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-   -   Blood idea (http://forum.shrapnelgames.com/showthread.php?t=29720)

inff August 2nd, 2006 09:03 AM

Blood idea
 
Hi
Single dead bodies means a lot of coding problems but look a this idea.
Its very simple to add to game code:

concept art http://img223.imageshack.us/img223/9338/bloodid1ti3.jpg


When soldier/s is/are killed engine add to terrian a blood texture. It should work just like shell holes code.

concept arts:
http://img133.imageshack.us/img133/6637/blood2ig6.jpg
http://img153.imageshack.us/img153/9438/bloodid3bz6.jpg

Size should depend on how many dead bodies are on hex:
http://img134.imageshack.us/img134/3179/ideaxf5.jpg


what do you think?

blazejos August 2nd, 2006 11:46 AM

Re: Blood idea
 
Good idea but this blood is too bloody the game looks like a (moratal combat or Doom) clean death bodies should be better.

DRG August 2nd, 2006 12:04 PM

Re: Blood idea
 

Forget the "Blood" idea folks. It's never, ever going to happen in this game

Don

Sgt_Walrus August 2nd, 2006 02:35 PM

Re: Blood idea
 
Good call Don.

Helm August 2nd, 2006 03:14 PM

Re: Blood idea
 
Quote:

inff said:
Hi
Single dead bodies means a lot of coding problems but look a this idea.
Its very simple to add to game code:

concept art http://img223.imageshack.us/img223/9338/bloodid1ti3.jpg


Words fail me................
and not in a good way

TheRedstarSWL August 3rd, 2006 12:30 AM

Re: Blood idea
 
I don't like it, If I want to see gore, I'll go play something like F.E.A.R.

And I'd think at the game scale you would not see blood on the ground.

Smersh August 3rd, 2006 05:11 PM

Re: Blood idea
 
I saw some combat leader screenshots, it looks like their experimenting with dead bodies being left on the battelfeild. But their not gore like these. It just looks like their men lying down on the ground.

Cameronius August 3rd, 2006 05:37 PM

Re: Blood idea
 
I think it just makes for a less realistic looking battlefield.

MarkSheppard August 3rd, 2006 11:11 PM

Re: Blood idea
 
That concept isn't a very good one.

However, there is a way you could depict infantry kills in WinSP.

Handle it the way the Combat Mission Series does; for every infantry unit, e.g. squad, AT rifle section, killed, insert one body on the battlefield.

Does anyone remember Civil War Generals 2? They had dead bodies on the battlefield after a unit had taken some particularly heavy casualties:

http://img160.imageshack.us/img160/8972/cwg2yl6.gif
Watermarked file I lifted from the CWG2 image directory

inff August 4th, 2006 11:24 AM

Re: Blood idea
 
Blood idea was just fun http://forum.shrapnelgames.com/images/smilies/laugh.gif!


I made some concept art, how dead bodies could look in the game:

http://img361.imageshack.us/img361/9...dbodiesye5.jpg
http://img508.imageshack.us/img508/4...bodies2bi8.jpg

Helm August 4th, 2006 02:43 PM

Re: Blood idea
 
*sighs*

inff August 4th, 2006 03:56 PM

Re: Blood idea
 
Another one concept art, huge numbers:) This one gives you idea how it would look with a lot of dead bodies = normal game http://forum.shrapnelgames.com/images/smilies/laugh.gif

small:
http://img476.imageshack.us/img476/7770/3smallfs5.jpg

full, around 1 mb:
full screen

DRG August 4th, 2006 05:15 PM

Re: Blood idea
 

We're not going to go with the "dead bodies" idea either......

Don

Radetzky August 5th, 2006 04:21 AM

Re: Blood idea
 
gents,

please keep this game as abstract as it's
always meant to be, will ya?

anyone longing for gore and corpses, bugger
off to where the real bullets are flying.
no offense meant - but this is disgusting.

cheers
jan

Dracula August 5th, 2006 09:03 AM

Re: Blood idea
 
Thats it yeah VERY COOL BRAVO inff http://forum.shrapnelgames.com/image...ies/stupid.gif

the blood remind me to much of some ketchup but this corpses are really cool and I dont unserstand why DRG dont aproove it... http://forum.shrapnelgames.com/images/smilies/frown.gif

As I said in an another post there were some "serious" game in there were also bodies like Combat mission, Age of rifles and even close combat wiche I liked less cause it was a real time game withe no pause option but that's another story...

