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SE:V Screenshots at the SE Depot
Greetings.
I've got permission from MM to post some exclusive screenshots at the Space Empires Depot. There are 12 in total, and you can see them here: http://www.captainkwok.net/feature-se5screenshots.php Also, the SE:V feature list has had some updates. You can find that here: http://www.captainkwok.net/se5info.php |
Re: SE:V Screenshots at the SE Depot
Oh. Wow. http://forum.shrapnelgames.com/images/smilies/laugh.gif Frikken awesome! Thanks a lot Kwok (and Malfador)!
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Re: SE:V Screenshots at the SE Depot
Great! Thanks alot.
I still think the mouse pointer is a little too blocky/big. And the design window seems to be missing the "Condensed View" option, which was pretty practical. The fleet window looks neat. |
Re: SE:V Screenshots at the SE Depot
Hehehe, the more that I see of this, the more I want it! Thanks, Kwok http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: SE:V Screenshots at the SE Depot
http://forum.shrapnelgames.com/images/smilies/laugh.gif:D:D
Ooh, the ship has 15 space movement... /me wonders if troops/fighters can have both space movement and ground movement... Super Fighting Transformer Mecha Robots In Space! http://forum.shrapnelgames.com/images/smilies/laugh.gif /me also notices that Aaron has not balanced out the resource usage, at least for the Terrans http://forum.shrapnelgames.com/image...ies/tongue.gif Ooh, you get to set orders for warp point transit... which ships go first I presume? Nice... big planets in combat... but the ships are visible too! MOO3 overdid it with the realism of scale http://forum.shrapnelgames.com/image...ies/tongue.gif So that's what the Abbidon look like now... hmm, I'd like to see them a bit closer up sometime http://forum.shrapnelgames.com/images/smilies/wink.gif I just wish ground combat were not like the whole colony on a planet is in a tiny little space with a vast wasteland surrounding it... why can't the whole map be colony if the colony is large enough? Very nice screenshots though! http://forum.shrapnelgames.com/images/smilies/laugh.gif |
Re: SE:V Screenshots at the SE Depot
looking good, almost makes me wanna play the game.
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Re: SE:V Screenshots at the SE Depot
Remember almost everything is moddable! (wink wink ground combat size http://forum.shrapnelgames.com/image...ies/tongue.gif)
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Re: SE:V Screenshots at the SE Depot
Nice! Thanks.
How about having the "wasteland" around the "main colony" or city consist of highways(roads ,rails, tubes) and smaller "settlements" or towns? -Wade And for water and gas worlds, instead of roads and rails, it could be ropes and cables. A mod for this could be called "Roads/Ropes, Rails/Cables, Tubes, and Towns". I hope that Malfador livens up the ground scenery at least a little. -Wade |
Re: SE:V Screenshots at the SE Depot
Thanks for posting the screenshots, Captain Kwok. http://forum.shrapnelgames.com/images/smilies/happy.gif Those battle scenes sure look exciting. http://forum.shrapnelgames.com/images/smilies/laugh.gif
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Re: SE:V Screenshots at the SE Depot
Hmmm... the screenshots imply that you can have a treaty with another empire, but exclude non-agression from certain systems. Lots of possibilities there. You could have non-agression in systems other than homeworld and immediately surrounding systems, or a truce on the front lines, but still attack if the enemy decides to push any farther...
Looking forward to it http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: SE:V Screenshots at the SE Depot
Is it just an optical illusion, but the tactical combat looks like the ships are in 3-D positions and orientations. The combat happens on a 2-D plane with 3-D ship models, right? But it doesn't look like a 2-D plane. Anyway, it sure looks great. http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: SE:V Screenshots at the SE Depot
Ack! It looks like I'll need to replace the .png with the .jpgs! You guys ate up almost 1 Gb of bandwidth! http://forum.shrapnelgames.com/image...ies/tongue.gif
Ships sometimes use 3d space for collision avoidance etc. |
Re: SE:V Screenshots at the SE Depot
I noted they were PNG's. I wondered why they weren't jpg. I got a glance this morning, but then had to go to work. I assumed someone would tell you to, or perhaps change them themselves.
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Re: SE:V Screenshots at the SE Depot
I actually just changed them to .jpgs - I had kept them as .png to give you guys all the colours you deserved but didn't expect this kind of response. http://forum.shrapnelgames.com/image...ies/tongue.gif
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Re: SE:V Screenshots at the SE Depot
Wow, thanks Kwok!
