.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Dominions 3: The Awakening (http://forum.shrapnelgames.com/forumdisplay.php?f=138)
-   -   Dominions 3 development news (http://forum.shrapnelgames.com/showthread.php?t=28746)

Johan K May 7th, 2006 04:55 AM

Dominions 3 development news
 
Here is a link to our Dominions 3 Progress Page For those interested in how the Dominions 3 development is proceeding.

We use this page to inform the beta testers of any fixes we have made as quickly as possible. We thought this would be a better way to keep you somewhat informed, than to write a diary for a few week and then forget about it.

Latest development news at the top.
http://ulm.illwinter.com/dom3/dom3progress.html

Kristoffer O May 7th, 2006 05:51 AM

Re: Dominions 3 development news
 
It will also serve as a way to make me feel guilty when I'm not doing anything and that is good for the progression. http://forum.shrapnelgames.com/images/smilies/happy.gif

Nerfix May 7th, 2006 12:19 PM

Re: Dominions 3 development news
 
I'm so happy over this I'm incoherent.

DominionsFan May 7th, 2006 05:50 PM

Re: Dominions 3 development news
 
wow thanks!

WraithLord May 8th, 2006 10:21 AM

Re: Dominions 3 development news
 
"
30th sep
* Search spells defaults to a useful target province. Monthly casting possible.
"

This is awesome!
I'd say 20-30% of my turn time revolves around this (while taxes, blood hunting and finding scouts make almost all the rest)

Oversway May 8th, 2006 11:07 AM

Re: Dominions 3 development news
 

Thanks for the update page! This is really great.

ioticus May 10th, 2006 02:04 PM

Re: Dominions 3 development news
 
I see they removed Arcane Masonry. I know the spell did not work in DOM2 but it seemed like a cool spell and I was hoping it would make it into DOM3 in some form.

Caduceus May 14th, 2006 10:56 PM

Re: Dominions 3 development news
 
Every time you read "borked" take a drink!

Etaoin Shrdlu May 15th, 2006 01:43 AM

Re: Dominions 3 development news
 
From 25 Sep:
"Unequaled Obesity should work now."
[At least five expressions of shock and bewilderment attempt to land on my face simultaneously, resulting in multiple strained facial muscles. No permanent damage though http://forum.shrapnelgames.com/images/smilies/wink.gif ]
Whaaaaaat????? This makes no sense! Is it a new Hall of Fame ability that has a bizarro downside? A spell to cast on an enemy province to drain their supplies? Something stranger yet?

Alneyan May 15th, 2006 04:57 AM

Re: Dominions 3 development news
 
Hmm, wouldn't that be a Hoburg spell? I could see them gaining that ability so that Jotuns cannot throw them around like they are wont to.

That, or it could just be a "No more Midget Smasher for ya!" thing. Or something meaner.

Wick May 15th, 2006 09:56 PM

Re: Dominions 3 development news
 
Let's cast it on some Iron Pigs and see!

silhouette May 17th, 2006 03:20 PM

Re: Dominions 3 development news
 
Quote:

Etaoin Shrdlu said:
From 25 Sep:
"Unequaled Obesity should work now."
[...shock and bewilderment...]

I pondered this one for a while too. My guess is that it is a new affliction, either caused by old age, or perhaps some magic item/ritual/site. It would be neat if it was tied to Sloth somehow. Of course it could be a strange remote attack spell or a strat move debuff, or other wierdness.

Sill

NTJedi May 17th, 2006 03:22 PM

Re: Dominions 3 development news
 
My guess is it's either a spell or an old age affliction.

Daynarr May 17th, 2006 03:30 PM

Re: Dominions 3 development news
 
Maybe its heroic ability? http://forum.shrapnelgames.com/image...ies/tongue.gif

Caduceus May 17th, 2006 03:46 PM

Re: Dominions 3 development news
 
"* Pillar of fire burns surrounding squares too."

Woohoo!

Ouch ouch ouch

Woohoo!

Ouch ouch ouch

NTJedi May 17th, 2006 09:38 PM

Re: Dominions 3 development news
 
Quote:

Caduceus said:
"* Pillar of fire burns surrounding squares too."

Woohoo!

Ouch ouch ouch

Woohoo!

Ouch ouch ouch

I'm more curious about the " battleground editor ". http://forum.shrapnelgames.com/image...es/biggrin.gif

ioticus May 18th, 2006 06:44 PM

Re: Dominions 3 development news
 
"Alaw sound compression, so we can squeeze all music onto the CD."

I'm chomping at the bit here. I *loved* the music (at least that one song that played over and over and over . . .) in Dominions 2, and I can't wait to hear the new tunes (that's plural) they squeeze on the CD!

