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Anti SC spells
Or more particularly, what Anti SC spells are in existence in earth and nature schools?
I'm talking about your average SC, for example, a troll king with wraithsword. TIA |
Re: Anti SC spells
Petrify is probably best anti SC spell for earth and overall. Even if it doesn't kill it will paralyze enemy.
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But it has the downside that it will be cast only once or twice in a battle because of high path requirements. Much better are the spammable instakills with an mr check and lower path requirements. Nature has stream of life, which works very well, especially since you need n3 anyway for relief spamming.
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Magots is a cheap nature spell which does constant damage to undead... my guess is it's like decay but only for undead. Personally I almost never see this spell used. Petrify is definitely one of the best. .... and why just spells... why not an ethereal crossbow? also disintegrate is a nasty death spell. |
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NTJedi's Ethereal crossbow made me think of Astral Weapon, and if it can be used on magical bows. Good precision, from Eye of Aiming, Aim or Eagle Eyes, and S1 for casting Astral Weapon. There aren't any magical bows with huge damage, though.
Vision's Foe isn't bad, neither is Black Bow of Botulf. |
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These are all great ideas! Thanks guys!
Ethereal xbow I'm already familiar with and I know it works well. Astral weapons on magical bow also seems worth trying. I am giving much hope into the eagle eyes+sleep combo, would it be effective vs. undead SCs as well? |
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nature also has charm http://forum.shrapnelgames.com/images/smilies/happy.gif shatter is good earth spell against golems does polymorph count for nature? I've never seen it used, much less against scs. |
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Might be okay for armies, but not for killing SCs.
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Kaljamaha obviously wasn't pleased... Edi |
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Gifts from Heaven is the best anti-SC spell, if you have a caster with high precision. But that's for SCs. Thugs can be taken out with militia and a Totem Shield, if there aren't very many of them. Blind is nice too, once you get it, and Drain Life is also very effective when in range. Sometimes I send a thug to the Arena, and when I lose to a mage, it's usually from Drain Life.
With regards to sleep, I don't recommend it because it has an MR save. I didn't think it worked on undead, but even if it does, undead thugs have high MR. |
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I can never get the Eth Xbow to hit a SC.
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OG_Gleep ...
Precision of the unit holding the ethereal crossbow Shoot at the type of SC so if it's a flyer... set command for shoot flyer... if it's a larger tartarian set command for shoot largest. Spells like eagle eye or aim help if that unit has them don't bring a single commander with an ethereal crossbow... I would recommend 2 or 3. |
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How about disintegrate? In my SP game last night, I assaulted the Pythium fort and spammed disintegrate with Onyx amazons, and to my surprise and pleasure, it killed their Naga pretender in the first shot, even with a load of other troops around. And it makes a cool shattering noise http://forum.shrapnelgames.com/images/smilies/happy.gif
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Yes disintegrate works too... I recommended this in a previous post as well.
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Believe the Ethereal Crossbow has an MR check, so many SC types will be able to ignore it, especially as the items that aid in overcoming MR only affect actual spells that are cast, and not weapons / attacks with MR effects.
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It's not that much worse than Soul Slay without penetration helpers... And it's much cheaper, as S1 mage can do it, and need not even be the one to use it.
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yea, you could always stick the bow on a cheap little commander and hope for the best (or a n1 mage scripted to eagle eyes, fire large enemy)
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there are MR checks on a bunch of otherwise-possible SC counters. Once you get your Ice Devil up to 24 or so it's really unlikely that anything that requires a MR check will work.
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ethereal xbow (I'm not sure if there is a MR check) Gifts from heaven drain life ??? ??? |
Re: Anti SC spells
Ethereal crossbow has a magic resistance check. It imitates save-or-die after all, and would be "slightly" over-powered without the save part.
There are many items and spells which can cause extreme damage, but those are not what are most easily used against the SCs. Gate Cleaver would deal huge amount of armor-negating damage, and is only negated by high defense. Petrify, on the other hand, has an effect even if the target saves, doesn't risk losing expensive equipment, can be used from range, etc. The most useful spellsfor taking down SCs are discussed in this thread. |
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1 or 2 mages that can petrify along with anything capable of killing an sc (even gatecleaver weilders).
how about 1 or 2 mages scripted to petrify, retreat and a small amount of banefire archers? that would be pretty nasty. |
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What about Charm/Enslave/Hellbind Heart? What kind of penetration would you need to have a good chance of success against the Royalty, or the blood pool (icedevils and up)?
Also a note on blind, I have been fighting Abysia in one of my games, and am using Ice devils to good effect. I have shrugged of multiple attempts to blind me. The majority of my casters in most games need boosters, spell boosters, or just meet the minimum requirements to cast the spell. Obviously all these spells become really effective when cast by your pretender who happens to have 9 of the required school. But what about national/indie mages that needed don't recieve the bonus for surpassing the minimum requirements? Of the spells listed, how many mages do you need casting them to have a good chance at success? |
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I tried spamming Enslave Mind on Nah's AQ's to absolutely no effect, about three different times. They were all at the minimum path req, and got about 5 or 6 off before they died. Do you need to Communion and have a whole bunch of items to get this spell to work?
