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Oblivion
Well guys I just got my copy of Oblivion, and I am totally amazed. The game requires a high end comp if you wanna play at 1024+ with full gfx options on, but if you have that kind of comp, you just wont stop yelling "wow!". This is definitely a next step towards next gen gfx for the games.
As for gameplay the game is awesome in that part also, I picked up like 10 quests in 1 city, all totally different, some of them with a small storyline. The game's complexity [schools of magic , alchemy, special abilities, sneaking etc. etc.] are perfect also, this is definitely the best RPG on the market now. If you like RPG games, this is a must have, but keep in mind you must have a good system to really enjoy this title. |
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Well, at least you have something to do until Dom 3 comes out. http://forum.shrapnelgames.com/images/smilies/happy.gif
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Why not play dom2 in the meantime?
Wasn't that other thread enough for Oblivion OT, there was some other dude that got it too... Huh, PrinzMegaherz! Where did that nice bouncy avatar go http://forum.shrapnelgames.com/images/smilies/frown.gif |
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Is Oblivion more like Daggerfall or just a step up from Morrowind? Is there any real widlerness or areas that arent part of a quest? Im still debating whether or not to get Oblivion
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iirc it is a very big gameworld and i will find out soon enough as it should be arriving tomorrow (i pre-odered it)
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As for Oblivion: There a a number of things I don't like / that could have been improved in order to make it even better. Even though, I can't get myself to stop playing it, and it has been quite some time I since a last played one game that much. Quote:
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Everything is perfect in the game, the gfx is like....almost like you are watching a movie. I am not kidding its so real...amazing. The quests, the character system/leveling/skills/guilds etc. etc...fantastic game. Im gonna make some screenshots about my travels and my char soon, until then here are some from the net. http://www.elderscrolls.com/images/a...c/obliv07B.jpg http://www.elderscrolls.com/images/a...c/obliv03B.jpg http://images.3dgamers.com/screenima...4_orcarmor.jpg http://mirror.rateofinjury.com/porta...oblivion80.jpg http://mirror.rateofinjury.com/porta...oblivion75.jpg Here is an excellent screenie from the wilderness. Yes Gandalf YOU CAN walk in a wilderness like this. This is how the wilderness looks like. [The forest areas] http://www.oblivionportal.com/media/...oblivion68.jpg There are thousands of screenshots on the net, you should take a look at them. Everything is just perfect in this game, you really should consider to buy this, if you like RPGs, and if you want the experience the next gen gfx. |
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A lot of people complained about Morrowinds static world. They came up with a new AI system (the name escapes me). Each NPC will have a set of priorities, which will determine what he does in his day. Some see themselves as warriors, so spend a lot of time training. Some are people ..er people, so they travel around looking for their friends (thats what PC Gamer said). I don't know how they could tell, but I have noticed people striking up conversations that you can ease drop on.
To me, whatever they did, the game world seems immersive and alive. Its a great game, and a great achievement imho for Role Playing games in general. Heres what I don't like, and its going to be a very common problem from now on I fear. Its consolized. Theres many concessions they obviously made for the 360. It just seems overly simplistic for a RPG as complicated as this. Oh well. I can't wait for the mod community to start pumping out stuff. |
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I hope Oblivion doesn't conflict with Supreme Commander. I'm planning to buy SupCom at release, and Oblivion once the first expansion pack (==major bugfix update) and good mods come out... but I don't know the timing of either event. I'll probably have a nice, new computer by then.
From the mod side, I'd like to see a much better experience system, vastly less ugly people, spears, crossbows, short/long blade split, and from what I'm hearing, a redo of their leveled-list system, and a "PC Version" mod that de-consolizes the interface. Morrowind was much better after various mods came out, and this game repeats some of the same failings... so maybe the same people will fix them http://forum.shrapnelgames.com/images/smilies/happy.gif |
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What did you meant less ugly people? You gotta be kidding, the variety of the faces in Oblivion is endless. There are hot women, ugly orcs etc, and all of them are different regarding their "face". You gonna miss the best game out there atm, if you wont buy it right now Saber. :-) Oblivion >>>> Morrowind, and it is not just the gfx. Everything is just perfect. |
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(I mean it! This is a spoiler, do not read if you don't want to know how to abuse the MW/OB level system!) [spoiler] . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . blahblah blah blah blahblahblah blah lala blah lalala blahblah blah blah blahblahblah blah lala blah lalala blahblah blah blah blahblahblah blah lala blah lalala blahblah blah blah blahblahblah blah lala blah lalala The game encourages you to do stupid things like jump in place for 30 minutes if you want high acrobatics, or just if you want that nice 5x mult near the end of a level. The worst problem is that you cannot achieve a great character through intelligent choices - you have to make the most ***-backwards choices instead. Want to lay waste to enemies with a longsword, wearing heavy armor? DON'T choose blade and heavy armor as primary; choose blunt and light armor, but only use blade and heavy armor. Then your blade and heavy armor skills (and, when you *rarely* level, their associated stats) go through the roof, while enemies stay at a low level. If you actually pick the skills you use (or use the skills yuou pick), you level too quickly, and only get x1 or x2 level-ups (very bad!) and have much lower skills for the things you use at any given level. blahblah blah blah blahblahblah blah lala blah lalala blahblah blah blah blahblahblah blah lala blah lalala blahblah blah blah blahblahblah blah lala blah lalala blahblah blah blah blahblahblah blah lala blah lalala blahblah blah blah blahblahblah blah lala blah lalala . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . [/spoiler] Quote:
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I don't put effort into it, I try to enjoy them. But if a single-player game shoots itself in the foot, I'm not going to whittle crutches for it. How much fun is it to play Go or Magic or Basketball against yourself? Not much, because any challenge is purely artificial. Playing Morrowind was, in my experience, like playing D&D alone, with yourself as the GM. I spent half the time in-game, and the other half trying to find a mod or tweak a setting to compensate for the pathetic lack of choice.
