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New elements in WinSPWW2
Which new element of WinSPWW2 impresses you the most?
cheers, Pyros |
Re: New elements in WinSPWW2
off the top of my head, the new beautiful landing craft icons for the USA
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Re: New elements in WinSPWW2
Hi,
There are several new elements in WinSPWW2 that will influence the human tactics. One of those that IMO will turn to be a major bonus for infantry units (defending on a rough mountain) is the "Rough + Slop" trap for the vehicles. This element (in the hand of a skillful player) will create a lot of problems for anyone who depends on blitz tactics. cheers, Pyros |
Re: New elements in WinSPWW2
Hmmm, I'd have to say the Kalpaki scenario! http://forum.shrapnelgames.com/image...es/biggrin.gif
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Re: New elements in WinSPWW2
Hi, guys! There are a lot of new features in the WinSPWW2 but I must tell you about some drawbacks inherited from SPWW2. These drawbacks refer mainly to using artillery in the game:
- in the Encyclopedia and Purchase Screen I can't distinguish between ON-MAP and OFF-MAP artillery - FOs loaded into their scout vehicles can't assign artillery until they are dismounted again - in most cases artillery delay is identical regardless of who was called arty support (HQ or FO) Maybe DRG could explain me all above strange things because in the WinSPMBT they look exactly otherwise. http://forum.shrapnelgames.com/image...s/confused.gif |
Re: New elements in WinSPWW2
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Re: New elements in WinSPWW2
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So if an artillery unit has just 1 cannon it's ON board, if more it's OFF board. Note that this refers to artillery pieces, not mortar units (never off board). Narwan |
Re: New elements in WinSPWW2
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Once a unit becomes a passenger you may not select it until it is unloaded from their carrier unit. Quote:
But the biggest advantage of using an FO is the 0.1 delay in the shift of an already assigned artillery mission (the HQ will have a 0.2 delay) Quote:
I hope I helped you. cheers, Pyros |
Re: New elements in WinSPWW2
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cheers, Pyros |
Re: New elements in WinSPWW2
This: "NOTE We went to the WAV format for WinSPWW2 becasue of the difficulties some people were having getting MP3's to run on their machines" That's saved me about 2 hours of tedium working thru' the Goldwave utility before I can play! |
Re: New elements in WinSPWW2
Thank you! So, I must explain my questions:
1. On/OFF MAP artillery - I still don't know well what kind of artillery is ON/OFF map but it seems I have to familiarize with game better for using your guidelines. But I think it would be much easier to openly name OFF-MAP assets similiar to the WinSPMBT. Moreover I have one more question: Is there any "Nebelwerfer" as an OFF-MAP artillery in the German OOB??? 2. Mounted FO can't assign artillery - Let's stay at German OOB for good example. If I choose "110-Artillerie VB/M" unit including FO and its scout vehicle, I can't order him to ask artillery when he is mounted. But if I choose "75-Artillery VB" unit consisting only FO scout vehicle, I can always ask it for artillery fire! 3. Artillery fire delay - OK, I know there is an FO unit experience displayed in the "Purchase Screen" but all these units have an "Experience Mod: 0". Well, how I can buy some FO units with greater experience numbers??? 4. WinSPMBT vs. WinSPWW2 FO differences - in the WinSPMBT you can choose in the Russian's OOB "77-AOP(ACRV)" unit with its composition similiar to the German's OOB "75-Artillery VB" unit in the WinSPWW2, but when Russian FO is mounted on its ACRV/PRP-2/PRP-3 vehicle, he can still ask for indirect artillery fire! |
Re: New elements in WinSPWW2
Looks great! Been playing WinSPWW2 only for a couple of hours now, but I immediately noticed that the screen now centers on moving AI units when watching the AI's turn. That is a wery nice improvement IMHO.
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Re: New elements in WinSPWW2
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As far as I know there's no nebelwerfer unit as off map arty. There is the 60cm mortar 'Karl' now though! 2. Mounted FO's have never been able to assign artillery while mounted, not in WinSPMBT either. FO vehicles are specifically designed for FO tasks. They are not merely vehicles carrying an FO. They ARE the FO. They have their FO equipment as part of their vehicle. Regular FO's (on foot) carry their equipment with them and can jump in a vehicle for a ride like any unit. That doesn't turn their vehicle into an FO vehicle. So you have to make the distinction between specific FO vehicles and regular vehicles that happen to carry an FO leg unit. 3. That's mostly reserved for generated campaign games. For regular games there is little difference in calling times between FO's and other callers (same in WinSPMBT). The big advantage for FO's is the 0.1 increase instead of 0.2 when shifting fire. They're also more likely to get fire on target (AFAIK). 4. The russian FO isn't mounted on the ACRV/PRP-2/PRP-3 vehicle in your example, the ACRV/PRP-2/PRP-3 vehicle IS the FO. Narwan |
Re: New elements in WinSPWW2
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Re: New elements in WinSPWW2
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Anything in the "Howitzer" class is ON map arty "Artillery" class is OFF map ( light artillery, artillery and Heavy artillery ) "Howitzers" tend to show up on the first page of the purchase screen as a general rule of thumb and the off map arty is generally the last things on the arty list Don |
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