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-   -   Heaven and hell (http://forum.shrapnelgames.com/showthread.php?t=29277)

Dracula June 20th, 2006 12:52 AM

Heaven and hell
 
First great job for keeping alive such a great game wich I first play at 1995... Thanks and keep going on http://forum.shrapnelgames.com/images/smilies/smile.gif

Now the bad side http://forum.shrapnelgames.com/images/smilies/evil.gif I have detected what seems to me to be a VERY annoying bug, it occurs in all game that I have played since the beginning. It occurs not on every unit (fortunately) but almost 1/3 times : here the decription of this pure evil http://forum.shrapnelgames.com/images/smilies/mad.gif When one of my armor unit like an pzkw3,pzkw4 or stug fires at an other armor unit this silly ai choose for my firing unit an he ammo instead of an ap ammo !!! and that even if the target unit is heavely armored like the french b1 tank...

Well it would be very cool when the great conceptors would change this "little" very little issue http://forum.shrapnelgames.com/image...ies/stupid.gif

Helm June 20th, 2006 01:12 AM

Re: Heaven and hell
 
I think that relates to your crew experience,not sure I know mine do it too

Dracula June 20th, 2006 01:22 AM

Re: Heaven and hell
 
Well this could be the reason but in this case unexperienced crew are VERY DUMB in WW2 http://forum.shrapnelgames.com/image...s/rolleyes.gif

Anyway thanks for reply http://forum.shrapnelgames.com/images/smilies/happy.gif

Dracula June 20th, 2006 01:51 AM

Re: Heaven and hell
 
I just test this theorie of experienced crew stuff and it appaers in the game that I actually play that an unexperienced crew of a stug3 fires at an T34 AP ammo... so it musst really be a nasty random bug... http://forum.shrapnelgames.com/images/smilies/Sick.gif

Well I guess we musst wait and see http://forum.shrapnelgames.com/images/smilies/rant.gif

Thanks anyway to show me that I'm not the only one who suffer from this bug http://forum.shrapnelgames.com/image...ies/tongue.gif

Radetzky June 20th, 2006 08:57 AM

Re: Heaven and hell
 
hi drac

seems like the to hit probability in relation to the amount of ammunition carried is the issue here,
for the gunners switch to AP/HEAT when the chance of
hitting the enemy goes up. or is it the net kill probability?
or does the game engine actually model the different effective range of each ammo type?

not sure about that yet but it seems like the days of forcing that 'one in a million' lucky shot are gone. nothing to cry over, if you ask me.

cheers
jan

cbo June 20th, 2006 09:12 AM

Re: Heaven and hell
 
Quote:

Dracula said:
It occurs not on every unit (fortunately) but almost 1/3 times : here the decription of this pure evil http://forum.shrapnelgames.com/images/smilies/mad.gif When one of my armor unit like an pzkw3,pzkw4 or stug fires at an other armor unit this silly ai choose for my firing unit an he ammo instead of an ap ammo !!! and that even if the target unit is heavely armored like the french b1 tank...


Can you provide more information on when this happens, exactly?

- What is the date for the engangement you are playing (month/year)
- What are the opposing forces?
- Which tank/gun is firing at what target?
- At what distance?

Try saving the game just before you fire. If the problem occurs, post the saved game here, so we can reproduce the problem.

There are situations, where the game would choose HE over AP when firing at an armoured target, but in my experience it is something which happens very rarely or in some very specific situations. Hard to tell what is the case without some very precise information.

Claus B

Mobhack June 20th, 2006 09:22 AM

Re: Heaven and hell
 
If the AP shot has no chance of piercing the enemy armour, then HE will be fired to preserve the AP ammo loadout (it may well break the track). This is not a "bug".

Cheers
Andy

Dracula June 20th, 2006 09:32 AM

Re: Heaven and hell
 
Maybe you right but it occurs even when a low armored unit is aimed (say frontal armor 1 or 2) and the firing unit use shell with warhead of 3 or more... http://forum.shrapnelgames.com/images/smilies/smirk.gif

Nevertheless thanks for reply

Dracula June 20th, 2006 09:49 AM

Re: Heaven and hell
 
It occurs on every range...when a unit is "infected" with this issue it remain until the end of the battle...
I will send you a saved game in witch I play german against french (the crossing of the river meuse from the long campain)
in this battle my two stug are infected and fires only he shells and the pzkw3 fires at same range ap shells...(roughly 1800 meter and not moving for 2 turns)

thanks for answering http://forum.shrapnelgames.com/images/smilies/smile.gif

Dracula June 20th, 2006 09:52 AM

Re: Heaven and hell
 
1 Attachment(s)
oops forgot to send the saved game http://forum.shrapnelgames.com/image...s/rolleyes.gif

Dracula June 20th, 2006 10:02 AM

Re: Heaven and hell
 
1 Attachment(s)
As I say to cbo it occurs on every range so accuracy is not the cause... well try my saved game then you will see that two units,yes different, but firing at same range (one a stug the other pzkw3)the one use he and the other ap...

thanks for the brainstorming anyway http://forum.shrapnelgames.com/images/smilies/wink.gif

Vince

Mobhack June 20th, 2006 05:50 PM

Re: Heaven and hell
 
Do you have that in standard zip format?.

