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-   -   SE:V Screenshots at the SE Depot (http://forum.shrapnelgames.com/showthread.php?t=29198)

Captain Kwok June 12th, 2006 05:36 PM

SE:V Screenshots at the SE Depot
 
Greetings.

I've got permission from MM to post some exclusive screenshots at the Space Empires Depot.

There are 12 in total, and you can see them here:
http://www.captainkwok.net/feature-se5screenshots.php

Also, the SE:V feature list has had some updates. You can find that here:
http://www.captainkwok.net/se5info.php

Strategia_In_Ultima June 12th, 2006 05:53 PM

Re: SE:V Screenshots at the SE Depot
 
Oh. Wow. http://forum.shrapnelgames.com/images/smilies/laugh.gif Frikken awesome! Thanks a lot Kwok (and Malfador)!

Raapys June 12th, 2006 06:41 PM

Re: SE:V Screenshots at the SE Depot
 
Great! Thanks alot.

I still think the mouse pointer is a little too blocky/big. And the design window seems to be missing the "Condensed View" option, which was pretty practical. The fleet window looks neat.

Xaren Hypr June 12th, 2006 08:21 PM

Re: SE:V Screenshots at the SE Depot
 
Hehehe, the more that I see of this, the more I want it! Thanks, Kwok http://forum.shrapnelgames.com/images/smilies/happy.gif

Ed Kolis June 12th, 2006 08:24 PM

Re: SE:V Screenshots at the SE Depot
 
http://forum.shrapnelgames.com/images/smilies/laugh.gif:D:D
Ooh, the ship has 15 space movement...
/me wonders if troops/fighters can have both space movement and ground movement... Super Fighting Transformer Mecha Robots In Space! http://forum.shrapnelgames.com/images/smilies/laugh.gif
/me also notices that Aaron has not balanced out the resource usage, at least for the Terrans http://forum.shrapnelgames.com/image...ies/tongue.gif
Ooh, you get to set orders for warp point transit... which ships go first I presume?
Nice... big planets in combat... but the ships are visible too! MOO3 overdid it with the realism of scale http://forum.shrapnelgames.com/image...ies/tongue.gif
So that's what the Abbidon look like now... hmm, I'd like to see them a bit closer up sometime http://forum.shrapnelgames.com/images/smilies/wink.gif
I just wish ground combat were not like the whole colony on a planet is in a tiny little space with a vast wasteland surrounding it... why can't the whole map be colony if the colony is large enough?
Very nice screenshots though! http://forum.shrapnelgames.com/images/smilies/laugh.gif

Atrocities June 12th, 2006 08:58 PM

Re: SE:V Screenshots at the SE Depot
 
looking good, almost makes me wanna play the game.

Captain Kwok June 12th, 2006 10:28 PM

Re: SE:V Screenshots at the SE Depot
 
Remember almost everything is moddable! (wink wink ground combat size http://forum.shrapnelgames.com/image...ies/tongue.gif)

Wade June 13th, 2006 12:10 AM

Re: SE:V Screenshots at the SE Depot
 
Nice! Thanks.

How about having the "wasteland" around the "main colony" or city consist of highways(roads ,rails, tubes) and smaller "settlements" or towns?

-Wade

And for water and gas worlds, instead of roads and rails, it could be ropes and cables.

A mod for this could be called "Roads/Ropes, Rails/Cables, Tubes, and Towns".

I hope that Malfador livens up the ground scenery at least a little.

-Wade

Kamog June 13th, 2006 12:28 AM

Re: SE:V Screenshots at the SE Depot
 
Thanks for posting the screenshots, Captain Kwok. http://forum.shrapnelgames.com/images/smilies/happy.gif Those battle scenes sure look exciting. http://forum.shrapnelgames.com/images/smilies/laugh.gif

Will June 13th, 2006 12:28 AM

Re: SE:V Screenshots at the SE Depot
 
Hmmm... the screenshots imply that you can have a treaty with another empire, but exclude non-agression from certain systems. Lots of possibilities there. You could have non-agression in systems other than homeworld and immediately surrounding systems, or a truce on the front lines, but still attack if the enemy decides to push any farther...

