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-   -   New screenies at malfador (http://forum.shrapnelgames.com/showthread.php?t=28642)

Wolfman77 April 26th, 2006 04:54 PM

New screenies at malfador
 
http://www.malfador.com/

It says 11/21/05 twice, but I think the top set is the new ones

Captain Kwok April 26th, 2006 04:57 PM

Re: New screenies at malfador
 
The top set are definately new ones. Glad to see MM put up a couple of the stellar manipulation effects, although the static image doesn't really do them justice. http://forum.shrapnelgames.com/image...ies/tongue.gif

Slick April 26th, 2006 05:45 PM

Re: New screenies at malfador
 
Nice to see some of the interface improvements/differences from the old screenies. Not sure if this is new or I just didn't notice before but I like the way that the interface background changes with your empire colors.

Also noticed a lot of Starfury names.

In the ship statistics: "Salvage Value" , "Production (net)" ... neat. I'm wondering if that graphic just to the right of the "Crew" box has any functionality.

I'm also wondering how the mechanics work for placing planetary facilities and defenses with respect to how they will be placed during ground combat; if they can be changed, if the placement has any effect on how they function, etc. It's great that ground combat will be much more detailed.

Puke April 26th, 2006 06:12 PM

Re: New screenies at malfador
 
haha! that first one with the fighter furball is clearly from SJ's CBMod for SE5 prototype. Notice the Hull Size is "Small Satelite"

Atrocities April 26th, 2006 08:19 PM

Re: New screenies at malfador
 
Interesting.

Quote:

Not sure if this is new or I just didn't notice before but I like the way that the interface background changes with your empire colors.

Interesting.

Caduceus April 26th, 2006 09:06 PM

Re: New screenies at malfador
 
Looks good.

Looking back at the previous, the interface does change colors with race (blue, red, green).

Randallw April 26th, 2006 09:35 PM

Re: New screenies at malfador
 
I can see that third one is ground combat but why does it appear to be negative. Is it due to a storm or something?

Captain Kwok April 26th, 2006 11:44 PM

Re: New screenies at malfador
 
It's a combination of a lighting effect and a lower quality .jpg image.

Puke - that really is a small satellite selected... http://forum.shrapnelgames.com/image...ies/tongue.gif

Randallw April 26th, 2006 11:57 PM

Re: New screenies at malfador
 
I only ever watched one epiosde of Firefly (the one with the reaver survivor) and the red ships in that first picture reminds me of the alliance warships. Built tall rather than long.

bearclaw April 27th, 2006 01:21 AM

Re: New screenies at malfador
 
Is it just me or are there Amonkrie fighters in the ground combat? That would be cool. Aeral strikes in ground combat. Or perhaps they are a form of atmospheric aircraft unit?

iaen April 27th, 2006 03:37 AM

Re: New screenies at malfador
 
The interface colours change in the old screenshots too, actually.

Blue = Strategic.
Red = Tactical combat.
Green = Ground combat.

Renegade 13 April 27th, 2006 04:15 AM

Re: New screenies at malfador
 
Quote:

bearclaw said:
Is it just me or are there Amonkrie fighters in the ground combat? That would be cool. Aeral strikes in ground combat. Or perhaps they are a form of atmospheric aircraft unit?

It would make sense. I've thought that SEIV should have had fighters taking part in ground combat many a time. After all, aerial bombardments are a huge part of surface warfare.

Slynky April 27th, 2006 09:58 AM

Re: New screenies at malfador
 
Quote:

Captain Kwok said:
The top set are definately new ones. Glad to see MM put up a couple of the stellar manipulation effects, although the static image doesn't really do them justice. http://forum.shrapnelgames.com/image...ies/tongue.gif

New? Though the news posting mentioned the gallery shots being new, it shows last year's date on the ones at the top.

Captain Kwok April 27th, 2006 10:22 AM

Re: New screenies at malfador
 
Call the wrong date a result of a poor copy/paste.

Wolfman77 April 27th, 2006 10:24 AM

Re: New screenies at malfador
 
Yes the date is wrong. The top 8 shots are new, then you see the same old date again under them as the start of the old shots.

narf poit chez BOOM April 27th, 2006 12:59 PM

Re: New screenies at malfador
 
Happy birthday, Renegade 13!

Ragnarok April 27th, 2006 01:33 PM

Re: New screenies at malfador
 
Those are nice screen shots. I cannot wait until we get to see the actual nebulae being created and destroyed in real-time. It looks like it is amazing.

Renegade 13 April 27th, 2006 04:07 PM

Re: New screenies at malfador
 
Quote:

narf poit chez BOOM said:
Happy birthday, Renegade 13!

Thanks Narf! http://forum.shrapnelgames.com/images/smilies/laugh.gif

ZeroAdunn April 27th, 2006 10:57 PM

Re: New screenies at malfador
 
Screenshots look good, can't wait to see the game in action.

Timstone April 28th, 2006 03:48 PM

Re: New screenies at malfador
 
Doh! Narf, wrong thread! http://forum.shrapnelgames.com/image...es/biggrin.gif
Ah well, doesn't matter.

narf poit chez BOOM April 29th, 2006 03:03 AM

Re: New screenies at malfador
 
Hey, he got it. Doesn't matter if the rest of you see it.

atari_eric May 2nd, 2006 12:19 AM

Re: New screenies at malfador
 
Quote:

RandallW said:
I can see that third one is ground combat but why does it appear to be negative. Is it due to a storm or something?

It's dark ships/buildings on an ice planet.

A little better built up than Hoth, I see.

Yef May 3rd, 2006 09:53 PM

Re: New screenies at malfador
 
Looks nice.
How is the ground combat suppossed to work?
Will ground units be capable of shooting down fighters?

Captain Kwok May 3rd, 2006 10:12 PM

Re: New screenies at malfador
 
Ground combat includes weapon platforms, troops, and fighters. http://forum.shrapnelgames.com/image...ies/tongue.gif

Puke May 4th, 2006 02:29 PM

Re: New screenies at malfador
 
rumor had it, that it might also include orbital bombardment from ships.

wake_of_angels May 4th, 2006 04:18 PM

Re: New screenies at malfador
 
it seems really fun to play!!!


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