|  | 
| 
 Demo wishes All eras playable, even if it is just 3 nations per era or something. | 
| 
 Re: Demo wishes I dont want anything special, just the demo! http://forum.shrapnelgames.com/images/smilies/laugh.gif | 
| 
 Re: Demo wishes A longer turn limit on the demo.  I had to restart several times on the DOM_2 demo because of the 40_turn limit.   Ideally the demo only needs to limit the amount of research levels and nations available. | 
| 
 Re: Demo wishes Quote: 
 | 
| 
 Re: Demo wishes Quote: 
 A turn limit within a demo does not make someone want to play a game more. The content and quality of the game is what lures gamers to play more. | 
| 
 Re: Demo wishes Quote: 
 Demo has to make people want to noy only play a game, but also to buy it. | 
| 
 Re: Demo wishes Quote: 
 Demo has to make people want to noy only play a game, but also to buy it. [/quote] A turn limit is fine, but it should be extended beyond 40 turns. Each new gamer playing the demo will need a specific amount of time before they decide whether or not the game is worthy of purchasing. A turn time limit of 40_turns makes them play several half games which is unsatisfying compared to playing 2 games which have limited content and game options. When I'm searching for demos online at adrenaline vault or other game websites I usually avoid the demos with any time/turn limits. | 
| 
 Re: Demo wishes I agree the Doms 3. demo should have at least a 60 turns limit. | 
| 
 Re: Demo wishes I did alot better at recommending Dom1 with the demo that allowed for full multiplayer games, but capped on research and units. Im hoping that the Dom2 demo was a test. Maybe it wasnt any more helpful than the Dom1 demo was, and we can go back to that | 
| 
 Re: Demo wishes For what it is worth, getting hooked on the Dom1 demo is what got me to buy Dom2.  http://forum.shrapnelgames.com/images/smilies/wink.gif | 
| 
 Re: Demo wishes Quote: 
 | 
| 
 Re: Demo wishes Double the turn limit from the Dom2 demo, that should be good enough to finish a mid sized map game, and if research and some units are off limits, it'll be incentive to people to buy the game. Edi | 
| 
 Re: Demo wishes I would like 60 turns minimum.  I have personally never topped ~70 - 80 turns on the Dom:PPP demo.  And, for what its worth, I had almost forgotten Dom II until I found the Dom I demo, and done multiplayer w/ my friend. | 
| 
 Re: Demo wishes Well it would be nice if it was enough to be able to actually play a game. But in fairness it cant be enough to happily live with the demo and not buy the game. http://forum.shrapnelgames.com/images/smilies/happy.gif I like the cap on the Dominions 1 demo. No turn limits but each nation lost 2 of its best units, and there was a cap of research to lvl 6? (I think I remember that right) But otherwise you could finish a full game with multiple players. They could also limit the demo to only playing certain races. Such as Ulm and Arcosphales in each era. | 
| 
 Re: Demo wishes The DomPPP research cap was at lv 4 and there were more than just two units missing. I think all upgraded units were disabled, e.g. Ulm only had their regular infantry, no black plate units at all. Edi | 
| All times are GMT -4. The time now is 10:31 AM. | 
	Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.