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-   -   Killing Infantry in WW2 and MBT (http://forum.shrapnelgames.com/showthread.php?t=29191)

Smersh June 11th, 2006 08:57 PM

Killing Infantry in WW2 and MBT
 
This may have already been talked about at some level...

Is there a difference between how causing casualties in infantry works between spww2 and spmbt? Are there code differences or settings? http://forum.shrapnelgames.com/image...s/confused.gif

Infantry in Spmbt ,in my opinion, are much tougher than their Spww2 counter parts. Is this to reflect better post-war training or a different design philosphy etc.

Has anyone else noticed a difference? and can someone explain if there is indeed a difference between infantry survivability, and if is so why?

Mobhack June 11th, 2006 11:16 PM

Re: Killing Infantry in WW2 and MBT
 
Killing infantry in both games is about the same - as the code is rather similar. MBT is usually easuer (the tanks generally have 10cm+ guns).

You do not yet have the new EXE, which fixes a few problems with over-effective splash damage as yet (esp to armour). It also fixes some points about close range fire which needed tweaking (to allow for training and supression status) - you should be able to close in the new version and take 25-40% to-hit, more chance of close range panic (if firer supressed and low training). Less 85+% to-hit at 1 hex, especially if you dropped some arty on the defenders prior to attempting to close.

I will probably go over the MBT code and port in any requred fixes sometime this summer. (I need to get myself up to full speed on Java before September as I am off to University as a very mature sudent, converting my HND to an honours degree. Does not look daunting as it is just a rewrite of C++). BSc (Hons) Computing (Games Development) at University of Abertay, Dundee if anyone is interested http://forum.shrapnelgames.com/images/smilies/happy.gif

Cheers
Andy

troopie June 11th, 2006 11:45 PM

Re: Killing Infantry in WW2 and MBT
 
Andy,

Do you and Don ever rest?


troopie

Uncle_Joe June 12th, 2006 03:52 AM

Re: Killing Infantry in WW2 and MBT
 
Quote:

You do not yet have the new EXE,

OK, I'll ask the obvious question here.... http://forum.shrapnelgames.com/images/smilies/happy.gif Is there a rough guess as to when we will have that new EXE?

I just played a few more scenarios in close terrain and its such a mess. I'd love to be able to give that new close-in fire a spin! http://forum.shrapnelgames.com/images/smilies/happy.gif

Charles22 June 12th, 2006 05:15 AM

Re: Killing Infantry in WW2 and MBT
 
And another obvious question: Will the new EXE be on the cd?

DRG June 12th, 2006 05:58 AM

Re: Killing Infantry in WW2 and MBT
 
The patch will be ready late June or early July if all goes to plan and no the new EXE will not be on the CD as the CD version was sent off to be burnt about the same time in May that the DL version released. The patch will update both versions just as patches for WinSPMBT did

Don

Smersh June 12th, 2006 03:11 PM

Re: Killing Infantry in WW2 and MBT
 
so, there is absolutely no difference in how infantry suppression/causualties work between the two games?

oh, and thanks for all the hard work and man hours you guys put in.

narwan June 12th, 2006 03:26 PM

Re: Killing Infantry in WW2 and MBT
 
Quote:

Smersh said:
so, there is absolutely no difference in how infantry suppression/causualties work between the two games?


I'm starting to wonder if you really properly read the replies you get to your posts; from andy's first reply:

"Killing infantry in both games is about the same - as the code is rather similar."
'about the same' and 'rather similar', ie not identical but close. Very close even.
There have also been quite a few threads on further improvements made for this game including references to adding (some of) these to the next WinSPMBT version.

Narwan

Nightblade June 12th, 2006 03:56 PM

Re: Killing Infantry in WW2 and MBT
 
in this thread it was hinted that the 100% infantry thoughness in SP:WW2 was maybe not equal to the 100% infantry thoughness in SP:MBT.
It was said that direct fire was more effective and so lead into more casualties.

So if those thoughts are in fact not right, and the code is mostly the same, why do we observe a real difference in the firefights between SPMBT and SPWW2 ?
I doubt it is because my tactics have changed that both my opponent and myself had their final casualties multiplied by 5 to 10 in SP:WW2 in comparison to what it was in SP:MBT for the same battle scales.

(actually i find this change very good and i hope a possible future patch of SP:MBT will have this change added, as i was very annoyed by the "immunity" in front of bullets and shells some squads seemed to benefit from in some of my SP:MBT firefights in 100/200 meters)

Quote:

There have also been quite a few threads on further improvements made for this game including references to adding (some of) these to the next WinSPMBT version.

That is the best hint that there is a need of a FAQ in this forum, as it seems i have missed those threads.
Such informations in a FAQ would certainly be very usefull to avoid asking the same questions, or more easily find an answer when it had already been given.

Smersh June 12th, 2006 04:08 PM

Re: Killing Infantry in WW2 and MBT
 
Double post

Smersh June 12th, 2006 04:11 PM

Re: Killing Infantry in WW2 and MBT
 
I did read what he wrote and understood it.

but every time I play a notice a big difference in casualty rates and how often they occur, so my actual in-game experience goes against "...the code is rather similiar". he also said "MBT is usually easuer (the tanks generally have 10cm+ guns)." but thats not what I'm seeing, I'm more succesful at "killing" infantry with a platoon of t-26 tanks then a t-55/72.Maybe its just me.

,but there have been no comments by other people besides andy, talking about this, so I can't really tell if other people are noticing it too (if there is a difference).

edit:
I wroting this post before Nighblade posted his, see other people are noticing a difference. that is why I found it hard to beleive that infantry casualties where being handeled the same way.

DRG June 12th, 2006 10:56 PM

Re: Killing Infantry in WW2 and MBT
 
When we get the patch out for WinSPww2 and after the summers over and we have time to start looking at some of the issues raised about WinSPMBT we will be in a better position to judge the differences and how they relate to game play in both games.

Each game release builds off the previous release and we also know for long, LONG experience that even small changes can sometimes be magnified. For now accept that WinSPMBT and WinSPWW2 are two separate games. We attempt to make them similar but that is not always going to happen simply because one deals with a 16 year span from 1930 - 1946 and another deals with a 74 year time span from 1946 - 2020.

Once we have the time to really look at this we'll have better answers. We went from the last Dos version of SPWW2 right into the Windows version of MBT then right into the windows version of SPww2 so I personally need a break to recharge the batteries so to speak and once that is done we will both be in a better position to look objectively at some of these issues.

Don

DRG June 12th, 2006 11:01 PM

Re: Killing Infantry in WW2 and MBT
 


You might also re-read Andy's post

........"You do not yet have the new EXE, which fixes a few problems with over-effective splash damage "

THAT effects infantry casualties as well as armour kills and that splash damage code is NOT in MBT

The code *IS* "mostly the same". Small changes can sometimes have bigger effects and still be "mostly the same" code

Don

Don

Smersh June 13th, 2006 01:07 AM

Re: Killing Infantry in WW2 and MBT
 
ok, thats acceptable.

And I didn't realize both projects where back to back, get some rest !


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