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Re: Anti SC spells
against things like royalty a heavy communion (or a 9 astral pretender with spell focus and rune smasher) or huge masses of spell focus+rune smasher weilders is required (try arco, a bunch of astrologers with spell focus, rune smasher, girdle of might, boots of the messenger and an e9 bless gives them a good chance of enslaving something and enough reinvig to spam till the cows come home)
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That's one think I still lack the skill to do, is construct an uber-powerful mage squad. I've seen ridiculous things like 40-50 harabs spamming lightning bolts, and 20-30 c'tis skelly spammers... but nothing that can take out a wrathing AQ or ridiculously high-MR, 100% resistance'd tartarian. Maybe it's time to start a new thread http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: Anti SC spells
Bow of... Botulf? Requires no MR save.
Vengeance of the Dead has an MR save, but you can cast it remotely to take advantage of your highest-astral unit with the most penaids. This will kill anything that cannot regenerate or reinvigorate fast enough to survive unlimited attackers, as they increase (by up to 2X) with each casting. I had a very, very high HP unit (...over 500) die to this by killing itself with its own Sword of Many Colors, along with several hundred opponents. Horror Mark + Send Horror can often kill supercombattants that rely on high protection, fear, trample, ethereality, or some other effects. |
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Did you have any penetration items mork?
SC does that spell work on a moving opponent? Or was the SC you mentioned stationary? |
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You saying that it doesn't matter so much the magic level, but anti-MR items helps it go through? |
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Bow of Botulf causes feeblemindedness, which decreases stats as well as nerfing casters. Most SCs in my experience buff before combat, but I haven't encountered any hostile Iron Dragons yet, for example.
MR-breaking items are much more important than magic levels, since each point of penetration is worth 2 astral levels. It's not a very expensive spell, either. Assassination by Eye Shield / Totem Shield / Suicide Bomb / Bane Blade / Damned Dagger / Flesheater / Fever Fetish / Eye of Aiming - equipped assassin can be effective against some SCs. |
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0r if for some reason all his misc slots arent full send a bunch of lycan weilding commanders at him http://forum.shrapnelgames.com/image...ies/tongue.gif
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In several MP games that I have played as pythium I used a combination of three MR attacks on SCs.
1. Commanders with eye of aiming and ethereal xbow. Works so so against weak SCs. 2. A. theurgs with rune smasher and spell focus casting Mind hunt (of course after making sure there aren't any astral mages in presence). Works very well, even against high MR SCs (probably due to the fact that there are multiple mind hunters). 3. Crazy communions. Usually bless of e4,s9 and more then 16 communicants with theurgs equiped with spell focus and rune smashers. This works ok, but usually the AI will try to enslave mind instead of soul slay and I think enslave minds is easier to resist so it takes a *lot* of enslave mind attempts to succeed. Oh and S9 pretender can help with 2 and 3 http://forum.shrapnelgames.com/images/smilies/happy.gif I have started this thread to learn more about non astral SC killers, specifically in the schools of nature and earth. In those schools, as far as I understand from the posts in this thread, there are petrify and sleep. This thread contains some fairly important tips so I'll probably add it to my dom-II KB [img]/threads/images/Graemlins/ArrowRight.gif[/img] [img]/threads/images/Graemlins/icon13.gif[/img] http://forum.shrapnelgames.com/images/smilies/wink.gif |
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Gifts, Magma Bolts, Shatter, Curse, Maggots, Weapons of Sharpness (+barbarians)... Some of these combat spells were suggested, in addition to many other non-combat-spell methods from those paths. |
Re: Anti SC spells
Has any one succesfully assasinated one of the big boys? Elemental Royalty, High level blood summons, the Big undead (TT's...and well TT's), or Combat Pretneders?
A flying assasin with Mage bane could be really succesful. Also, there are a ton of Undead specific spells in most of the schools. Do any of them work against Tatarians? Are any additional items needed? And about Lycos amulets: Wish used a bunch of black servants equipped with them. Each one took out one of my commanders...normally the worst possible commanders picked them up. My 380g Vandrott Prophet (water random), and my Dragon pretender both changed into Shapeshifters. |
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yeah, I use the lycos amulets on black servants because it both makes them berserk immediately, and gives them a touch of regen and strength (to make their lifedrain better)
the fact that they took out important commanders, even when they died, was an added bonus. The trick to beat that, of course, is to fill your commanders misc slots, even with junk. |
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No I don't think so, your chassis is a shapeshifter, but the monster is still the unique character.
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yup, your best bet is just to run him into something tough and resummon him asap
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Quick question: Which of the anti-undead spells work on undead SC's like the conj 9 titans(sp?), or the bigger eth undead (a lot of the anti-undead spells mention they have limited use on etheral undead).
What about the anti-undead weapons? |
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Why has nobody mentioned Frozen Heart so far in this thread? Is it useless against SCs with 100% cold resistance? That's a great shame if so!
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Probably. It probably shouldn't affect inanimate creatures either, what with them not having or needing a heart. It is brutal when it can be used, though, especially if you for some reason had many low-water who you wouldn't mind sending in battles.
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Re: Anti SC spells
such as massed sages.
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Or, er, massed Masters of the Way ....
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