Cheers
Andy

PatG June 20th, 2006 06:20 PM

Re: Heaven and hell
 
1 Attachment(s)
here you go

Mobhack June 20th, 2006 07:08 PM

Re: Heaven and hell
 
Which shows stugs, with the 75L24 HE chucker trying to engage char-b at 1250 metres, where the AP round has no chance of penetration. So as it has an HE shell with a useful HE pen, it uses that as the ammo evaluation is that this shell (mix of WH size and HE-AP value) at this range is a better bet. Might blow a track off.

The P3 HE shell is not worth firing at armour (unless it runs out of AP when it will) so it fires AP at that range.

Just as I said in the first reply, so not a bug.


Cheers
Andy

Dracula June 21st, 2006 02:05 AM

Re: Heaven and hell
 
so you tell when an AP shell has no chance of doing any damage an HE is choosed by the AI for evaluation purpose or maybe damaging tracks BUT (there is always a but http://forum.shrapnelgames.com/images/smilies/laugh.gif) I have then try with a pzkw3 to engaged at long distance a casemate with an frontal armour of 10 !!! an my shell has a warhead size of 2... and guess what ? The AI choose the useless AP against it so its obvious that this routine you try to explain make no sense http://forum.shrapnelgames.com/images/smilies/smirk.gif

No offense but why in some case The AI choose HE when I "think" there is no chance for breaking armor and in other situation he keep using AP shells against a target with obviousely no chance to destroying it http://forum.shrapnelgames.com/image...s/rolleyes.gif

And I musst say that in WINSPMBT such "routines" does not occurs...

cheers Vince

Charles22 June 21st, 2006 02:22 AM

Re: Heaven and hell
 
I would think that normally that an HE shell being fired on something which it cannot damage with AP shell is an improvement. Besides the increased chance of the track suffering damage from HE, wouldn't there be more splash chance for other units with HE? Of course it's not like the AP shell can't damage the tread either, but probably just less effective.

If this game allows for radio damage and scope damage etc., then firing HE especially in a unit HE heavy like the SGIIIB makes even more sense.

Even so, I do think it a bit odd for units with both AP and HE shots to be firing HE at a distant range, but clearly there are instances where it's the better tactic.

Marek_Tucan June 21st, 2006 02:26 AM

Re: Heaven and hell
 
Because the 37mm popgun still has, in its eyes, a larger chance of doing some damage with AP than with HE. The HE for 37mm is EXTREMELY weak, good for infantry suppression, nothing more.

StuG III: AI checks what damage can be done at that range with given types of ammo (this case AP and HE), reaches conclusion (based on AP pen, range, HE pen, WH size etc.) that the HE morelikely to cause damage at this range and fires it.
Pz III: AI checks HE and AP again and reaches conclusion that while the AP is poor, the HE is even worse, so fires AP.

Don't forget that the AP pen for both weapons are comparable but HE stats vary significantly!

cbo June 21st, 2006 06:47 AM

Re: Heaven and hell
 
Marek beat me to it, but anyway http://forum.shrapnelgames.com/images/smilies/happy.gif

Quote:

Dracula said:
so you tell when an AP shell has no chance of doing any damage an HE is choosed by the AI for evaluation purpose or maybe damaging tracks BUT (there is always a but http://forum.shrapnelgames.com/images/smilies/laugh.gif) I have then try with a pzkw3 to engaged at long distance a casemate with an frontal armour of 10 !!! an my shell has a warhead size of 2... and guess what ? The AI choose the useless AP against it so its obvious that this routine you try to explain make no sense http://forum.shrapnelgames.com/images/smilies/smirk.gif

These are the guns in question:

- The 3.7cm gun (weapon #14) has AP penetration of 5, HE penenetration of 1 and a size 2 warhead.
- The 7.5 cm gun (weapon #44) has AP penetration of 5, HE penetration of 2 and a size 4 warhead.