Really good job inff hope the developpers will change their minds.

Cheers

Vincent

Mobhack August 5th, 2006 11:08 AM

Re: Blood idea
 
Yep - absolutely not.

It was one of the silly things of the C&C? games (Arnhem) released by microsoft back in the 90s. When troops died there were corpses and blood splashed all over, and someone sqealing about "Ach, das blut!", if you had the sound turned on.

Made a reasonably good historical wargame into a silly arcade-gameish sort of thing.

So - no blood, or corpses.

Cheers
Andy

Dracula August 5th, 2006 11:42 AM

Re: Blood idea
 
Well then you should also remove the wrecks didnt you...
In my opinion corpses could even have an psychological effect on units near them by increasing their suppression level (the view of death)

I didn't understand why corpses would turn a serious wargame into a game arcade... After all its called a WAR game and therefore like in all war there are deads and they are in any battlefield... http://forum.shrapnelgames.com/image...s/rolleyes.gif

We are not playing chess !!! I mean chess is an abstraction but here we have wrecks of vehicles destroyed so corpses would be the next logical step for making this game even more realistic.

Cheers

Vincent

Mobhack August 5th, 2006 12:04 PM

Re: Blood idea
 
wrecks provide blockages to LOS, and cost to move through hexes with wrecked vehicles. So they do have game effects.

Corpses/blood spatters etc is simply silly, and will not happen.

End of story.

Cheers
Andy

Dracula August 5th, 2006 12:50 PM

Re: Blood idea
 
Hear hear the gods have spoken... http://forum.shrapnelgames.com/image...s/rolleyes.gif

Cheers

Vincent

Helm August 5th, 2006 02:09 PM

Re: Blood idea
 
I take it school is out

Dracula August 5th, 2006 02:46 PM

Re: Blood idea
 
And that's how Democracy works...Gamers shut up...Just buy it and if you dont approve it... well then its the same price... http://forum.shrapnelgames.com/images/smilies/Sick.gif

Vincent

Warhero August 5th, 2006 04:04 PM

Re: Blood idea
 
Hmm idea is good but let's think about "eagle sight" from above to ground (as all SP games have), I think that it's very hard even see clearly blood when 1 man is shot... Can anybody see it from 50 meter (or something like that)distance (without biloculars)? I doubt it. So I understand Andy's opinion.

inff August 5th, 2006 05:15 PM

Re: Blood idea
 
Dead bodies or "funny huge blood" gives you great info on casulties.

Just imagine playing Close Combat with turned off "dead bodies", you will get confused for sure!
Or try to turn off wrecks in SP and play huge tank battle!

Its somehow eye candy and makes atmosphere of battlefield but the main huge goal is to provide you information!
Dead bodies should be censored, no blood, no guts, no gore.

In SP we have so little info about what is going on with infrantry, especially when you play huge battles in long times. Dead bodies will provide you great quick information on what was going on on ech hex, just like tank wrecks.

So I think this isnt silly or childish idea at all....

Dracula August 5th, 2006 07:21 PM

Re: Blood idea
 
Absoloutely right because "if" there is bodies you can (like wrecks )right click on them to see who his fallen and where.

And it can have a game effect by raising up suppression of units near corps...

We should start a vote to see how many people would be for this features and after all it could be add as a selectable options from preference button for eye candy people like helm or Andy http://forum.shrapnelgames.com/image...es/biggrin.gif

Wish you were a developper inff http://forum.shrapnelgames.com/images/smilies/happy.gif

Cheers

Vincent

Dracula August 5th, 2006 07:24 PM

Re: Blood idea
 
Well the vehicules are oversized in this game so why not corpses... and believe me 12 mens dead(a squad) on ground could be see at long distances

Cheers

Vincent

MarkSheppard August 5th, 2006 07:59 PM

Re: Blood idea
 
*sighs*

Why is it that people so want to go "overboard" with the corpses? Combat Mission did it in a nice, tasteful way; one body per squad/detachment killed.

This is supposed to be a WARGAME, not a "lets see how many people we can kill and stuff into a single hex!"

While I can understand why people would want the equivalent of a vehicle wreck for killed infantry units to "show" the flow and ebb of the battle, e.g. seeing a couple of corpses (one corpse per squad) near a ravine where a platoon was caught in a crossfire by a machine gun emplacement and wiped out; you propose things that go really overboard, with corpses, more corpses, and even more corpses everywhere!

