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-   -   New info on SE:V at Malfador (http://forum.shrapnelgames.com/showthread.php?t=29847)

Slick August 16th, 2006 06:21 PM

New info on SE:V at Malfador
 
Quote:

08/15/06 - SE5 Empire Style
We've posted the specifications for the empire styles used in Space Empires V. You can find them on the SE5 page under "Empire Style". An empire style is equivalent to a ship style used in SE4. The specification includes all of the images, models, and data files used by a specific empire. In SE5, when a human player creates a new empire they can pick any flag, race portrait, and ship style that they wish even if they are from different empire styles. However, an AI empire will use a single set to represent itself.



Atrocities August 16th, 2006 07:50 PM

Re: New info on SE:V at Malfador
 
"We've posted" whatcha mean by "we" slick?

Renegade 13 August 16th, 2006 08:00 PM

Re: New info on SE:V at Malfador
 
"We" meaning Aaron. Slick just quoted without quoting http://forum.shrapnelgames.com/images/smilies/wink.gif

Azselendor August 16th, 2006 09:14 PM

Re: New info on SE:V at Malfador
 
He's got a frog in his pocket http://forum.shrapnelgames.com/image...ies/tongue.gif

Slick August 16th, 2006 09:15 PM

Re: New info on SE:V at Malfador
 
Yep. Just copy/pasted the news as it was written.

Wade August 16th, 2006 09:28 PM

Re: New info on SE:V at Malfador
 
Your'e rather late...I posted this in 'Random Thoughts, Observations, and Questions..' at 12:50AM....I demand credit and bragging rights. Hehe. http://forum.shrapnelgames.com/image...ies/tongue.gif

Caduceus August 16th, 2006 09:57 PM

Re: New info on SE:V at Malfador
 
Too late, Wade, posted in SEV Shipset Instructions thread 8/15 http://forum.shrapnelgames.com/images/smilies/wink.gif

I hope your check is in the mail.

Wade August 16th, 2006 10:06 PM

Re: New info on SE:V at Malfador
 
Darn! Doh! I... Frack!

Congratulations...

David E. Gervais August 17th, 2006 07:04 AM

Re: New info on SE:V at Malfador
 
The 'We' would be me and Aaron. Slick, thanks for saving me the arduous task of starting an new thread here and having to do the cut'n'paste thing. (I'm always afread I'll cut myself)

Cheers! http://forum.shrapnelgames.com/images/smilies/happy.gif

Caduceus August 17th, 2006 09:59 AM

Re: New info on SE:V at Malfador
 
Never run while cutting and pasting.

Those are words to live by.

How are things going, David? Haven't seen you in a while.

dogscoff August 17th, 2006 11:46 AM

Re: New info on SE:V at Malfador
 
Those text files are certainly interesting reading. I'm a bit gutted that se5 has so few default ships per set though - it doesn't even have vanilla se4's 20, let alone the 40 of neostandard or 50+ that you see in some other sets. Will we be able to mod larger shipsets? Should we be working out the se5 neostandard now?

Fyron August 17th, 2006 12:10 PM

Re: New info on SE:V at Malfador
 
Refer to this article. There are a number of vehicles (all units, freighters, carriers, etc) that have calls for alternate images (small/med/large sizes, typically), but most sets do not include them by default.

I think part of the reason why there are fewer models is that ships now have levels, so you don't really need as many distinct hull models.

Parasite August 17th, 2006 04:04 PM

Re: New info on SE:V at Malfador
 
What is the CSF file that we should compile them into? I thought maybe "Comma Separated File", but that is not right. It kind of looks like a "C" file, but with no semicolons. "C Source File"???

Ed Kolis August 17th, 2006 04:29 PM

Re: New info on SE:V at Malfador
 
Compiled Script File perhaps?

Parasite August 17th, 2006 04:53 PM

Re: New info on SE:V at Malfador
 
Of course leading to the question... How do you compile it? Hope the directions are included. If I have to ask here, my post count will go out of sight http://forum.shrapnelgames.com/images/smilies/happy.gif http://forum.shrapnelgames.com/images/smilies/happy.gif

Captain Kwok August 17th, 2006 05:07 PM

Re: New info on SE:V at Malfador
 
There is a Script Parser included that is used to compile the AI scripts. For a typical AI, there is only a Setup and Main script to tweak and compile. You just open the file you want to compile and hit, guess now, "Compile". http://forum.shrapnelgames.com/image...ies/tongue.gif

Kana August 17th, 2006 05:32 PM

Re: New info on SE:V at Malfador
 
Quote:

Imperator Fyron said:
Refer to this article. There are a number of vehicles (all units, freighters, carriers, etc) that have calls for alternate images (small/med/large sizes, typically), but most sets do not include them by default.

I think part of the reason why there are fewer models is that ships now have levels, so you don't really need as many distinct hull models.

Fewer Models is not a good thing IMHO...other than having to make the shipsets of course then more models do suck...

Suicide Junkie August 17th, 2006 07:13 PM

Re: New info on SE:V at Malfador
 
It is easy to propose the SE5 neostandard be "stock SE4" vehicle names.
And then add on the SE4 neostandard names if you want even more.

Fyron August 17th, 2006 09:14 PM

Re: New info on SE:V at Malfador
 
Stock SE4 only has 3 vehicles that SE5 does not: escort, battlecruiser, and battlestation. SE5 in fact calls for many more models overall than stock SE4. http://forum.shrapnelgames.com/images/smilies/laugh.gif

Caduceus August 17th, 2006 09:25 PM

Re: New info on SE:V at Malfador
 
So frigate is the new escort? http://forum.shrapnelgames.com/images/smilies/frown.gif

Fyron August 17th, 2006 09:36 PM

Re: New info on SE:V at Malfador
 
Personally, I always thought "escort" was a pretty dumb name for a ship hull. It is a role, not a hull type! Don't worry, formations can have "escort" ships in 'em!

Suicide Junkie August 17th, 2006 11:06 PM

Re: New info on SE:V at Malfador
 
Well, all of the SE hull sizes are named as roles.

But it does sound better than "200kt hull" and "400kt hull" like I used in GritEcon http://forum.shrapnelgames.com/images/smilies/happy.gif

narf poit chez BOOM August 18th, 2006 12:21 AM

Re: New info on SE:V at Malfador
 
Ship sizes customizable in-game!

And then you'd have people naming their frigates 'Battleship'.

Phoenix-D August 18th, 2006 01:52 AM

Re: New info on SE:V at Malfador
 
Well, battleships *were* defined as the biggest combatants you could field, so.. http://forum.shrapnelgames.com/images/smilies/wink.gif

narf poit chez BOOM August 18th, 2006 02:02 AM

Re: New info on SE:V at Malfador
 
Your reaction is sorta the point.


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