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-   -   Any changes in crossbreeding? (http://forum.shrapnelgames.com/showthread.php?t=28842)

DominionsFan May 15th, 2006 05:38 PM

Any changes in crossbreeding?
 
I wasnt really using this spell in Dominions 2. tbh, but there was a topic about it a few weeks ago, so I decided to try it. I think that its a fun "spell", but not powerful enough. I think that there should be more creature types what you can get from crossbreeding. Also the spell is not powerful enough in Doms 2. at least imho.
Any changes gonna happen to this spell in Dominions 3.? Kris or Johan? http://forum.shrapnelgames.com/images/smilies/cool.gif

Nerfix May 15th, 2006 05:39 PM

Re: Any changes in crossbreeding?
 
Maybe we will see new freaky creations.

Or then J and K have been completely assimilated by the one-eyed cavern creatures.

ioticus May 15th, 2006 06:24 PM

Re: Any changes in crossbreeding?
 
Crossbreading is such a fun spell (though perhaps underpowered), I hope it reappears in DOM3.

NTJedi May 16th, 2006 12:34 PM

Re: Any changes in crossbreeding?
 

Well the creatures from the crossbreeding spell had weaknesses other blood units did not carry. These weaknesses included a small upkeep cost and most of them needing food supplies. Currently the best creatures from this spell are not that great without casting other spells... also they have low magic resistance.

My suggestion for improving the spell... allow a small random chance for a type of powerful creature to appear. Illwinter can create three different types of these powerful creatures to make it more interesting. Thus if someone wishes to gamble on this spell it might be worthwhile... otherwise as mentioned earlier 'crossbreeding' is just a fun spell.

Oversway May 16th, 2006 05:16 PM

Re: Any changes in crossbreeding?
 
Quote:

My suggestion for improving the spell... allow a small random chance for a type of powerful creature to appear.

Doesn't this spell already do that? What it needs is either a much higher chance to get better creatures (around half of them sounds good), or to make some improvements to the fodder ones. Or both.

More variety is always nice, of course.

NTJedi May 16th, 2006 05:29 PM

Re: Any changes in crossbreeding?
 
Quote:

Oversway said:
Quote:

My suggestion for improving the spell... allow a small random chance for a type of powerful creature to appear.

Doesn't this spell already do that?


Not really... one of the best is the ettin... and even he is nothing powerful without other spells being casted.

Quote:

Oversway said:
What it needs is either a much higher chance to get better creatures (around half of them sounds good), or to make some improvements to the fodder ones. Or both.

More variety is always nice, of course.

Improving existing fodder or increasing the chance will cause the spell to be near equal of the other blood spells. Thus gamers would eventually discover which blood summon is the best deal and usually choose it.
If this spell had several new and much more powerful rare creatures in the mix then it would introduce a new type of summoning spell... a gamble summoning spell.

DominionsFan May 16th, 2006 07:59 PM

Re: Any changes in crossbreeding?
 
Quote:

NTJedi said:

Improving existing fodder or increasing the chance will cause the spell to be near equal of the other blood spells. Thus gamers would eventually discover which blood summon is the best deal and usually choose it.
If this spell had several new and much more powerful rare creatures in the mix then it would introduce a new type of summoning spell... a gamble summoning spell.


I totally agree!!

Saber Cherry May 17th, 2006 02:37 AM

Re: Any changes in crossbreeding?
 
Quote:

Nerfix said:
Or then J and K have been completely assimilated by the one-eyed cavern creatures.

Am I really the only one who thought that sounded bad? My, I guess I really am childish...

Nerfix May 17th, 2006 10:31 AM

Re: Any changes in crossbreeding?
 
Quote:

Saber Cherry said:Am I really the only one who thought that sounded bad? My, I guess I really am childish...

Get your mind out of the Agartan pits. http://forum.shrapnelgames.com/image...ies/tongue.gif

DominionsFan May 19th, 2006 06:22 AM

Re: Any changes in crossbreeding?
 
Any words from the devs on this topic? http://forum.shrapnelgames.com/images/smilies/cool.gif

Kristoffer O May 19th, 2006 11:55 AM

Re: Any changes in crossbreeding?
 
Hi Dfan http://forum.shrapnelgames.com/images/smilies/happy.gif

No changes atm. I'm susceptible to eldrich tunes though. Play on your bone flutes I might conjure a blasphemous ettin.

DominionsFan May 19th, 2006 12:21 PM

Re: Any changes in crossbreeding?
 
http://forum.shrapnelgames.com/images/smilies/happy.gif

Nerfix May 19th, 2006 01:39 PM

Re: Any changes in crossbreeding?
 
