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Converting old maps?
So what about all the old dominions 2 player-made maps? I made a bunch and was wondering if they were usuable in Dom3
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There are some new things you can add to old maps, such as province text color, border mountains and deep sea terrain. But you don't have to change anything if you dont want to.
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Sweet!
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Im especially thankful that even though Dom3 went with a new format (RGB) they left in the old code so that it can handle old maps (TGA). Very nice of them.
Thanks Illwinter. |
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No idea. I never use RGB. I think it's just a whim of JK's (or a wish of Gandalf's http://forum.shrapnelgames.com/images/smilies/happy.gif ).
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No if I had my way it would have gone MORE standard, not less. That drove me nuts in the beginning looking for a converter until I found out that the tga would still work.
I would have asked for something like BMP, or better yet PNG. |
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Hehe. Hm...or perhaps JPG? http://forum.shrapnelgames.com/images/smilies/cool.gif
Anyways, there isnt a problematic image compression to be honest. Especially if you got photoshop, Corel, Adobe etc. |
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JPG would be a problem on conversions. The compression algorythm in it messes up the "white dots" we need for capitals. But PNG would sure make my web support of the game a few steps easier.
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Too bad the extra features of PNG would be useless in Dominions (specifically, the full alpha channel)
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I'd like to see someone converting the World Map and the World War scenario. They were fun. |
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Dom 3 makes use of the alpha channel in map images. So you can make transparent corners or a donut world with a real hole in the middle if you want to.
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Cool. And isnt the screen behind that one accessable? Someone could create a small simulator or tutorial map and have a screen behind it showing something like the keypress chart or game tips.
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That's cool JK, I didn't even think the full alpha channel could be useful.
Guess I was wrong. Guess I'll start mapmaking in Dom3 http://forum.shrapnelgames.com/image...ies/tongue.gif |
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