.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   **** EA (http://forum.shrapnelgames.com/showthread.php?t=2825)

Dracus April 20th, 2001 08:51 PM

**** EA
 
I have been at war with them for over 100 turns. They declared war on me after I met one of their colony ships (which I did not attack). They are like all the way across the galaxy. It took me 15 turns to get a fleet over to them to fight. refueled the first few systems that belonged to my allie, then had to cross unfriendly systems of races that had most of their ships off fighting the colonials so they let my fleet pass unharmed, which was good because I was out of supplies at this time. My hungry crew keep to the mission and finally entered EA systems. Lucky for them that my spies convinced the EA homeworld to switch sides. (this was 60 turns ago). this gave my lone fleet a place to dock and make raids from. I have been stealling 50k supplies every turn from them, yet they refuse to surrender. It is almost like they have a second homeworld somewhere. They keep sending small fleets to test the island defenses. I sent two other fleets to help them and one fleet to take a couple of planets in other areas to set up a way to hop ships across to the war zone. Which now has the EA fighting me, the colonials and the rage. The colonials are fighting me, the EA, the RAGE and the EEE. My lone fleet is fighting the colonials and the AE. Planets in the war zone switch owners so fast that no one can build anything on them. I am determined to hold onto the EA homeworld at all cost. I can not get them to surrender for nothing.
The sad thing is the Pong have made allies of all of us and have colonized planets in every system. Parking a fleet over My outer planet, the EEE's ouher planet and the colonials ouher planet. That was 50 turns ago. They remain happy and seem to hold on to 4th place. The EEE have taken first place since they are not fighing much which 2,3 and 5th keep switching between me, the AE and the colonials. All three of us are hiiting each other with ship conVersion intells and not one of us has a single fleet that does not contain 5 or more ships of another race.
(ps we all started with a single homeworld, so I still do not know why the AE have not crummbled).

Oh, man the new patch just put this battle on hold. The AE have errors.





[This message has been edited by Dracus (edited 20 April 2001).]

Nitram Draw April 20th, 2001 09:12 PM

Re: **** EA
 
Sounds like they are being their usual stubborn self. I can never stay out of a war with them. No matter what I do, 2-3 turns after I meet them they declare war on me. Glad to know I'm not the only one they don't like.

Coal April 20th, 2001 09:47 PM

Re: **** EA
 
To get someone to surrender, I think you have to hold a majority of their planets, not just their homeworld.
If you want to defeat them fast, built lots of light crusiers equiped with a cloak, quantum reactor and a star destroying weapon. Cloak the crusiers, then just go through their systems and blow them away.

Sounds like you have a long and bloody road ahead of you.

------------------
Rules? What Rules?

[This message has been edited by Maverick (edited 20 April 2001).]

Dracus April 20th, 2001 10:26 PM

Re: **** EA
 
The krill surrendered as soon as I blockaded their homeworld early in the game. they had twice the number of planets that I did, they just didn't have very meny ships. All their planets had wp's and sat's.

As for getting cruisers to the AE planet's, It takes 15 turns for any of my ships to get to the war zone from my systems. This is why None of the fighters in this war have made any attacks against my systems.
if I send them one by one, they get picked off. If I send them as a fleet, they run out of supplies and then have to limp to the only stronghold I can maintain in the area. I could just pull out but (little role play here) My forces demand we fight on. And fight on we must.


The Draconian Empire shall stand strong this day!

[This message has been edited by Dracus (edited 20 April 2001).]

Dracus April 20th, 2001 10:36 PM

Re: **** EA
 
War update, the xi'chung have decided to join the war. Every race I have met is now in this war except the pong. They seems to be sticking with colonization, every turn they colonize a unclaimed planet and they can planet hop since they have pacts with everyone at this time.

[This message has been edited by Dracus (edited 20 April 2001).]

Coal April 21st, 2001 12:00 AM

Re: **** EA
 
The LC I posted about needs no resupply because of the quantum reactor. Just build one, cloak it and send after the nearest enemy system.

What I also do is build crusiers with a repair bay, QR or sollar pannels, and one or two warp point closeing components. I then use it to seal off my core systems from everyone else, then destroying any enemy colonies in the contained area. After awhile, when I have a massive spacy (space navy), i'll build a ship that can open and close warp points, and use it to send my fleets into any of my enemy's systems.
The bonus of sealing of my systems is that no one can spy on me.

------------------
Rules? What Rules?

Dracus April 21st, 2001 01:30 AM

Re: **** EA
 
maybe the AE should close off their WP's because everybody is fighting in their systems. to get to my systems, the AE will have to go passed the EEE. Which just took out several AE ships this Last turn.
don't have cloak yet or qr's I am researching them.
The EEE continue to be holding onto first place.