Dedas August 5th, 2006 08:33 PM

Re: Blood idea
 
Sometimes I wish this game was more moddable, that would make both the conservatives and the more progressive people happy.

TheRedstarSWL August 5th, 2006 09:25 PM

Re: Blood idea
 
Its tacky and has no place in the game, WinSPX is not CounterStrike.

"ZOMG! Letz make teh gamez look liek doom! LOL!" and "GTA:III had gore, y can't this game have it?" is all I'm hearing. http://forum.shrapnelgames.com/images/smilies/wink.gif

Dracula August 5th, 2006 11:21 PM

Re: Blood idea
 
Yep the idea of an generic corps to represent the killing of an entire squad or a sniper unit was something I had proposed in another post but with little succes...

But more corpses ar not a bad thing either http://forum.shrapnelgames.com/image...es/biggrin.gif

"soldiers there is only two sort of men on this beach, those who are already dead and those who will be dead soon"

Cheers

Vincent

narwan August 6th, 2006 01:23 PM

Re: Blood idea
 
It's a silly idea and (the blood) looks awfull too.
And no, you shouldn't get 'great info' on casualties either. There's already the 'gods view' that gives more info to a player than it should so every bit of FOW and uncertainty you get is a bonus and makes for a more realistic game.

And Mr Dracula, where on earth did you come up with the idea that this game is a 'democracy'? It's a FREE game done as a hobby by a couple of people who have spend a lot of time getting the game to where it is now. They're quite open to suggestions but they decide in the end. Sometimes players get their wishes, sometimes they don't. It would become you if you could accept and respect the designers decision and motivation. And not drag this on.

Narwan

Georg_Wiezen August 6th, 2006 02:34 PM

Re: Blood idea
 
1 Attachment(s)
Hey narwan!

Why you destroy Mr.Dracula's great idea?
I feel good if add this option.
No more reality. No more funny. What is this games conception.

This game is never Free for me and others.
You must not forget there are perchased users.

Thanks.
http://www.shrapnelcommunity.com/thr...7624-Users.png

PatG August 6th, 2006 02:58 PM

Re: Blood idea
 
Quote:

Georg_Wiezen said:
Hey narwan!

Why you destroy Mr.Dracula's Great Idea? Add this option!


Narwan is one of the trusted playtesters but he doesn't own the code and can make no changes.
Quote:


This game is never Free. Don't forget that I perchased,but I had broken this <font color="red"> because of broken my heart by your reply. </font>


The FREE download version of the game has 90% of the features of the paid version - damn good deal in my books.
Quote:


<font color="red"> I feel the designer is an emperor and you are like a butler. This forum is a Congress of the despotic government.</font>


Yes it is for a small number of issues. Due to the legal requirements of the release, only a select few have access to the code - ergo - they are the dictators. Learn to live with it. Given that a butler is a highly trusted servant privy to the deepest secrets of a household, you have given Narwan a most generous compliment. http://forum.shrapnelgames.com/images/smilies/wink.gif
Quote:


Thanks.

There are large chunks of the game that are moddable and public parts of the game that have not yet been explored. If you want blood or bodies or Chaplains in the game - figure out how to do it then post it. Others have so can you.

Georg_Wiezen August 6th, 2006 04:47 PM

Re: Blood idea
 
Hi PatG
I'm not Mr.Dracula,realy. http://forum.shrapnelgames.com/image...s/confused.gif I never crosspost. http://forum.shrapnelgames.com/images/smilies/wink.gif
The narwan's post replay at same timing with my thread "Offmap ArtysAP". He had shutted off my thread at talking with other men.
So,I was anger and made "unsuitable and bad" reply. So sorry.
I guess he is the designer. His style of post is same as that. http://forum.shrapnelgames.com/images/smilies/happy.gif
I feel the designer is only laziness,only take our times and moneys. http://forum.shrapnelgames.com/image.../firedevil.gif

Nightblade August 6th, 2006 04:54 PM

Re: Blood idea
 
I agree the blood look totally out of place in the concept art screenshot as it feels "arcadish" and so is totally silly.
But the corpses, at least as portrayed in the concept art there :
http://img361.imageshack.us/img361/9...dbodiesye5.jpg
does not look as silly and out of place at all, does not look like a gore fest either and those pixels do not look more violent that the bunch of pixels defining burning vehicles.

