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-   -   New mod: Trade Confederation (http://forum.shrapnelgames.com/showthread.php?t=29875)

Amos August 19th, 2006 08:03 AM

New mod: Trade Confederation
 
1 Attachment(s)
Lets hope i didnt forget to add anything.

Small changes to Cavalry1 and CavalryCaptain1 sprites;
added "Recuperation" to Cthulhu.

Tyrian August 23rd, 2006 02:44 PM

Re: New mod: Trade Confederation
 
For a fanatic nation, the priest are very weak. I have great difficulty to define a style for play with them.

Amos August 23rd, 2006 11:43 PM

Re: New mod: Trade Confederation
 
The cult has only recently became powerful so the influence is covert. It uses existing sects as a power base, and they aren't very strong in priestly magic to begin with. I didn't say the whole nation is fanatic. Maybe I should have explained the finer points of the cult's doctrine, but I didn't think people would be interested in that.
As for style, you choose your own tactics and strategy as with any other nation. Why would I impose a singular style of play?

Amos August 24th, 2006 12:34 PM

Re: New mod: Trade Confederation
 
Some more sprite changes and another pretender.

Tyrian August 27th, 2006 03:43 PM

Re: New mod: Trade Confederation
 
I try to use the 3 special pretenders. The high base cost without base in any magic (only holy) is a little strange. I think the pretender have a too hight cost (may be an exception for mephisto).

Amos August 28th, 2006 02:40 AM

Re: New mod: Trade Confederation
 
They are all immortal and they all have high dominion and lvl5 Holy magic. Cthulhu is almost an SC with his weapons. If anything i think the prices are too low, but I can lower the magic cost on them from 40 to 30 so you can have one or two more magical picks. I'll do this as soon as I get home.

Amos August 28th, 2006 06:48 AM

Re: New mod: Trade Confederation
 
Mephistopheles got 2 Fire;
Cthulhu and Emperor's path cost from 40 to 30.

When I know what the Bless Fire and Holy Fire effects are I'll change Mamon's weapon.

WraithLord August 28th, 2006 08:27 AM

Re: New mod: Trade Confederation
 
OT question,

Hey Amos, your avatar is really nice. Is it perhaps something from dom-III?

Amos August 28th, 2006 12:24 PM

Re: New mod: Trade Confederation
 
Its one of the pretender sprites from this mod. I ripped it from some Korean game.

WraithLord August 28th, 2006 01:49 PM

Re: New mod: Trade Confederation
 
Wow.

This mode is *impressive*.

I can't help but wonder what would it take to get you interested in making a dark elf mod? http://forum.shrapnelgames.com/images/smilies/wink.gif

Tyrian August 28th, 2006 02:58 PM

Re: New mod: Trade Confederation
 
The quality of the mod is great yes.

Amos August 30th, 2006 03:34 AM

Re: New mod: Trade Confederation
 
I've got vague ideas for two more nations: Angelic and Teranid/Zerg-like. It will take me some time to finish them. I'm thinking of maybe a shapechange dependant on age if its possible for the Zerg. If not then probably two or three gradual changes in battle. For the Angelic nation I'm thinking, Holy magic only but powerful 4-5 Holy.

shovah August 30th, 2006 08:54 AM

Re: New mod: Trade Confederation
 
only holy=bad. Give them holy and astral, then: they have thematic magic and can summon arch angels. Fire magic might also work for certain angels.

WraithLord August 30th, 2006 09:18 AM

Re: New mod: Trade Confederation
 
I second shova on this.

Frostmourne27 August 30th, 2006 02:54 PM

Re: New mod: Trade Confederation
 
Yeah, I have to agree w/ Shovah and WraithLord, all you can do with Holy (in Don2) is smite/banish/sermon/fanaticism/bless - good at the start, but by like turn 30 smite isn't that great. Instead of (or as well as) giveing them other path you could change some spells to require holy magic. You can't do that to gem cost spells, and they change for everyone, but a few spells might work.

Amos September 1st, 2006 06:54 AM

Re: New mod: Trade Confederation
 
I want to see the sprite dimensions before I start working on those mods. I'll give high Astral to one elite leader.

Endoperez September 1st, 2006 10:18 AM

Re: New mod: Trade Confederation
 
The sprite dimensions haven't changed. I thought otherwise, but Kristoffer corrected me on the other forum.

Amos September 12th, 2006 10:16 PM

Re: New mod: Trade Confederation
 
I've started working on my Blood Elf mod.

http://img206.imageshack.us/img206/3724/dan3yf6.jpghttp://img221.imageshack.us/img221/456/dan3atp7.jpg http://img221.imageshack.us/img221/3500/flower7wk8.jpghttp://img206.imageshack.us/img206/8195/flower9ayd0.jpg http://img81.imageshack.us/img81/8195/war5tc5.jpghttp://img234.imageshack.us/img234/7884/war8afk2.jpg http://img215.imageshack.us/img215/4638/jager9zf1.jpghttp://img169.imageshack.us/img169/5357/jager10amy0.jpg http://img205.imageshack.us/img205/6671/bowman2ql4.jpghttp://img219.imageshack.us/img219/9794/bowman4aef7.jpg

Not exactly dark elves but close.

Nerfix September 13th, 2006 06:57 AM

Re: New mod: Trade Confederation
 
Looks nice. Blood elves eh? Quel'thanas?

Amos September 13th, 2006 11:58 AM

Re: New mod: Trade Confederation
 
I dont know what Quel'thanas is. http://forum.shrapnelgames.com/image...s/confused.gif
The Blood Elves are based on a novel I've read years ago.

Nerfix September 13th, 2006 02:17 PM

Re: New mod: Trade Confederation
 
Oh, nevermind. There's blood elves (Quel'thanas) in warcraft.

Amos September 13th, 2006 07:16 PM

Re: New mod: Trade Confederation
 
My Blood Elves are decadent hedonistic empire of sadists who uses their power over nature for torture and killing.

Cainehill September 13th, 2006 11:53 PM

Re: New mod: Trade Confederation
 
Quote:

Amos said:
My Blood Elves are decadent hedonistic empire of sadists who uses their power over nature for torture and killing.

*swoon* http://forum.shrapnelgames.com/image...ies/tongue.gif

WraithLord September 14th, 2006 02:50 AM

Re: New mod: Trade Confederation
 
:-)
That looks *awesome*, thanks!

BTW,
What was the novel you've read about blood elves?

Nerfix September 14th, 2006 11:52 AM

Re: New mod: Trade Confederation
 
Quote:

Cainehill said:
Quote:

Amos said:
My Blood Elves are decadent hedonistic empire of sadists who uses their power over nature for torture and killing.

*swoon* http://forum.shrapnelgames.com/image...ies/tongue.gif

But the question is......do they get carrion reanimations? http://forum.shrapnelgames.com/image.../firedevil.gif

Amos September 14th, 2006 01:05 PM

Re: New mod: Trade Confederation
 
Quote:

What was the novel you've read about blood elves?

It was an Earth Dawn series. I dont remember the novels name.

Quote:

But the question is......do they get carrion reanimations?

Lets leave it as a surprise.

Amos September 15th, 2006 05:55 PM

Re: New mod: Trade Confederation
 
I'm having problems with my PC. So I'm not sure how much longer I'll be able to work on the mod before it breaks down. At least I finished all the sprites for the mod.

Tyrian September 19th, 2006 08:17 AM

Re: New mod: Trade Confederation
 
Good luck with your PC

WraithLord September 20th, 2006 01:01 PM

Re: New mod: Trade Confederation
 
yeap. I'm crossing fingers for its health.


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