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-   -   Artificial Moon Generator: What type does it make? (http://forum.shrapnelgames.com/showthread.php?t=30129)

Dizzy September 5th, 2006 02:43 PM

Artificial Moon Generator: What type does it make?
 
Investing the 25k for the generator tug and then 6k each for 10 tugs with components is a lot of resources... what's the end result of making the artificial moon? I get a tiny no atmosphere planet or what exactly does it make?

scJazz September 5th, 2006 03:08 PM

Re: Artificial Moon Generator: What type does it make?
 
Think in terms of huge habitable planet with lots and lots of orbitting moons with space yards. In other words... massive space yard production and refit/repair facility.

geoschmo September 5th, 2006 03:27 PM

Re: Artificial Moon Generator: What type does it make?
 
Are you guys talking about Space Empires?

Fyron September 5th, 2006 04:34 PM

Re: Artificial Moon Generator: What type does it m
 
Assuming you mean ringworlds (maybe the stellar moon in devnull mod?), the planet type and atmosphere will be that of your race (usually the HW type). The size depends on what exactly you are constructing, and can be infered from PlanetSize.txt. Each artificial planet size has its own entry.

Dizzy September 5th, 2006 05:26 PM

Re: Artificial Moon Generator: What type does it m
 
Quote:

Imperator Fyron said:
Assuming you mean ringworlds (maybe the stellar moon in devnull mod?), the planet type and atmosphere will be that of your race (usually the HW type). The size depends on what exactly you are constructing, and can be infered from PlanetSize.txt. Each artificial planet size has its own entry.

Thx for the two replies.

Yes this is from the dvnull 1.80 mod. I have 10 tugs with mounted components and a tug with a mounted generator... I'll figure it out in a few hours when it's all completed. I went ahead and took the risk... I want to see if making a planet, which is what I assume it will make, will enable me, depending on the size and composition, to place a planet at a warp point.

My first game so far where by chance a planet happened to occupy the same place as a warp point, which has given me plenty of defensive evil ideas...

scJazz September 5th, 2006 05:39 PM

Re: Artificial Moon Generator: What type does it m
 
Ahh the defensive thing reminded me of another point. Moons with weapon platforms seriously aid in the defense of the planet. The moon might get targetted first. Ships still out of range for the planet are in range of the moons guns. Assuming that you aren't using tactical combat.

Rollo September 5th, 2006 06:43 PM

Re: Artificial Moon Generator: What type does it m
 
It is an Artificial Stellar Moon. Meaning that you cannot build it at a warp point. It must be built in the same sector as a star.
It's the size of a huge planet, but with higher population limit and cargo space.

Dizzy September 5th, 2006 07:03 PM

Re: Artificial Moon Generator: What type does it m
 
Crap! U mean I have to move all the components and the generator tug to the STAR?

Rollo September 5th, 2006 07:07 PM

Re: Artificial Moon Generator: What type does it m
 
yep

Dizzy September 5th, 2006 07:45 PM

Re: Artificial Moon Generator: What type does it m
 
Hrmmm, well it doesnt sound logical to build a stellar moon that'd have an atmosphere on top a star. Im trying to use my imagination here and figure this out. Apparently this is a limited deal, cuz you only have so many stars... but short of creating planets from asteroid fields this is the way to go to get more real estate.

But what happens to the star? I suppose nothing. I just dont understand the scientific concept behind the 'Stellar' part. Why put it on top a sun?

Puke September 5th, 2006 08:15 PM

Re: Artificial Moon Generator: What type does it m
 
Quote:

Dizzy said:
Hrmmm, well it doesnt sound logical to build a stellar moon that'd have an atmosphere on top a star. Im trying to use my imagination here and figure this out. Apparently this is a limited deal, cuz you only have so many stars... but short of creating planets from asteroid fields this is the way to go to get more real estate.

But what happens to the star? I suppose nothing. I just dont understand the scientific concept behind the 'Stellar' part. Why put it on top a sun?

The way to go, if you want more real estate, is to build sphereworlds. research stelar-manipulation to the top of the tree.

The logic for building it around a star is not scientific, its a limit of the game engine. the game was designed for ringworlds and sphereworlds to be the only kinds of created planets. The mod designers wanted something smaller and easier to build, so they created the Stelar Moon. Due to game limitations, it has to be built in the same sector as a star, and it will replace the star when built.

note, this is a ultimate defense against stars that have become unstable, or that may come under attack.

also note your other options for maximizing real-estate:

- make all planets breathable by (a) importing colonists that breathe the atmosphere (b) placing an atmospheric converter on the planet (c) destroying and recreating the planet until you get what you want

- make all asteroids into planets

- destroy all blackholes and nebulae, and create suns in those systems

- build sphereworlds around all your suns

Dizzy September 5th, 2006 08:34 PM

Re: Artificial Moon Generator: What type does it m
 
Great tips... Some I've used... but what happens to the star? Will solar panels still work?