The ability of HE to penetrate armour (or do damage to an armoured targets) is a function of both HE penetration value and warhead size. On the other hand, AFAIK HE pen is not dependent on range. It will do as much damage at 500 meters as it will at 2000 meters.

AP penetration will be reduced with range, as the AP round is dependent on velocity for penetration.

So, what the computer is looking for when selecting ammunition is the potential for penetration (or damage).
In case of the 3.7cm gun, it will only start using HE when the range is so long that its feeble HE round will have a better change of penetrating than its AP round. I did a small test, and it will still fire AP at a target 1500 meters away, but fire HE at a target 2000 meters away. So somewhere between 1500 meters and 2000 meters, the game decides that 3.7cm HE has a better chance of penetration (or doing damage) with HE than with AP.
In case of the 7.5cm gun, the potential for HE penetration is much bigger due to a larger warhead and higher HE Pen value. It will fire AP at a target 500 meters away, but fire HE at a target 1000 meters away.

So it is not a bug and makes perfect sense IF you look at the weapons involved.

Quote:

No offense but why in some case The AI choose HE when I "think" there is no chance for breaking armor and in other situation he keep using AP shells against a target with obviousely no chance to destroying it http://forum.shrapnelgames.com/image...s/rolleyes.gif

And I musst say that in WINSPMBT such "routines" does not occurs...

It does happen in WinSPMBT in exactly the same way IF the circumstances are the same. But they rarely are with modern weapons and my guess would be that you wont see many of these situations in late WWII scenarios either.

If we take another look at the 3.7cm gun, it has a maximum range of 2000 meters and only start to use HE instead of AP beyond 1500 meters. So if AP penetration is slightly more, it will never start using HE because AP penetration will be superior to HE penetration right up to the maximum range.
In the Danish OOB in SPMBT, you have a 37mm anti-tank gun available with the same data as the German 3.7cm gun and it will behave exactly the same. Fire AP at a target 1500 meters away but change to HE when firing at a target 2000 meters away. In the same OOB there is an armoured car which uses another 37mm gun with slightly better AP penetration but has the same 2000 meter range. It wil always fire AP at an armoured target.
Same applies to the 7.5cm gun. The German gun in the StuG has a relatively high HE penetration value compared with its low AP penetration value because it is a large caliber gun with low muzzle velocity. But if you take another 75mm gun with higher muzzle velocity and thus higher AP penetration value, like the M24 in the Danish OOB in SPMBT, it will fire AP right up to its maximum range.

So you will see guns fire HE at armoured targets when you have large-caliber/low-velocity guns or small-caliber/high-velocity guns firing at very long ranges. You will also see it a lot when you have small-caliber/low-velocity guns which has a next-to-useless AP round like the short 37mm guns in early French tanks.

Claus B

Dracula June 21st, 2006 07:35 AM

Re: Heaven and hell
 
Well musst admit that your arguments have convince me this time http://forum.shrapnelgames.com/images/smilies/smile.gif
I fell ashamed to have doubt about the realability of this fabulous game http://forum.shrapnelgames.com/image...es/redface.gif

Thanks for showing me my mistakes O great master http://forum.shrapnelgames.com/image...es/biggrin.gif

Vincent

cbo June 21st, 2006 08:46 AM

Re: Heaven and hell
 
Quote:

Dracula said:
Well musst admit that your arguments have convince me this time http://forum.shrapnelgames.com/images/smilies/smile.gif
I fell ashamed to have doubt about the realability of this fabulous game http://forum.shrapnelgames.com/image...es/redface.gif

Thanks for showing me my mistakes O great master http://forum.shrapnelgames.com/image...es/biggrin.gif

Vincent

Thou Art Forgiven if thou sacrifice a 42" LCD TV to SPCAMO by tomorrow http://forum.shrapnelgames.com/image...es/biggrin.gif

Claus B

Dracula June 22nd, 2006 04:57 AM

Re: Heaven and hell
 
1 Attachment(s)
I guess I will rather give some usefull links for ww2 (you perhaps already knows) and dedicate my next victory in the game to SPCAMO http://forum.shrapnelgames.com/images/smilies/laugh.gif

http://www.achtungpanzer.com/

http://www.wwiivehicles.com/index.htm

http://www.geocities.com/augusta/8172/panzerfaust.htm

http://perso.orange.fr/did.panzer/

http://worldwar2.free.fr/

May the gods of war have mercy of my poor soul http://forum.shrapnelgames.com/images/smilies/happy.gif

and here is a picture (attachement) showing german crewmen playing with their Tiger http://forum.shrapnelgames.com/image...es/biggrin.gif

Enjoy

Vincent


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