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-   -   UCP Star Trek Races UPDATED (http://forum.shrapnelgames.com/showthread.php?t=2914)

Atrocities April 28th, 2001 11:00 AM

UCP Star Trek Races UPDATED
 
I have posted updated Versions of my Star Trek Race files and ship sets in the downloads section. http://www.shrapnelgames.com/ubb/For...ML/000017.html

UCP Klingon V1.06
UCP Romulan V1.06
UCP Federation V1.05
UCP Dominion V1.05
UCP Ferengi V1.05
UCP Cardassian V1.05
UCP Borg v1.05

THE UCP KLINGON AND ROMULAN are ship sets only with no AI. The others have old AI based upon the previous patch. Sorry about that, but I am not an AI design specialist. I would however, appreciate any and all help in the AI department for these races. Thank you, and enjoy.

Deathstalker April 28th, 2001 05:16 PM

Re: UCP Star Trek Races UPDATED
 
As to the AI files for the change to the current patch(1.35) the changes are mostly in the spelling/syntax. Savy has been changed to 'Savvy' in the General AI file, and in the Design Creations file the reference to 'Phased-Shiled Generation' is now 'Phased Shield Generation' (no hyphen), and in the 'fighter' part of the creation the reference to 'Combat Sensors' is now replaced with 'Combat To Hit Offense Plus' (it IS case sensitive).....these are the only changes I know of so far. Hope it helps.

------------------
"The Empress took your name away," said Chance.
Owen smiled coldly. "It wasn't hers to take. I'm a Deathstalker until I die. And we never forget a slight or an enemy." -Owen Deathstalker.

CaptSpoogy April 28th, 2001 07:35 PM

Re: UCP Star Trek Races UPDATED
 
Atrocities...

I could use a 48x48 size logo (.gif please)for your website so I can post a link to your site...

Have you visited the updated Spoogy Fed yet?

------------------
Visit the Spoogy Federation at:
http://spoogyfederation.tripod.com

Atrocities April 28th, 2001 11:10 PM

Re: UCP Star Trek Races UPDATED
 
I'll get one made asap. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

CaptSpoogy April 28th, 2001 11:45 PM

Re: UCP Star Trek Races UPDATED
 
Good.

I'll probably post it tomorrow or on Monday.

Keep up the good work.

PS Maybe you get that Starfleet museum to help you create a pre-TOS Federation fleet - I think that would be cool.

------------------
Visit the Spoogy Federation at:
http://spoogyfederation.tripod.com

Deathstalker April 29th, 2001 07:20 AM

Re: UCP Star Trek Races UPDATED
 
I am working on 'tweaking' the current Borg AI (just for myself right now) but if you want me to post it when it's finished I would be glad to. The current mix of missiles/trac beams just dosn't work. Esp since in the AI files it dosn't research beyond missile 1. So far they are now holding off the Rage and the Colonials (and neck and neck with my own Y'Gathian Free States!). In a 30turn game (which encountered that save game error http://www.shrapnelgames.com/ubb/images/icons/icon9.gif) they were #1. They now use a mix of APB/Trac beams with the research to back them up.

------------------
"The Empress took your name away," said Chance.
Owen smiled coldly. "It wasn't hers to take. I'm a Deathstalker until I die. And we never forget a slight or an enemy." -Owen Deathstalker.

Q April 29th, 2001 07:51 AM

Re: UCP Star Trek Races UPDATED
 
Deathstalker sure post it!
I consider myself to transfer the AI I modified for the Cue Cappa to the Borg giving them the psychic trait, because IMO that's the closest of assimilation you can get in SE IV. The boarding parties are just not a good choice. The CueCappa in my game have ships of all races, they are at war with, in their fleet, which is really fun. I am now working on the problem of ships with repair components to include in these fleets.

Deathstalker April 29th, 2001 08:00 AM

Re: UCP Star Trek Races UPDATED
 
I'll post what I have tomorrow after I get it off of the p133 I currently play the game on (this 'new' computer is too fritzy http://www.shrapnelgames.com/ubb/images/icons/icon9.gif). I thought of a cuecappa type but the subverter just seemed too out of place. The movies had trac beams and cutting beams so thats what I used. APB/trac beams with boarding parties. So far, so good. Havn't actually seen them take over anyone but I've only played one game http://www.shrapnelgames.com/ubb/images/icons/icon7.gif. And the BIGGEST problem with repair is that if you don't have the tech already researched it won't repair the componant (or never for racial tech you don't have), which is realistic but a pain.

------------------
"The Empress took your name away," said Chance.
Owen smiled coldly. "It wasn't hers to take. I'm a Deathstalker until I die. And we never forget a slight or an enemy." -Owen Deathstalker.

dumbluck April 29th, 2001 10:34 AM

Re: UCP Star Trek Races UPDATED
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Deathstalker:
As to the AI files for the change to the current patch(1.35) the changes are mostly in the spelling/syntax. Savy has been changed to 'Savvy' in the General AI file, and in the Design Creations file the reference to 'Phased-Shiled Generation' is now 'Phased Shield Generation' (no hyphen), and in the 'fighter' part of the creation the reference to 'Combat Sensors' is now replaced with 'Combat To Hit Offense Plus' (it IS case sensitive).....these are the only changes I know of so far. Hope it helps.

<HR></BLOCKQUOTE>


KOOL! you just answered a bug question I had. After I installed 1.35, I got errors about all three of those things! So, um, any ideas of how to fix them? (See my thread "Is this a 1.35 bug?")