In a good game, there are tradeoffs. If Soccer was structured such that only forwards could score, but nobody was allowed to shoot on an undefended goal... any team with non-forwards would automatically lose, it would be a stupid game, and it would have died centuries ago. It's around today because it does not have stupid exploits that require you to play in a deliberately dumb way in order to provide an illusion of challenge for yourself. Oblivion did not have to include the same exploits - they could have learned from the person who modded it to remove them. Games are self-enclosed. If you have to impose external rules on yourself to make them interesting (like going to the Olympics wearing lead shoes, going on "Who Wants to Be A Millionare" drunk and high, or playing Civilization without ever building buildings) then there is something fundamentally wrong with the game itself. In good games, people don't have to resort to such saboutage - they can unleash themselves and compete to the best of their ability. If I can't compete to the best of my ability, I'm not playing a game - I'm tutoring someone (like when I play ping-pong or raquetball left-handed, or "weakly"). I have no need to tutor someone when I'm alone. |
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Saber, you never played with Oblivion but you are posting like if you would. Try it before you are making up these ideas. I am pretty sure that you will be amazed by the whole game...well if you dont like the leveling system etc. I cannot help you in that, but saying that the faces are ugly...that is just nonsense. These are the most realistic faces what I ever seen in any game, they are fantastic.
As for singe player games....I was playing WoW for months, but I still enjoy some singeplayer games much more. Dont forget theres a huge amount of players who do enjoy playing offline, and this is true about Dominions also. |
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Yes..thats it. Thanks IH.
Saber - Theres a difference between playing within the given ruleset, and abuse, and as you said, that is abusing the level system. That is akin to activating god mode in my book. Now, jumping up and down while you run to raise your skill = playing within the ruleset. And everyone would jump on someone saying "I hate dominions, with unlimited pretender creation points, the game is too easy". If you have some wierd need to use exploits in every game...well...theres always an exploit in every game. The AI can't handle when the player does certain things, or say there is a flaw in the combat system that lets you not take damage....if you feel compelled to do these things, then you must hate SP games. Unfortunatley gamers will find these types of flaws in games, but your the first person who insisted that they must be used. |
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But it does sound as if maybe they listened to the daggerfall fans. Not as much as Id like apparently. Since other games look to be aways off then I will add Oblivion to my wishlist for now. Im not in a hurry though since I have other new games Ive bught but havent even opened and installed yet |
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SC didn't say that those flaws that exist must be used. She just said that she doesn't like doing that unless she is teaching someone else to do better, and in SP games, she shouldn't have to. A game should be a challenge. I woldn't compare that to cheating for unlimited design points, but to e.g. noticing that Vampire Queen is much more powerful as a combatant than as a rainbow pretender. The Illwinter guys hadn't thought of the Vampire Queen in the battlefield, and her cost was heavily increased in the following patch after her introduction. It could also be compared to using magical summons instead of national units. Not relying extensively on summons is not feasible in multiplayer DomII. The game wasn't meant to be played that way, but the game just works that way. Mind you, she hasn't said that Oblivion is a bad game, just that it could be better. She also said: Quote:
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I definately agree about MorrowWind's skill / leveling up system : retarded, lame, not fun, counterintuitive. Prop a book on the keyboard to keep the character jumping? Sheesh. Or - wear the heaviest armor you can find, and find the smallest rat to attack you for a few hours, to build up armor skill. Thanks for reminding me why I haven't started Morrowind up in a couple months. http://forum.shrapnelgames.com/images/smilies/wink.gif |
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Just chiming in to agree with pretty much all of SC's comments. Methinks the problem really does have to do with the world being so static. The world just kind of lies around and waits for you to outsmart it, on your own terms and in your own time. Which always comes too soon, as the world is none too bright. You really have to go out of your way to avoid stumbling onto one of the dozen gameplay-crippling exploits, and all the metagaming this necessitates makes everything seem so artificial.
