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-   -   Israel Invades Lebanon - Current Campaign (http://forum.shrapnelgames.com/showthread.php?t=29546)

MarkSheppard July 13th, 2006 10:53 PM

Israel Invades Lebanon - Current Campaign
 
1 Attachment(s)
Hopefully, the first in a series of semi-historical scenarios:

Goes into Scenario Slot 200.

Israel Enters Lebanon I

Date: July 12, 2006

Battle Location: Southern Lebanon

Battle Type: Israel Assault vs. Hizbollah Defend

Historicality: Semi-Historical; based upon early reports of fighting

Design by: Ryan Crierie*

Scenario description: A Hizbollah commando unit infiltrated the Northern border of Israel, and waited for an Israeli Border Patrol unit to make their normal rounds of the border before ambushing them.

During the ambush, both Israeli vehicles in the border patrol unit were destroyed, and six soldiers were wounded, three critically. When medical teams arrived, it was found that two soldiers were missing.

When this Information reached the Israeli higher command and political leadership, the decision was made to invade Lebanon in response to this copy-cat kidnapping, which followed a HAMAS-led Kidnapping operation three weeks ago in Gaza.

As Israeli forces streamed north into Lebanon, they found that Hizbollah was waiting for them, and had prepared the route of advance with IEDs, and prepared ambush positions.*

Note: If played against the AI, the human player should play the Israeli side.

Sources: The News Media and various Blogs covering the action.

Map of the AO for the Commanders: Linka to map

My first scenario that I've made and posted to a board anywhere; I'm open to corrections and fixtations from you all to balance the scenario, etc.

EDIT: now on 1.2 with renumbered scenario slot.

reconraider July 15th, 2006 12:54 AM

Re: Israel Invades Lebanon - Current Campaign
 
How did you simulate IED's. And Israel didn't invade until they were attacked first. The (libtard)news is trying to make it sound like they just wanted to attack so they (Israel) just attacked out of a wild whim. They bombed bridges to contain the "soldierNappers" from taking them (the Israeli hostages) futher into Lebanon and maybe to Iran. Also to stop further reinforcements for the Hizbollah terrorists (not guerillas-that paints them in the freedom fighter light which gives them abit of an aura of being good). They snuck over the Israeli border and ambushed an Israeli Patrol from hiding (cowardly), also an act of war. Most of the world governments thinks Israel should simmer down and repress/moderate their attacks. In my opinion Israel is holding back as they would have been justified in using Nukes on Beruit or any other city of Lebanon that they wanted in reprisal. I just wish my country cared that much for each of it's citizens. Good job with your map. Thank you for sharing.

MarkSheppard July 15th, 2006 01:11 AM

Re: Israel Invades Lebanon - Current Campaign
 
How did you simulate IED's.

By placing landmines at various points on the road. And well, it all comes down to the simple fact that:

1.) Hizbollah is a member of the Lebanese government.
2.) Hizbollah sent a ambush group across the Israeli/Lebanese border and kidnapped two ISraeli troops.
3.) So ergo, Lebanon just committed an act of war on Israel, making the invasion legimitate

Marcello July 15th, 2006 06:07 AM

Re: Israel Invades Lebanon - Current Campaign
 
There are other places for political discussions.

Pyros July 15th, 2006 09:11 AM

Re: Israel Invades Lebanon - Current Campaign
 
Gentlemen,

I have been monitoring this thread form the beginning and I will have to ask you to focus only on gameplay elements (related with WinSPMBT).

Please stay away from any political discussions because this is a gaming forum.

cheers,
Pyros

MarkSheppard July 15th, 2006 11:52 AM

Re: Israel Invades Lebanon - Current Campaign
 
1 Attachment(s)
Sorry about that, Pyro.

Anyway, here's scenario II:

Goes into Slot 201

http://img79.imageshack.us/img79/892...non2mapgb2.gif

Israel Enters Lebanon II

Date: July 15, 2006

Battle Location: Southern Lebanon

Battle Type: Israel Assault vs. Hizbollah Defend

Historicality: Hypothetical-Historical; based on the logical inference of what the IDF would do when faced with this problem.

Design by: Ryan Crierie

Scenario description: As the INS Hanit, a Sa'ar 5 Corvette steamed off the coast of Lebanon, it came under attack by two C-802 Silkworm Anti-Ship Missiles; One was fired as a plunging attack and missed, the second missile flew a sea skimming profile and hit the Hanit; resulting in severe fires, and four sailors were missing in the aftermath.

An Egyptian merchantman was also hit and sunk in the same attack.

After initial reports of the weapon(s) being a unmanned drone full of explosives, it was confirmed that they were indeed Iranian-supplied C-802 Silkworm missiles, launched by a missile battery manned by about 100~ Iranian troops.

Upon recieving this information, the Israeli Higher Command decided to launch a Commando raid on the missile battery to remove it from operation, as well as gather evidence, as aerial bombing would destroy the evidence that would implicate Iran in the attack.

