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-   -   Two bugs? (http://forum.shrapnelgames.com/showthread.php?t=29030)

Zocktan May 29th, 2006 01:41 PM

Two bugs?
 
well i think, that i have found two bugs:

1.) when soviet para scouts are destroyed they don't leave the map, in the hex where they were destroyed comes a winspww2 logo with the name "para scouts".

2.) in the bombardement-screen you can still order artillery with "arrow-function" when the guns have run out of ammuntion.

DRG May 29th, 2006 03:40 PM

Re: Two bugs?
 
A couple of save games showing this would be very helpful. Especially the scout issue.

The "arrow-function" will still work if the guns have smoke ammo

Don

Zocktan May 29th, 2006 04:23 PM

Re: Two bugs?
 
1 Attachment(s)
Quote:

DRG said:
A couple of save games showing this would be very helpful. Especially the scout issue.


done, I hope this is enough, because it is the only scenario where this happened
Quote:

DRG said:
The "arrow-function" will still work if the guns have smoke ammo



that's right, but the weapons are firing HE-

DRG May 29th, 2006 06:00 PM

Re: Two bugs?
 
Is this a sceanrio ? If yes which one.

So you are saying the guns are showing zero ammo but they will still fire and you still see impacts when they do??

Do you have a save ??

Don

DRG May 29th, 2006 06:15 PM

Re: Two bugs?
 
Quote:

Zocktan said:
done, I hope this is enough, because it is the only scenario where this happened


Which sceanrio is this ??? I need the name and number please.

Don

Zocktan May 29th, 2006 06:24 PM

Re: Two bugs?
 
a long campaign, played from the soviet side.

Mobhack May 29th, 2006 07:43 PM

Re: Two bugs?
 

Quote:


1.) when soviet para scouts are destroyed they don't leave the map, in the hex where they were destroyed comes a winspww2 logo with the name "para scouts".


It would be useful to know what killed them, and when so that I can set up a debug scenario. (The savegame is from after they are killed, so is no use for debugging purposes).

So what killed them (flak, rifle fire, killed on landing, other?), and what were they doing when killed (already on the ground, dangling off parachutes, landing in a wood, other)?

Cheers
Andy

Zocktan May 30th, 2006 04:40 AM

Re: Two bugs?
 
I have tried to reproduce what destroyed them without success.
I think they take, while they were still in the air, casualties by rifle-fire and the last survivor was killed by the landing.

DRG May 30th, 2006 08:55 AM

Re: Two bugs?
 
If you have a save with the artillery issue please attach it

Thanks

Don

Zocktan May 30th, 2006 10:48 AM

Re: Two bugs?
 
1 Attachment(s)
here is a save with the artillery issue.
this prob is in every game i play.

Mobhack May 30th, 2006 11:36 AM

Re: Two bugs?
 
Looks fixed.

Infanrty units in the air with parachutes, and with several paratroopers so you got near blast damage, routine was getting confused and treating the splash hits as on AFV (hence the "REAR HIT on Scout team with kar98 using HE ammo*" style messages. If destroyed, they had an AFV type fire and the icon was messed up on destruction, sometimes.

Now fixed - paratroopers are treated as soft targets when in the air and hit by near blast damage.

Andy

Zocktan May 30th, 2006 01:31 PM

Re: Two bugs?
 
great!

DRG May 30th, 2006 02:27 PM

Re: Two bugs?
 
Quote:

Zocktan said:
here is a save with the artillery issue.
this prob is in every game i play.


OK......... YOu've found a minor bug. The guns, when out of ammo and you shift fire will show the HE ammo button lit up but NO actual rounds are fired. That's why I asked you earlier.....

Quote:

DRG said:
So you are saying the guns are showing zero ammo but they will still fire and you still see impacts when they do??


I tested this over three turns and no rounds were actually fired. The 10cm mortars ( units M2 and N0 ) and the NW ( units AB1 and AB2 ) will both show you the "bombard" button when you shift fire but they don't actually fire any rounds. The only reason they are still showing up in the arty menu is becasue they still have smoke ammo left to fire.

When you shift fire and have no really ammo left the "bombard" button should NOT re-appear. ...that's the "bug". It should not be doing that. I was under the impression that it was creating ammo when none was left and THAT would have been a serious problem.

I'll talk with Andy and see if we can get the smoke button to light up when there is no HE ammo left when you shift fire or ensure that the HE bombard button doesn't re-appear

Don


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