Looking forward to it http://forum.shrapnelgames.com/images/smilies/happy.gif

Kamog June 13th, 2006 12:47 AM

Re: SE:V Screenshots at the SE Depot
 
Is it just an optical illusion, but the tactical combat looks like the ships are in 3-D positions and orientations. The combat happens on a 2-D plane with 3-D ship models, right? But it doesn't look like a 2-D plane. Anyway, it sure looks great. http://forum.shrapnelgames.com/images/smilies/happy.gif

Captain Kwok June 13th, 2006 07:22 AM

Re: SE:V Screenshots at the SE Depot
 
Ack! It looks like I'll need to replace the .png with the .jpgs! You guys ate up almost 1 Gb of bandwidth! http://forum.shrapnelgames.com/image...ies/tongue.gif

Ships sometimes use 3d space for collision avoidance etc.

Randallw June 13th, 2006 07:25 AM

Re: SE:V Screenshots at the SE Depot
 
I noted they were PNG's. I wondered why they weren't jpg. I got a glance this morning, but then had to go to work. I assumed someone would tell you to, or perhaps change them themselves.

Captain Kwok June 13th, 2006 07:30 AM

Re: SE:V Screenshots at the SE Depot
 
I actually just changed them to .jpgs - I had kept them as .png to give you guys all the colours you deserved but didn't expect this kind of response. http://forum.shrapnelgames.com/image...ies/tongue.gif

RonGianti June 13th, 2006 11:16 AM

Re: SE:V Screenshots at the SE Depot
 
Wow, thanks Kwok!

No Heros though http://forum.shrapnelgames.com/images/smilies/frown.gif Thats too bad. Heros gave the universe a feel of.... something. Like it was inhabited by beings, not just ships.

Raapys June 13th, 2006 11:59 AM

Re: SE:V Screenshots at the SE Depot
 
Agreed, sad to see heroes go. The more new things the better, especially when it comes with modding ability.

Ed Kolis June 13th, 2006 12:16 PM

Re: SE:V Screenshots at the SE Depot
 
Hey, who says we can't mod heroes back in? Since abilities can have custom-defined scopes (if I'm reading the feature list correctly), perhaps we can have a Hero troop unit which gives special abilities to the ship or planet it is stationed on? http://forum.shrapnelgames.com/images/smilies/wink.gif

TurinTurambar June 13th, 2006 01:19 PM

Re: SE:V Screenshots at the SE Depot
 
Oooooo..... shiney!

<sigh> I see a new graphics card in my future.

bearclaw June 13th, 2006 02:08 PM

Re: SE:V Screenshots at the SE Depot
 
Is it just me or is the ship design screen changed? Previous screenshots showed the ship layout with StarFury type slot layout patterns. These shots show an SEIII-style ship component layout.

Not sure which I prefer...

Captain Kwok June 13th, 2006 02:12 PM

Re: SE:V Screenshots at the SE Depot
 
I've already mentioned in the other thread about SE:V that the screenshot shows a SE:IV style summary view of the ship, but the slot view is the normal design and damage view.

Puke June 13th, 2006 02:24 PM

Re: SE:V Screenshots at the SE Depot
 
wow, that fleet summary page really speaks volumes.

Fyron June 13th, 2006 03:11 PM

Re: SE:V Screenshots at the SE Depot
 
Quote:

Captain Kwok said:
Ack! It looks like I'll need to replace the .png with the .jpgs! You guys ate up almost 1 Gb of bandwidth! http://forum.shrapnelgames.com/image...ies/tongue.gif

You could cheat and put the pngs on an external image hosting site, such as imageshack.us. http://forum.shrapnelgames.com/images/smilies/wink.gif

Puke June 13th, 2006 06:56 PM

Re: SE:V Screenshots at the SE Depot
 
hey Kwok, you've been linked:

http://www.tacticularcancer.com/

and if you read the forum comments there, they're even going to rename their website after you!