Quote:

Kristoffer O said:
Hi Dfan http://forum.shrapnelgames.com/images/smilies/happy.gif

No changes atm. I'm susceptible to eldrich tunes though. Play on your bone flutes I might conjure a blasphemous ettin.

/plays bone flute

DominionsFan May 19th, 2006 02:08 PM

Re: Any changes in crossbreeding?
 
Quote:

Nerfix said:
Quote:

Kristoffer O said:
Hi Dfan http://forum.shrapnelgames.com/images/smilies/happy.gif

No changes atm. I'm susceptible to eldrich tunes though. Play on your bone flutes I might conjure a blasphemous ettin.

/plays bone flute

*joins to the bone flute band* http://forum.shrapnelgames.com/images/smilies/cool.gif

Sandman May 19th, 2006 02:34 PM

Re: Any changes in crossbreeding?
 
What would be nice would be a commander spawn.

NTJedi May 19th, 2006 02:43 PM

Re: Any changes in crossbreeding?
 
Quote:

DominionsFAN said:
Quote:

Nerfix said:
Quote:

Kristoffer O said:
Hi Dfan http://forum.shrapnelgames.com/images/smilies/happy.gif

No changes atm. I'm susceptible to eldrich tunes though. Play on your bone flutes I might conjure a blasphemous ettin.

/plays bone flute

*joins to the bone flute band* http://forum.shrapnelgames.com/images/smilies/cool.gif

Buys bone flute on ebay and summons Succubus to play eldrich tunes.

Nerfix May 19th, 2006 03:14 PM

Re: Any changes in crossbreeding?
 
Quote:

Sandman said:
What would be nice would be a commander spawn.

Oooh, that would be *very* nice. It wouldn't have to be even much diffrent...it could result in those lil' freaks with commander skills, or maybe you would get a "Gifted Freak" with 1 random magic, oreven a thug-suitable commander. http://www.cncreneclips.com/forum/st...cre/shifty.gif

EDIT: I don't think it would be overwhelmingly hard to do either...

Gandalf Parker May 19th, 2006 03:23 PM

Re: Any changes in crossbreeding?
 
I found the spell semi useful for armies where the other guy had me all matched up. Exactly the right units to counter my units. Tossing in a large batch of the random attacks/defenses that come up on crossbreeding tended to mop up such a well thought-out army.

Now I definetly wouldnt mind abit more of that. Some creative new units with surprising new abilities. If they are too powerful then just have them show up less often. But I definetly found it useful at times to get everything from fodder to amphib to drainer in a nice mess that I could assign around. Some small flyers wouldnt hurt. And maybe a couple of sneaks.

Nerfix May 19th, 2006 03:26 PM

Re: Any changes in crossbreeding?
 
Fliers, sneakers and maybe bit more amphibs would be nice too.

Maybe a couple more robust creatures too?

Saber Cherry May 19th, 2006 03:57 PM

Re: Any changes in crossbreeding?
 
Foul Spawn should get an extra tentacle for each luck scale.

Endoperez May 19th, 2006 04:44 PM

Re: Any changes in crossbreeding?
 
Quote:

Saber Cherry said:
Foul Spawn should get an extra tentacle for each luck scale.

*Insert joke about people who consider multi-tentacled monsters "lucky".* http://forum.shrapnelgames.com/images/smilies/wink.gif


I'd like to see few of them being commanders, myself. A small chance for any given crossbred creature being commander could give some interesting options. If Cave Drakes with Flying Carpets can be the bast of a thug-team...

Sandman May 20th, 2006 05:39 AM

Re: Any changes in crossbreeding?
 
Random thought:

An earth/blood variant of crossbreeding (crossforging?) would be nifty. Instead of naturish powers like poison or regeneration, you get a load of creatures with weapons instead of hands and armour grafts. Rarer powers could include a siege bonus, flame attacks, pillaging and various projectiles.

DominionsFan May 20th, 2006 06:23 AM

Re: Any changes in crossbreeding?
 
Quote:

Nerfix said:
Fliers, sneakers and maybe bit more amphibs would be nice too.

Maybe a couple more robust creatures too?


Yeah, I always wanted to see some huge horrific creature from crossbreeding. Give it a 5% chance to appear maybe? Also there should be 1 better unit then ettin as a "normal" crossbreeding unit, maybe with a 10-15% chance to appear with the highest luck scale?

Nerfix May 20th, 2006 06:41 AM

Re: Any changes in crossbreeding?
 
Quote:

Sandman said:
Random thought:

An earth/blood variant of crossbreeding (crossforging?) would be nifty. Instead of naturish powers like poison or regeneration, you get a load of creatures with weapons instead of hands and armour grafts. Rarer powers could include a siege bonus, flame attacks, pillaging and various projectiles.

