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Artificial Moon Generator: What type does it make?
Investing the 25k for the generator tug and then 6k each for 10 tugs with components is a lot of resources... what's the end result of making the artificial moon? I get a tiny no atmosphere planet or what exactly does it make?
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Re: Artificial Moon Generator: What type does it make?
Think in terms of huge habitable planet with lots and lots of orbitting moons with space yards. In other words... massive space yard production and refit/repair facility.
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Re: Artificial Moon Generator: What type does it make?
Are you guys talking about Space Empires?
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Re: Artificial Moon Generator: What type does it m
Assuming you mean ringworlds (maybe the stellar moon in devnull mod?), the planet type and atmosphere will be that of your race (usually the HW type). The size depends on what exactly you are constructing, and can be infered from PlanetSize.txt. Each artificial planet size has its own entry.
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Yes this is from the dvnull 1.80 mod. I have 10 tugs with mounted components and a tug with a mounted generator... I'll figure it out in a few hours when it's all completed. I went ahead and took the risk... I want to see if making a planet, which is what I assume it will make, will enable me, depending on the size and composition, to place a planet at a warp point. My first game so far where by chance a planet happened to occupy the same place as a warp point, which has given me plenty of defensive evil ideas... |
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Ahh the defensive thing reminded me of another point. Moons with weapon platforms seriously aid in the defense of the planet. The moon might get targetted first. Ships still out of range for the planet are in range of the moons guns. Assuming that you aren't using tactical combat.
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It is an Artificial Stellar Moon. Meaning that you cannot build it at a warp point. It must be built in the same sector as a star.
It's the size of a huge planet, but with higher population limit and cargo space. |
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Crap! U mean I have to move all the components and the generator tug to the STAR?
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yep
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Hrmmm, well it doesnt sound logical to build a stellar moon that'd have an atmosphere on top a star. Im trying to use my imagination here and figure this out. Apparently this is a limited deal, cuz you only have so many stars... but short of creating planets from asteroid fields this is the way to go to get more real estate.
But what happens to the star? I suppose nothing. I just dont understand the scientific concept behind the 'Stellar' part. Why put it on top a sun? |
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The logic for building it around a star is not scientific, its a limit of the game engine. the game was designed for ringworlds and sphereworlds to be the only kinds of created planets. The mod designers wanted something smaller and easier to build, so they created the Stelar Moon. Due to game limitations, it has to be built in the same sector as a star, and it will replace the star when built. note, this is a ultimate defense against stars that have become unstable, or that may come under attack. also note your other options for maximizing real-estate: - make all planets breathable by (a) importing colonists that breathe the atmosphere (b) placing an atmospheric converter on the planet (c) destroying and recreating the planet until you get what you want - make all asteroids into planets - destroy all blackholes and nebulae, and create suns in those systems - build sphereworlds around all your suns |
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Great tips... Some I've used... but what happens to the star? Will solar panels still work?
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nope. the star is replaced by whatever you create.
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Well, this doesnt have any negative impact on the rest of the system does it, other than solar panels not working?
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You will not be able to create new planets from asteroids, since that requires a star.
Note that other solar abilities, such as crystallince solar resource facilities, will also stop working. |
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So I guess I'm ok in systems where there are more than one sun?
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Re: Artificial Moon Generator: What type does it make?
Yes.
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Re: Artificial Moon Generator: What type does it make?
Of course, if you are playing a simultaneous game, and have more than 1 star creator, you can create more than 1 star in a system. At least you use to be able to. Haven't tried it in Deluxe.
Make sure all star creators are in the sector you want stars (any movement will screw this up), give them all the Create Star order. Upon processing the turn, all of them should create stars at the same time. Like I said, this use to work in older versions but I haven't tried it in Deluxe. |
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You do not need to do anything special to build multiple RW/SW out of stars in a binary+ system; nothing stops you from building one out of the second star in any game mode.
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Ringworlds have 100 facility slots; sphereworlds have 200.
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What you could do is seal yourself off in your own quiet little secluded sector of space, preferably one system with lots and lots of resources (say, a former asteroid belt), take your time (decades, centuries) building a Sphereworld, filling it up with resource extractors (or, if the mod permits, homeworld legacy infrastructure http://forum.shrapnelgames.com/images/smilies/wink.gif ), wait until you have your investment back and more, start building a grand total of 20k warships with top-of-the-tech-tree weapons, maximum experience (training) and carefully fine-tuned strategies (simulator) and then strike..... mwuahuahuahuahua.....
Only problem is that you'll only be able to pull this off against AIs, as humans will not wait until you've built up your massive unstoppable warfleet before declaring the game over and themselves the winner. But it can still be fun taking down an empire controlling every star system but one http://forum.shrapnelgames.com/images/smilies/happy.gif |
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