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-   -   A poll about bases. *DELETED* (http://forum.shrapnelgames.com/showthread.php?t=29459)

TerranC July 6th, 2006 05:07 AM

A poll about bases. *DELETED*
 
Post deleted by TerranC

Parasite July 6th, 2006 12:43 PM

Re: A poll about bases.
 
Remote Mining

TurinTurambar July 6th, 2006 12:50 PM

Re: A poll about bases.
 
Remote Mining would fall under "Something Else," and yeah, me too; Shipyard/Repair at a planet or "waysystem" and remote mining at asteroid fields.

Ragnarok-X July 6th, 2006 01:54 PM

Re: A poll about bases.
 
I dont understand the second poll question. windows huh ?

Atrocities July 6th, 2006 02:44 PM

Re: A poll about bases.
 
Yes, remote mining is a good use of starbases. Defense is a horrible use of bases because they are often horribly positioned. I wonder if adding combat movement to a base as an ability might help?

Baron Munchausen July 6th, 2006 02:53 PM

Re: A poll about bases.
 
Bases are a very good way to boost the defenses of small planets where relatively few weapons platforms can be placed. If you are worried about positioning, try fighter bases. Just a huge cargo base with launch bays and a few minimal defenses, which is cheap, and the fighters can go where they need to be.

What bothers me about mining is that remote mining of asteroids is actually a very different technology from remote mining of planets but SE tech doesn't take note of the difference. For this reason I tend to completely ignore remote mining in SE.

TerranC July 6th, 2006 04:07 PM

Re: A poll about bases.
 
Quote:

Ragnarok-X said:
I dont understand the second poll question. windows huh ?

Should space stations have little windows for people to use to view space or whatnot?

Renegade 13 July 6th, 2006 04:44 PM

Re: A poll about bases.
 
Something Else; Building of Sphereworlds and Ringworlds

rdouglass July 6th, 2006 05:00 PM

Re: A poll about bases.
 
Remote Mining - Good
Planetary Defense - Bad
Warp Point Defense - Good (Those first-shot Massive Mount weapons from big bases do wonders to slow down the enemy.)

Kamog July 7th, 2006 02:03 AM

Re: A poll about bases.
 
Mainly for shipyards, defense, and sphere world construction. Occasionally for storing units and population.

I voted for the first part of the poll and accidentally clicked OK before I voted for the question about windows, and now I can't go back and vote for the windows question.

Yimboli July 7th, 2006 03:38 PM

Re: A poll about bases.
 
Quote:

Atrocities said:
Yes, remote mining is a good use of starbases. Defense is a horrible use of bases because they are often horribly positioned. I wonder if adding combat movement to a base as an ability might help?

didn't devnullmod have a base engine??


i'm still clueless about the windows question... how would that change game mechanics?

TerranC July 7th, 2006 04:01 PM

Re: A poll about bases.
 
Quote:

Yimboli said:
how would that change game mechanics?

It wouldn't. I am just curious.

Phoenix-D July 7th, 2006 07:36 PM

Re: A poll about bases.
 
Base work for planet defense if you have enough (see: gritecon) or if they're on a warp point.

Arkcon July 7th, 2006 08:20 PM

Re: A poll about bases.
 
I like 'em full of fighters in a cloaking nebula, especially if its a shield depleteing nebula.

Windows? Kinda depends on the shipset style, but yeah, little glowing squares on the base do add ambviance, I 'spose.

Colonel July 8th, 2006 02:24 PM

Re: A poll about bases.
 
I use bases for literally everything.

Planetary defense\Warp point Defenses- I use them all the time so I don't have to preoccupy my ships.

Remote mining- not as much but in every game I have atleast a couple around.

As for resupply- yes, all my bases act like that for me\

As for other things- Fighter bases, Drone Launchers, and then a few storage bases near my capital planets so I can have tons of supplies(ie: Fighters, drones, troops etc.) For my ships so I don't have to keep building them after the ships.

Xrati July 9th, 2006 11:32 AM

Re: A poll about bases.
 
Bases are also good for population centers/cargo storage. If you have a planet that grows at 10% you can take the 10% per turn, of the population, and put them on the base. This way when you start colonizing you won't deplete your homeworld. This is especially true in the early game when your expanding like mad, AND all the benefits of the population will still be there. Giving these bases launch capacity is great for making them a defense base for fighters/drones. So many uses, so little time. http://forum.shrapnelgames.com/images/smilies/happy.gif


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