on paper so unless you have a preference to read from paper instead of glass an electric format is superior in every way. Of course, most do have such a preference, but I'd still like to see an alternative offered for those not so inclined. Like selling the manual separately instead of being forced to buy one when you buy the game. There's nothing stopping one from printing a document if it's useful either, so all parties could be satisfied without a paper manual, too. |
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