Accordingly, three Sayeret Commando Teams, for a total of about 40~ commandoes were ordered to execute a night-time assault from the sea.

Note: If played against the AI, the human player should play the Israeli side.

Sources: The News Media and various Blogs covering the action.

EDIT: Now on Version 1.1; with renumbed scenario slot and redesigned Israeli team to make it less sniper-crazy.

Pyros July 15th, 2006 01:06 PM

Re: Israel Invades Lebanon - Current Campaign
 
You are welcome Ryan,

Perhaps you could also connect these scenarios in order to form a mini campaign!

cheers,
Pyros

Paladin42 July 16th, 2006 04:27 PM

Re: Israel Invades Lebanon - Current Campaign
 
Ryan: You might also consider renumbering a bit higher since some Wild Bill stuff is in the same range. That would make it very simple for all of us to just download and extract into the scenario folder without messing around. Thanks for considering it. /paladin/

junk2drive July 16th, 2006 05:01 PM

Re: Israel Invades Lebanon - Current Campaign
 
Or use scenario_unpack program to auto renumber to your next slot.

Looks interesting but the grandsons are visiting. I'll try for next weekend.

Thanks for sharing.

PDF July 16th, 2006 06:59 PM

Re: Israel Invades Lebanon - Current Campaign
 
Quote:

Pyros said:
Gentlemen,

I have been monitoring this thread form the beginning and I will have to ask you to focus only on gameplay elements (related with WinSPMBT).

Please stay away from any political discussions because this is a gaming forum.

cheers,
Pyros

Good intention, but the scenarios themselves *are* biased.
I don't see any Israeli power plant or "targeted killing" attack portrayed, nor Hezbollah or Hamas rocket attacks on civilians...
Those would be so much less "sexy" military-wise - and less pro-Israeli too !

Ok that's just arguing for the sake of it, still isn't it true ?

Pyros July 17th, 2006 03:14 AM

Re: Israel Invades Lebanon - Current Campaign
 
Salut PDF,

Please respect my request for not making any political discussions,

thank you,
Pyros

markgame July 18th, 2006 12:53 PM

Re: Israel Invades Lebanon - Current Campaign
 
Thanks for the scenario MarkSheppard, I'll give it a try tonight!

JagdtigerPL July 18th, 2006 08:22 PM

Re: Israel Invades Lebanon - Current Campaign
 
Second scenario is too easy...

cbreedon July 19th, 2006 02:18 AM

Re: Israel Invades Lebanon - Current Campaign
 
I'm about half way through the first one.... Not bad!! Maybe add an F16 or 2 for looks...shock and awe and all that.

I took a look at the 2nd one, it looks pretty interesting

Thanks for the good work.

finished them both... I liked the concept of the 2nd one but a bit too easy. (just sit the snipers on the hill) Good attempt. Keep 'em coming.

DracoBorealis3 July 20th, 2006 05:20 PM

Re: Israel Invades Lebanon - Current Campaign
 
I'll try them later, thanks Mark.

The_Warrior July 21st, 2006 04:12 AM

Re: Israel Invades Lebanon - Current Campaign
 
Both are pretty good scenarios although I do agree that the second one was too easy. Just sat on the hill and let the snippers do the work.

The first one was really good. Captured four flags leaving four flags. Stayed of the roads to avoid IEDs.

Good work Mark and thanks. [img]/threads/images/Graemlins/Flag_USA.gif[/img]

MarkSheppard July 21st, 2006 11:59 AM

Re: Israel Invades Lebanon - Current Campaign
 
Thanks for all the commentary; I'll be revising the second scenario, and working on the map for the first one, to make simply "short cutting" across the desert less of an option.

As for why there haven't been any new scenarios; well, due to relatively tight security restrictions, and because the war is happening RIGHT NOW; I'm limited to reading news reports and seeing if a scenario can be made from such sketchy data.

So far, the war has been mainly limited to just airstrikes, so there haven't been any good scenario fodder so far...

EDIT:
Updated both scenarios, they now fall into a much higher scenario slot range; I've allocated slots 200-210 for any scenarios coming from this conflict.

Scenario I has merely been renumbered; I really couldn't figure out a way to limit movement without making the map look ugly.

Scenario II has been renumbered; and the Israeli forces have been redone to make them less sniper-crazy.

junk2drive July 22nd, 2006 08:38 PM

Re: Israel Invades Lebanon - Current Campaign
 
Played the new versions.
First was challenging but lack of flag points upset the final score. Ascending point flags might make it tougher and give a reason to reach the end of the road.
Second one was easy to destroy the silkworms. Taking all the flags was more difficult. Again, if points were given to the flags, a scoring victory would be harder.
Thanks for the battles.

PDF July 23rd, 2006 04:11 PM

Re: Israel Invades Lebanon - Current Campaign
 
Edited by Pyros

I am sorry PDF, but if you were in my place (acting as a moderator) you would have done the same thing (edit this post).