No Heros though http://forum.shrapnelgames.com/images/smilies/frown.gif Thats too bad. Heros gave the universe a feel of.... something. Like it was inhabited by beings, not just ships. |
Re: SE:V Screenshots at the SE Depot
Agreed, sad to see heroes go. The more new things the better, especially when it comes with modding ability.
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Re: SE:V Screenshots at the SE Depot
Hey, who says we can't mod heroes back in? Since abilities can have custom-defined scopes (if I'm reading the feature list correctly), perhaps we can have a Hero troop unit which gives special abilities to the ship or planet it is stationed on? http://forum.shrapnelgames.com/images/smilies/wink.gif
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Re: SE:V Screenshots at the SE Depot
Oooooo..... shiney!
<sigh> I see a new graphics card in my future. |
Re: SE:V Screenshots at the SE Depot
Is it just me or is the ship design screen changed? Previous screenshots showed the ship layout with StarFury type slot layout patterns. These shots show an SEIII-style ship component layout.
Not sure which I prefer... |
Re: SE:V Screenshots at the SE Depot
I've already mentioned in the other thread about SE:V that the screenshot shows a SE:IV style summary view of the ship, but the slot view is the normal design and damage view.
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Re: SE:V Screenshots at the SE Depot
wow, that fleet summary page really speaks volumes.
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Re: SE:V Screenshots at the SE Depot
hey Kwok, you've been linked:
http://www.tacticularcancer.com/ and if you read the forum comments there, they're even going to rename their website after you! |
Re: SE:V Screenshots at the SE Depot
/me has replied to that comment with an even better name for their site http://forum.shrapnelgames.com/images/smilies/wink.gif
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Re: SE:V Screenshots at the SE Depot
I had noticed the domain name in my traffic report from last night. http://forum.shrapnelgames.com/image...ies/tongue.gif
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Re: SE:V Screenshots at the SE Depot
Pretty facility graphics and really cool explosions too. Remind me of the new BSG scenes.
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Re: SE:V Screenshots at the SE Depot
Looks nice apart from the ground combat,which looks very poor.
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Edit: My 1000th post! |
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Re: SE:V Screenshots at the SE Depot
You guys are talking about heroes as if they existed at some point in the past.
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Re: SE:V Screenshots at the SE Depot
The 12th screenshot has crab-like troops in it, that probably means the game supports animated models (moving legs etc.) very nice.
On the other hand, I don't really like the square shape of the city/colony in ground combat. It blends in very badly with the surrounding landscape. Maybe the concrete pavement could be replaced by something that blends in a bit better, like a network of roads, or some more irregular shaped pavement with mountains etc in between. |
Re: SE:V Screenshots at the SE Depot
I suppose all ground building models, textures, etc., will be moddable as well..?
Ground combat doesn't look overly good, but I think the crab-like thingies are neat. And it might all look a little better in real-time than on screenshots. |
Re: SE:V Screenshots at the SE Depot
Yeah, cool looking screenshots!
Bummer about the no heroes, though... |
Re: SE:V Screenshots at the SE Depot
We hope to con Aarron into putting the hero's in later in an expansion pack or patch. Our fingers are crossed.
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heros would be a good add for any wargame from the stoneage to the nuclear age, but beyond that it just dosent fit. |
Re: SE:V Screenshots at the SE Depot
Jeez Puke, you just have to go p!ss on everyone's shoes don't you?
http://forum.shrapnelgames.com/images/smilies/happy.gif http://forum.shrapnelgames.com/images/smilies/wink.gif http://forum.shrapnelgames.com/image...es/biggrin.gif |
Re: SE:V Screenshots at the SE Depot
Not unless you haven't researched genetics!
I think heroes works great; it adds another small but interesting aspect to the gameplay, some "people actually exist in this universe, not just spaceships" feeling. MoO has benefitted nicely from it. |
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Re: SE:V Screenshots at the SE Depot
I don't mind the concept of unique personalities, but I don't think a "hero" within SE would be of any interest to me.
but that's just my opinion. |
Re: SE:V Screenshots at the SE Depot
I think heroes are a level of detail beyond the Space Empires series.
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Re: SE:V Screenshots at the SE Depot
Call it 'leaders', 'administrators', heroes is so Lord of the Ring'ish. People for hire that gives benefits to planets, systems or fleets in a specific area(e.g. science), while often providing disadvantages in other areas(e.g. negative effects on moral, resources, etc.).
