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Strange RPG aviability date??
The starting dates in soviet oob is strange
RPG-16D Udar This weapon was first issued to troops in 1970. was used in the Afghanistan war. In SPMBT its a late Eighties and early nineties weapon??? RPG 18 muhka Was avialable in 1973 no sign of it at correct date in the game either. Why? |
Re: Strange RPG aviability date??
No signs of RPG-27 or RPG-29 too http://forum.shrapnelgames.com/image...ies/tongue.gif
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Re: Strange RPG aviability date??
And the effective range of rpg-16D is 16 hexes. No way, targeting a moving tank-size target 800 meters away and getting 20% chance of a hit. Itīs a REAL nuisance when fighting russians. 12hex range would be tolerable, but 16. Come on.
(there burns my GTK APC again) http://forum.shrapnelgames.com/images/smilies/rant.gif |
Re: Strange RPG aviability date??
The RPG-29 entered service with the Soviet army in 1989. I'm not sure how they are distributed though.
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Re: Strange RPG aviability date??
Looking around on the net, I found the following dates:
RPG-7V >1961 single HEAT 330mm 500m RPG-7VL >1977 single HEAT 500mm 500m RPG-7VR >1989 tandem HEAT 650mm 200m TBG-7V >1989 thermobaric 200m OG-7V >1999 HE-frag 350m RPG-16D >1970 single HEAT 380mm between 600m and 800m RPG-18 >1973 single HEAT 380mm 200m RPG-22 >1985?single HEAT 400mm 250m RPG-26 >1986?single HEAT 500mm 250m not sure if fielded RPG-27 >1989 tandem HEAT 750mm 200m fielded maybe 1990 RsHG-1 >1989 thermobaric 200m fielded maybe 1990 RPG-29 >1989 tandem HEAT 750mm 500m optic/800m laser Might be interesting to correct the availability dates of these items in Russian OB. Besides, thanks to Don and Andy to release the tandem HEAT feature, it's been a long time request of mine. Cheers. Kikka |
Re: Strange RPG aviability date??
You can forget asking for new weapons to be added to the Russian OOB. What you see is what you get. Every weapon slot is full and every weapon is being used in the OOB's.
So you can forget the RPG-7VL and the RPG-7VR and the OG-7V and the RPG-26 and the RPG-27 but if you take a close look at the OOB's you'll find that except for the RPG-18 starting in 1980 the rest pretty much match the dates you provided Don |
Re: Strange RPG aviability date??
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Re: Strange RPG aviability date??
What?? and ruin the game for all the people who just HAVE to have AK-47's and AK-74's all showing up in the game in the correct year with the correct names? Imagine the howling!. ( That's "detail" man and people just gotta have it or the games not "accurate" http://forum.shrapnelgames.com/image...s/rolleyes.gif)
Look, I'll give you time to contemplate what's involved in combing through the OOB's looking for weapons that could be "generisized" and then think about all the units that would need to be changed and every sceanrio that would need to be checked and corrected and re-issued becasue somebodys "rifle" in a Scenario just turned into a thermobaric launcher. Not going to happen. All of the RPG's not covered are covered well enough by all the others we already have in the game Don |
Re: Strange RPG aviability date??
"and the OG-7V"
That is only a dedicated HE round for the RPG-7.It would be simulated with the appropriated HE kill rating for the RPG-7 and dedicated HE ammo for whatever unit uses it. |
Re: Strange RPG aviability date??
Yes, it could. There are always exceptions that can be adapted but since the game now allows HE effects with all HEAT it's not really a big issue in terms of game play. All it means is if I change one round to HE and take one off the HEAT count somebody will end up short a HEAT warhead when they really need it someday.
Yes, specific units could be made just for that. I'll paste that to my " ideas" list" for future consideration .......of course you know that means that someday I'll get a complaint from someone that the RPG-7 their unit uses in the game has a bug becasue all the rounds that hit a tank give no effect http://forum.shrapnelgames.com/images/smilies/wink.gif Don |
Re: Strange RPG aviability date??
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And you know there are soldiers out there that would make the same complaint to their CO, but with a lot of swearing thrown in... |
Re: Strange RPG aviability date??
Don,
I don't mean to start a bonfire the way some others did with TI. I know Andy did not develop Mobhack for nothing, and if I want to play with the different RPGs not modelled today, I'll do a custom OOB. This to close the "issue". What I would need though, and was not able to find out, is who uses what. Except for the RPG-16 which seems to be a more dedicated paratroop weapon. What I was looking for too is the date the different RPGs were phased out. If anybody has got the info, just let me know. Cheers. |
Re: Strange RPG aviability date??
"What I was looking for too is the date the different RPGs were phased out"
Hard to tell, as the russians are quite reluctant to throw away equipment: I have seen pictures of D-44 85mm guns being employed in Chechenya. I would suspect that the RPG-2 might have been theoretically available to Category C units until 1991. A lot of obsolete equipment was officially phased out at that date. It is also possible that the earliest RPG-7 rounds of the 60's followed the same fate. But pretty much anything else in that list, from the RPG-7VL onwards, should still be in use. |
Re: Strange RPG aviability date??
"Yes, specific units could be made just for that. I'll paste that to my " ideas" list" for future consideration"
That is a good idea, because the OG-7V and similar have been exported in quantity and have seen quite a bit of battlefield use. |
Re: Strange RPG aviability date??
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Re: Strange RPG aviability date??
Don,
I remember quite a few months before asking for the first time for tandem HEAT warheads. Andy replied that the code was "such a spaghetti" that it was next to impossible to create a new weapon class and that the lack of difference between the single and tandem in RPGs as modelled in the game was to be lived by. This we did quite well. And you came up with V3 modelling this difference, even introducing for tank guns. You've been introducing really many improvements since 1996. May be the next step is having the code "tweaked" to handle more than 256 different weapons, the way it handles way over 256 different units. I'm no programmer and have no hint on the difficulties that are to be faced. But what I'm slowly getting used to, and it is your fault after all http://forum.shrapnelgames.com/images/smilies/wink.gif, is that reading a "impossible" in your replies means "not yet". Cheers. |
Re: Strange RPG aviability date??
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True enough we HAVE said in the past that this or that is not possible for one reason of the other then a year or two later found a way to do the "impossible" but I'm 99.99% sure in this case increasing the weapons slots and NOT breaking every sceanrio already made for the game is "impossible". What you don't see when you get a patch is all the work getting the "impossible" to work sometimes. Sometimes it involves totally re-writting large chunks of code and sometimes the affects of those re-writes are not fully discovered until people have DL'd and installed and played it And sometimes we say it's impossible becasue at the time we say that we cannot see the possiblity of either of us being interested in ever doing it. http://forum.shrapnelgames.com/images/smilies/smirk.gif Don |
Re: Strange RPG aviability date??
Don,
as I said , I've got no idea of the difficulties involved and there's Mobhack if I want to customize. So no offense. But you said 99.99%.... I request this topic closed. Cheers. Kikka |
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