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New mod: Trade Confederation
1 Attachment(s)
Lets hope i didnt forget to add anything.
Small changes to Cavalry1 and CavalryCaptain1 sprites; added "Recuperation" to Cthulhu. |
Re: New mod: Trade Confederation
For a fanatic nation, the priest are very weak. I have great difficulty to define a style for play with them.
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Re: New mod: Trade Confederation
The cult has only recently became powerful so the influence is covert. It uses existing sects as a power base, and they aren't very strong in priestly magic to begin with. I didn't say the whole nation is fanatic. Maybe I should have explained the finer points of the cult's doctrine, but I didn't think people would be interested in that.
As for style, you choose your own tactics and strategy as with any other nation. Why would I impose a singular style of play? |
Re: New mod: Trade Confederation
Some more sprite changes and another pretender.
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Re: New mod: Trade Confederation
I try to use the 3 special pretenders. The high base cost without base in any magic (only holy) is a little strange. I think the pretender have a too hight cost (may be an exception for mephisto).
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Re: New mod: Trade Confederation
They are all immortal and they all have high dominion and lvl5 Holy magic. Cthulhu is almost an SC with his weapons. If anything i think the prices are too low, but I can lower the magic cost on them from 40 to 30 so you can have one or two more magical picks. I'll do this as soon as I get home.
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Re: New mod: Trade Confederation
Mephistopheles got 2 Fire;
Cthulhu and Emperor's path cost from 40 to 30. When I know what the Bless Fire and Holy Fire effects are I'll change Mamon's weapon. |
Re: New mod: Trade Confederation
OT question,
Hey Amos, your avatar is really nice. Is it perhaps something from dom-III? |
Re: New mod: Trade Confederation
Its one of the pretender sprites from this mod. I ripped it from some Korean game.
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Re: New mod: Trade Confederation
Wow.
This mode is *impressive*. I can't help but wonder what would it take to get you interested in making a dark elf mod? http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: New mod: Trade Confederation
The quality of the mod is great yes.
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Re: New mod: Trade Confederation
I've got vague ideas for two more nations: Angelic and Teranid/Zerg-like. It will take me some time to finish them. I'm thinking of maybe a shapechange dependant on age if its possible for the Zerg. If not then probably two or three gradual changes in battle. For the Angelic nation I'm thinking, Holy magic only but powerful 4-5 Holy.
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Re: New mod: Trade Confederation
only holy=bad. Give them holy and astral, then: they have thematic magic and can summon arch angels. Fire magic might also work for certain angels.
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Re: New mod: Trade Confederation
I second shova on this.
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Re: New mod: Trade Confederation
Yeah, I have to agree w/ Shovah and WraithLord, all you can do with Holy (in Don2) is smite/banish/sermon/fanaticism/bless - good at the start, but by like turn 30 smite isn't that great. Instead of (or as well as) giveing them other path you could change some spells to require holy magic. You can't do that to gem cost spells, and they change for everyone, but a few spells might work.
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Re: New mod: Trade Confederation
I want to see the sprite dimensions before I start working on those mods. I'll give high Astral to one elite leader.
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Re: New mod: Trade Confederation
The sprite dimensions haven't changed. I thought otherwise, but Kristoffer corrected me on the other forum.
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Re: New mod: Trade Confederation
I've started working on my Blood Elf mod.
http://img206.imageshack.us/img206/3724/dan3yf6.jpghttp://img221.imageshack.us/img221/456/dan3atp7.jpg http://img221.imageshack.us/img221/3500/flower7wk8.jpghttp://img206.imageshack.us/img206/8195/flower9ayd0.jpg http://img81.imageshack.us/img81/8195/war5tc5.jpghttp://img234.imageshack.us/img234/7884/war8afk2.jpg http://img215.imageshack.us/img215/4638/jager9zf1.jpghttp://img169.imageshack.us/img169/5357/jager10amy0.jpg http://img205.imageshack.us/img205/6671/bowman2ql4.jpghttp://img219.imageshack.us/img219/9794/bowman4aef7.jpg Not exactly dark elves but close. |
Re: New mod: Trade Confederation
Looks nice. Blood elves eh? Quel'thanas?
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Re: New mod: Trade Confederation
I dont know what Quel'thanas is. http://forum.shrapnelgames.com/image...s/confused.gif
The Blood Elves are based on a novel I've read years ago. |
Re: New mod: Trade Confederation
Oh, nevermind. There's blood elves (Quel'thanas) in warcraft.
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Re: New mod: Trade Confederation
My Blood Elves are decadent hedonistic empire of sadists who uses their power over nature for torture and killing.
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Re: New mod: Trade Confederation
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That looks *awesome*, thanks! BTW, What was the novel you've read about blood elves? |
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Re: New mod: Trade Confederation
I'm having problems with my PC. So I'm not sure how much longer I'll be able to work on the mod before it breaks down. At least I finished all the sprites for the mod.
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Re: New mod: Trade Confederation
Good luck with your PC
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Re: New mod: Trade Confederation
yeap. I'm crossing fingers for its health.
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