I use a lot of role play in my one player games so I don't expand as fast as you would in just destroying everybody. Too bad I never get to finish any game because they all seem to freak out around 350 turns. (all have been reported and sent to mm)

Maybe with this time with the new patch.
We will see. should be hitting this weekend.
Hoping because I sure would like to see the outcome of this war.

...role play thinking....
Maybe the AE will accept a peace treaty in trade for the return of their homeworld?
Or maybe the colonials would like it in trade for something, hmm a leaders work is never done. The phong could eat us alive if they decided to attack with our forces so far from home. Maybe giving the phong the AE homeworld as a gift for the years of peace between us, will cause them to join the fight on our side.
.......
Sure was nice of that pleasure ship to come to the front lines.




[This message has been edited by Dracus (edited 21 April 2001).]

Marty Ward April 21st, 2001 02:06 AM

Re: **** EA
 
Maybe you should use the communication mimic on the Phong from every race, why should they miss out on all the fun!

Dracus April 21st, 2001 02:19 AM

Re: **** EA
 
How about this one for you;
There is a destroyer that was built by the colonials, I captured it with crew ins from the AE. I gave it to the ukraTal as a gift in trade for a trade pact. In somehow it ended up back in the AE fleet (the ukratal have no pact with the anyone but me and they are at war with the rage only) and I just retook it from them with crew ins. again. This crew just can not make up their mind who they want to fight for.

(ps there were 18 races in this game when it started. now there are 14. I captured 2 in a prior war and conviced a neutral that was somehow at war with the AE to surrender to me upon first meeting them.) I am not sure who the cappa are fighting as I have yet to run across any of their ships so they are still unkown.)

[This message has been edited by Dracus (edited 21 April 2001).]

Coal April 21st, 2001 04:01 AM

Re: **** EA
 
Dracus, you have one heck of a game going. I usually don't go through what your going through because I seal off my empire.

Since your wars are getting very confusing to me, all I can offer are two things a great emperor once said:
"If they will not accept peace from my heart, then mabye they will accept peace from a stellar torpedo."
"If at first you don't succed, nuke'em, nuke'em, nuke'em."

I said that by the way. I'm nice, but very agresive when provoked for no reason.


------------------
Rules? What Rules?

[This message has been edited by Maverick (edited 21 April 2001).]

[This message has been edited by Maverick (edited 21 April 2001).]

pathfinder April 21st, 2001 04:03 AM

Re: **** EA
 
sounds like a fun game. hope ya don't run into a RCE or access error. good luck!

BTW the Last game I won took over 1200 turns and almost 2 weeks to play...so don't dispair!

Dracus April 21st, 2001 05:02 PM

Re: **** EA
 
Funny thing is that, This is the first game I have played were most every race is at war with most every other race. It is also the first time I decided to use the peace for 10 years and to go into effect after 20 turns for a victory condition.
I play with no trait points for myself, gave the AI's a medium diff level. I did not quick expand. Once I ran across the boarder of another race, I would pull my ships back and mark the area as void. (To prevent the colony minister from going there. This is the only minister I use.) I did not build nor reseach weopons beyond small troops until the first contact (Up to this point I only researched colony techs and planet resource techs), that is when I began researching ships and weopons. I never scrapped a ship nor retro-fit one. I personally like having the old models flying around still. (I still have the first escort I built, we call her grampa. She has been assigned to take out colony/transport enemy ships that sneak out of the war zone and any rebel planets in the empire).

Not sure if doing these things helped in setting up this galaxy wide conflict.
But also not using tricks that the AI can not handle also seems to have helped them out alot and has made the gameplay lot more fun.

The war continues with no one gaining any ground.
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
Game settings 255 systems (using my system names file.) The Mod pack, My events file,
Only added the Colonials at setup, let the game random pick the rest. High AI/High Neutrals, High chance of events occuring, not special traits fro myself. AI set on Medium diff with small bonus. victory conditions after 20 turns---peace in galaxy for 10 years.
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

Suicide Junkie April 21st, 2001 05:32 PM

Re: **** EA
 
That "victory conditions come into effect after 2 years" will not affect the game.
Peace means that every surviving race has at least a trade alliance with every other race, and you're not going to even meet everybody else in the that time, let alone make peace http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

Samurai April 23rd, 2001 06:11 AM

Re: **** EA
 
Who are the AE and who are the EA?

I'm confused.

Sirkit April 23rd, 2001 06:50 AM

Re: **** EA
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Samurai:
Who are the AE and who are the EA?

I'm confused.
<HR></BLOCKQUOTE>

I'm pretty shure the EA is the Earth Alliance mod from B5, AE... Not a clue, somebody mis type?


TaeraRepublic April 23rd, 2001 10:33 AM

Re: **** EA
 
AE is Abbidon Enclave.

I guess

------------------
Emperor Klis't of the Taera Republic.
Proud member of the League of Empires.

E-Mail -
Ora Planet - Taera Republic - League of Empires


All times are GMT -4. The time now is 07:44 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.