That would be awesome in a sick way. http://forum.shrapnelgames.com/images/smilies/shock.gif

Endoperez May 20th, 2006 06:41 AM

Re: Any changes in crossbreeding?
 
Quote:

DominionsFAN said:
Quote:

Nerfix said:
Fliers, sneakers and maybe bit more amphibs would be nice too.

Maybe a couple more robust creatures too?


Yeah, I always wanted to see some huge horrific creature from crossbreeding. Give it a 5% chance to appear maybe? Also there should be 1 better unit then ettin as a "normal" crossbreeding unit, maybe with a 10-15% chance to appear with the highest luck scale?

Why not just add more powerful but rare creatures, and make all the rare creatures a little more common? It'd be boring to get one unit, even a good one, too often.

I'd like to see more Blood/Earth spells, and Sandman's idea sounds interesting. It could probably be made as a mod that replaces all Crossbred monsters with half-machines, even in DomII, but a new spell would be nice.

Tharivol_Street_Prince May 21st, 2006 10:34 AM

Re: Any changes in crossbreeding?
 
Quote:

Endoperez said:
Quote:

Saber Cherry said:
Foul Spawn should get an extra tentacle for each luck scale.

*Insert joke about people who consider multi-tentacled monsters "lucky".* http://forum.shrapnelgames.com/images/smilies/wink.gif


I'd like to see few of them being commanders, myself. A small chance for any given crossbred creature being commander could give some interesting options. If Cave Drakes with Flying Carpets can be the bast of a thug-team...

A fine Japanese tradition, the octopus is a symbol of virility and fertility...

I'd love to see something like the Abominations from Warcraft III, maybe even a creature infected with poisonous spores that explodes when you kill it. Or you could make the majority of the crossbreeds have poisoned blood that inflicts a weak poison on their killers/people around them when they get injured/die. http://forum.shrapnelgames.com/images/smilies/happy.gif

DominionsFan October 9th, 2006 05:35 PM

Re: Any changes in crossbreeding?
 
Now that Kris is visiting the forum, I had to revive this thread. http://forum.shrapnelgames.com/image...es/biggrin.gif
I really think that this spell shoulg get some upgrade in a patch. [We should be able to create more types of monsters with Cross Breeding, also some rare and powerful monstrocities should be added.] http://forum.shrapnelgames.com/images/smilies/smile.gif

Valandil October 9th, 2006 05:39 PM

Re: Any changes in crossbreeding?
 
Clearly your bone flutes are defective!

DominionsFan October 9th, 2006 05:47 PM

Re: Any changes in crossbreeding?
 
Quote:

Valandil said:
Clearly your bone flutes are defective!

Nah my bone flute is in 100% condition. http://forum.shrapnelgames.com/image...es/biggrin.gif

Valandil October 9th, 2006 05:59 PM

Re: Any changes in crossbreeding?
 
I conjure you, by that which you profess,
Howe'er you come to know it, answer me:
Though you untie the winds and let them fight
Against the churches; though the yesty waves
Confound and swallow navigation up;
Though bladed corn be lodged and trees blown down;
Though castles topple on their warders' heads;
Though palaces and pyramids do slope
Their heads to their foundations; though the treasure
Of nature's germens tumble all together,
Even till destruction sicken; answer me
To what I ask you.

I invoke the lords Illwinter!

DominionsFan October 9th, 2006 07:02 PM

Re: Any changes in crossbreeding?
 
Quote:

Valandil said:
I conjure you, by that which you profess,
Howe'er you come to know it, answer me:
Though you untie the winds and let them fight
Against the churches; though the yesty waves
Confound and swallow navigation up;
Though bladed corn be lodged and trees blown down;
Though castles topple on their warders' heads;
Though palaces and pyramids do slope
Their heads to their foundations; though the treasure
Of nature's germens tumble all together,
Even till destruction sicken; answer me
To what I ask you.

I invoke the lords Illwinter!

Ah, hopefully your flute can summon them. http://forum.shrapnelgames.com/images/smilies/smile.gif

Daynarr October 9th, 2006 07:51 PM

Re: Any changes in crossbreeding?
 
Valandil seems to be the poet type of guy. http://forum.shrapnelgames.com/images/smilies/happy.gif

Valandil October 9th, 2006 09:57 PM

Re: Any changes in crossbreeding?
 
Hey, that was macbeth. Don't blame me.

DominionsFan October 10th, 2006 06:51 PM

Re: Any changes in crossbreeding?
 
Poet or not, let's hope that his flute will work. http://forum.shrapnelgames.com/images/smilies/laugh.gif


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