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-   -   New AI files for CueCappa and Phong (http://forum.shrapnelgames.com/showthread.php?t=2835)

Q April 21st, 2001 03:26 PM

New AI files for CueCappa and Phong
 
I posted in the Mod section modified AI files for the CueCappa (psychic racial tech) and the Phong (crystalline racial tech). It works with SE IV Version 1.35 and needs no modified components. Hopefully it will enhance the performance of the AI but anyway it has some new ideas for the ship designs.

Any feedback is wellcome.

Marty Ward April 21st, 2001 03:30 PM

Re: New AI files for CueCappa and Phong
 
Thanks. I hate the Phong and now I have even more reason to hate them, the tough buggers!

Daynarr April 21st, 2001 04:04 PM

Re: New AI files for CueCappa and Phong
 
Well this came out of the blue. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
I am really glad that there are more people modding the default MM races (I will have less work to do http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif).

Too bad I have already started a full blown game and can't test them right now http://www.shrapnelgames.com/ubb/images/icons/icon9.gif, so I won't be able to give you any feedback about them for a while.

Q May 1st, 2001 06:38 PM

Re: New AI files for CueCappa and Phong
 
I posted new Versions of both AI files in the Mod section.
They contain major modifications of the ship designs/construction and some changes in the planet selection and facility contruction.
No modified components are needed and I tested it with SE IV Version 1.35 and TDM-ModPack.
Any feedback is wellcome.

Deathstalker May 1st, 2001 07:26 PM

Re: New AI files for CueCappa and Phong
 
Will definitly have to check these out! Hmmm....wonder what happens if I install these midgame??......nah, time to start a new one http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif

------------------
"The Empress took your name away," said Chance.
Owen smiled coldly. "It wasn't hers to take. I'm a Deathstalker until I die. And we never forget a slight or an enemy." -Owen Deathstalker.

Devnullicus May 1st, 2001 10:00 PM

Re: New AI files for CueCappa and Phong
 
Q, I'm currently working a lot on AI for "standard" races. I like much of what you've done with these races. Do you mind if I update them for the new tech in my mod and use them for my mod? (DevnullMod)

Q May 2nd, 2001 10:33 AM

Re: New AI files for CueCappa and Phong
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Devnullicus:
Q, I'm currently working a lot on AI for "standard" races. I like much of what you've done with these races. Do you mind if I update them for the new tech in my mod and use them for my mod? (DevnullMod)<HR></BLOCKQUOTE>

Not at all. I am glad if you can use my files for your porpuses. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

Q May 13th, 2001 01:27 AM

Re: New AI files for CueCappa and Phong
 
I posted an update with the newest Versions of these AI files in the mod section.

Q May 13th, 2001 02:56 PM

Re: New AI files for CueCappa and Phong
 
Just to raise a little bit of interest:
At my current test game the modified Phong are first of 14 races with a score of 629k compared to the second empire (united floral empire) with 439k. The Piundon are third and the modified CueCappa forth.
I included also the original Phong AI in this game for comparision and they are only on place 12.
The modified neutral empire of the Kithra (Neutral 003 AI posted im the mod section) perform also quite well: they heavily mined the two warp points of their home systems and are now quite secure from intrusions.

[This message has been edited by Q (edited 13 May 2001).]

dumbluck May 14th, 2001 02:13 AM

Re: New AI files for CueCappa and Phong
 
I am running both your mods, Q, but I haven't met them yet. It's turn 95, and I haven't met anyone except the pyrochette, and they only had one system (they were stuck behind a black hole). I'm in the process of taking them over. Hopefully I can get both their Ice colony and their rock colony! (I'm a gas planet type)

Master Belisarius May 14th, 2001 04:31 AM

Re: New AI files for CueCappa and Phong
 
Dumbluck: for this reason, I have erased the black holes from my games against the AIs... All the AIs are really bad, dealing with black holes.

Q: I did a game with all the TDM Modpack and with the Phong and the Cue Cappa.
Mostly I have checked the Phong. Really I liked your job!!
They build very good ships, and lay mines early in the game.
I have two suggestions.

1)The Phong should build some minesweepers. Ok, you have included the minesweeper component into the attack ships. But usually they can not sweep warp points in the early game (a minesweeper 1, can not help much!).

2) I would like that the Phong research first the Cristallurgy Armor, instead research the Shields. Also, remember that the Cristallurgy Armor 2, would help the ship to go through minefields with Mine Heads I.

Great Work Q!

dumbluck May 14th, 2001 09:33 AM

Re: New AI files for CueCappa and Phong
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Master Belisarius:
Dumbluck: for this reason, I have erased the black holes from my games against the AIs... All the AIs are really bad, dealing with black holes.

<HR></BLOCKQUOTE>

ummm, how did you do that? I got the impression from varios threads that the map editor was so buggy as to be useless.

Also, I assume that the pathfinding for the AI is hard-coded, otherwise it would have already been modded?

[This message has been edited by dumbluck (edited 14 May 2001).]

Q May 14th, 2001 11:40 AM

Re: New AI files for CueCappa and Phong
 
Master Belisarius thank you for your comments.
I would like minesweepers as a special ship for the AI too. However in my experience the AI uses the minesweeper so badly (without protection) and does not include them into the fleets (so the fleet gets killed by mines), that I chose the other way.
As for the crystalline armor versus shields: I made the choice because of the research costs: level 1 shields 10000, level 1 crystalline armor 50000. But that's certainly something you might try to change and see if it works better the other way round.

Dumbluck the easiest way is to edit the quadrant text file in the data folder. Just remove the lines with the black holes or put the probability to 1% if you don't like to eliminate black holes completely. So you don't have to use the map editor at all. And in my experience the map editor is working very well.

dumbluck May 14th, 2001 12:12 PM

Re: New AI files for CueCappa and Phong
 
oh. color me embarresed. i've never messed w/it.

Master Belisarius May 14th, 2001 05:05 PM

Re: New AI files for CueCappa and Phong
 
Dumbluck: Q is right. Look for the words "black hole", into the file "QuadrantTypes.txt" under the Data folder. You only need to change the value to 0, or something like this.

Q: Ok. I understand your arguments. But still I believe that a handful of minesweepers could help sometimes, and will not hurt the costs for the AI empire.
In my current game, the Phong started very close to the Pyrochette. With some minesweepers, the Phong would removed the minefield, because the layed warp point, was in the other side to Phong home system...

About the Shields vs Armor. Yep. You're right about the numbers. But also, remember that with the Cristallurgy Armor, you will get some cool facilities.

Deathstalker May 14th, 2001 06:15 PM

Re: New AI files for CueCappa and Phong
 
If you want to use mine sweepers and not worry about them being 'destroyed' all the time for lack of protection then just add some weapons. I'm testing a design (new AI) right now that has the Mine Sweeper secondary component as Weapon. It uses Quantum Torp, so far the design has churned out a ship loaded with mine sweeping components but has 2 torp launchers/shields/point def as well. Set for max wpns range and this ship can hold its own 1 on 1 with most others its size.

Currently experimenting with wpns on other ships (troop transporter, carrier, and boarding ship).

------------------
"The Empress took your name away," said Chance.
Owen smiled coldly. "It wasn't hers to take. I'm a Deathstalker until I die. And we never forget a slight or an enemy." -Owen Deathstalker.


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