Please understand that this is not the correct place to post any political comments. http://forum.shrapnelgames.com/images/smilies/wink.gif

cheers,
pyros


Dedas July 23rd, 2006 04:22 PM

Re: Israel Invades Lebanon - Current Campaign
 
I strongly agree with you PDF, but no political discussions please.

The_Warrior July 28th, 2006 02:59 AM

Re: Israel Invades Lebanon - Current Campaign
 
Looks like Bint Jbail should be the next one if we can get any info and maps of the area. Depending on what can be found out, maybe even a campaign.

Art

Londell July 31st, 2006 12:29 PM

Re: Israel Invades Lebanon - Current Campaign
 
Fascinating thread here!
I actually started an Israeli Hezbollah campaign several days after the actual fighting began, and since the Syrians and Iranians are allied with Hezbollah, naturally their forces have ocassionally poppd up.

Looking at the actual level of participation the two countries have in this situation (something I like to call a hands off support of Hezbollah),I'm wondering about ways to make my simulations more realistic.
Any suggestions would be really helpful.

PlasmaKrab August 1st, 2006 11:49 AM

Re: Israel Invades Lebanon - Current Campaign
 
Quote:

Londell said:Looking at the actual level of participation the two countries have in this situation (something I like to call a hands off support of Hezbollah),I'm wondering about ways to make my simulations more realistic.
Any suggestions would be really helpful.

Depending on the "contingency level" of your campaign (i.e. size and mechanization of the forces), you may want to switch these allied forces to captured items, if that's possible at all.

That would give you Hizballah-tagged units with Iranian and/or Syrian kit, which IMHO would fit nicely in the current situation of both countries sparing material support from behind a significant political standoff.

Apart from that, I don't know how much you can regulate the amount of allied/captured forces in the IA mix, which should stay quite low.
On the other hand, maybe you can insert some odd Iranian "advisors" units, but I don't know if they should be allied or captured units, since there is officially "no Iranian fighter in Lebanon" http://forum.shrapnelgames.com/image...es/biggrin.gif... (waddya think, they have all been issued Lebanese passports before leaving! http://forum.shrapnelgames.com/image...ies/tongue.gif)

Just my tuppence, make what you want from that.

MarkSheppard August 7th, 2006 03:22 AM

Re: Israel Invades Lebanon - Current Campaign
 
Heh, looks like the IDF took my idea to heart

Israeli naval commandos raided the Mediterranean port of Tyre early Saturday, destroying a missile-launch site and capturing Hezbollah terrorists, including senior members.

MarkSheppard August 7th, 2006 03:36 AM

Re: Israel Invades Lebanon - Current Campaign
 
Hmm Also looks like there's a slight possibility of Germans being sent as peacekeepers.

------

Prime Minister Ehud Olmert said he would welcome German troops participating in an international force in southern Lebanon, according to a newspaper interview published Friday. ...

Olmert said he told Merkel that Israel has "absolutely no problem with German soldiers in southern Lebanon."

cbreedon August 9th, 2006 09:30 PM

Re: Israel Invades Lebanon - Current Campaign
 
This link provides good detail of forces and positions of the current conflict by day.. Hopefully this will help in scenario building :-)

http://www.militaryphotos.net/forums...ad.php?t=88146

MarkSheppard August 11th, 2006 08:03 PM

Re: Israel Invades Lebanon - Current Campaign
 
Hmm, it appears that Hizbollah is using ATGMs as long rnage artillery; e.g. they're firing obsolete SAGGERS at Israeli forces. While they can't penetrate Isreali Merkavas, they can still treash trucks, and kill infantry with their limited blast.

MarkSheppard August 12th, 2006 08:32 PM

Re: Israel Invades Lebanon - Current Campaign
 
Apparently an ISraeli CH-53D was shot down by an anti-tank weapon.

PlasmaKrab August 23rd, 2006 07:39 AM

Re: Israel Invades Lebanon - Current Campaign
 
Quote:

Hmm, it appears that Hizbollah is using ATGMs as long rnage artillery; e.g. they're firing obsolete SAGGERS at Israeli forces. While they can't penetrate Isreali Merkavas, they can still treash trucks, and kill infantry with their limited blast.

That should be replicable using ATGMs with HE ammo, probably with a decent (Sagger-type) penetration.

To be used carefully in scenarios though, since I have no idea how HE missiles will react against composite or reactive armor. There are chances that basic ERA won't affect them, and that they will deal against a tank's steel armour.
So be careful which Israeli vehicles you pit against these, if you madel them that way.

VDS August 25th, 2006 01:37 PM

Re: Israel Invades Lebanon - Current Campaign
 
I played both scens and I got the reverse of everybody else, I found the first one easier. I got all the VP hexes and had only 1 tank immobilised, along with a few infantry casualties. OPFOR needs better AT capability, maybe? Even a couple of CQ Assaults on my tanks barely scratched the paint.

The second one I think I was just too cocky, having elite Isreali commandos under my command went to my head. I will have to try again.

Enjoyed both of them. Good job.

BTW how did ya get the whole map as a GIF file? Is there a utility out there?


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