.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Dominions 3: The Awakening (http://forum.shrapnelgames.com/forumdisplay.php?f=138)
-   -   Demo wishes (http://forum.shrapnelgames.com/showthread.php?t=29045)

Nerfix May 31st, 2006 04:46 PM

Demo wishes
 
All eras playable, even if it is just 3 nations per era or something.

DominionsFan May 31st, 2006 05:06 PM

Re: Demo wishes
 
I dont want anything special, just the demo! http://forum.shrapnelgames.com/images/smilies/laugh.gif

NTJedi May 31st, 2006 05:19 PM

Re: Demo wishes
 
A longer turn limit on the demo. I had to restart several times on the DOM_2 demo because of the 40_turn limit.

Ideally the demo only needs to limit the amount of research levels and nations available.

Endoperez May 31st, 2006 05:21 PM

Re: Demo wishes
 
Quote:

NTJedi said:
A longer turn limit on the demo. I had to restart several times on the DOM_2 demo because of the 40_turn limit.

Ideally the demo only needs to limit the amount of research levels and nations available.

But isn't a demo that makes you restart many times because you want to play more very, VERY good for business?

NTJedi May 31st, 2006 05:26 PM

Re: Demo wishes
 
Quote:

Endoperez said:
Quote:

NTJedi said:
A longer turn limit on the demo. I had to restart several times on the DOM_2 demo because of the 40_turn limit.

Ideally the demo only needs to limit the amount of research levels and nations available.

But isn't a demo that makes you restart many times because you want to play more very, VERY good for business?

Well instead of it taking two games to determine I will buy the game it took 5 half games... less satisfying.

A turn limit within a demo does not make someone want to play a game more. The content and quality of the game is what lures gamers to play more.

Endoperez May 31st, 2006 05:49 PM

Re: Demo wishes
 
Quote:

NTJedi said:
Quote:

Endoperez said:
But isn't a demo that makes you restart many times because you want to play more very, VERY good for business?

Well instead of it taking two games to determine I will buy the game it took 5 half games... less satisfying.

A turn limit within a demo does not make someone want to play a game more. The content and quality of the game is what lures gamers to play more.

Dom:PPP had demo with unlimited turns. That was enough for some people who never bothered buying the game.

Demo has to make people want to noy only play a game, but also to buy it.

NTJedi May 31st, 2006 06:03 PM

Re: Demo wishes
 
Quote:

NTJedi said:

Well instead of it taking two games to determine I will buy the game it took 5 half games... less satisfying.

A turn limit within a demo does not make someone want to play a game more. The content and quality of the game is what lures gamers to play more.

Dom:PPP had demo with unlimited turns. That was enough for some people who never bothered buying the game.

Demo has to make people want to noy only play a game, but also to buy it.

[/quote]

A turn limit is fine, but it should be extended beyond 40 turns. Each new gamer playing the demo will need a specific amount of time before they decide whether or not the game is worthy of purchasing. A turn time limit of 40_turns makes them play several half games which is unsatisfying compared to playing 2 games which have limited content and game options.

When I'm searching for demos online at adrenaline vault or other game websites I usually avoid the demos with any time/turn limits.

DominionsFan May 31st, 2006 08:05 PM

Re: Demo wishes
 
I agree the Doms 3. demo should have at least a 60 turns limit.

Gandalf Parker May 31st, 2006 08:57 PM

Re: Demo wishes
 
I did alot better at recommending Dom1 with the demo that allowed for full multiplayer games, but capped on research and units. Im hoping that the Dom2 demo was a test. Maybe it wasnt any more helpful than the Dom1 demo was, and we can go back to that

Ballbarian May 31st, 2006 09:06 PM

Re: Demo wishes
 
For what it is worth, getting hooked on the Dom1 demo is what got me to buy Dom2. http://forum.shrapnelgames.com/images/smilies/wink.gif

Argitoth May 31st, 2006 09:53 PM

Re: Demo wishes
 
Quote:

Ballbarian said:
For what it is worth, getting hooked on the Dom1 demo is what got me to buy Dom2. http://forum.shrapnelgames.com/images/smilies/wink.gif

Same here. I just want C'tis availabe. /end thread

Edi June 1st, 2006 02:49 PM

Re: Demo wishes
 
Double the turn limit from the Dom2 demo, that should be good enough to finish a mid sized map game, and if research and some units are off limits, it'll be incentive to people to buy the game.

Edi

Fate June 1st, 2006 06:49 PM

Re: Demo wishes
 
I would like 60 turns minimum. I have personally never topped ~70 - 80 turns on the Dom:PPP demo. And, for what its worth, I had almost forgotten Dom II until I found the Dom I demo, and done multiplayer w/ my friend.

Gandalf Parker June 1st, 2006 07:12 PM

Re: Demo wishes
 
Well it would be nice if it was enough to be able to actually play a game. But in fairness it cant be enough to happily live with the demo and not buy the game. http://forum.shrapnelgames.com/images/smilies/happy.gif

I like the cap on the Dominions 1 demo. No turn limits but each nation lost 2 of its best units, and there was a cap of research to lvl 6? (I think I remember that right) But otherwise you could finish a full game with multiple players.

They could also limit the demo to only playing certain races. Such as Ulm and Arcosphales in each era.

Edi June 2nd, 2006 02:42 AM

Re: Demo wishes
 
The DomPPP research cap was at lv 4 and there were more than just two units missing. I think all upgraded units were disabled, e.g. Ulm only had their regular infantry, no black plate units at all.

Edi


All times are GMT -4. The time now is 05:07 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.