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Has Deathmatch changed in Dom 3?
Is the reward vs. risk great enough that people would consider entering a Pretender in the tournament?
Any details? http://forum.shrapnelgames.com/images/smilies/cool.gif |
Re: Has Deathmatch changed in Dom 3?
Probably not. Only one can win, and all the others die. If it'd worth sending one's pretender in, that would mean that it'd be worth it for someone else to send his pretender to the arena as well. That is, the price would be so good that it'd be worth killing one's pretender in the Arena - and in that case, it'd be a bit much.
Research is slower, so it takes longer to forge better gear than the Champion's Trident, and it might be harder to get access to Water (and to Quickness) now. Even now that it doesn't let mages cast their spells twice as fast, it's still a very good ability, and with the huge experience award, at least cheap thugs should be worth sending in. If they win, they become respectable combatants, and you won't lose too much even if they lose. |
Re: Has Deathmatch changed in Dom 3?
A quote from thejeff in a Dom2 thread:
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Re: Has Deathmatch changed in Dom 3?
I hope it will be possible to mod the item id of the death match reward at least, then players will be able to choose to make the DM secondary, important or very important (personnally I'd give a really useful relic but not helping the winner for the next tournament, the philosophical stone, the chalice or something like that, then everybody would try to win but have to fully equip a champion).
Also having some commands to modify the tournament itself can be fun (like #nodm, #annualdm, #dmnoprentender, #dmnoprophet,#dmnomage, #dmonlyregular,or why not even #dmautosendpretender, #dmautosendprophet, #dmautosendrandom) . |
Re: Has Deathmatch changed in Dom 3?
All excellent suggestions Twan.
I wonder if the beta-testers can comment on the deathmatch ?? |
Re: Has Deathmatch changed in Dom 3?
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Re: Has Deathmatch changed in Dom 3?
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Re: Has Deathmatch changed in Dom 3?
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if you can't comment on details a simple Yes or No is good too |
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Re: Has Deathmatch changed in Dom 3?
Worst comes to worst, just use the copy command mentioned in the mods forum to copy another item's stats over the Champion's Trident or replace its stats with something altogether new of your own making.
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Re: Has Deathmatch changed in Dom 3?
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Re: Has Deathmatch changed in Dom 3?
Well, darn. I misremembered the text for the monster copying command and thought it also applied to items.
Ah well. Something to hope for in a future patch then! http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Has Deathmatch changed in Dom 3?
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Copying powers and sprite of one magic item would probably work, as long as both items were of the same type (e.g. a weapon's powers copied for another weapon). Trying to change e.g. Champion's Trident to act like a Clam of Pearls wouldn't probably work. Changing names still isn't possible. Even with a #copyitem and #copyitemspr commands, you could only change the price of the Arena to an existing weapon (but probably not its name). Changing the stats of the weapon it refers to would probably change the original weapon as well, so you couldn't do e.g. Trident of Many Colors without changing the original item as well. I'm not sure if enchancing item modding is a priority. Giving examples of what you want to do might make it more of one. Modding subforum is still pretty empty, so you could try to start a new thread... It'd be better to keep the requested commands pretty simple, though. You know, casting a spesific spell, giving spesific unit special ability, etc. |
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