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Nop you can fight in the huge wilderness with monsers, and you can find dungeons what are not part of any quests of course. I still travelling around in the starting province, and all I can say is that its HUGE, and awesome. |
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Dunno I still think he/she is saying that if its an option then it should be used. And good games don't have those options.
Power Gamers will always find the quickest way to level. Have you ever played an MMO? Every single one had gaping flaws that allowed people to get a huge unfair advantages. Well every single one I've played. Unlimited Pretender design points means a VQ with 9e9a9w9f9s9n9d9b, and can only be gotten through a trainer as far as I know. The word trainer goes right along with Cheating in my book. Just because you don't use a 3rd party app doesn't mean its not exploiting or cheating. Abuse, exploits, and actual h4xs are all the same. And he/she clearly said what was written was an Abuse of the skill system. So, if you abuse the system, and then complain about it...its kind of silly. Theres very few games out..good, bad, ok, that don't have some form of exploit someone has found. And ok.. I may concede that taping "jump" button, may not be an abuse per se..but thats just power gaming in a Skill based system. Every skill based system you can do that. Its just the nature of the beast. |
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OG_Gleep wrote:
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If "the nature of the beast" is acceptable, is giving Fever Fetishes to undead just part of the game, and acceptable? Not suffering from disease, cold or poison is one of the undeads' primary abilities. The life-draining dagger was meant to be a blood booster for different slot, not a weapon of choice for any creature that wants to have a shield - but as a path that can summon some of the most powerful SC chassises, it makes Blood's primary power of summoning even more powerful. Sphinx was very powerful pretender in Dom:PPP. It could Teleport into any province very early in the game, and if you got it to an enemy capital on, say, turn 10, he was just screwed. There's not much you can do about it. Sphinx was made truly immobile for DomII, and Teleport was changed. While this might not be the perfect possibility, at least Illwinter did something. Dom:PPP was a good game. DomII is clearly better. Morrowind is a good game, and Oblivion looks better, but why shouldn't the other problems be corrected as well? |
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In your example, your chosing not to use what the developers have given you to provide a bigger challenge. And yes, people do actually chose harder factions, races, sides, teams etc. to give themselves a greater challenge. Have you ever played against a guy who ALWAYS chose the best team in Madden? Or who always wanted to play the best race/side in a strategy game? In RTR, most players scoff at people who use "better" factions because its too easy. To each is own I guess...but a lot of people actually do play on hard, or choose something that will provide them with a challenge. I for instance, in oblivion, I wouldn't pick skills that I won't use so that I'll stay at a low level. That wouldn't be fun to me. And I also won't tape my stealth or jump key down over night, because I did that in morrowind and it became way too easy. In UO there was a similar system, but since its a MMO the end game is more exciting then the process of getting there. So to me, being a 7x GM and killing PKers was my fun, so I powergamed every way I knew how. I did macro and tape the key down over night. That was fun to me, because the challenge was the PvP, not fighting rats and bears. Quote:
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Skill based systems were designed so that over time, as you used said skills, they would become better, and the skills you don't use...don't. Its pretty simple. If someone macros or tapes a key down, their skills will rise abnormally fast. Don't know how you would change it, and I don't think its an issue that needs to be addressed in a SP game. In an exp system a lot of people will do random battles over and over again to max out their characters. Someone could theoretically fight random battles over and over again in a console RPG and max out their characters before advancing the story line. Doesn't mean the system is broken. It becomes a lot more complicated in competitive gaming, and what is needed really depends on what type of game it is. In strategy/sports normally the community will step up and outlaw certain things and provide ground rules for a balanced game that is enjoyable for everyone. In a MMO/FPS, on persistant servers, its impossible for the community to police itself. But in a SP game, most people police themselves to ensure they have a fun game. The dominons example is most people prefer not to play Ermor against the AI. The same motiviation that compells me to avoid easy difficulty compells me to avoid exploits and abuses. |
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I completely agree with OG_Gheep.