Deathstalker April 29th, 2001 05:11 PM

Re: UCP Star Trek Races UPDATED
 
No contest there Daynarr, http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif, you guys are the masters, I am just a hack http://www.shrapnelgames.com/ubb/images/icons/icon7.gif. But seriously, I am posting my changes so far but they (the Borg) still have a problem with boarding/taking a ship. I have seen it done (in a game way way back in patch 1.19) but can't get it repeated. I changed the 2ndary movement/firing pattern from Optimal to Board Enemy Ships in the Settings text for Optimal Firing range and this STILL does not seem to help.

Any thoughts........(or is this still a contest? http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif)

------------------
"The Empress took your name away," said Chance.
Owen smiled coldly. "It wasn't hers to take. I'm a Deathstalker until I die. And we never forget a slight or an enemy." -Owen Deathstalker.

Deathstalker April 29th, 2001 05:56 PM

Re: UCP Star Trek Races UPDATED
 
GAAAAHHH!!! Update. I have encountered the Borg in tac combat for the first time (been mining them so far) and they have BOARDED my destroyer. Don't know if I should smile or get mad http://www.shrapnelgames.com/ubb/images/icons/icon7.gif. Well, at least I know they CAN board, now hopefully they will do so with some frequency.

------------------
"The Empress took your name away," said Chance.
Owen smiled coldly. "It wasn't hers to take. I'm a Deathstalker until I die. And we never forget a slight or an enemy." -Owen Deathstalker.

Daynarr April 29th, 2001 08:59 PM

Re: UCP Star Trek Races UPDATED
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Deathstalker:
No contest there Daynarr, http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif, you guys are the masters, I am just a hack http://www.shrapnelgames.com/ubb/images/icons/icon7.gif. But seriously, I am posting my changes so far but they (the Borg) still have a problem with boarding/taking a ship. I have seen it done (in a game way way back in patch 1.19) but can't get it repeated. I changed the 2ndary movement/firing pattern from Optimal to Board Enemy Ships in the Settings text for Optimal Firing range and this STILL does not seem to help.

Any thoughts........(or is this still a contest? http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif)

<HR></BLOCKQUOTE>

I think you have found the best way to make AI board ships. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
Seriously, AI at his present state still has problems with boarding and ramming (although it is capable of doing both) and there isn't much we can do about it.

Atrocities April 29th, 2001 09:12 PM

Re: UCP Star Trek Races UPDATED
 
Great. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif Two people interested in making some AI for these races. Could one of you guys please make an AI for the Dominion that best fits their race personality. I am tired of meeting them in-game, and they want to sell me flowers and swap recipies.

Atrocities April 30th, 2001 12:17 AM

Re: UCP Star Trek Races UPDATED
 
I have once again, updated some of my work. The Romulan ship set has been updated and the Federation set too. Please be advised.

Daynarr April 30th, 2001 01:19 AM

Re: UCP Star Trek Races UPDATED
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Deathstalker:
I am working on 'tweaking' the current Borg AI (just for myself right now) but if you want me to post it when it's finished I would be glad to. The current mix of missiles/trac beams just dosn't work. Esp since in the AI files it dosn't research beyond missile 1. So far they are now holding off the Rage and the Colonials (and neck and neck with my own Y'Gathian Free States!). In a 30turn game (which encountered that save game error http://www.shrapnelgames.com/ubb/images/icons/icon9.gif) they were #1. They now use a mix of APB/Trac beams with the research to back them up.

<HR></BLOCKQUOTE>

I am working on them for the next TDM ModPack. I guess this will be like a competition - who makes better Borg gets the price (women and fame). http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif

CaptSpoogy April 30th, 2001 07:29 PM

Re: UCP Star Trek Races UPDATED
 
Yo!

Will, are you going to send me that 48x48 .gif for your site anytime soon? I would like to post your link!!!

Thanks.

&gt; spoogyfederation@hotmail.com

------------------
Visit the Spoogy Federation at:
http://spoogyfederation.tripod.com

Atrocities May 1st, 2001 12:42 AM

Re: UCP Star Trek Races UPDATED
 
http://www.shrapnelgames.com/ubb/images/icons/icon7.gif I sent them off to you today. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif They are simple ones, not very extravigant, but hey, I am no artist. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

CaptSpoogy May 1st, 2001 02:49 AM

Re: UCP Star Trek Races UPDATED
 
I took the liberty of messing around with the little image a bit. Check it out in the links section...

Leave a post while your add it...

------------------
Visit the Spoogy Federation at:
http://spoogyfederation.tripod.com

Atrocities May 1st, 2001 03:45 AM

Re: UCP Star Trek Races UPDATED
 
Impressive. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif You are much better at imaging than I. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

Admiral Grover May 1st, 2001 08:48 AM

Re: UCP Star Trek Races UPDATED
 
Atrocities,
What is your new address, your old one doesn't seem to work anymore (the Anglefire one)

BTW, great work on the ship sets, check out my new one in the MODs Section.

Regards,

------------------
Admiral Grover
-------------------
"There is a theory which states that if ever anyone discovers exactly what the Universe is for and why it is here, it will instantly disappear and be replaced by something even more bizarrely inexeplicable.
There is another theory which states that this has already happened."
- Hitch Hiker's Guide to the Galaxy - Douglas Adams

Atrocities May 2nd, 2001 08:47 AM

Re: UCP Star Trek Races UPDATED
 
I downloaded your set today. Very nice. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

My new site is linked below. Its just a page right now. But give me a few weeks, and it'll be up and running. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

------------------
"We've made too many compromises already, too many retreats! They invade our space and we fall back -- they assimilate entire worlds and we fall back! Not again! The line must be drawn here -- this far, no further! And I will make them pay for what they've done!" -- Patric Stewart as Captain Picard
UCP/TCO Ship Yards


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