Ed Kolis June 13th, 2006 07:25 PM

Re: SE:V Screenshots at the SE Depot
 
/me has replied to that comment with an even better name for their site http://forum.shrapnelgames.com/images/smilies/wink.gif

Captain Kwok June 13th, 2006 08:06 PM

Re: SE:V Screenshots at the SE Depot
 
I had noticed the domain name in my traffic report from last night. http://forum.shrapnelgames.com/image...ies/tongue.gif

Markavian June 13th, 2006 10:03 PM

Re: SE:V Screenshots at the SE Depot
 
Pretty facility graphics and really cool explosions too. Remind me of the new BSG scenes.

Captain Kwok June 13th, 2006 11:12 PM

Re: SE:V Screenshots at the SE Depot
 
Quote:

Markavians said:
Pretty facility graphics and really cool explosions too. Remind me of the new BSG scenes.

Really? I thought the artist who made them was crappy. http://forum.shrapnelgames.com/images/smilies/smirk.gif

AAshbery76 June 14th, 2006 08:11 PM

Re: SE:V Screenshots at the SE Depot
 
Looks nice apart from the ground combat,which looks very poor.

Combat Wombat June 14th, 2006 09:30 PM

Re: SE:V Screenshots at the SE Depot
 
Quote:

AAshbery76 said:
Looks nice apart from the ground combat,which looks very poor.

Actually so far the looks of the ground combat has surpassed my expectations and considering how it is in se4 this is quite the improvement.

Edit: My 1000th post!

Dejavuproned June 14th, 2006 09:37 PM

Re: SE:V Screenshots at the SE Depot
 
Quote:

Combat Wombat said:
Quote:

AAshbery76 said:
Looks nice apart from the ground combat,which looks very poor.

Actually so far the looks of the ground combat has surpassed my expectations and considering how it is in se4 this is quite the improvement.

Edit: My 1000th post!

Agreed, the ground combat is looking pretty good all things considered. Big improvment over SEIV http://forum.shrapnelgames.com/images/smilies/wink.gif

Yimboli June 14th, 2006 10:44 PM

Re: SE:V Screenshots at the SE Depot
 
Quote:

Raapys said:
Agreed, sad to see heroes go. The more new things the better, especially when it comes with modding ability.

what?????????? is hero unit synonymous with flagship??? no flagship??? http://forum.shrapnelgames.com/image...s/confused.gif http://forum.shrapnelgames.com/images/smilies/rant.gif http://forum.shrapnelgames.com/images/smilies/rant.gif

Suicide Junkie June 14th, 2006 10:53 PM

Re: SE:V Screenshots at the SE Depot
 
You guys are talking about heroes as if they existed at some point in the past.

henk brouwer June 15th, 2006 01:59 PM

Re: SE:V Screenshots at the SE Depot
 
The 12th screenshot has crab-like troops in it, that probably means the game supports animated models (moving legs etc.) very nice.

On the other hand, I don't really like the square shape of the city/colony in ground combat. It blends in very badly with the surrounding landscape. Maybe the concrete pavement could be replaced by something that blends in a bit better, like a network of roads, or some more irregular shaped pavement with mountains etc in between.

Raapys June 15th, 2006 03:13 PM

Re: SE:V Screenshots at the SE Depot
 
I suppose all ground building models, textures, etc., will be moddable as well..?

Ground combat doesn't look overly good, but I think the crab-like thingies are neat. And it might all look a little better in real-time than on screenshots.

Possum June 15th, 2006 11:31 PM

Re: SE:V Screenshots at the SE Depot
 
Yeah, cool looking screenshots!

Bummer about the no heroes, though...