Puke September 5th, 2006 09:19 PM

Re: Artificial Moon Generator: What type does it m
 
nope. the star is replaced by whatever you create.

Dizzy September 5th, 2006 09:25 PM

Re: Artificial Moon Generator: What type does it m
 
Well, this doesnt have any negative impact on the rest of the system does it, other than solar panels not working?

Fyron September 5th, 2006 09:33 PM

Re: Artificial Moon Generator: What type does it m
 
You will not be able to create new planets from asteroids, since that requires a star.

Note that other solar abilities, such as crystallince solar resource facilities, will also stop working.

dogscoff September 6th, 2006 06:13 AM

Re: Artificial Moon Generator: What type does it m
 
Quote:

Puke said:
- build sphereworlds around all your suns

Nah, build ringworlds. They're prettier.

Dizzy September 6th, 2006 07:27 AM

Re: Artificial Moon Generator: What type does it m
 
So I guess I'm ok in systems where there are more than one sun?

PvK September 6th, 2006 04:53 PM

Re: Artificial Moon Generator: What type does it make?
 
Yes.

bearclaw September 6th, 2006 08:02 PM

Re: Artificial Moon Generator: What type does it make?
 
Of course, if you are playing a simultaneous game, and have more than 1 star creator, you can create more than 1 star in a system. At least you use to be able to. Haven't tried it in Deluxe.

Make sure all star creators are in the sector you want stars (any movement will screw this up), give them all the Create Star order. Upon processing the turn, all of them should create stars at the same time.

Like I said, this use to work in older versions but I haven't tried it in Deluxe.

Fyron September 6th, 2006 08:32 PM

Re: Artificial Moon Generator: What type does it m
 
You do not need to do anything special to build multiple RW/SW out of stars in a binary+ system; nothing stops you from building one out of the second star in any game mode.

Strategia_In_Ultima September 7th, 2006 03:24 AM

Re: Artificial Moon Generator: What type does it m
 
Quote:

dogscoff said:
Quote:

Puke said:
- build sphereworlds around all your suns

Nah, build ringworlds. They're prettier.

Ringworlds are prettier, yes, but Sphereworlds are better. More expensive, but better. 200% resource value as opposed to 150% should get you thinking in the first place, and the increased amount of facility slots (don't know exactly, but IIRC it might even be 100(!)) and cargo space (again, don't know exactly, but it's a whole lot more) should probably win you over on the side of sphereworlds.

narf poit chez BOOM September 7th, 2006 03:33 AM

Re: Artificial Moon Generator: What type does it m
 
Ringworlds have 100 facility slots; sphereworlds have 200.

dogscoff September 7th, 2006 05:54 AM

Re: Artificial Moon Generator: What type does it m
 
Quote:


Sphereworlds are better. More expensive, but better. 200% resource value as opposed to 150% should get you thinking in the first place, and the increased amount of facility slots (don't know exactly, but IIRC it might even be 100(!)) and cargo space (again, don't know exactly, but it's a whole lot more) should probably win you over on the side of sphereworlds.

Yes, but Mollies are prettier. Truth is, if you've got the resources spare to be building RWs and SWs, chances are you're already dominating the map completely and are only still playing for sh:ts and giggles. It's very unlikely you actually need all those resources. I mean consider the massive amount of resources that go into building one of these things - how long does it take to actually fill those two hundred facility slots and get your investment back? If you'd spent all that time and money building warships instead, you could have just blown the enemy away and won the game.

Strategia_In_Ultima September 7th, 2006 06:26 AM

Re: Artificial Moon Generator: What type does it m
 
What you could do is seal yourself off in your own quiet little secluded sector of space, preferably one system with lots and lots of resources (say, a former asteroid belt), take your time (decades, centuries) building a Sphereworld, filling it up with resource extractors (or, if the mod permits, homeworld legacy infrastructure http://forum.shrapnelgames.com/images/smilies/wink.gif ), wait until you have your investment back and more, start building a grand total of 20k warships with top-of-the-tech-tree weapons, maximum experience (training) and carefully fine-tuned strategies (simulator) and then strike..... mwuahuahuahuahua.....

Only problem is that you'll only be able to pull this off against AIs, as humans will not wait until you've built up your massive unstoppable warfleet before declaring the game over and themselves the winner. But it can still be fun taking down an empire controlling every star system but one http://forum.shrapnelgames.com/images/smilies/happy.gif


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