NTJedi May 23rd, 2006 05:24 PM

Re: Dominions 3 development news
 

POLLS are currently not working on the forums... hope Shrapnel knows about this issue.

Gandalf Parker May 23rd, 2006 06:32 PM

Re: Dominions 3 development news
 
did you tell them? Probably Richard, or maybe Mindi.

Caduceus May 26th, 2006 10:14 PM

Re: Dominions 3 development news
 
No updates on the file since 23 May... Do you guys celebrate Memorial Day weekend over there? http://forum.shrapnelgames.com/images/smilies/wink.gif

Nerfix May 27th, 2006 02:58 AM

Re: Dominions 3 development news
 
EDIT: To everybody who saw this post...I was tired when I made this. Forget it. http://forum.shrapnelgames.com/images/smilies/happy.gif

ioticus May 27th, 2006 10:30 AM

Re: Dominions 3 development news
 
I await each update with bated breath.

baby_arm May 27th, 2006 06:23 PM

Re: Dominions 3 development news
 
"No updates on the file since 23 May... Do you guys celebrate Memorial Day weekend over there? "

Maybe they're just taking a short breather after getting the preview build out the door. That's got to be worth a 4 day weekend or so, right?

Gandalf Parker May 27th, 2006 06:32 PM

Re: Dominions 3 development news
 
Technically its not "time off" since this isnt their jobs.
And I figured they were taking time with the family. I can just hear the "your not spending more time on that *&@#$ game are you?!?" http://forum.shrapnelgames.com/images/smilies/happy.gif

Endoperez May 28th, 2006 03:53 AM

Re: Dominions 3 development news
 
Quote:

Gandalf Parker said:
Technically its not "time off" since this isnt their jobs.
And I figured they were taking time with the family. I can just hear the "your not spending more time on that *&@#$ game are you?!?" http://forum.shrapnelgames.com/images/smilies/happy.gif

Summer is starting. I'm not sure about Sweden, but in Finland, the school ends next week. Teachers must be in quite a hurry...

DominionsFan May 28th, 2006 05:04 PM

Re: Dominions 3 development news
 
Quote:

Endoperez said:
Quote:

Gandalf Parker said:
Technically its not "time off" since this isnt their jobs.
And I figured they were taking time with the family. I can just hear the "your not spending more time on that *&@#$ game are you?!?" http://forum.shrapnelgames.com/images/smilies/happy.gif

Summer is starting. I'm not sure about Sweden, but in Finland, the school ends next week. Teachers must be in quite a hurry...


Bah!! My school gonna end in mid june. http://forum.shrapnelgames.com/images/smilies/fear.gif

ioticus May 28th, 2006 05:07 PM

Re: Dominions 3 development news
 
They better have a big update to make up for the 5 days of disappointment http://forum.shrapnelgames.com/images/smilies/evil.gif

Kristoffer O June 4th, 2006 03:49 AM

Re: Dominions 3 development news
 
There is indeed school ending here. Grades are supposed to be set tomorrow. I have a last couple of works to go through today.

Good to have you watching http://forum.shrapnelgames.com/images/smilies/happy.gif Makes me focus http://forum.shrapnelgames.com/images/smilies/wink.gif

DominionsFan June 4th, 2006 08:57 AM

Re: Dominions 3 development news
 
No school -> more time to work on Doms 3.! http://forum.shrapnelgames.com/images/smilies/laugh.gif

ioticus June 5th, 2006 11:49 AM

Re: Dominions 3 development news
 
I notice a lot of new content being added to the game, even though it is in late beta. (Witness the new spells added recently.) Is this unusual for game development? It would seem a risky proposition, since you may end up introducing more bugs as well as not having enough time to thoroughly test all the new content. I thought the purpose of beta testing was only for fixing bugs and polishing the program? I don't want this to sound like I'm complaining about added content, I'm just expressing concern and caring. http://forum.shrapnelgames.com/images/smilies/wink.gif

NakedLunch June 5th, 2006 11:55 AM

Re: Dominions 3 development news
 
Well, it's not like they're short of people willing to test it heh.

DominionsFan June 5th, 2006 05:35 PM

Re: Dominions 3 development news
 
Well you know how it goes. We live the world of patches. Usually all games are released with lot of bugs, but this is normal in 2006. The first 1-3 patch[es] are solving all bug related problems for most of the games.
Ofc I dont want doms 3. 1 month before the game would reach v3.0 and play with bugs until the first patch, but all gamers -including myself- wont argue if we spot some bugs in an unpatched retail game. http://forum.shrapnelgames.com/images/smilies/cool.gif

Gandalf Parker June 5th, 2006 06:22 PM

Re: Dominions 3 development news
 
Oh we will definetly see bugs. There will be huge gapping obvious errors in concept and balance. Of course a more diplomatic person would call those opinions but we all know what this community is like.