I can live easily without it as it has been years i played and never seen a single corpse in a Steel Panther game, but i don't really understand some of the reactions here defining this as silly/kiddie/whatever more condescending term as been used.

Dracula August 6th, 2006 05:07 PM

Re: Blood idea
 
This forum is by definition a place for DEBATING and the origin of Forum came from ancient greek who use it as central tool for their DEMOCRACY... You should think of that http://forum.shrapnelgames.com/images/smilies/wink.gif

And I respect the work of the developpers !!! And I contribute like all other players to improve it by reporting bugs and issues but this give me the right to give my opinion about direction of the game like all other player (even you). And since there is many other player who share my opinion I fell free posting it on this forum with or without your permission... http://forum.shrapnelgames.com/image...s/rolleyes.gif

And by the way yes this game is free (at least the crippled version) but it was in the beginning (10 years ago) a commercial one wich I had bought and now its a great project who lived thanks the developpers but no game would live with out players who plays them and love them. And so like in all relation there can be "conflict" and thats part of the game. http://forum.shrapnelgames.com/images/smilies/smirk.gif

cheers

Vincent

Dracula August 6th, 2006 05:25 PM

Re: Blood idea
 
Yes it seems this subject is triggering some overractions that I hardly understand... I feel sometimes that some old greybeard wise wargamer are pointing an accusing finger on me juste because I have proposed a "little" more fun in the game and my arguments were absoloutely not childish, silly and other nice comments you have heard from this VERY open minded people. http://forum.shrapnelgames.com/images/smilies/frown.gif

I respect the work of the developpers but I also respect the suggestion of inff (at least the corpses but less the ketchup) because I had the same idea and many player also and others like you react positively on it so lets hope that "maybe" in a veeeeeerrrrryyyyy looooooonnnnnnnnnnng tiiiiiiiiimmmmeeeee this game will havesome heroic fallen who would have their grave on the battlefield http://forum.shrapnelgames.com/images/smilies/wink.gif

Cheers

Vincent

TheRedstarSWL August 6th, 2006 11:14 PM

Re: Blood idea
 
Godwin's Law.
"As an online discussion grows longer, the probability of a comparison involving Nazis or Hitler approaches one."

Marek_Tucan August 7th, 2006 01:57 AM

Re: Blood idea
 
Quote:

TheRedstarSWL said:
Godwin's Law.
"As an online discussion grows longer, the probability of a comparison involving Nazis or Hitler approaches one."

QED http://forum.shrapnelgames.com/images/smilies/wink.gif

Georg_Wiezen August 7th, 2006 09:13 AM

Re: Blood idea
 
Oh---!
Two intelligence agents come up! How much accounts you have,Don.
I was an good user,but you transformed me to a target of criticism by your intelligence approaches at "Arty's AP".
You are "NSDAP and Adolf Hitler" or "The emperor". I am never as these.

narwan August 7th, 2006 03:51 PM

Re: Blood idea
 
Quote:

Dracula said:
This forum is by definition a place for DEBATING and the origin of Forum came from ancient greek who use it as central tool for their DEMOCRACY... You should think of that http://forum.shrapnelgames.com/images/smilies/wink.gif

Vincent

Well, you're still getting all the room you want to DEBATE this now don't you? Just don't expect it to lead to anything. The call's been made already back on page one of this thread (and not by me btw, I'm just one of many who test stuff that does get changed to see if it actually works).

http://forum.shrapnelgames.com/images/smilies/cool.gif

Dracula August 7th, 2006 04:21 PM

Re: Blood idea
 
I know the "wise an impartial " decision had already be taken but only fools never change their minds so there is still hope even when it will take a long time or maybe overthrown some dictators http://forum.shrapnelgames.com/image...es/biggrin.gif

"Seek to unserstand to be understood"

Cheers

Vincent

narwan August 7th, 2006 04:44 PM

Re: Blood idea
 
Coding this won't be easy. Nothing really is. The littlest things can have big repercussions where you never expected them. That doesn't mean changes won't be made, but it does mean it needs to be functional to the game and deemed worthwhile. While any 'improvement' may SEEM worthwhile, especially to those who proposed it, it's the time and effort needed to code and test it that determines whether it really is. The to-do list for this game (and WinSPMBT) is always full and time is always short. So only things that are considered to have an added-value (as opposed to appealing to the esthetics of a handful of players) get on the list. And even then it can take a very long time before it gets realised (for the old-timers, reverse movement and barbed wire!!!).
So it's a choice on where the (precious) time will be spend.
And the designers have to like it off course. http://forum.shrapnelgames.com/images/smilies/laugh.gif

Dedas August 7th, 2006 05:50 PM

Re: Blood idea
 
I really like the corpses idea as it would increase realism (they should be smaller though). Good job Dracula!

