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\"Operation flashpoint\" Everon scenario incomming
I will soon release a big scenario freely adapted from "Operation Flashpoint", the game of Bohemia Interractive. It will take place on an Island an oppose URSS and USA in 1985... Some UN, Marines, UK and other units will be present.
It will be a very long game in terms of games turn and of scale... |
Re: \"Operation flashpoint\" Everon scenario incommi
I await it with bait-like breath. http://forum.shrapnelgames.com/images/smilies/laugh.gif
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Re: \"Operation flashpoint\" Everon scenario incommi
Me as well; I've been playing Operation Flashpoint GOTY edition with the FFUR Woodland mod, and it's a really awesome game.
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Re: \"Operation flashpoint\" Everon scenario incommi
well, WELL?!
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Re: \"Operation flashpoint\" Everon scenario incommi
Uhm he did say:
It will be a very long game in terms of games turn and of scale... That means a lot of testing. |
Re: \"Operation flashpoint\" Everon scenario incommi
He also said "i will soon release".
May I volunteer for testing? |
Re: \"Operation flashpoint\" Everon scenario incommi
First, I am really sorry for responding so late...
I was too much optimistic when saying that the scenario 'will soon be released' : it should have benn a 'beta' version of it 'will soon be released', because it's very long to test. http://forum.shrapnelgames.com/images/smilies/Sick.gif Let me explain a bit more what I have in sight: - this scenario will cover all the events descripted in flashpoint, from Red Hammer to 'The operation flashpoint'. The map is the whole Everon Island, even if a bit 'compressed' (I have done it already it's a 200*160 hexes map, but it is not enough to really have the 'real' everon, but with this size the result is not so bad...) - in terms of game length I decided to do a 90 turns scenario... this should go that way: > the russian invasion during 10 turns > the first US serious reply beginning on turn 10 > then, every 10 or 20 turns reinforcement are delivered to both players.. my aim is to keep a 90 turn game interesting because of the reinforcement and the question of supplies (which with 30 turn is never a problem) -So, the forces should be like that first 'order of battle': URSS: Invasion task force: - 1 airmobile company - 1 mecanised co - 1 motorised co - supports On turn 5: - lots of patrols units On turn 15: - 1 armored co - 1 infantry co (no transports) On turn 30: - 1 inf co On turn 50: - 1 arm co On turn 70: - 1 inf co add to that a lot of spec forces and supports... And an 'alert' para co US: On map: -Some UN and spec forces units, a group of civilian (ambassador...) -the Everon's Republic Army (40 mens) and police... -Army observer : 1 marines platoon On turn 2 or 3: - airmobile marines platoon On turn 10: -1 para co -1 inf co On turn 15: - 1 marines co (- 1 platoon) On turn 20: -1 arm co -1 meca co On turn 30: -1 motorised co On turn 40: -1 arm co during the game: a lot of supports more and at least the valor of one company in partisan units... My biggest problem is the testing because if the reinforcement are not good the game can be very unbalanced.. So when I will be ready for a 'first not so bad' version, I will be very happy if there is some people ready for testing... |
Re: \"Operation flashpoint\" Everon scenario incommi
Quote:
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Re: \"Operation flashpoint\" Everon scenario incommi
Quote:
In fact, I first wanted to do a campain but it I think it's better to let the player keep his objectives and losses along the game, so this is for me the only solution, but if somebody wants to do a campain and hasn't time enough to create the map, I can give it. |
Re: \"Operation flashpoint\" Everon scenario incommi
Hi,
Even in a 90-turn scenario the maximum entry turn for reinforcements is turn 50, while the maximum turn for airdrop is turn 42. cheers, Pyros |
Re: \"Operation flashpoint\" Everon scenario incommi
Thanks, I didn't understand why it wasn't possible... It will be very hard to make it work, but I have still some hope...
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Re: \"Operation flashpoint\" Everon scenario incommi
Personally, I would suggest making it a campaign focussed on the actions of one unit.
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Re: \"Operation flashpoint\" Everon scenario incommi
I'm reworking it but it wont be ready since long...
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