Atrocities June 16th, 2006 01:12 AM

Re: SE:V Screenshots at the SE Depot
 
We hope to con Aarron into putting the hero's in later in an expansion pack or patch. Our fingers are crossed.

Puke June 16th, 2006 04:51 AM

Re: SE:V Screenshots at the SE Depot
 
Quote:

Atrocities said:
We hope to con Aarron into putting the hero's in later in an expansion pack or patch. Our fingers are crossed.

heros are an outdated phenominon, as far as interstellar warfare is concerned. the most aggressive and heroic traits can be selectively taught, and those atributes that rely on genetics can be engineered or cloned. I expect that every ship in SE is crewed by heroes, and every fleet led by the best gods that modern (future) science can produce.

heros would be a good add for any wargame from the stoneage to the nuclear age, but beyond that it just dosent fit.

dogscoff June 16th, 2006 06:23 AM

Re: SE:V Screenshots at the SE Depot
 
Jeez Puke, you just have to go p!ss on everyone's shoes don't you?


http://forum.shrapnelgames.com/images/smilies/happy.gif http://forum.shrapnelgames.com/images/smilies/wink.gif http://forum.shrapnelgames.com/image...es/biggrin.gif

Raapys June 16th, 2006 09:13 AM

Re: SE:V Screenshots at the SE Depot
 
Not unless you haven't researched genetics!

I think heroes works great; it adds another small but interesting aspect to the gameplay, some "people actually exist in this universe, not just spaceships" feeling. MoO has benefitted nicely from it.

Strategia_In_Ultima June 16th, 2006 11:52 AM

Re: SE:V Screenshots at the SE Depot
 
Quote:

Raapys said:
Not unless you haven't researched genetics!

Heck, we've "researched" genetics, and we're still a long long way from any semblance of directed genetic manipulation. Let alone GM humans.

bearclaw June 16th, 2006 12:53 PM

Re: SE:V Screenshots at the SE Depot
 
I don't mind the concept of unique personalities, but I don't think a "hero" within SE would be of any interest to me.

but that's just my opinion.

Captain Kwok June 16th, 2006 01:03 PM

Re: SE:V Screenshots at the SE Depot
 
I think heroes are a level of detail beyond the Space Empires series.

Raapys June 16th, 2006 04:18 PM

Re: SE:V Screenshots at the SE Depot
 
Call it 'leaders', 'administrators', heroes is so Lord of the Ring'ish. People for hire that gives benefits to planets, systems or fleets in a specific area(e.g. science), while often providing disadvantages in other areas(e.g. negative effects on moral, resources, etc.).

Personally, I think a sort of 'market' system, like in Imp Galactica 2, would be neat as well, where you can buy ships/vehicles that other empires have put for sale for a specific amount.

Captain Kwok June 16th, 2006 04:41 PM

Re: SE:V Screenshots at the SE Depot
 
You can buy and sell ships in SE:IV etc. already. http://forum.shrapnelgames.com/image...ies/tongue.gif

Markavian June 16th, 2006 05:32 PM

Re: SE:V Screenshots at the SE Depot
 
Markavians said:
Pretty facility graphics and really cool explosions too. Remind me of the new BSG scenes.

Captain Kwok said:
Really? I thought the artist who made them was crappy. http://forum.shrapnelgames.com/images/smilies/smirk.gif


I think the artist who made them said the "The mineral miners and the radioactive exctraction facilities don't look so good, but some of the later models (not featured in any screenshots) look much cooler". Honestly, word for word.

Raapys June 16th, 2006 05:57 PM

Re: SE:V Screenshots at the SE Depot
 
Yes Kwok, but it's cooler when it's on a public billboard :p Other things could be put up there too; technology, resources, star maps, etc. Smallish feature, perhaps, but I think it'd be neat.