As long as it doesnt crash just when the game gets exciting then I will figure that the test group did their job. And if anyone can crash it, its me. I will definetly be playing with as large a map, as many provinces, and ALL of the AI's turned on maximum. Every maximum possible and any I can generate as map adds. (I will leave modding excesses to other people)

NTJedi June 5th, 2006 06:39 PM

Re: Dominions 3 development news
 
Quote:

Gandalf Parker said:
Oh we will definetly see bugs. There will be huge gapping obvious errors in concept and balance. Of course a more diplomatic person would call those opinions but we all know what this community is like.

Well hopefully the bugs and balance issues won't be that extreme... that's what beta testers should be reporting.

Quote:

Gandalf Parker said:
As long as it doesnt crash just when the game gets exciting then I will figure that the test group did their job.

Well as long as it doesn't crash to the point where the gameplay cannot proceed.

NakedLunch June 5th, 2006 06:49 PM

Re: Dominions 3 development news
 
I've been playing it for nearly 2 hours every day for the past two weeks or so and it hasn't crashed on me once.

ioticus June 5th, 2006 07:24 PM

Re: Dominions 3 development news
 
Quote:

NakedLunch said:
I've been playing it for nearly 2 hours every day for the past two weeks or so and it hasn't crashed on me once.

Wow that's impressive. So, do you like it? Do you think it's a big step up from Dom2?

NakedLunch June 5th, 2006 08:31 PM

Re: Dominions 3 development news
 
I love the game so far. Can't wait to get my hands on a later build. I don't think it's so much as a "big step" from Dom2 as a pure refinement of it along with adding it's own nice touches and quirks. I'm definitely going to be purchasing it even if I do get a "press" copy simply because of the addition of a manual, which would be a great help to me when I'm reviewing the game. Coincidently, it's one of the few games I'm actually looking forward to review http://forum.shrapnelgames.com/images/smilies/laugh.gif

Hmm, maybe I should make an impressions thread so I can go over this in more detail...

ioticus June 5th, 2006 10:00 PM

Re: Dominions 3 development news
 
Quote:

NakedLunch said:


Hmm, maybe I should make an impressions thread so I can go over this in more detail...

Yes, please do. That would be sweet!

NakedLunch June 5th, 2006 10:03 PM

Re: Dominions 3 development news
 
Alright, I'm heading out now so I'll post it sometime tommorow maybe. (I'll have to play through a new game and take some notes. I have a horrid memory http://forum.shrapnelgames.com/image...ies/tongue.gif ).

ioticus June 5th, 2006 10:05 PM

Re: Dominions 3 development news
 
Awesome! Can't wait!

DominionsFan June 7th, 2006 08:38 AM

Re: Dominions 3 development news
 
wow lot of updates in the past few days! http://forum.shrapnelgames.com/images/smilies/cool.gif

Cainehill June 7th, 2006 12:03 PM

Re: Dominions 3 development news
 

Cool - never made sense that mindless summoned beings (vine men / ogres) could be led by non-mage commanders.

Morkilus June 12th, 2006 12:18 PM

Re: Dominions 3 development news
 
Quote:

8th june
* Version 2.83
* Maxmessages 1500 -> 2000.
* Hog knight strat mov e& size ->2

New Hoburg units, perhaps? Note the relatively small size vs regular cavalry.

Agrajag June 12th, 2006 01:17 PM

Re: Dominions 3 development news
 
Since this thread is spammy anyway http://forum.shrapnelgames.com/image...ies/tongue.gif :
9th june
* LE tien chi PD no longer nobles.
* Ermor LE got ermorian castles.

Perhaps a new accronym for dominioners to get used to? Late Era, eh?


10th june
* Ichtycentaur barding fix

Are you sure you didn't meant Itchy Centaur? http://forum.shrapnelgames.com/images/smilies/wink.gif

Nerfix June 12th, 2006 01:39 PM

Re: Dominions 3 development news
 
* Dreamlands only kills 5 promille per dom strength

Somebody calculate quickly How much Cultic Org...er, Grwoth scale you need to cancel out the pop loss?

Agrajag June 12th, 2006 05:13 PM

Re: Dominions 3 development news
 
That depends on how much population is in a promille O_O

ioticus June 12th, 2006 05:21 PM

Re: Dominions 3 development news
 
What's a promille?

Nerfix June 12th, 2006 05:25 PM

Re: Dominions 3 development news
 
You guys haven't heard of promille? It's one thousandth. So 1 promille from 1000 is 1.

Caduceus June 12th, 2006 10:26 PM

Re: Dominions 3 development news
 
How many angels can dance on a promille?

Oversway June 12th, 2006 11:18 PM

Re: Dominions 3 development news
 
However many you can summon per turn.


All times are GMT -4. The time now is 01:56 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.