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New info on SE:V at Malfador
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Re: New info on SE:V at Malfador
"We've posted" whatcha mean by "we" slick?
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Re: New info on SE:V at Malfador
"We" meaning Aaron. Slick just quoted without quoting http://forum.shrapnelgames.com/images/smilies/wink.gif
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Re: New info on SE:V at Malfador
He's got a frog in his pocket http://forum.shrapnelgames.com/image...ies/tongue.gif
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Re: New info on SE:V at Malfador
Yep. Just copy/pasted the news as it was written.
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Re: New info on SE:V at Malfador
Your'e rather late...I posted this in 'Random Thoughts, Observations, and Questions..' at 12:50AM....I demand credit and bragging rights. Hehe. http://forum.shrapnelgames.com/image...ies/tongue.gif
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Re: New info on SE:V at Malfador
Too late, Wade, posted in SEV Shipset Instructions thread 8/15 http://forum.shrapnelgames.com/images/smilies/wink.gif
I hope your check is in the mail. |
Re: New info on SE:V at Malfador
Darn! Doh! I... Frack!
Congratulations... |
Re: New info on SE:V at Malfador
The 'We' would be me and Aaron. Slick, thanks for saving me the arduous task of starting an new thread here and having to do the cut'n'paste thing. (I'm always afread I'll cut myself)
Cheers! http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: New info on SE:V at Malfador
Never run while cutting and pasting.
Those are words to live by. How are things going, David? Haven't seen you in a while. |
Re: New info on SE:V at Malfador
Those text files are certainly interesting reading. I'm a bit gutted that se5 has so few default ships per set though - it doesn't even have vanilla se4's 20, let alone the 40 of neostandard or 50+ that you see in some other sets. Will we be able to mod larger shipsets? Should we be working out the se5 neostandard now?
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Re: New info on SE:V at Malfador
Refer to this article. There are a number of vehicles (all units, freighters, carriers, etc) that have calls for alternate images (small/med/large sizes, typically), but most sets do not include them by default.
I think part of the reason why there are fewer models is that ships now have levels, so you don't really need as many distinct hull models. |
Re: New info on SE:V at Malfador
What is the CSF file that we should compile them into? I thought maybe "Comma Separated File", but that is not right. It kind of looks like a "C" file, but with no semicolons. "C Source File"???
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Re: New info on SE:V at Malfador
Compiled Script File perhaps?
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Re: New info on SE:V at Malfador
Of course leading to the question... How do you compile it? Hope the directions are included. If I have to ask here, my post count will go out of sight http://forum.shrapnelgames.com/images/smilies/happy.gif http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: New info on SE:V at Malfador
There is a Script Parser included that is used to compile the AI scripts. For a typical AI, there is only a Setup and Main script to tweak and compile. You just open the file you want to compile and hit, guess now, "Compile". http://forum.shrapnelgames.com/image...ies/tongue.gif
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Re: New info on SE:V at Malfador
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Re: New info on SE:V at Malfador
It is easy to propose the SE5 neostandard be "stock SE4" vehicle names.
And then add on the SE4 neostandard names if you want even more. |
Re: New info on SE:V at Malfador
Stock SE4 only has 3 vehicles that SE5 does not: escort, battlecruiser, and battlestation. SE5 in fact calls for many more models overall than stock SE4. http://forum.shrapnelgames.com/images/smilies/laugh.gif
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Re: New info on SE:V at Malfador
So frigate is the new escort? http://forum.shrapnelgames.com/images/smilies/frown.gif
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Re: New info on SE:V at Malfador
Personally, I always thought "escort" was a pretty dumb name for a ship hull. It is a role, not a hull type! Don't worry, formations can have "escort" ships in 'em!
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Re: New info on SE:V at Malfador
Well, all of the SE hull sizes are named as roles.
But it does sound better than "200kt hull" and "400kt hull" like I used in GritEcon http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: New info on SE:V at Malfador
Ship sizes customizable in-game!
And then you'd have people naming their frigates 'Battleship'. |
Re: New info on SE:V at Malfador
Well, battleships *were* defined as the biggest combatants you could field, so.. http://forum.shrapnelgames.com/images/smilies/wink.gif
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Re: New info on SE:V at Malfador
Your reaction is sorta the point.
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