Captain Kwok June 16th, 2006 06:21 PM

Re: SE:V Screenshots at the SE Depot
 
Quote:

Markavians said:
Markavians said:I think the artist who made them said the "The mineral miners and the radioactive exctraction facilities don't look so good, but some of the later models (not featured in any screenshots) look much cooler". Honestly, word for word.

I guess on that count I would agree.

Wade June 16th, 2006 06:43 PM

Re: SE:V Screenshots at the SE Depot
 
@ Captain Kwok,
I was wondering if the following sizes from the Neo- Stabdard ship set are included in Space Empires 5?
-----------------------------------------------------------

Also, I have some proposals:

TroopTiny- Machines and creatures the size of insects and small animals.
TroopMassive- Like TroopHuge, but...even bigger.
(There is FighterMassive, CarrierTiny, CarrierMassive.)
FighterTiny- Similiar to TroopTiny, but in space.
*Gigantic* size- More Massive. Gigantic is also the word used to describe Worldship.

So this would be the range: Tiny, Small, Medium, Large, Huge, Massive, Gigantic.
Or maybe we could add three more to even it out at ten sizes: Enormous, Titanic, Colossal.(These three are the most likely candidates because they most often appear in a dictionary.)

So there would be sixteen sizes of ships from Scout to Worldship. I propose one more: Sphereworld Ship- The Ultimate. A current structure size but with mobility. (In 'Ringworld's Children' the Ringworld was made mobile.)

-Wade
-----------------------------------------------------------

Scout- A ship smaller than an escort.
Corvette- Between Escort and Frigate.
DestroyerHeavy- Between destroyer and light cruiser.
CruiserHeavy- Between cruiser and battlecruiser.
DreadnoughtHeavy- Between Dreadnought and Baseship.
BaseShip- Very big base sized ship.
BaseShipHeavy- A larger version of the baseship.
WorldShip- A gigantic ship which resembles a moon or planet.
ResourceShip- A ship designed with resource production in mind.
ResourceStation- A station designed with resource production in mind.
CarrierTiny- Smaller than the light carrier
CarrierMassive- Bigger than the large carrier
WarStation- A base between BattleStation and StarBase
ColonyShipLarge- A larger version of the colony ship
TransportTiny- Smaller than TransportSmall.
FighterHuge- Bigger than FighterLarge.
FighterMassive- Bigger than FighterHuge.
TroopInfantry- Good old fashioned foot soldier (or tentacle soldier, wing soldier...)
TroopHuge- Like TroopLarge, but bigger.
Barge- A vast ship used for the construction of artificial worlds.
-----------------------------------------------------------

Also,:
If Space Empires V will not have a ship creator similiar to below then will it let us choose any shipset during the custom race creation?

Space Empires V ship designer has a map/blueprint that we place components into. How about a unique map for every planet that we place facilities onto?

If customized ship sets are so popular for SE4 then maybe have a ship set creator as part of the in game for SE5.
Or, even better, we pick a basic shape : pyrimid, cube, sphere \ we stretch and shape it : triangular, rectangular, tubular, etc. \ we add a "hull material texture" and colors : smooth, moderate, rough: metal, ceramic, biological, crystal, energy etc.: glossy, glowing, moderate, dark, etc. \ we add hull "items" and customization : engine nacelles, wings, command bridge structure, etc. \ we add the components \ Complete .

-Wade

(Should I, instead, put these concepts in the 'SE5, Tell Aaron what's on your Wish List' thread?

Captain Kwok June 16th, 2006 07:44 PM

Re: SE:V Screenshots at the SE Depot
 
You're post should probably be in the other thread but oh well.

There are actually less ships per race in SE:V than SE:IV, but they do change sizes throughout the game. http://forum.shrapnelgames.com/image...ies/tongue.gif

Wade June 16th, 2006 07:55 PM

Re: SE:V Screenshots at the SE Depot
 
"There are actually less ships per race in SE:V than SE:IV..."

Darn.

"...but they do change sizes throughout the game."

Do you just mean how we get larger sizes by doing research?


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