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DOM III Speculation
Now that the IW has revealed to us the progress log I believe it's high time to start speculating on DOM III content.
For example, I saw an entry that suggest that it will be possible to set mages to auto cast site search spells http://forum.shrapnelgames.com/images/smilies/happy.gif Or another entry that suggest that it will be possible to auto download maps. |
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* First fully funtional castle in the game. <- something drastic was done to castles
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Units have maximum age. I would assume that being old is defined as reaching a certain percentage of this.
I found the following puzzling: "* Large pretenders now have 1000 as default max age." Its understandable for human pretenders to age, but for Titan type gods to age seems strange. |
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"Angels nation restricted." So Ermor won't be able to recruit angels?
"Possible to decrease all province defence that has been altered this turn", usefull thingi http://forum.shrapnelgames.com/images/smilies/happy.gif "New unique independent bosses", This is very nice, more diversity and challenge from indies. "CD-key checks in the game", What, will it require the CD in drive to play? http://forum.shrapnelgames.com/images/smilies/frown.gif "Improved CD-key error message." No "Nagot gick fell" message ? http://forum.shrapnelgames.com/images/smilies/wink.gif |
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As long as it won't constantly bug about it I'm fine with the CD key.
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Odd. I mean, I can name two Hoburgs who travelled a good deal with little food. Well, perhaps they should just take a morale hit when starving. http://forum.shrapnelgames.com/images/smilies/wink.gif
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Not at all. Hoburgs are like halflings in LotR, they eat A LOT! http://forum.shrapnelgames.com/images/smilies/laugh.gif
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Yeah, and 2 of them made the longest journey 2 ho-whatever did, ever. And didn't have that much to eat on the way, except for raw fish, maybe http://forum.shrapnelgames.com/images/smilies/wink.gif
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Some more interesting finds.
"Labs cost 500, temples 400". What??? Unit limit up to 2^31 = 2147483648, makes me very happy. "Mother of Avalon recruitable anywhere." Way to go Man! |
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Speaking of halflings, does any one else remember the strange traveling party in Conquest of Elysium? Lead by a Wizard, with an Elf and three halflings in the second row, and a dwarf, an unexpected hero and a hero in the third (melee) row. The Wizard was carrying a fire ring of something, the unexpected hero had an enchanted sword, the the invisible halfling (who you could see if you clicked on the right empty space) had a magical shortsword, a mithril chainmail, and The One Ring. http://forum.shrapnelgames.com/images/smilies/laugh.gif |
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Somehow, I have a hunch Stability would often be in the negatives in Dominions. Erh... Okay, so I digress. |
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Would there be a religious tolerance slider in Dominions Universalis? http://forum.shrapnelgames.com/images/smilies/happy.gif
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Well, a pragmatic Pretender would tolerate other religions. You know, just make them pay more taxes, and similar things.
Let's see then: Tolerated, Despised, Persecuted, Subjugated, Killed on Sight. How is that for tolerance? http://forum.shrapnelgames.com/images/smilies/wink.gif |
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Hmmm the dominion strength you choose as part of your god when you make it would be kindof a measurement of that wouldnt it?
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8th may
* Dreamlands yields insanity. Drrreeeaaaaaamlaaaaaaandsssssh |
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Wrathful Skies and Wind Ride have been altered, and this could lead to somewhat drastic changes. Could.
There is partial lifedrain now. Hmmm. *shifty shifty* There seem to be some sort of mictlanish independents too (toad and jaguar tribes). Caelum has gone through a bit of zoroaster-fying with Yazata and such. Maybe there are even more minor blesses, or then the starting fear effect for death got just changed. Labs are more costly. Maybe less mages around. |
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Just some speculative blabbering:
If the economy is relatively similar and not inflated vs Dom2, the more-expensive labs and temples will emphasize the importance of defending provinces. Which is a good thing. Perhaps people will begin building castles before even thinking about labs and temples? How good will castles be? Will we see a ridiculous number of watchtowers, or will the more expensive castles be worth it now that there are expensive assets behind them? |
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The higher prices might also have made room for abit more variance. Letting certain nations have an advantage in price for certain structures like in Dom2
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I think there will be more money, supplies and resources floating around compared to Dominions II.
EDIT: Vampires are no longer ethereal. I think they were quite popular summons in Dominions II. Hmmm'e. |
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I don't recall vampires being that impressive in DOM-II. Wonder why they got nerfed...
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What makes Black Forest better than base Ulm? Or, lets put it this way, what makes base Ulm even worse than Black Forest? |
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After the VQ price had been steeply raised it was no longer that impressive. As to the vamps usefulness I second Graeme's opinion.
Oh, I found this new bit: "'r' and Backspace works on OSX." I wonder, could it be that its actually possible to rewind battle replays? |
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