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Weekly previews of DomIII, maybe?
I was wondering if it would be possible for someone on the team to post a small preview once a week that highlights one of the new races and a pretender. Just a small weekly post that gives some background info and maybe a few details. This would be be really cool to have while we wait for the game to be shipped. I can understand if it's just too much to ask, though -- I'm just throwin it out there.
=$= Big J Money =$= |
Re: Weekly previews of DomIII, maybe?
Agreed, it'd be great to have little teasers like this if it's not too much of a bother.
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Re: Weekly previews of DomIII, maybe?
I'd like to see this. On the other hand I doubt we'll se such.
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Re: Weekly previews of DomIII, maybe?
Looks like the AARs are doing a decent job with this. |
Re: Weekly previews of DomIII, maybe?
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But we needs more of them! |
Re: Weekly previews of DomIII, maybe?
Yes! More! More for the horde!
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Re: Weekly previews of DomIII, maybe?
A R'lyeh AAR would be sweet. Anyone willing to do it?
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Re: Weekly previews of DomIII, maybe?
Oh man, a Dreamlands R'lyeh AAR would make me go bananas. For the love of all things holy and/or unholy, someone please do it!
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Re: Weekly previews of DomIII, maybe?
Either of those options would be great! Maybe the best would be for a beta tester to get permision to do the previews, after all, we don't want Dom3 delayed by something as mundane as overworked devs. Or anything else. http://forum.shrapnelgames.com/image...ies/tongue.gif Still, the AARs are great.
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Re: Weekly previews of DomIII, maybe?
Well I dont think you can call this a real review but I love it. http://forum.shrapnelgames.com/images/smilies/happy.gif I will try to mention some new stuff....
There is a tutorial (player written) and a manual (player written). I have always said you cant get better than that. Another thing that I greatly appreciate is the slots. In Dom2 if someone wanted to create a nation they had to overwrite ne. Since I tend to play lesser-liked nations it was often my favorites that a mod chose to replace. With Dom3 there are "empty" slots for modders to fill. I dont really mod much but I understand that the new copystats and copysprites commands are a going to be big with the modders. If you know my Dom2minions.com site then you know that I loved random maps. The fact that Dom3 generates random maps is fantastic. They are Kristoffer quality which are much better than the random maps I created for Dom2. I expect to see many more player scenarios now that anyone can get random maps to improve on. Another big thing with maps is the network support. If I host a game and you dont have the map, the game will send it to you when you first connect. That can be done with player created maps, or with a random map that was created specifically for that game. Way easier to get into a game now. You can queue up 100 units in a province. And you can shift-click to add 10 units to queue. I like that the game menu is not as confusing to new people. If you start a game it takes you into god-creation with a button to load a premade one if you have it. Otherwise you can just continue making one for that game. Oh yeah, and Flying Monkees. Gandalf Parker |
Re: Weekly previews of DomIII, maybe?
That sounds great, Gandalf. Thanks for the info.
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Re: Weekly previews of DomIII, maybe?
Margaret Hamilton, obviously.
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Re: Weekly previews of DomIII, maybe?
Ahhh "Flying Monkees" alternative electronic music.
Sorry, its a spell. It snatches a commander from another province. All us old folks are giggling at it. http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Weekly previews of DomIII, maybe?
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But on to more important matters! We need a Dreamlands R'lyeh AAR ASAP! Anyone willing to step up? |
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