Personally, I think a sort of 'market' system, like in Imp Galactica 2, would be neat as well, where you can buy ships/vehicles that other empires have put for sale for a specific amount. |
Re: SE:V Screenshots at the SE Depot
You can buy and sell ships in SE:IV etc. already. http://forum.shrapnelgames.com/image...ies/tongue.gif
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Re: SE:V Screenshots at the SE Depot
Markavians said:
Pretty facility graphics and really cool explosions too. Remind me of the new BSG scenes. Captain Kwok said: Really? I thought the artist who made them was crappy. http://forum.shrapnelgames.com/images/smilies/smirk.gif I think the artist who made them said the "The mineral miners and the radioactive exctraction facilities don't look so good, but some of the later models (not featured in any screenshots) look much cooler". Honestly, word for word. |
Re: SE:V Screenshots at the SE Depot
Yes Kwok, but it's cooler when it's on a public billboard :p Other things could be put up there too; technology, resources, star maps, etc. Smallish feature, perhaps, but I think it'd be neat.
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Re: SE:V Screenshots at the SE Depot
@ Captain Kwok,
I was wondering if the following sizes from the Neo- Stabdard ship set are included in Space Empires 5? ----------------------------------------------------------- Also, I have some proposals: TroopTiny- Machines and creatures the size of insects and small animals. TroopMassive- Like TroopHuge, but...even bigger. (There is FighterMassive, CarrierTiny, CarrierMassive.) FighterTiny- Similiar to TroopTiny, but in space. *Gigantic* size- More Massive. Gigantic is also the word used to describe Worldship. So this would be the range: Tiny, Small, Medium, Large, Huge, Massive, Gigantic. Or maybe we could add three more to even it out at ten sizes: Enormous, Titanic, Colossal.(These three are the most likely candidates because they most often appear in a dictionary.) So there would be sixteen sizes of ships from Scout to Worldship. I propose one more: Sphereworld Ship- The Ultimate. A current structure size but with mobility. (In 'Ringworld's Children' the Ringworld was made mobile.) -Wade ----------------------------------------------------------- Scout- A ship smaller than an escort. Corvette- Between Escort and Frigate. DestroyerHeavy- Between destroyer and light cruiser. CruiserHeavy- Between cruiser and battlecruiser. DreadnoughtHeavy- Between Dreadnought and Baseship. BaseShip- Very big base sized ship. BaseShipHeavy- A larger version of the baseship. WorldShip- A gigantic ship which resembles a moon or planet. ResourceShip- A ship designed with resource production in mind. ResourceStation- A station designed with resource production in mind. CarrierTiny- Smaller than the light carrier CarrierMassive- Bigger than the large carrier WarStation- A base between BattleStation and StarBase ColonyShipLarge- A larger version of the colony ship TransportTiny- Smaller than TransportSmall. FighterHuge- Bigger than FighterLarge. FighterMassive- Bigger than FighterHuge. TroopInfantry- Good old fashioned foot soldier (or tentacle soldier, wing soldier...) TroopHuge- Like TroopLarge, but bigger. Barge- A vast ship used for the construction of artificial worlds. ----------------------------------------------------------- Also,: If Space Empires V will not have a ship creator similiar to below then will it let us choose any shipset during the custom race creation? Space Empires V ship designer has a map/blueprint that we place components into. How about a unique map for every planet that we place facilities onto? If customized ship sets are so popular for SE4 then maybe have a ship set creator as part of the in game for SE5. Or, even better, we pick a basic shape : pyrimid, cube, sphere \ we stretch and shape it : triangular, rectangular, tubular, etc. \ we add a "hull material texture" and colors : smooth, moderate, rough: metal, ceramic, biological, crystal, energy etc.: glossy, glowing, moderate, dark, etc. \ we add hull "items" and customization : engine nacelles, wings, command bridge structure, etc. \ we add the components \ Complete . -Wade (Should I, instead, put these concepts in the 'SE5, Tell Aaron what's on your Wish List' thread? |
Re: SE:V Screenshots at the SE Depot
You're post should probably be in the other thread but oh well.
There are actually less ships per race in SE:V than SE:IV, but they do change sizes throughout the game. http://forum.shrapnelgames.com/image...ies/tongue.gif |
Re: SE:V Screenshots at the SE Depot
"There are actually less ships per race in SE:V than SE:IV..."
Darn. "...but they do change sizes throughout the game." Do you just mean how we get larger sizes by doing research? |
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