PatG August 7th, 2006 06:36 PM

What\'s involved in a code change
 
Check out this post for a description of what is involved in changing <font color="red">one</font> variable.

halstein August 7th, 2006 06:41 PM

Re: Blood idea
 
Quote:

Georg_Wiezen said:
Hi PatG
I'm not Mr.Dracula,realy. http://forum.shrapnelgames.com/image...s/confused.gif I never crosspost. http://forum.shrapnelgames.com/images/smilies/wink.gif
The narwan's post replay at same timing with my thread "Offmap ArtysAP". He had shutted off my thread at talking with other men.
So,I was anger and made "unsuitable and bad" reply. So sorry.
I guess he is the designer. His style of post is same as that. http://forum.shrapnelgames.com/images/smilies/happy.gif
I feel the designer is only laziness,only take our times and moneys. http://forum.shrapnelgames.com/image.../firedevil.gif

The designers of the SP games were Gary Grigsby and Keith Brors, working for SSI. They gave Don and Andy the code (I think), to mod as they saw fit, so long as they didn't make any money of it. So what you really have paid for is a printed manual, and the game burned on a CD. Because Don and Andy have all the power, this is not a democracy like Athens, but more like a monarchy, like Sparta, which had two kings BTW.

After all, the purchased version have nothing essential. Some better resolutions, and some utilities, which mainly helps scenario-designers. I have not seen any difference between the CD-version and the download-version, when playing the game.

Halstein.

baggypants August 7th, 2006 06:45 PM

Re: Blood idea
 
I think the tactical effects of bodies/blood in the game would add about .000000000001% Of the additions that could be made to the game to add "realism" I would rate blood/bodies waaaaay down on the list. Somewhere below the morale effects of "Field Kitchen serves bad food" and "Troops run out of Toilet Paper"
The map gets too cluttered the way it is and casualty effects are handled OK, not perfect, not all inclusive, but good enought for a game that is supposed to be the tactical simulation of combined arms warfare.

Dedas August 7th, 2006 06:53 PM

Re: Blood idea
 
What's up with all them negative waves? http://forum.shrapnelgames.com/images/smilies/happy.gif

Starmyth August 7th, 2006 07:16 PM

Re: Blood idea
 
Good call game designers. Please, no blood or bodies.

Dracula August 7th, 2006 07:42 PM

Re: Blood idea
 
Thanks but the nice screenshoots with the corpses are inff works so he musst earn the reward http://forum.shrapnelgames.com/images/smilies/wink.gif

I'm glad to see our ranks are growing stronger http://forum.shrapnelgames.com/image...es/biggrin.gif

Cheers

Vincent

Dracula August 7th, 2006 08:24 PM

Re: Blood idea
 
Yes for having myself write programms long time ago (no games) I know how difficult, long and sometimes frustrating (when it doesnt work) this work can be and it most even be worse when its not your own programm and you musst figure out how its works !!!

But its like you said a hobby made by people who are fascinated by their job and they earn the reward of their work by seeing people enjoying the game.

Its amazing when I recall what the original game was in 1997 and what it becomes now http://forum.shrapnelgames.com/images/smilies/shock.gif
Its almost a brand new game little to do with what was sold by SSI a decade before. The most incredible features was the airdrop capacity allowing you tho conduct airborn operation and recon by spotters also. The map size was another thing that impressed me very much and the revers capability for vehicle was something I really missed in the original games.
The bailout option for crews was also a great improvement like the tranches too. But beside the fonctionnal improvement esthetic enhancement was also made by redrawn and repaint icons units to make them more appealing so the corpses idea is not so excessive or irrelevant. The list of improvement is indeed very long and I fully appreciates what have be done this 7 seven last years (maybe more) for this game wich in my opinion is the best tactical squad level game created since "brigade commander" (the ancestor of spmbt). Lets hope that after a another decade we will all be here to still play this awesome great game with or without corpses http://forum.shrapnelgames.com/images/smilies/wink.gif

Cheers

Vincent


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