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-   -   LOL v1.20 patch (http://forum.shrapnelgames.com/showthread.php?t=29133)

Hiro_Antagonist June 5th, 2006 11:27 PM

LOL v1.20 patch
 
Hey guys,

I just wanted to let you all know that the v1.20 patch has been completed, and we will be releasing it soon!

Although it's not available quite yet, I've pasted in the patch notes below.

Enjoy!

-Hiro_Antagonist
---------------------

Changes in v1.20:
BUGFIX: Fixed several save issues where terrain types (portals, cities) would change types if you saved/loaded a campaign mission.
BUGFIX: (Hopefully) fixed a rare and (still) mysterious crash that would occassionally happen when loading a game instance.
BUGFIX: Fixed a bug where if you clicked on a unit as the target of an ability, then immediately tried to double-click on that unit to move it, the game would detect a double-click after your first click.
BUGFIX: Fixed an issue in Afflicted 1 where if you freed/converted an Archer, moved the Archer, and then used Undo, the unit would revert back to Evil's control.
BUGFIX: Maps in online games are now properly limited by player levels.
BUGFIX: Players could enter characters into the password field on the website that the game wouldn't allow them to enter. The password field will only accept valid characters now.
BUGFIX: Fixed a rare crashing bug related to lobby challenge events.
BUGFIX: Players can no longer open the chat or objective popups in the middle of a move by hitting 'Enter' (This was causing problems for some people.)
BUGFIX: Players' levels will now be correct in the game setup screen.
xBALANCE: Ogre Armor reduced to 2 (from 3)
BALANCE: Ogre HP reduced to 17 (from 18)
BALANCE: Ogre Cost increased to $5800 (from $5600)
BALANCE: Afflicted 2 (Standard and Legendary) made a bit easier.
NEW FEATURE: Players with the v1.20 demo may now play online. All demo players are considered level 1 for purposes of allowing races/maps, regardless of how many games they play.
NEW FEATURE: A beep now sounds, and the window icon now flashes in the task bar when the player is online and the other play chats, logs in, logs out, or does an important action, but only if the LOL window is backgrounded or minimized.
NEW FEATURE: Players in the lobby can now see which players are in a game.
NEW FEATURE: An options button has been added to the lobby, allowing players to toggle full-screen/music/sound/etc while in lobby.
NEW FEATURE: Players can now right-click on an empty square to make units more transparent, allowing them to see terrain more clearly.
NEW FEATURE: Missions completed with the v1.20 demo will now be marked as completed in the full version of Land of Legends.
NEW FEATURE: The beep/flash also happens when playing against the AI, when the AI ends its turn, and only if the window is backgrounded/minimized.
NEW FEATURE: Missions that are not available in the demo now have a clear message saying that, reducing confusion between those and playable missions the player hasn't unlocked yet.
CHANGE: The Save and Load buttons are now disabled for the demo when playing in Skirmish mode.
CHANGE: The Save feature is now disabled for the demo when playing in Campaign mode.
CHANGE: Various spelling and grammar errors were corrected.
CHANGE: Changed Exception Handler to prompt people to send errors to bugs-at-tinyhero.com (instead of scott-at-tinyhero.com.)
CHANGE: Updated the message shown when someone logs off of the game server to be less confusing.
CHANGE: Number pad is now supported, and always registers as a number keypress (whether or not numlock is on.)
CHANGE: The control box has been disable to give the windowed mode a cleaner look and to reduce problems caused by hitting the red X.
NEW SKIRMISH/INTERNET MAP: Bullseye (Inspired by a design by CombatWombat)
NEW SKIRMISH/INTERNET MAP: Holden's Pond

Combat Wombat June 6th, 2006 12:28 AM

Re: LOL v1.20 patch
 
Good News!

Pyros June 6th, 2006 04:29 PM

Re: LOL v1.20 patch
 
Good game!

Sammas June 7th, 2006 03:42 AM

Re: LOL v1.20 patch
 
Demo users playing online - sweet.

Ogre balance? Why so? I don't think they were unbalanced for multiplayer.

Combat Wombat June 7th, 2006 03:47 AM

Re: LOL v1.20 patch
 
They were a bit over powered in addition to the other good orc units

Hiro_Antagonist June 7th, 2006 01:46 PM

Re: LOL v1.20 patch
 
Quote:

Sammas said:
Demo users playing online - sweet.

Ogre balance? Why so? I don't think they were unbalanced for multiplayer.

Yeah, our beta testers (for the patch) were finding that the Ogres were consistantly winning battles. When I tried it out myself, I found the same thing, and when I did direct stat comparisons, the Ogre was overbalanced.