You know, the real world too is not perfect. Governments are not perfect, people are not perfect. You can't expect games to be perfect, and you will always find a weakness you can exploit. However, if you have the capabilities to find such exploits fast and completely (a skill which I lack), you might put this to better use if you started to change things in the real world, instead of focusing your efforts on games. |
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Are you saying we should aspire to become real pretender gods? I'm afraid my worldview won't tolerate such an idea. http://forum.shrapnelgames.com/images/smilies/happy.gif http://forum.shrapnelgames.com/image...ies/tongue.gif
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Hehe I am still in the imperial province, never made a step out from it yet. This game is just awesome, I cant say it with words, you must experience it yourself. On my last quest, I was teleported into a painting, since somwhow the painting swallowed its own painter in that quest [I wont say more details http://forum.shrapnelgames.com/images/smilies/laugh.gif]!!! I am not kidding the diversity o fthe quests are like incredible. So I was doing that quest inside a painting, the whole forest looked like a painted forest during the whole quest of course, I was like omg this game is just....fantastic.
Now I am on my way to do some battles in the gladiator's arena, I never been there so far. http://forum.shrapnelgames.com/images/smilies/happy.gif |
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Contrast this with an experience based game : typically, little or no experience is gained for the easiest battles, so there is no reason not to rapidly blast through them as quickly as possible. Who cares if a character doesn't get 1/10,000th of the experience required to go up to the next level? This allows the player to spend her time and attention on the interesting, challenging, fights, instead of the chicken scratch ones. |
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I have played a character with all skills starting at 5 in Morrowind, and frankly can't say I've noticed much of a difference. Though I had all my important skills in primary/major (and so levelled rather quickly), I was not seriously challenged past the first few levels - that is, once my Destruction skill reached an acceptable level (20% odds of casting isn't great). Note that it was playing the GOTY edition; in earlier incarnations of the game, Magicka was pretty limited (or so I've been told). In Daggerfall, I know I took down the odd Daedra Lord or three at level 2, while deliberately trying not to level up (bloody Language skills made me go up to level 2). Magic *is* powerful (continuous effects anyone?). I also dislike very much the mindless levelling of some "non-combat" skills that the system implies. Raising, say, Speechcraft takes a *while* if you use the skill in a rational manner. There is only two ways of getting the skill to a reasonably high level without spending ten months on the same character: training, or the clicking madness. Speechcraft could be raised relatively quickly by bribing the same character left and right (until his disposition dropped to 0), even though there was no point in doing so. Training is the other panacea, wherein gold buys power, which buys more gold, and so on. Training has been revamped in Morrowind, though it may be even more useful than before, as you can now get trained above 50. Note that I speak about Daggerfall and Morrowind only, as I haven't played Oblivion (but there does not seem to be any significant difference). I find the skill-based system to be more interesting than the classes found elsewhere; problem is, the particular implementation of the skills seem to be flawed in those games. It seems to reward the number of successful uses, no matter how trivial (spells without any "real" effect anyone?), and does not consider how important these successes really were. Quantity over quality... hey, doesn't that sound like the levelling scheme of your average MMORPG? (Ultima Online comes to mind here) |
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oblivion needs windows xp right?
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thank the lord. im getting it delivered today (after some delays) and i was worried that it was xp only (like BFME 2 which i am also getting today) since this comp is only 2k
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okay ive got it now and i am more than pleased with it. ive only played for a little while and im not long past the tutorial but im very pleased with my buy. this pc is rubbish so the graphics are set to low and most of it still look great (buildings arent the best though) and my life as a wood elf hunter/assasin has begun. ive been practicing my stealth and archery on deer who, while hard at first to catch and hit are relatively easy now (yay, non stat based hitting http://forum.shrapnelgames.com/image...ies/tongue.gif) and im enjoying my new life (with specialisations in stealth, archery, blade skills, athletics, light armour and a few others im faster and more than capable of throat slitting and arrow peppering)
anyone who does not own this game buy it now |
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Sure - I've played several P&P RPGs that worked that way, generally with some success. Or pure skill based ones that didn't have any levels or classes, Runequest being a wonderful example of such. |
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Those that don't have oblivion or are just waiting for it may give Mount & Blade a try. It's free download and demo allows you to play freely with one character until you reach level 6.
Warning* its extremely addictive. |
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yea, the leveling system loves warriors and hates anyone who sneaks
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Well, my sneak skill keeps increasing rapidly. As long as I do not try to become arena champion, it should work out.
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im not a member of the dark brotherhood, im also extremely wanted and always on the run. i genereally run out of town before taunting a soldier off his horse and stealing it. my bounty is around 14k atm and im having the time of my life. my next chsracter will be a noble paladin just for the hell of it http://forum.shrapnelgames.com/image...ies/tongue.gif
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Nice pictures, but personally, I have an imagination, I greatly dislike D&D, and games with ridiculously steep power curves, and games where the difficulty of the world is magically based on the level of your character. Whew, I just saved a bunch of time and money! http://forum.shrapnelgames.com/images/smilies/wink.gif
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