Which isn't too surprising, considering at one point I simply lowered the Ogre's price by $900 (from $6500 to $5600) without changing any other stats because he wasn't being used enough and his price was so high that nobody could buy him. So this change essentially fixes what I 'broke' then.

-Hiro_Antagonist

PhilD June 7th, 2006 02:03 PM

Re: LOL v1.20 patch
 
Basically, Sammas' usual point is that THE over-strong unit is the Legendmaker. Which I'm not sure I agree with - only, Sammas has so much experience playing Gnomes (and not only using Legendmakers) that he's pretty hard to beat with many races, and basically unbeatable with some.

The Ogre was a scary thing, but the -1 Armor will severely weaken it. I'm looking forward to playing the patch, though (hey, who am I kidding? I'm starved for online play; if the demo becomes playable online, I might get a few more games a week at least)

Hiro_Antagonist June 7th, 2006 03:35 PM

Re: LOL v1.20 patch
 
Well, the thing with Legendmakers is that they're pretty versatile, and yes, they are generally very strong against 1st-tier units.

From my experience, if Legendmakers seem unbalanced, it's because they're either being used very well, or not being countered properly. (But then again, that's the case with most units. =)

Their main benefits:
-Good Range
-Infinite Retaliation (deadly when combined with good range.)
-Eager

These abilities are certainly good, and they're intended to make up for the Legendmaker's otherwise low stats for its cost.

Low-end units generally have a hard time against them, but there are two very effective trumps against Legendmakers:
-Units with high skill
-Units that prevent retalation (through Paralyze, Peaceful, or effects like Bomb or Martial Arts)

Archers and Snipers can also get free shots against Legendmakers if they attack at range 4 or 5.

So every race (except gnomes themselves) do have effective trumps against Legendmakers. The Arcatta probably have the hardest time, but fully-healed Archmages can bring them down fast, and the Apprentice's Waterlogged ability is especially useful on Legendmakers.

Cheers,
-Hiro_Antagonist

Sammas June 8th, 2006 03:05 AM

Re: LOL v1.20 patch
 
Well, my issue is mainly with races - Gnomes are really strong because of 3 good units - gardeners, legendmakers, and wolf riders.

Orcs have Raiders and Mystics, but I've never considered the Ogre to be overpowered. I mean, you can knock out Legendmakers with paralyse/peaceful etc, but you can do the same to Ogres, and you're only negating $3600 compared to $5600, AND Legendmakers can still just go and buff friendlies..

Unless Phil disagrees, I think the Ogre nerf is really undeserved, but I guess we'll find out. I certainly think that Orcs will need to win through Raider/Mystics + other race units.

Pyros June 8th, 2006 06:40 AM

Re: LOL v1.20 patch
 
Sammas,

I would be happy to play you a game, my Orcs against your Gnomes with the old settings.

Maybe then you might have seen why the Orcs were not so easy to defeat. http://forum.shrapnelgames.com/images/smilies/wink.gif

Actually the Orc strategy was based on the combunation of "some Raiders and the 3 Ogres"! http://forum.shrapnelgames.com/image...es/biggrin.gif

cheers,
Pyros

PhilD June 8th, 2006 03:41 PM

Re: LOL v1.20 patch
 
Sure, if you can field 3 Ogres, the Legendmakers will have a hard time. But by the time you've got them (even with the 1.10 price), the Legendmakers are all over the place, and there are Gardeners on Gnome cities, meaning the ones with the money to field the Ogres are actually the Gnomes.

Remember - LM only costs 3 cities if they have Gardeners in them. Plus, as you can buy multiple LMs from a single city if you have the gold, you can afford to leave Gardeners on cities.

The main Gnome weakness is, they have no damage ability while expanding, since they're usually using Gardeners. Rush them and kill some, or force them to buy some other units - this will slow them down. Of course, Orcs have the best tier 1 unit in the game (huge HPs, poison, and actually cheap while expanding), so that's how you can beat Gnomes.

As for using Archmages as a strategy to kill Legendmakers... the thing is, LM always get first shot since they move on the turn you buy them. After that, AM is not fully healed anymore - so what you need is AM plus Apprentice, and by then you're dealing with extra high costs.

Hugh Manatee July 4th, 2006 12:28 AM

Re: LOL v1.20 patch
 
Is it out yet? I dont think the download page has updated yet....

beans July 4th, 2006 04:49 AM

Re: LOL v1.20 patch
 
Please.

What is the status of the patch? Should I continue to check this forum daily?
Thanks.

Hiro_Antagonist July 5th, 2006 07:01 PM

Re: LOL v1.20 patch
 
Actually, the servers will be down tonight while we upgrade the servers, and the patch itself should be available tomorrow morning.

Thanks for your patience, but this is a big patch that took lots of work and testing to get ready!

-Hiro_Antagonist


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